Build Guide by Sekonds or
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
First build, will be making more in the future.
I'm fairly new to LoL, but not DotA. Been playing for a about week now and already I love Nasus, Nunu, Vladimir, Warwick, Teemo & Annie. I've been messing around with some builds and found a solid, yet enjoyable one, beginning, mid and especially end game for the one & only, Nasus - This build is simple, fun and efficient.
-First, you follow the purchase order and leveling order.
-Be sure when you are at your lane, to use *Spirit Fire* on large groups or to push back the enemy summoners.
-Continue farming creeps & use Siphoning Strike to last hit mobs (it has a low mana & gives you the kill)
-Return to your base, buy what you need.
-Teleport back to your lane and repeat
-Once you hit level 10, be sure that you engage the team-fight, not only you are the tank but with "Wither" you can focus down the target. (Don't be scared, they will be scared of you)
-Nasus is a good pusher, so don't be afraid to go pass the tower for a kill, if you know what you're doing you should be fine.
CORE ITEMS - "Mercury's Treads", "Aegis of the legion", "Warmogs' Armor", "Frozen Mallet", "Trinity Force" then "Sunfire Cape" or "Guardian Angel"
It's a purchase order, so don't be confused. Simply follow it.
Starting out with "Doran's shield" gives you that edge but remember, you will run oom (out of mana) quickly, so use your spells wisely.
Potions come into play if you need them, usually I get them to be safe, but DON'T waste your gold, focus on pushing and farming.
Once you get "Mercury's Treads", get "Sheen" for mana and the passive, more dmg. Good combination with SS.
Your first big item varies in the situation, sometimes I'll get "Frozen Mallet" for health & the slow affect on hit before "Aegis of the Legion", unless I need the magic resist right away.
Getting "Zeal" later on will help you with your chase and executions with SS.
"Warmog's Armor" for obvious reasons.
And so forth.
Overall, end game is crucial everyone knows that, so that is why I have picked out those runes specifically. ARM PEN for dmg, base mana per/level for nasus' mana problem & MAGIC RESIST to be a boss at tanking.
Nasus loves to chase, remember that.
*Depending on the situation*
Mainly, when you approach a kill, you want to "Wither" (slows the enemy summoner down), Spam "Siphoning Strike" be sure to have "Siphoning Strike" up for the last hit, it deals a lot of damage if it kills the target.
Use "Spirit Fire" for team-fights (tf) and pop your Ultimate "Fury of the Sands" be sure that you remember to place "Wither" on the target your team is trying to focus down first and to spam "Siphoning Strike" and to get a 100% kill, wait till the enemy summoner is low & one shot them. *I've seen it hit up to 500 easily.*
Ghost to engage & execute a kill or to flee.
Teleport to defend the lane/tower or to push. (It just saves time & makes the process of your build a sh*t ton faster)
Pros / Cons
- Has control of the lane, usually
- Great chaser
- Great pusher
- Takes a lot of damage to bring down
- Sick AoE damage
- 20% life-steal ain't to shabby (passive)
- Chasing can be your un-doing, so plan accordingly.
- Doesn't have a "IM OUT OF HERE" move
- Mana is a problem in the beginning (don't be afraid to go back to the base to regen & buy stuff, that is why you have teleport, just plan accordingly, it's worth it.)
- You will be focused down first
- Master SS on last hitting can be a bit tricky
-Control the lane
-Use Spirit Fire as your push
-Initiate the attack
-Place Wither & focus down that target
-Time your SS (you can also use SS "Siphoning Strike" to damage towers & other buildings significantly)
-Use your ULT, first thing in a TF, for durability & damage
-Ghost to chase or flee
-Teleport to push a tower or to defend a lane/tower
Went pretty much straight forward with the guide since, it's my first, but if you need any explaining or anything else just let me know.
PLEASE LEAVE FEED BACK AND VOTE; THANK YOU.
I might throw in some in-game footage if I ever get the chance to & Will update if anything and please let me know if you have any questions. Thank you.
-"It's so easy even a caveman can do it"