Anivia Build Guide by Delebit
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The Rest is Situational, Get Some of These
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey guys! This is my first guide so try not to be too harsh. This is my guide on Anivia. I've seen a lot of Anivia builds and too be honest most of them haven't been up to par with my personal build. I think everyone has a build that works for them and that's great, but I thought I'd share mine. Anivia is my main and I've played her since I first started so I do have quite a bit of experience with her. Please leave any comments or suggestions in the comments suggestion below and I hope you get something out of this guide.
Pros / Cons
+High Damage Output
+Her passive is OP
+The bird is the word
-Hard to farm
-How to master
-Can easily screw over your team
When it comes to items I know a lot of you may or may not agree with me on this, but I really don't like tear of the goddess with Anivia. While it does give you tons of mana I would much rather rush for a catalyst of the protecter for the health and sustain than get the tear. I'd say that getting the catalyst first and skipping the tear is definitely a more passive way to go early on, however, if you can manage your mana well you should be fine. A downside to this is you won't be able to harass nearly as much as you would with a tear of the goddess but my particular play style is to just farm it up until I hit level 6 and then nuke them without them having an idea for how much damage they're going to take. Again, a lot of people may not agree with this but this is my play style and my build.
The Rabadon's Deathcap is a must with most AP carry's so there's really no question on that. As far as boots if I'm not getting hard CC'd I go with Sorcerer's Boots and if I am I go with Mercury's Treads. I love to get Guardian Angel with Anivia simply because I basically have 3 lives and makes the other team rage, which is hilarious. Expect a lot of "**** YOU'S" when you die by your turret and then come back, and then your jungler comes.... As for everything else, it's all situational and you just gotta see what works for you.
Worst Case Scenarios:
He is hell for you. If you're against him, you're pretty much gonna lose your lane. He stops your combo AND your ultimate like it's nothing, and he can pop over your walls like it's no big deal. If I wanna play Anivia in a game of draft I tend to ask for Kassadin to be banned. He's just that good.
Also hell. Fizz also goes over your walls effortlessly, you tend to be too slow to get away from him, and his ultimate wrecks you. I usually don't ask for Fizz to be banned unless I know there's other champions that my team wants to play that are weak against him simply because I'd rather ban Kassadin. Usually if a Fizz messes up early on and I get a kill, and maybe I gank for another one, I can do alright.
Best Case Scenarios:
I always love going against a Karthus. His slow movement speed and little utility allow me to nuke him very easily early on as long as I can land my Flash Frost. Picking up a kill early on is easy against him and it's just snowballing from there.
With Lux it's very plain and simple, STAY BEHIND YOUR MINIONS. I cannot stress this enough. As long as you do this, she can't do much to you at all. You can easily out farm her and push your lane and from there get enough gold to wreck her.
Thank you so much for checking out my build for Anivia, one of my favorite champions. If you have any questions or suggestions leave them in the comments below. I hope you got something out of this and good luck!