The true APC
My usual build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Azir with this build
|Twisted Fate||This fight is really easy, you can see when TF is gonna pull out a card, his card throw is an easy skill shot to dodge, and you can just back off when his passive is active, and he will likely waste it onto a minion. Should be easy|
Hello, this is Baz44r. This is my first guide on Mobafire and i really like to play Azir (Mastery 7 with 60K under my belt). So i thought "Hey, wouldn't it be nice to help people on their journey to learn of the glorious lands of Shurima?". So here it is, my guide on Shurima 101. Hope this guide helps!
Pros / Cons
What Makes Azir:
+ Massive Range
+ Great Sustained Damage
+ Versatile in any situation
+ An amazing kit
+ A great overall team fighter
+ His passive spawns a turret
What Breaks Azir:
- He is sooooo slow (325 MS)
- Difficult early game
- High (if not THE highest) learning/mastery curve
- Once hes behind, its tough to catch up
- VERY item dependant
- Soldier positioning can be tiresome
A little history about Azir
Azir has been on the seasaw of "Underpowered" to "Balanced" to "Completely outright broken" to normal, ranked, and LCS Games. With a little bit of research, at first glance azir seems underpowered with a 44% winrate (The 3rd lowest winrate as of now), but if someone really dedicates themselves to Shurima, then those who win with that 44% win rate REALLY win the game, so much so that they can single handedly carry the game from any situation. With this in mind, there may be further nerfs for our emperor pidgeon. But that's then, this is now, and right now your taking your first step up the stairs of ascension. Now we begin to scratch the sandy surface to what Azir really is, he is a TERROR to fight in the right hands.
The mindset of an Emperor
As an Emperor, you must protect your subjects, as well as yourself, but mostly yourself. You can be aggressive, or you can be passive. Both these methods have their own strengths and weaknesses, I personally think that a passive emperor has more luck. However, there will be times that you should be aggressive to shut down the enemy laner so you need to be on your toes and decide "when is it my time to strike?". Azir says it himself "A ruler must choose his hour". However you want to play is up to you, but I would suggest playing passivly if your just starting or need a little more practice.
Where to put Azir
Azir is a pure mid-laner, but at times he can sometimes be used top. But once Azir is in a lane, he stays in that lane. Because of how slow he is, it will be difficult to gank with him, and if you do attempt to gank with him you will be missing on alot of creeps for your much needed gold and XP. So be sure to stay in your lane unless you 150% know that the lake isnt warded AND you can kill a champion in a different lane.
How to farm with Azir
Creeps. Creeps. Enemy Champions and Creeps. You need to master last hitting with Azir to get efficient farm. I wish there was a way i could tell you the secret to getting alot of gold, but this is a must. If you need to practice last hitting, make a solo custom game, and just hit creeps. Its boring im sorry, but it has to be done :(
Shurima's Legacy: Your passive allows you to spawn a turret on the ruins of a destroyed tower. Once a tower is destroyed you will see a small shuriman symbol over the ruins, right click on the symbol and the passive activates, spawning a turret that will fight for you for about a minute. Any gold and expeience the turret gets will be given to azir, so use this when you have to siege, defend, or get some creeps in an empty lane.
Conquering Sands: This is your go to ability. It does damage, it slows your enemy, and it repositions your soldiers to do more damage. It wont do any extra damage if there are multiple soldiers, but it will slow anyone it hits harder. Its best to practice the range of this ability so there arnt any moments when a soldier charges, but it stops right when its about to hit someone. It can look kinda silly
Arise!: This is the ability your going to use the most. Azir heavily relys on his soldiers to do damage, to dash, to chase, to escape and much more. This ability also permenantly increases your Attack Speed, so the more points this is in, the faster azir and his soldiers will attack.
Shifting Sands: This ability is your "dash". you dash to a soldier at high speeds, but if you collide into an enemy champion azir deals a bit of damage and is granted a sheild by a flat amount +15% of his max health. But in all honesty its just used for juking and movement.
Emperor's Divide: This ability is a game changer, no matter how many times this is nerfed. It builds a wall, and pushes enemies in the target direction and deals a bit of damage as well. It can be used to push champions away, push them into your team, into your turret, block them off lane, trap them in dragon pit. There are so many uses for this ability.
WARNING! This ability can also hurt your team so make sure you communicate with your team before you build a wall.
Combos (A must learn)
Combos with Azir are important for some of his plays to be effective. This section will teach you some of the combos Azir works well with (Using Quickcast really helps with pulling these off)
Azir is one of the hardest champions to master. His abilities, winrate and mechanical complexity shows the reason to why, but if you get comfortable with all these cons, Azir is a monster to fight against, hence why hes always on the chopping block for nerfs. Hopefully this guide helps with those who are first picking him up, or trying to improve on Azir themselves.
This has been my first guide, and see you on the Stairs of Ascension.