Kog'Maw Build Guide by Shizukani
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Comments (page 2 of 4)
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remove considering both
My Swain Guide | My Xerath Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! |
CasterMaster <Veteran> Distinguished (302) Posts: 2840 Joined: 2011-12-05 IGN: Ethenite on NA View My Blog |
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CasterMaster wrote:
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Shizukani Notable (44) Posts: 221 Joined: 2011-08-10 IGN: Shizzukani on NA View My Blog |
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The guide was great was very easy to read with all the nice colors and coding! Some thing could be improved with alternatives ect. but, as it stands the guide is great!
The guide was Great close to EPICreally liked the layout and the information was pretty good. I liked how you put both AD and AP kog in the guide! PUT A SUPPORT SECTION TO IMPROVE IT! few other things would be adding a few more alternatives such as masteries or runes(ap mainly). I saw you fixed the typo b4 I got back to the review GJ! +1 btw -SkullzX Office Inc. |
SkullzX Notable (29) Posts: 691 Joined: 2012-05-25 IGN: SkullzX on NA View My Blog |
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Hmmm, let's see. Cheat Sheet
Runes
Masteries
Summoner Spells Ability Explanation
Items
Early - Mid - Late Game
Madred's VS AD Path
Late Game
Short Guide to AP Kog'Maw
Well, that's all for now. Overall a great guide, but there are some stuff you missed. Definitely a +1 though. LaCorpse's Signature Cafe![]() Thanks to Keondre, JhoiJhoi, Xiron, and Arcana3 for the Sigs~!Jungle Shyvana | Solo Top Jax |
tehAsian <Scout> Prominent (179)
Posts: 2756 Joined: 2011-07-20 IGN: tehAsian on NA View My Blog |
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Here is your requested review that you asked for. Overall, this guide is very nicely formatted, but here are my suggestions to improve your guide: (1) Mispelling: Under the Masteries chapter, you spelled Defense with a "C" rather than an "S" (2) Clarity: Clarity is just a no, you shouldn't have any mana problems really until you unlock your ultimate. By then, you should have your tear, and your jungler "should" be giving you a blue buff soon. Another way to deal with mana problems is to simply replace the AP Seals, with MP5 Seals. (3) Guide in General: I suggest really just keeping all the AD Kog together, and then the AP Kog Together. Two completely different roles with different playstyles. In other words move the Enemy AD Carries with the rest of the AD Kogmaw stuff. (4) AP Enemies: A chapter regarding Match-Ups to AP Kog'Maw is quite necessary because he is not a very safe pick. Have a good day. Hope I Helped! PM me if you have any questions. |
Pluckin Penguin Prominent (100)
Posts: 597 Joined: 2011-06-04 IGN: Pluckin Penguin on NA View My Blog |
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Ok this is my first ever guide review so bare with me. :3
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OTGBionicArm <Veteran> Distinguished (222)
Posts: 4474 Joined: 2012-01-08 IGN: OTGBionicArm on NA View My Blog |
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+1 ;D ![]()
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OTGBionicArm <Veteran> Distinguished (222)
Posts: 4474 Joined: 2012-01-08 IGN: OTGBionicArm on NA View My Blog |
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Most things I had in mind have already been stated, so I will just push that green button because that is one nice colour... Fox Rage wrote:
Blowfeld. Best Party Wrecker Worldwide.
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Blowfeld <Editor> Prominent (108) Posts: 1178 Joined: 2011-07-04 IGN: Blowfeld on EUW View My Blog |
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Keondre Distinguished (219) Posts: 2214 Joined: 2012-01-18 View My Blog |
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Keondre Distinguished (219) Posts: 2214 Joined: 2012-01-18 View My Blog |
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