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Janna Build Guide by Demonicveins

How to Sucessfully Play as Jannna

How to Sucessfully Play as Jannna

Updated on May 10, 2011
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League of Legends Build Guide Author Demonicveins Build Guide By Demonicveins 3 4 5,178 Views 7 Comments
3 4 5,178 Views 7 Comments League of Legends Build Guide Author Demonicveins Janna Build Guide By Demonicveins Updated on May 10, 2011
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1
Demonicveins (3) | April 5, 2011 7:33am
@5lyk rofl at the 90%
1
5lyk (2) | April 4, 2011 1:37pm
Its a good build expecialy because I helped. But you did like 90% of the work.
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Demonicveins (3) | April 3, 2011 9:36am
Everyone thank you for helping me in my first build, keep them coming :)
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Demonicveins (3) | April 3, 2011 9:35am
@Pink Munn
1. Perserverance > Good Hands because with the Strength of the spirit i have really good regen early game, and with my items, mid-game / late-game its really a piece of cake :)
2. I'm not a big fan of Zephyr, for me Knockback Airborne > Slow and you you can do lots of damage to minions, not at once, but you can kill minions really effectively.
3. If you see what i putted now in the Masteries note, you see that if you follow my masteries you will have 0/8/-22-, so if you go Offensive instead of Defense, you won't be able to reach Archaic Knowledge and i pick Strength of Spirit because, again, my oppinion is that is what you need to be "good" then if you have a good early-game, the rest will be good.
4. Imo Tear of the goddess really helps you, more mana since the beggining, you can spam more on minions=farm=more money for Catalyst :)
5. Hm, i really didn't thought of that, i didn't notice that because if you have good tanks, they will cover you but, as you wish, i'll add a item.
1
Demonicveins (3) | April 3, 2011 9:10am
@Princessmisery Very well, i will change the colors :)
1
Pink Munn (2) | April 2, 2011 10:26pm
Great guide. After a quick read, I had some minor issues with strategy, tell me what you think.
1. Good Hands > Perserverance. So why?
2. At level 2, Zephyr does more damage, and CCs for longer. Assuming you're duo laning (I don't think solo janna is a good idea), pushing shouldn't be an issue. Therefore Zephyrs > HG. So why HG first? It can't 1hit minions till late game.
3. Why Strength of Spirit? Archaic Knowledge 15% Mpen is much more useful. When you have enough mana for the Hp/5 to be useful, Hp/5 is essentially useless.
4. This might just be me, but I think Catalyst is more important than Tear because of the Hp. Then again that's jut my playstyle...
5. No MR. 269 armour is very nice, but if Leblanc can Q+R you, 269 armour is useless.

Great job on the guide.
1
princessmisery (12) | April 2, 2011 6:42pm
Needs a little more graphics and that blue text is really hard to read. It hurts my eyes. But other than that, I can tell you play Janna and have experience with her. The actual item build is great. Guide just needs some cleaning up!
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