Shaco Build Guide by Telanstus
Not Updated For Current Season
Top Lane Shaco
Not Updated For Current Season
This guide will explain how I play top lane Shaco. Isn't the most viable thing in the world but it's fun and that's all that matters.
This is my first, and will probably be the only, build on this glorious website. I am making this guide because there is no good lane Shaco builds ANYWHERE (By good I mean guides that i liked.) and I wanted to play top lane Shaco.
Now you are probably thinking 'Why should i follow your guide Mr. Telanstus?' and to that I must respond this 'Do you want to play top lane Shaco or not?'
Now I'm not exactly the most experienced Shaco player, so i cannot give insightful knowledge or strategy. What I can do is create insane ideas that may or may not be viable, I will have fun regardless though.
I use Ghost and Ignite every game. I don't like Flash too much on Shaco and I have never been in a situation where Flash would have saved me. When I'm running away it's usually down the lane. For example, I'm running from Fizz and he spams his E to keep up with me. Flash would save me from one E while Ghost would keep me ahead of him the whole time.
Those are really the only two I like on Shaco. The other ones simply aren't as useful to me on Shaco.
I like them and they are effective. I also don't like to build defensive as i find that boring on every character except Dr. Mundo and Amumu(tanky ap Amumu so fun). So if for some reason you want a tanky Shaco, I cant help you.
I like Ravenous Hydra the best for Shaco, I feel like it is the most useful out of the 3 (Bloodthirster, Blade of the Ruined King, and Ravenous Hydra). I think its because of how Shaco works, how often he attacks, how his scaling works, etc. I did toy with the idea of using both Ravenous Hydra and Blade of the Ruined King, but I didn't think much of it as I would have replaced infinity edge for it which lowered damage by quite a bit.
Infinity Edge? Why not? It increases his damage quite a bit. I guess it could be replaced with a defensive item if you want considering how strong he is even without it. I mostly chose it because it seemed like a good idea, but after testing I found it isn't needed and can easily be replaced with a defensive item the situation calls for. It's still fun though, and I'm pretty sure it demoralizes the enemy.
I took Phantom Dancer over Statikk Shiv because of how often Shaco attacks. As someone said a few days ago 'Statikk Shiv is better on champions that move around alot' or something like that, don't remember too well. I simply like Phantom Dancer more on characters that attack alot.
Randuin's Omen, I take it because of how much health and armor it gives. but only if the enemy team is doing enough attack damage to warrant using it. If they aren't doing any real attack damage I replace it with another health or magic resist item.
Banshee's veil is taken for the same reason as above except that it applies to ability power as opposed to attack damage.
Enchantment for boots? I picked Furor because it helps you stick on the target. If they are in the base I prefer Homeguard, it is fantastic.
Now for the newest addition into the item pool, the trinkets. Ward Totem is the only one I like. You can pick whatever one you want, I guess.
Backstab - probably one of the better passives in the game, that 20% is amazing.
Deceive - great initiate and escape, can be combine with backstab for even more damage. I mostly use it as an escape until late game, then I start picking off the weak.
Cooldown: 11 seconds
Cost: 90 / 80 / 70 / 60 / 50 mana
Critical Strike Damage: 140 / 160 / 180 / 200 / 220 %
Jack in the Box - probably one of my favorite abilities on Shaco, it does a good amount of damage early game and it works great as a peel and initiate. throw a box in a bush to check for people or to prevent a gank (IE, Jarvan IV comes running up the river into brush, box fears him while you escape to your tower. That doesn't stop him? Deceive him into thinking you disappeared while you run to the safety of your tower). Towers will one shot it right away, so be careful with placement. I like to use it similarly to how Teemo uses his mushrooms.
Cooldown: 16 seconds
Mana Cost: 50 / 55 / 60 / 65 / 70
Fear Time: 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s)
Damage: 35 / 50 / 65 / 80 / 95 (+20% of ability power)
Two-shiv poison - This was one of the things that drew me to Shaco in the first place. The passive slow on it is pretty good and its active is great for finishing an escaping enemy.
Passive Slow: 10% / 15% / 20% / 25% / 30% for 2 seconds
Minions Reduced Chance to Hit: 20 / 22.5 / 25 / 27.5 / 30 %
Active Damage: 50 / 90 / 130 / 170 / 210 (+100% of ability power) + The passive slow for 3 seconds.
Passive is deactivated during cooldown.
Hallucinate - Now for the tough part, his ultimate. I haven't a clue how you are supposed to use it, but it can be used for damn near anything it seems. From tanking dragon and baron to blocking skill shots and, of course, it can steal kills.
Clone's Stats while active: 75% of Shaco's damage and receives 50% increased damage. Lasts 18 seconds
Damage on end of Clone's life: 300 / 450 / 600 (+100% of ability power)
I start with W because i like boxes and the fear is useful. Grab a point in E because it is useful for harass and murdering the enemy when they over extend, I've used it to do such and then use the active to secure the kill. I feel that Q is useful as an escape, it is far more useful on jungle Shaco for ganks and such but it is more useful as an escape for lane Shaco.
I picked these because I have a rather weak early game. The Life steal I took because I like sustain , it also bumps it up to 18% life steal which is quite nice. You could take scaling runes if you have a decent early game(I don't) as they over take the flat runes at level 11.
I read somewhere that the max life steal is 250% on Sion with the right item build, quite interesting.
I'm not too sure on the masteries still, I picked the ones in offense because they are the only ones useful for AD Shaco, at least in my opinion anyways. You could probably replace the ones in utility for defense if you are a sissy, I mean um, more defensive player.
All the ones in the offense tree is for increasing damage and attack speed throughout the game.
With the option of defensive items I don't feel that with my play style i really need to take any point in defense, that and I'm manly.
I take the points in the utility tree for more movement speed, lower ghost and ignite cooldowns, a bit of mana regeneration, and longer buff uptime. It is quite useful throughout the game.
There's multiple ways to lane as shaco. The way that i find works best is to deny them gold any way possible. A good way to do this is to use boxes to deny them gold and smack them in the face whenever they are feared while being sure to stay alive.
Are they running away? Stab them in the back.
Going to get ganked? Throw boxes at them and take a nap at the tower.
Jungler coming to gank them? throw boxes in their escape paths and stab them some more or run away, your choice.
This build is ever in progress because I feel it will never be complete. So I'm testing things such as item viability and such.
Want your name here? Give me a good idea!
Sleepy Spice Gave me ideas for laning.
I Borrowed the stats of Deceive from a Jungle Shaco Guide made by YoungMini.
IPodPulse gave me some good ideas in terms of formatting. A very big help. Check out his Tryndamere Guide.
I would like to thank everyone who took the time to look at the guide, even if you didn't like it. I would appreciate if you would rate the guide and show it to other people who are interested in playing a top lane Shaco.
No special thanks to my friends on Facebook, they gave no good ideas and didn't rate the guide. Except for Jacob.
11/22/2014 9:40AM - Updated laning tips
12/12/2013 11:34PM - Masteries finalized to my preferences, added laning phase and combat chapters, will be updating them soon
12/11/2013 12:00AM - Updated masteries while testing them, will finalize soon
10/29/2013 11:22PM - I added pretty colors :D