Mordekaiser, The Master of Metal
During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?
''The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.'' - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation
Iron Man is the reason why Mordekaiser is different than any other champion. The ability to charge up a shield that will soak damage instead of your health points is amazing! This passive has saved my *** so many times and I have won many team fights keeping this ability up. It's important to understand that this passive is based on how much armor and magic resist you have. In other words, the more armor and magic resist you have, the harder it is to get rid of your shield. This is key to being successful with Mordekaiser.
Mace of Spades
Mace of Spades is lighting up your mace and smacking someone in the face (wasn’t trying to rhyme lol) I like to use this ability to deal a bit more damage to my enemy champions or farm and charge up my shield a little more. If you hit the closest minion to you, it will send a shockwave of three bits to the next three nearest targets. Try to use this to your advantage by hitting enemy champions with the aftershock if all they do is kite you. It deals the most damage when charged up and smacked on the enemy champion.
Creeping Death is your defensive ability, but can be used to deal damage the same time. Shards of metal surround you giving you increased armor and magic resist while damaging opponent around you. Even if you’re not colliding with the enemy just yet, the increase armor and magic resist will help you a lot if you’re focused. You can also throw this onto other allies that are being focused if they need the extra armor and magic resist. Remember that ALT + W will apply this baby onto you instead of clicking.
Siphon of Destruction
Your ranged harassment. This ability should be maxed first. Harassing with this ability at level 1 is poor, but once at level 2, the damage is noticeable and if done every 6 seconds it will diminish their health. Every six seconds, run back into the minion wave and attempt to hit the enemy champion and minions together.
Children of the Grave
I personally think this is by far the most important ability to learn how to use and to understand. It deals damage and heals over time. In WoW terms, it’s a DoT and it’s HoT on you (pun intended lol). There are two methods of using this ability:
-Using it for survivability purposes
-Using it for having a ghost pet
If you’re using it for survivability purposes and need hit points throughout a battle, I would throw this on the tank of their team. Now why in God’s name would I ever do that? Because Children of the Grave takes a % of health from the target which means the more health a target has, the more health you’ll damage off your target. The best kinds of characters to do this on are on tanks. Plus, most tanks don’t go down easy and the duration of the ability is 10 seconds. Every second means more health for Mordekaiser. If you need all the health you can get, you should apply it to the tank because you’re doing the most amount of damage to a player who normally stays alive the longest keeping your Children of the Grave ticking for health.
If you’re using it to get a ghost pet, then you’re looking for an extra champion to play with as your pet. This ability is your ace in the hole where you get a pet to attack and defend for you. If Children of the Grave is on your target upon death, you receive their ghost as your new teammate for around half a minute. By taking down one of their champions changes the scenario from a 5v5 to a 6v4 which is really nice. This ability should always be used first and then followed by an ignite. You want the healing effects from your ult while you’re taking damage so it should be cast first plus the duration is longer than ignite. Here’s a list of what are the best choices for using this ability on.
High tank AP Mordekaiser
Hope u guys like this build, this is my mordekaiser, tanky...but with AP, and slow with magic 'cause of the rilay's scepter... this is great for me, works really fine. hope u like it. rate it plz!
this can Solo mid, because with runes and masteries has regular AP for the beggining, and he will become a really good soler if he has an AP in front, cause he starts with force of nature.
after that, its useful to have the Rilay, 'cause u can kill easier and u can frost with your shield to, so it's easier to scape from melee attacks if they are following you. Also u will have boot of swifness to catch heros and slowthem to kill them in a gank or something
Gran TANQUE AP Mordekaiser (Spanish)
Espero que les guste este build, es la primera que subo, es un morde tanke, con AP - lo uso bastante asi, siempre soleo mid, Empezar con Force of Nature es perfecto si tenes un soler AP al frente que es lo mas seguro, despues, seguir con el rilay, te hace mas tanque y te da mas AP, y ademas eso junto con las Boot of Switftness hace que sea muy facil seguir a alguien inclusive atras de la torre y matarlo, ademas, podes hacer Slow con tu escudo (2do Skill) y hace que sea mas dificil de agarrar por un heroe de melee. despues. Tener la armadura que hace daño lo hace mas tanque y el resto, va a ser directamente correrlos hasta la muerte y meterse entre medio de 5 a ver como se mueren.
Here is a screenshot of a match played with this build.