get
prime

Build Guide by hungryhippos1

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


1K
Views
0
Comments
0
Votes
League of Legends Build Guide Author hungryhippos1

Hungry Hippo's Guide to Semi-Tankali

hungryhippos1 Last updated on November 12, 2010
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
8
10
Ability Key Q
2
7
12
14
18
Ability Key W
4
9
13
15
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 19

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This is still a work in progress.

Intro:
I've decided on a semi tank rather than pure AP or Hybrid... or AD if you're stupid... because I find that in normal games, no one wants to play tank. Now i'm not saying that my Akali build is neccessary tanky, she just has better survivability than other Akali's and other squishies.

Runes and Masteries:

Marks:
I put 5 Marks toward Flat AD so that I can get my 10 Extra Damage from the get go. and from there you can go ArmPen or MagPen, your choice. I personally prefer ArmPen because you will be building Haunting guise which gives you MagPen and you do more MagDamage more than AD

Seals:
I see too many people stack flat AP on seals but 4.5AP is almost nothing. Do yourself a favor and do health regen per level so you can stay in lane longer. 4.5AP isn't much when you can farm minions longer and gain more XP.

Glyphs and Quints:
3 flat AP quints, 2 flat AP glyphs, 7 AP/lvl) and masteries set me up so I am at 18.62AP at lvl 1 and 20.41AP at lvl 2. I did it like this because I oddly had 2 AP glyphs sitting around and had AP/lvl runes and didn't feel like spending my IP. if you want your 20AP right off the bat, go 5 AP/lvl and 4 flatAP glyphs. Just know that my way I'll have an extra 5AP at level 18. Also remember that with this mastery build you get an extra 2% AP and AS and another 2% at level 18.

Summoner Spells:
Flash:
Super important for escaping and chasing. If i'm outnumbered big time, I'll throw down my W(invisible and then flash out from somewhere there. I've thrown off many opponents with this move.

Exhaust:
Your job is to wait for your team initiate and then gank their carry. Exhaust will do the trick to start your nuke. Be sure to throw down W quickly after as the enemy team will definitely target you when you're behind enemy lines.

Teleport:
I also find this useful for map control as well as surprising the enemy if they are attacking your tower. I've made several kills with people hitting tower, I won't use W in this case so the enemy will draw tower aggro if they are dumb enough to stick around and play with me.

Ghost:
I prefer flash.

Ignite:
If you're fighting a heavier and slower team, using this over exhaust might be useful especially if the tank you're trying to kill is loaded on Ar/MR... why you're targeting a tank in the first place is crazy to me lol.

The rest are useless.

Item Choices:

Core build:
Boots depending on what their team is building.
Haunting Guise - HP, AP, MagPen
Phage - HP, AD, slow
Hexteck Revolver - AP, Spellvamp
Guinsoo's Rageblade - AD, AP, AP/AS stacks

I rush phage and haunting guise early partially for health, the slow Phage does and for MagPen which works well with Akali's Skill/Autoattack bonuses. Dending on how much money you have atm, you can go Guinsoo's Rageblade or Hexteck Gunblade. If you find that you are getting picked off in teamfights go Gunblade as the spellvamp and lifesteal will give you a little bit better survivability. If you're winning team battles but your teammates are KS'ing build Rageblade which will generally insure that you get last hits as 8stacks of rageblade will give you the extra AP/AS you need to finish off opponents. If your team completely noob and doesn't have a tank, I would build phage and Rylai's first then Hextech Gunblade, then Frozen Hammer With all that HP, slow, lifesteal/vamp you can initiate and possibly survive big team battles.

If you are confident in your skills you can build AP and AD stack items. I think this is too risky of a move to pull off, sure if you have a fantastic game, you'll be knocking n00bs left and right but if you mess up... well. you know.

Gameplay:
Don't die and aim for their support/squishies and watch your K:D and wins go up.

(I'll give more detail soon on this.)