Poppy Build Guide by Elijia
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Build 1 (Cheat Sheet)
Champion Build: Poppy
| Health | 3031 |
| Health Regen | 34.35 |
| Mana | 1875 |
| Mana Regen | 33.5 |
| Armor | 152.69 |
| Magic Resist | 109.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 233.8 |
| Attack Speed | 31.001 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 125.8 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 8.1 |
| Magic Penetration | 5.49 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence

3
4
5
7
9

2
8
10
12
13

1
14
15
17
18

6
11
16

Introduction
Greetings
Welcome to my hybrid-bruiser
Poppy guide. Throughout the course of this build, I hope to explain why I build
Poppy in this fashion. I'm not much one for wordiness or extravagance, as crisp, clear text appeals to me more.
The basis of this guide is this
Skarner build. I tried it on Poppy, and was blown away by it's effectiveness. I decided to alter it slightly, as she doesn't need to be nearly as tanky. Her burst is amazing and her damage output is scary for how much health she has. Her job is to get in, do her damage and if you're lucky, get out. You're going to get focused. The way to deal with this, is focusing harder.
The basis of this guide is this
Pros / Cons
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Runes
What I recommend on
Poppy
Greater Quintessence of Attack Damage Is a nice little boost to your AD in the early game. Helps with last hitting. A must in my books, but if you disagree, Play around and tell me what you feel would be better.
Greater Mark of Hybrid Penetration is good because it will increase the damage output of your abilities before
Sheen while maintaining steady damage after it.
Sheen procs deal additive physical damage based on your current AD, so the trade of some physical damage for the larger chunk of magic damage is worth it. Even after getting
Sheen, the magic penetration will still benefit your
Devastating Blow and your
Heroic Charge. Two for one makes sense to me, but different strokes for different blokes.
Greater Seal of Armor has great synergy with
Paragon of Demacia. Your lane choices are solo top or support bottom, and as such, you will be dealing with primarily physical damage on a regular basis. This also helps later, when you get tower aggro. And you will. As
Poppy, if you don't get tower aggro at least once, you're doing it wrong.
Greater Glyph of Ability Power is something I would recommend, but I couldn't find it in the planner list anywhere. Any form of cooldown glyphs also work on
Poppy. Her versatility when it comes to glyphs is quite astounding. I personally use Potency (flat AP) or Shielding (MR/level), but as I said earlier different strokes for different blokes.
Why AP?
I recommend getting a
Masteries
My Recommendations
21 in the offense tree is a must. You are a damage dealer, not a tank. Your burst is far too immense to be ignored. I take both magic penetration and armor penetration bonuses, because it benefits everything
But then, what about the other nine points?
I prefer the defense tree, as the survivability it offers gives me a sense of stability, however I also included my two utility tree choices. The movement speed from the first utility tree choice is nice, and the extra mana from from the second helps your early game, particularly in the department of harassment. It also synergizes well with your
I will say this time and time again, but this is all personal feel and flavor. Feel free to play around.
Items
My preferred build
This item is by far one of the best starters for Poppy. Why? Well, to answer that, we need to know what it gives.
- 15/5 Health Regeneration. This will sustain you through your early game.
- 8/5 Mana regeneration. This will make sure that so long as you are not spamming, you will have mana to spare when push comes to shove. And it will get there fast.
- 5 gold every 10 seconds. This may not seem like much, but this is an additional 30 gold a minute. This means every minute the game goes on after you buy this, you have an extra Cannon Minion's worth of gold in your favor.
This item will become either a
Pretty self explanatory. Poppy is very dependent on her positioning. This will make positioning and escapes easier. You should aim to buy this at the same time as your
This item either becomes
This item is your bread and butter. This item will show an additive 100% AD return on your
This item will become a
This item is my next purchase. It gives a solid boost to your health and mana.
This item is also where your build will branch out slightly.
Poppy will get focused. When people see her, they automatically wanna punch her in the face. I dunno why, cause I think she's adorable. Must be Yordle Syndrome.
I digress. Her ultimate does not stop CC (Crowd Control) effects, thus making Tenacity mandatory. I personally like getting
The
However, if you find yourself getting focused too much to handle, or in need of more survivability,
This item further increases the additive damage return on your
The game should be winding down at this point, but even so, now's when you should be gearing towards your late game. 10% life steal is more than enough on Poppy, and there isn't even a guarantee you will keep this item. But it certainly helps for the time you have it, and if nothing else, you'll be getting a handful of your gold back after you no longer need it.
I get one of these two items next.
Sell your vamp scepter if you built an
This item will complete your build. I build this as my last item if I did not get
Recap!
Situational
The
Skill Sequence
Standard Skill Sequence (Even damage scaling)
This skill sequence allows you to scale smoothly into your late game, taking an early point in
Higher Burst Sequence
This build allows you to reach your burst damage cap much sooner than one would normally expect. Taking this skill sequence relies heavily on a good start and puts the burden of positioning back on the player.
Both skill sequences start the same, but after level 6, they change. The change in play style and mentality between the two is vast. I recommend trying both to see which you prefer.
Summoner Spells
Teleport.
I take teleport on
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Ghost.
I prefer ghost on
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Other Viabilities, in no particular order.
Flash
Ignite
Heal - if Mastered
Clairvoyance - useful for setting up stuns in your bush (Breaking a contain)
Exhaust
Try what feels best to you. There is nothing wrong with playing around and seeing what works for you. These are merely what have worked for me.
Laning
Another thing to note is that Poppy is a powerful ganker in her own right. If you are winning your lane outright, roam to mid or bot and put out a gank. You can then use
Unique Skills, Farming and Skill Priority
The major skills you will need as Poppy will be very broad spectrum skills. A few list as follows; landing your
Heroic Charge To proc a stun, As well as using your skills to farm. Your enemies get kicked into a frenzy whenever you try to farm as
Poppy. Your skills will definitely help your last hits.
In any engagement your priority will be as follows.
Paragon of Demacia - Speed boost for sudden positioning.
Heroic Charge - In terms of farming, you can use this to last hit minions very effectively. When used in this fashion, skip step three.
Devastating Blow - Sheen Proc FTW. This can also be used to last hit, and is your primary trading tool in top lane.
Paragon of Demacia - Chase or Disengage and/or escape.
Your ultimate should be saved for tower dives or team fights. You will be the focus of the enemy team's ire and wrath. So save
Diplomatic Immunity for when you need it.
Keep an
Elixir of Fortitude in your inventory, and pop it during a fight in your last 10%-15% HP. This will instantly restore 250 HP and reset your passive,
Valiant Fighter. With
Guardian Angel, this triples the benefit you get from
Valiant Fighter. Any health restored while in combat will see added use out of your passive. Popping an
Elixir of Fortitude for health restoration is not affected by ignite affects, similar to the health restored by
Lulu's ultimate. (Big thanks to Siv HD for that tip. I am a huge fan)
Diplomatic Immunity can be used as an escape. Tag the support with it and then hit as many speed boosts as you have! You are almost guaranteed an escape.
Devastating Blow resets your swing timer. This can be used to push structures, and will proc your
Sheen on the structure, but will not use the active effect of the skill itself. This can be useful when dealing with tower defenders or switching to minion waves.
On another note, although
Devastating Blow procs on hit effects, like
Sheen, it does not benefit from life steal. Instead, it benefits from spell vamp. Keep this in mind. I do not get spell vamp in this build because it sacrifices too much along the way and makes you vulnerable until you have
Hextech Gunblade. If you feel like you need it, see if your AP mid does not mind getting
Will of the Ancients.
Paragon of Demacia can be used for a free
Sheen proc. Keep this in mind for close calls.
Keep an
On another note, although
Warding and you
This will not be anything too conclusive.
As
Consider the following
In any lane you get:
- 1 minion wave every 30 seconds.
- 1 siege minion on every third minion wave, worth roughly 2 standard minions
Okay. That's all fine and dandy. Consider that
Time to Drop Dat Math on yo head!
1
-
6 * 6 = 36 (accounting for standard minions in this time)
2 * 2 = 4 (accounting for the worth of the siege minions in measurements of standard minions)
36 + 4 = 40
This means that for the cost of 3-6 minions, you secure your lane for about 40 minions.
Last hitting at a mere 60% efficiency will return:
-
40 * 0.60 = 24
Meaning that for the cost of about 3 minions, you earned 24. In fact, you would have to last hit at about 10% efficiency to not be able to earn your gold back for buying a ward. Keep this in mind, even when heading bot lane. It isn't the end of the world when you have to buy wards. You're simply paying for a safer one.
Team Work
An unsupported
Being the focus of the enemy team is a demoralizing as it is. What makes "Demoralizing" into "Bloody Awesome" is playing properly.
Summary
Thank you!
I would like to take the time to thank you for reading my guide. It was my first guide, and I thought this information would be worth sharing.
If you have any extra info that you think I should add, please message me about it. Write a clear topic as to what you're messaging me about and be clear and concise.
Big Thanks to jhoijhoi for his guide on... well, guides. It is found here.
Big thanks to the LoL and MOBAfire communities.
Big thanks to you, again! Thanks a lot for reading all this.
Please, try my build with an open mind and leave constructive criticism in the comment section. This is the way I've been building Poppy, and it's gone quite well for me, though admittedly, I don't play ranked games. If anyone is brave enough to try it out, let me know how you did.
Change Log
dd/mm/yyyy
19/06/2012: Wrote, proofread and published the guide.20/06/2012: Hammering out the kinks, no pun intended.
21/06/2012: Found
24/06/2012: Added more depth, and math to the Warding and You section.
11/07/2012: Presentation fixes, as well as minor math corrections and clarifications. Expect A skill description section, as well as a full fledged farming section. I will be posting these as soon as I can get some good footage onto youtube.
25/07/2012: Edited the info on
31/08/2012: Grammatical revisions. Love you guys~<3
24/01/2013: After much testing, and time taken after theft of old, and acquisition of new laptop, I have found this build unsalvageable. I thank you wonderful people for joining me in hybrid smashery and I hope you enjoy my future builds.
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