Sona Build Guide by Yeroban
Champion Build: Sona
| Health | 1600 |
| Health Regen | 14.4 |
| Mana | 2779 |
| Mana Regen | 35.7 |
| Armor | 83.25 |
| Magic Resist | 35.4 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 131 |
| Attack Speed | 50.896 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 340 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 42.214% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
At first glance, you may be wondering, "Is he crazy?" With 17/2/11 masteries, items with attack speed on
Sona...I very well may be. Essentially, I got tired of the two rulebook ways to play
Sona. The first would be as meta support, assisting bottom lane, getting no farm, and acting as a roaming aura/item holder. The second would be the AD
Sona, which completely ignores her abilities that scale off of AP.
I won't say this was solely my idea, although I think I've expanded on some others' ideas in good ways. In short, this build takes advantage of low cooldowns on Sona to boost
Tear of the Goddess and
Guinsoo's Rageblade, and synergises her damage from
Power Chord with that from
Lich Bane, to create burst dps, as well as maximizing the benefit from her other abilities through sticking with Ability Power as a statistic.
I primarily use this build and play-style on Dominion, though I have taken it to Summoner's Rift with success in the middle lane. I have not tested it in ranked, and because the play-style and build puts
Sona in a role that the meta game isn't appreciative of, I don't know if I will. I play standard support
Sona when in ranked, and play with this build when I want to have a lot of fun.
Please don't downvote it without trying it first. It's meant to be a fun build to play when not in ranked games.
Pros / Cons
| spaaaaaaace |
Pros
+ Decent damage + Low cooldowns + More Ultimates :) + Doesn't have mana problems. + Can keep stacks up easily. + Excellent pusher with high attack speed. |
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Cons
- Squishy is an understatement. - Hard to master playstyle. - Item dependant - Weak early game. - You get flack for not being the Sona people expect. - Did I mention squishy? |
Masteries
You may be wondering about the slightly unorthodox mastery setup I have with this build. Since
Sona's AP ratios are not excellent, (She currently has a 0.7 AP ratio on
Hymn of Valor, a 0.25 AP ratio on
Aria of Perseverance, and a 0.8 AP ratio on
Crescendo) I didn't think it was worth putting 21 points into the offense tree. Furthermore, I wanted
Sona to be able to do damage even when silenced.
Thus, I opted to give her some additional AD with
Brute Force
, although those points could also be put into
Mental Force
, it's merely your preference. Since this is a hybrid build, I put points into both
Alacrity
and
Sorcery
, as well as the penetrations following them
Weapon Expertise
and
Arcane Knowledge
. This is important, not only because we want
Sona's auto-attacks to hurt, but because even though
Lich Bane scales off of AP, it does physical damage, and we want to boost that.
The points in
Vampirism
as well as the points in
Transmutation
are preferential. You could move some into
Havoc
if you wished.
Since
Tear of the Goddess solves
Sona's mana issues resulting from this play-style, we don't need points in
Meditation
, and only one point is put into
Expanded Mind
as it will benefit
Archangel's Staff.
Lastly, two points are put into
Resistance
, in attempts to make
Sona a bit less squishy. Since I give
Sona additional armor through runes, I do not put the points into
Hardiness
.
Runes
- 3
Greater Quintessence of Cooldown Reduction: 3 of these quintessence's provide roughly 5% cooldown reduction. I'll address why this is important later on in this guide.
- 9
Greater Mark of Hybrid Penetration: I go with the hybrid penetration runes, to maximize damage done from both physical and magic sources. Since they are rather expensive, 9
Greater Mark of Magic Penetration would be a suitable substitute.
- 4 greater seal of defense: These armor per level runes help
Sona's late game durability.
- 4
Greater Seal of Armor: These flat armor runes help
Sona's early game durability. Sona is rather squishy, and going with either flat or per level only will weaken her early or late game respectively, since this build has few items that give her additional resistances until very late.
- 2
Greater Glyph of Cooldown Reduction: These flat CDR runes aim towards the 40% cdr mark. It will be elaborated on later.
- 5
Greater Glyph of Scaling Cooldown Reduction: These per level CDR runes aim towards the 40% cdr mark. It will be elaborated on later.
- 2
Greater Glyph of Scaling Magic Resist: These magic resist per level runes help
Sona's durability.
Items
-
:
We start out by building/building up to
Tear of the Goddess. With
Sona's short cooldowns, we will be able to power this up quickly, and it will solve her mana problems in late game once we achieve the 40% CDR and begin spamming spells.
-
:
This is merely my preference, it helps in poking and getting away unscathed. I build
Mercury's Treads when the opposing team has a lot of crowd control. You are free to build whatever boots you desire. I upgrade my
Boots of Speed either after I have
Sheen, or after I have
Fiendish Codex.
-
:
Building
Sheen after you have
Boots of Speed increases the damage your auto-attacks deal after casting a spell. Since this functions based on
Sona's base damage, we won't upgrade it to
Lich Bane until we have AP equal to double
Sona's base damage, or around 200.
-
:
After
Sheen is built, we begin building
Nashor's Tooth so as to achieve the 40% CDR mark around mid game. I generally upgrade my
Boots of Speed in the middle of building
Nashor's Tooth. I build
Fiendish Codex first, but it's just my preference, as I feel the attack speed on
Stinger isn't as useful until later.
-
:
Once
Nashor's Tooth is build, building
Guinsoo's Rageblade is the next important item. With the CDR from
Nashor's Tooth
Sona can easily keep the
Guinsoo's Rageblade stacks up.
-
:
Once
Guinsoo's Rageblade is built, it's time to upgrade either
Tear of the Goddess or
Sheen. I usually upgrade
Tear of the Goddess first because the additional AP will benefit all of
Sona's spells, but if you want to hit harder with a built up
Power Chord, upgrade your
Sheen first.
-
: (see above)
Those are the Core items to this build and playstyle. After buying those, if you still have gold, you will want to upgrade
Achieving 40% CDR
Something of importance to the play-style described in this build is achieving the 40% cooldown reduction mark at level 18, where the cap lays. To do so, we must analyze and plan where we are getting our cooldown reduction (CDR).
4% CDR is achieved through masteries, with
Sorcery
.
25% CDR comes from
Nashor's Tooth.
This means we need 11% of our CDR to come from Runes in order to hit the 40% mark.
4.92% CDR, or roughly 5%, comes from our 3
Greater Quintessence of Cooldown Reduction.
4.5% CDR comes from the 5
Greater Glyph of Scaling Cooldown Reduction.
And 1.3% CDR comes from the 2
Greater Glyph of Cooldown Reduction.
That adds up to 10.72, or as close to 11% as we can get without going over.
All together, we achieve a 39.72% cooldown reduction rate.
Since the cooldown on
Sona's main 3 abilities is 7 seconds, having 39.72% Cooldown reduction means each one will have a 4.22 second cooldown. This is important because a stack on
Guinsoo's Rageblade lasts for 5 seconds, meaning
Sona can keep up stacks even if only casting one ability over and over. Furthermore, it means
Sona can build up a
Power Chord rather quickly, increasing her damage.
Summoner Spells
|
Since I primarily use this build in Dominion, I pick |
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When |
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Depending on your preference, or if you decide to take this guide to Summoner's Rift, consider getting flash. It is much more useful there, than it is on Dominion. |
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If you are on Summoner's Rift, you might want to consider |
|
While |
Skill Sequence
PASSIVE:
This, believe it or not, is one of the main sources of damage using this build. It can have different effects based upon which spell aura she currently has active. It causes
Sona's next attack to deal an extra 8 + (10 × level) magic damage. If you've just cast
Hymn of Valor it deals twice that, after casting
Aria of Perseverance it will decrease the damage done by the champion you hit by 20%, and after casting
Song of Celerity it will slow the target by 40%. Knowing how to use each type of
Power Chord in varying situations is imperative to owning the battlefield as
Sona.
Hymn of valor (Q):
This is your main damage spell. It targets the two closest enemies, including minions and neutral mobs, and damages them. To do a lot of burst damage, you will want to use before auto-attacking, so that
Power Chord does double damage, and so your
Lich Bane benefits from the additional AP given by the aura.
Aria of Perseverance (W):
Your heal. It has a huge range. The aura gives your allies armor and magic resist.
Song of Celerity (E):
This is your speedboost. Spamming this spell helps you and your allies move across the field faster, as well as build up your
Tear of the Goddess and
Guinsoo's Rageblade stacks. It's aura and it's active give additional speed, so if you can afford the mana to spam it, do so.
Crescendo (R):
This is your only crowd control aside from
Exhaust. It damages enemies over 1.5 seconds, does a nice amount of damage, and stuns them, making them dance for the 1.5 seconds. It's best if used on several champions in a line, although don't be afraid to use it on one to get away, as this build has such low cooldowns you don't have to wait that long to use it again.
Basically, upgrade
Gameplay
The game-play and play-style adopted by this guide is one of careful poking. As
Sona, you'll be building up a
Power Chord, and waiting until after you have cast
Hymn of Valor to release it with an auto-attack. After you have
Sheen and
Lich Bane this will do a lot of damage with one auto-attack.
When you're not doing this, you should be auto-attacking when possible to add damage (you'll have a fairly high attack speed, and about around 120 AD, with your
Hymn of Valor aura), or healing with
Aria of Perseverance.
Save your
Crescendo for when you need to escape, or when you can hit 2+ enemies with it.
Cast
Song of Celerity continuously while moving to team-fights or back to lane, to charge up your
Tear of the Goddess, or when trying to aid your team in escaping from or chasing an enemy.
Summary
In conclusion, building
Sona in this manner boosts both her damage, which you don't get with the standard meta support build, and her utility, which you don't get as much of with an AD build, without abandoning AP as a stat.
As always, when on Summoner's Rift, buy wards. Just because you're not playing the meta support
Sona doesn't mean you don't have a responsibility to ward. Everyone should be warding.
As stated in the introduction, don't downvote it without trying it first. I've had great success with this build, and it's a fun build to play when not in serious games. I also appreciate constructive criticism, so don't be afraid to question choices or suggest different items or builds. Just understand, this build is intended to be hybrid, and I already know I'd benefit ____ more by going with a standard build focusing on one ____ stat. A lot of what I've put into this build are my preferences, and hybrid builds can be made with slight variance upon those preferences and still be enjoyable.
Frequently Asked Questions
Why do you play this
Sona as opposed to the more standard
Sona builds?
The simply answer is, I enjoy this playstyle more. It's a lot of fun. I've played most every
Sona build I've found, and like this one the best. I still play meta support in serious games though.
What should I tell my teammates when I queue?
Tell them you're playing an AP burst
Sona. Most of them will scoff, or question you. Although if you are picking after your teammates have already picked several good DPS, and a support, don't pick this, don't be that guy. Try to find the role that's missing in your team composition and go with that.
Why don't you have videos, pictures, or examples of this guide doing really well?
This is my first guide, and I'm in the process of compiling things like that to put in it.
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