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Build Guide by Sundown

Not Updated For Current Season

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League of Legends Build Guide Author Sundown

Hybrid Ezreal, BOOM!

Sundown Last updated on February 6, 2011
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Ability Sequence

1
4
5
8
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Hey everybody, this is Sundown with a basic guide for a hybrid Ezreal. Hybrid Ezreal is, in my opinion the best choice for Ezreal, because his main damage ability,, deals Extra Attack Damage bonus. Get Ability Power for yourand for your. These things being said, this is how you should build your own Ezreal.


Guide Top

Pros/Cons

Pros:
- One of the best carries.
- Perfect mid
- Spammable skills
- Usefull ulti

Cons:
- Some difficulty at mastering
- Squishy
- Focused first in teamfights.


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Runes

I would go with the Armor Penetration (ArP) marks, because your Q skill deals damage based on your Attack Damage (AD).
On seals, I have the Replenishment Seals, because they grant me the mana regeneration I need to stay on the lane as much as I need. But if you want to have other Seals and get the blue buff, you might wanna try to get the Ability Power (AP) seals.
On the glyphs, try having the Cooldown Reduction (CD) glyphs, because this hero is really good at firing constantly and your Q ability reduces CD's by 1 sec if it hits a target.
I get Magic Penetration (MP) quint's because your W, E, R spells all have Magical Damage.


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Masteries

I go with 21/0/9 without pickingCripple, because 0,5 sec isn't really that much, but you can pick it up by taking a point off of theDeadliness.
The rest, is pretty much clear, isn't it?


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Summoner Spells

Well, I tried Ghost/Flash, but it isn't working as well as the Exhaust/Flash combo. Some other Summoner spells you might choose would be:
Ignite It helps on low level, or, on ranked if you are vs a Mundo.
Ghost If you really hate having an Exhaust, Ghost might actually help.
Flash It's a must! It helps you get away even tho you have another "Flash", your E spell.


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Skill Sequence

Well, I usually start of with Q,than getting E,and getting the W,so I can have all abilities in case that our team wants to kill Dragon.
You have to max your Qfirst, in order to get kills out of it, because it is, in my opinion, the main damage ability of Ezreal. Than, max Eto have it on a lower cooldown. It really helps.
Your third spell maxed is Wwhich isn't really something to rely on.
Of course, get your Rat any level you have the opportunity to get it (6/11/16)


Guide Top

The End

These being said, I hope you will own them with this build. The End. If you have any constructive critics, I will accept them xD Cya!