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Irelia Build Guide by rageBanana

Irelia - In N Out

Irelia - In N Out

Updated on October 9, 2011
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League of Legends Build Guide Author rageBanana Build Guide By rageBanana 4,986 Views 1 Comments
4,986 Views 1 Comments League of Legends Build Guide Author rageBanana Irelia Build Guide By rageBanana Updated on October 9, 2011
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Spells:

LoL Summoner Spell: Clairvoyance

Clairvoyance

LoL Summoner Spell: Flash

Flash

Irelia - That Stuck Up B**** You're In Love With


Welcome to my first guide (technically)! It used to be a hybrid build with a hint of survivablity. I've transformed it so that it has become a half melee DPS and half tank. Pretty much what Riot calls a "Bruiser". Irelia is an underplayed champion (in normal, at least) that has an AMAZING skillset. Her Q, Bladesurge, allows her to dash a great distance. It refreshes the cooldown if it kill something, so use it to farm! Her W, Hiten Style, allows Irelia to heal herself every autoattack and adds a fixed number of true damage each attack! If you activate Hiten Style, the true damage doubles. Irelia's E, Equilibrium Strike, is a closed ranged single target skill. If Irelia has higher hp PERCENTAGE than her enemy, then the hit slows them. BUT! If Irelia has LOWER hp PERCENTAGE than the target, the enemy becomes STUNNED. Finally, Irelia's ultimate, Transcendent Blades, shoots four times. Each shot fires where ever your pointer was when you pressed R. It's a great chasing and team fight ability.
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Pros / Cons

Pros

Great chasing ability
Has a dash and stun/slow
Brushes away CC like it is dust
Quite durable
Somewhat easy to play
Very many build paths
Potential to jungle
Dominate in 1v1 and 2v2 battles
Easy farming with Bladesurge

Cons
Bladesurge's long range may isolate you from your team
Your ult is aimed with your mouse
Relies more on her abilities than autoattack to kill
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Items

STARTING ITEMS




Your starting item depends on how you want to play your laning phase. If you think youre going to need extra regen because of harass, get Regrowth Pendant and rush a Philosopher's Stone. If you're playing 1v2 or just want to be more passive, get Doran's Shield. Doran's Blade if you think that extra damage will land you a kill.

CORE ITEMS




Mercury's Treads is GREAT on Irelia. Around 3 enemy champions, she gains 45% CC Reduction. With Mercury's Treads, she has 75%! A 2 second stun would only last about half a second. Trinity Force is easily proc-able with her Bladesurge for that nice nuke. Banshee's Veil is pretty much necessary on all (or most) champions. It gives Irelia a spellshield that blocks one offensive spell every 45 seconds. That means you can easily escape while being chased by one, two, or maybe even three champions.

SITUATIONAL ITEMS


A still viable option, even though it lost quite a bit of armor. It gives 55 armor, cooldown reduction, and a passive AND active slow! Recommended when against AD teams


The BEST magic resist item out there. It even gives amazing regen and movespeed. Recommended when against AP teams


Gives great HP, a little sprinkle of AD, and a slow every auto-attack!


It gives a nice number of AD, attack speed and removes 15 armor each attack up to 3 times! FACE SMASHER!


AMAZING AD as well as a passive that increases your critical DAMAGE from 200% to 250%!


Wonderful magic resist and an active that removes all debuffs! Recommended for playing against Galio, Rammus, and KARTHUS.


AD, magic resist, and blocks up to 300 magic damage if the attack causes you go go under a specific % of HP. Great against AP teams.


AD, critical chance, armor pen, and a great active!
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Summoner spells

Recommended

Allows your team to have vision on any part of the map for 10 seconds (with the mastery).

Allows you to chase, shutdown, or escape your enemy unless you get slowed or exhausted as well.

Blinks you to your mouse location up to a certain distance. You can chase and escape with this.

Could be useful

Tower being BD'd by an annoying Yi? TELEPORTING TELEPORTING TELEPORTING FAT..WOMAN...THATS NOT FAT......man screw you guys! /rwj

Use it to chase/escape.

Useful early game where you can run out of mana quite fast.

Removes most debuffs, but with 75% CC reduction around 3 champions, you wont need it.

I'll hit you so hard your grandchildren from the future will feel it.

Summoner Level 10 or under only, please.

Promote isn't in the game anymore so no point.

Not jungling, sailor!

Save it for the tank/support!

/facepalm
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Runes

Greater Mark of Desolation

Typical ranged AD carry runes. Provides a nice boost of Armor Penetration.

[[Greater Mark of Alacrity
Attack speed runes. Provides extra attack speed so you can hit the enemy a bit faster and heal faster with Hiten Style.

Greater Seal of Scaling Mana Regeneration

Mana regeneration per level runes. Keeps the mana pool at a good number late game, where that 1 mana could save your life or a teammate's life.

Greater Seal of Armor

Flat armor runes. Provides increased defense early game where the deaths do count.

Greater Glyph of Scaling Cooldown Reduction

Cooldown per level runes. Allows you to use tumble more. That 1 second could also save your life or a teammate's life.

Greater Quintessence of Health

Flat health quintessences. Provides extra health early game where deaths do count.

Greater Quintessence of Desolation
Armor penetration quintessences. Provides that extra punch early and mid game.

Greater Quintessence of Attack Speed
Attack speed quintessences. Harmonizes with Hiten Style so you can heal a bit faster.
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History of Build

1.0 - Build is made

1.1 - Mastery tree is edited.

1.2 - Description is edited, more optional items added, additional item added to core build.

1.3 Masteries edited, chapters made, picture added in, runes edited.

1.4 Masteries edited, Pros/Cons added, spacing added for eye comfort.

2.0 REDUX!

3.0 SUPER REDUX!

3.5 Changed item orders, masteries, and summoner spells
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