Build Guide by weatheray
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Why it works.
The entire cause for this hybrid build is late game tank destruction. Bio-Arcane Barrage (BAB) + Marded's Bloodrazer is 9% of the target's current health. Add to that Magic pen from Void Staff (VS) and the AP from Abyssal Scepter, Nashor's Tooth and VS, and you end up doing atleast 11% of the target's health every hit. With over a 2.0 attack speed, thats 5 seconds to solo someone.
Now that I've explained why it works, I'll tell you a bit about strategy.
I admit, I'm not the best player, so my strategies probably are not the most effective, but here it goes.
Try to stay near the back.
Icathian Surprise (Passive)
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.
Yes, I know this is not a farming move, but if your victim dies before you explode, and there are no other champions around, might as well use this on minions.
Basically, if you die, you want to chase after the champion with lowest health. Not really much to it.
Caustic Spittle (CS)
Passive: Increases Attack Speed by 10/15/20/25/30%.
Active: Kog'Maw launches a corrosive projectile which deals 60/110/160/210/260 (+0.7) magic damage and reduces the target's armor by 5/10/15/20/25.
Cost 60/60/60/60/60 Mana
Bio-Arcane Barrage (BAB)
Kog'Maw's attacks gain 130/160/190/220/250 range and deal an additional 2/3/4/5/6% (+0.01)% of the target's maximum Health as Magic Damage (Max: 100 Damage vs Monsters). Lasts 6 seconds.
Cost 50/50/50/50/50 Mana
Void Ooze (VO)
Kog'Maw launches ooze which deals 60/110/160/210/260 (+0.7) magic damage to enemies it passes through.
Additionally, it leaves a trail which slows enemies by 28/36/44/52/60% for 4 seconds.
Cost 80/90/100/110/120 Mana
Living Artillery (LA)
Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80/120/160 (+0.3) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions).
Each subsequent Living Artillery in the next 6 seconds costs 40/40/40 additional mana (Max 200).
Cost 40/40/40 Mana
Range 1200 (Max 250).
This is not a great farming move. It can be used, but because it does 150% to champs, it misleads you as to how much it will do to minions. Mid-late game, use this quickly followed by Void Ooze to take out Wraiths from the mid lane.
Wards are very helpful. In combination with LA, you should never walk into a gank. Additionally, using wards, you can see when an enemy champ is trying to get a buff or dragon. Especially if it takes multiple people to kill dragon, you can let them do the dirty work and get an easy 130 gold for your team.
Before team fights, take pot shots.
Your range is a great help. Using it you can stay at the back and not need to worry too much about being targeted. If you are, you are cappible of some pretty decent burst, so pop your moves, especially BAB and drop some LA on the champ. Ranged champs are easier to deal with, as you're ranged too. Champs like Udyr or Scion are the most dangerous. Stun = Bad news.
If a bunch of champs show up in your bush, VO and LA do decent aoe damage. Also, with all the health bars, there is a possibility that they lose yours and hang around for your 'surprise.'
This is my first build, constructive criticism please. (still being updated)