Jax Build Guide by sjeafer
Not Updated For Current Season
Not Updated For Current Season
Welcome to the Hybrid lamppost man guide.
This is a guide all about Jax. Jax can be usefull in laning and jungling, and with this guide, you can do both as a hybrid player. I know there are quite some hybrid jax builds, but this one isnt on yet and i find it quite usefull in games.
Marks, glyphs, seals and quintences for Jax
When ur on jax hybrid, you want to have some defence but also some power. Jax his runes build up armor and magicresist and health to survive a bit while laning and jungling, and also add some AD to start off with while either jungling or laning.
As for marks, i use Flat AD marks. These each add 0.95 AD, building up to a total of 8.55 AD
As for Seals, i use Flat Armor seals. These are usefull for building up armor, 1.45 per rune, 13.05 armor in total
The quintences add health, 25 per, 75 total
As for glyphs, i used the magic resist per level, 0.15 at lvl 1, 2.7 at lvl 18, 1.35 total at lvl 1, 24.3 at level 18.
The masteries for laning are made to deal damage, with these you can half hp someone while only having vampiric scepter at level 3, by using your attacks.
You can make enemies run away by just using your attacksequence once. The attack sequence will be explained later on.
As for jungling, you want to deal damage, but you also want defence so you dont have to recall before you are able to set up a gank. Wich makes the masteries usefull, you will get less damage before the jungle minions die, wich makes it possible to go into a gank with as much hp as possible.
The skillsequence is based on dealing big amounts of damage as early in the game as possible for laning, and being able to take a bit less damage while jungling.
While laning, you want to be able to jump on an enemy, enemy minion, or jump back on one of your teammates, wards or minions when you are starting your minionkills, but a champion might come. The stun is for being able to jump onto a champion, dealing damage and stunning him/her afterwards, dealing more damage, and making it possible for an eventual teamlaner to finish him/her of. The Empowerment is just purely for damage, the more you use it, the more your enemies will run.
We start of with ur E, wich is a stun. This will swirl your weapon above your head, making all auto attacks being dodged, while being able to keep hitting your enemies, the more you dodge, the more damage it will deal when stunning targets, this is great for starting off in jungling, you wont receive damage and your able to keep dealing damage, and stunning after all the dodge, making you able to keep hitting the jungle minions without being hit yourself.
Empowerment is 2nd skill, because this will make jungling go a bit faster.
At level 3, definiatly take your leap. This makes it possible for an early gank.
Starting an attack on an enemy
First, you start of by making sure you are able to get in range to leap at an enemy champion.
You activate your E, and directly jump to the enemy champion wich you want to hit, while in midair, you press your W, activating empowerment, making your leap hit deal extra damage, and directly after you land, you press your E again, to make the stun appear earlier.
This will ravage enemies pretty fast early game, and will work late game aswell.
Soloing Baron, when and how
With this build, you are able to solo Baron Nashor, Baron Nashor can be soloed as soon as you have your Giant's Belt.
Whenever you start a solo baron tour, make sure your team keeps laning, and keeps eye for the enemy champions. When they agree with this, you can make sure nobody of the enemy team is going to come to baron, or they are coming to baron to stop you. Also this will give the enemy a surprise when they see 4 champions, and they all get BaronBuff, because you soloed it.
You start of with your ulti, wich increases your armor and magic resist. You jump into baron when he has knocked you away, and u keep using your E to evade all his AD hits to dodge them, and use empower whenever possible so you deal more damage.