Orianna Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I've used Orianna a handful of times, and since then she's undergone a few adjustments so I can't say I'm experienced with her in any way. But her passive makes me wonder, what if she's not supposed to be a caster. What if she's supposed to be a ranged attacker with some useful combat skills? It would make sense, given that her ball remains "over there" and essentially acts as a wall to prevent escape (slow field, pull field).
This is not a "how to win" build. This is totally just a hypothetical, "I wonder if..." build.
Pros / Cons
- Makes use of her passive for basic attacks, combined with some partway decent AD, dealing truly hybrid damage (fourth attack will be doing 65% of her AP or 173 magic damage, basic attacks will do 175), allowing you to deal with armour and MR heavy opponents equally.
- Item selection lets you capitalize on magic damage (Malady) and physical damage (triforce)
- Skill set used in somewhat unconventional ways, may catch enemies off guard
- Decent health means you don't die to peripheral AoE
- Poor support potential
- Low armour/MR so won't survive focus in combat
- Jack of all trades means without doing basic attacks your DPS will be quite low compared to AP Ori
- Initial hit does not burst, only prolonged attacking of the same target will result in higher damage output.
- No crits means relying on skills for extra boosts to damage, but tossing the ball around with Command: Attack when it's available should be every Orianna's goal.
The items I selected are mostly for aspd, focusing on the ones which provide you with damage boosts or extra AP (in this case Guinsoo's Rageblade, Malady, Trinity Force, and Nashor's Tooth all provide AP and aspd). The Rod of Ages is a good early survival item providing necessary health, mana, a large dose of AP, and an on level effect which has saved me countless times (very often, I level when I kill someone, and I need that extra health to survive after a close fight). And naturally the boots are to further capitalize on the magic damage being dealt as well as provide mobility.
The items also all have secondary effects. Guinsoo's Rageblade improves your AP quite a bit while you attack, and further increases your aspd. Meanwhile Malady does magic damage on attack and lowers the target's MR, which combined with the boots should let you bust through no MR targets quite easily and make a significant dent in mid range MR targets. Trinity Force on the other hand is ready to boost your physical damage when you use Command: Attack or Command: Protect, and Nashor's Tooth ensures that you can use them with decent regularity.