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Twisted Fate Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Hybrid Twisted Fate

Last updated on October 9, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

AP? DPS? There are all kinds of builds for TF, but from what I've found, a hybrid works beautifully for most of the game. Nearing the end of the game, since AP becomes less useful, the items gotten for TF will generally be shifted towards DPS.

IMO? AP has become LESS EFFECTIVE, since AP scaling has been shot down. I also don't think burst damage is the way to go with this champion... I would leave that to our "OP" Ryze :). DPS TF, on the other hand, is waaaay too inferior to Jax and Tristana. You will just get eaten by them with your pitiful hp. If you become the main DPS of your team, you will be focused, and will most likely die pretty easily.

I've read lots of TF guides, but when testing them out, many are unviable.
Yeah, I can say that. I actually do my homework. Math is my strong subject.
Math and practicality are two separate subjects, so I test out everything beforehand.

By the way, if you're looking for a kiddie guide with lots of colorful pictures, you're sorely mistaken.
Please find another guide to fulfill your childish needs. Recording videos is too much of a hassle, as well. To the rest of the men, MOVING ON.

*NOTE* Twisted Fate is a delicate character- bad early game spells GG.
TF's top priority is to spam gold cards on the enemy's carry. Damage comes second. This is why we'll be reducing cooldown to improve his stun capabilities. Do this right, and you'll be called "OP."

*haha. I bet everyone else here likes being called OP from the enemy team. It's ******ic.*


Guide Top

AP vs DPS

AP
+high burst damage
-low AP scaling
-after you've used up your skills, no significant damage for another 4-6 secs

DPS
+decent DPS...? lol
-inferior to true carries (Jax, Tristana, Ashe)

Our Hybrid:
+decent AP burst due to Guinsoo's
+damage output is pretty close to DPS, almost the same.
+burst damage is pretty close to pure AP from early to mid game.
-in a 1v1 fight with pure DPS TF, hybrid would likely lose.


Guide Top

Pros and Cons

Pros:
-Difficult to counter (since he's AP and AD)
-One of the top gankers
-Massive damage output
-2sec stun with 4-6sec cooldown (IMBA!)
-Extremely versatile character, capable of being a DPS and/or AP
-AKA Baron Stealer
-One of the best backdoorers (if not the best)
-Map control
-If you're bouncing around, opponents will feel your lane presence and get paranoid
-"Quick! Build MR! That TF is going AP!"
"****, never mind, he's going hybrid."

Cons:
-Squishy
-Hard to get used to
-can't get enough magic or armor penetration


Guide Top

Masteries and Runes

As far as masteries go, it's certainly debatable where one would put their masteries.
I personally go with 9/0/21, though you're certainly allowed to think differently.

I use...
marks = armor penetration or magic penetration runes
seals = health per level
glyphs = flat or /level AP runes
quintessences = flat health

why health? TF is squishy, hands down. If you can get your hands on 3 greater quintessences of fortitude, it'll increase your health by ~100 at the very start, raising your health from 400 to 500. In early game, it makes a pretty damn good difference. Health per level will make sure you have extra health as the game goes on- by lvl 18, you'll have 175 extra health with 9 of tier 3 seals. Like Calys so stated, magic penetration would work pretty well in this build. Armor penetration is for last hitting and being able to do full damage on squishies. (Every hero starts out with base armor, armor penetration therefore is pretty nice. Creep and minions have armor too.)

Runes are debatable. Whether you disagree with this rune set or not, I don't care, go cry to your mom about it if you have a problem.