get
prime

Build Guide by FluffyXxStrifexX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FluffyXxStrifexX

hybrid twisted fate

FluffyXxStrifexX Last updated on December 23, 2010
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 4

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 5


i believe that nashors and guisoos are important for TF. nashors with tf will give him 40 cd right away with maxed stacked deck so then the focus runes that i have arnt effective only for early game. You can replace it with a warding rune if u want more survivability. after that i get guinsoos because you are also a auto attack champion with the PaC the nashors and guinsoos adds some nice AP to him. Desolation for your auto attacks, seals can be changed i just like having mana so i take the clarity runes. fort is pretty important because TF is very squishy. Madreds i only build if they have anyone with high hp or many tanks. generally i start building AD items and maybe just 1 AS item for extra attack speed. the 6th item i usually get a banshees or a GA as a survivablity item but thats optional. and ofc all the pots because you can become a super saiyan and along with that it gives nice bonus's but i usually buy all 3 dependent on how the games going. i generally go fort pot>agility>brilliance. I get zerker grevies because TF really needs the extra attacks speed but if the other team has alot of CC characters then treads would take priority. as for summoner spells i usually take flash/ghost and teleport. Flash can be taken out but teleport is a must on TF for me. it makes him a great lane pusher with his ult destiny. My masteries are used for both. if u take flash instead of ghost remove the haste mastery and place it with more magic resist to give him more survivability. This is my first build so hopefully you guys like it.