get
prime

Hecarim Build Guide by Elleado

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Elleado

I am the ginger bread man

Elleado Last updated on June 22, 2012
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Ability Sequence

1
7
10
15
18
Ability Key Q
3
5
8
13
17
Ability Key W
2
4
9
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Table of Contents
Guide Top

Chapter 1

With this build I find it really easy to get kills because of being able to run outrageously fast.
Getting full stacks on the sword of the occult wont take very long at all along as your able to roam and get the easy 1v1 which I find I always win
After full build and full stacks on SOTO (sword of the occult) the movement speed gets to about 800 with ghost or Devestating charge or ghostblade passive in use.
With the passive you will gain 150-250 damage from the build and it's passive.
Good luck, I hope it works for you as good as it works for me
My name is malhaza on LOL if you need have questions for other champion build I would be glad to help out


Guide Top

Chapter 2

Do not use cleanse in a normal fight (1v1) because you should find that with you movement speed you should still be faster then the opponent even if you are slowed.
Save t
Cleanse for when you are roaming and trying to pick up the kills for the stacks on SOTO. Save the cleanse for roaming because you may find that you run into the enemy team accidently and need a escape from stuns.