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Choose Champion Build:
Spells:
Flash
Clairvoyance
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Hello Everybody!
When you play with Orianna, you will start hearing from cool to scary quotes; while playing with Orianna, you will hear:
¨We will kill your enemies, that will be fun.¨
¨When you fall, you get right back-up.¨
¨They come appart so easly. how do you put them back togheter again?¨
¨I know what makes them tick; i know how to make the ticking stop.¨
¨Why, are they running?¨
¨The ball is impatient.¨
¨I have sharp things.¨
¨Yes, i am a weapon.¨
¨We are as one.¨
¨The ball is angry¨
¨So strange, they scream.¨
¨why do they keep breaking?¨
¨I hear soft things¨
¨We go.¨
¨This is very exciting.¨
¨Motivating.¨
¨This, is a fun game.¨
¨Time tick-ticks, away.¨
¨We will kill your enemies, that will be fun.¨
¨When you fall, you get right back-up.¨
¨They come appart so easly. how do you put them back togheter again?¨
¨I know what makes them tick; i know how to make the ticking stop.¨
¨Why, are they running?¨
¨The ball is impatient.¨
¨I have sharp things.¨
¨Yes, i am a weapon.¨
¨We are as one.¨
¨The ball is angry¨
¨So strange, they scream.¨
¨why do they keep breaking?¨
¨I hear soft things¨
¨We go.¨
¨This is very exciting.¨
¨Motivating.¨
¨This, is a fun game.¨
¨Time tick-ticks, away.¨
+Her Skills and stadistics makes her a wide-variety champion who provides different kind of roles you can build to her. +Wide variety of harassing forms she can performs. +Her ball makes her a really great zoner. +Wide range of habilities and normal atacks. +Tricky champion, by the fact she can perform her habilities by different ways, places and orders, making her nearly an impossible predictible champion. +Balanced cooldowns |
SPACE | SPACE |
Squishy champion.- Mana-Hungry at early game.- Slow ball movement depending distance its trip.- Mediocre Aoe Range of certain skills.- Midly underrated champion.- Needs alot of skill to be played strategically good.- Scary quotes.- Command: Shockwave Has a long cooldown.- |
For the supporting Orianna, This skill sequence Gives survability at early game. I level Command: Attack At level 1 and max it last, then i level Command: Dissonance At level 2, Maxing it secondly. Then, at level 3, y level up Command: Protect, Maxing it first. Obiously, I level up Command: Shockwave At level 6,11 and 16.
For Caster Orianna, this skill sequence qives orianna chance to realize ¨Skill combos¨ early game and giving herself power every level. I level Command: Attack At level 1 and max it first, then i level Command: Dissonance At level 2, Maxing it Last. Then, at level 3, y level up Command: Protect, Maxing it Secondly. Then i level up Command: Shockwave At level 6,11 and 16.
In this section, you will find the reccomended items (by me), builds and orders.
Starting items :
> x2
Core items :
> x2 > >
(You are suppoused to keep empty an space for Sight Wards and Vision Wards.
Now, lets skip to the order of Full build :
> > > > >
Starting items :
> x2
Core items :
> x2 > >
(You are suppoused to keep empty an space for Sight Wards and Vision Wards.
Now, lets skip to the order of Full build :
> > > > >
Orianna Ability Explanation :
-
(Passive): This is a very cool passive; It gives extra damage every atack; Its very useful for farming, autoatacking enemy champion, And other harassing options.
-
Command: Attack (Q): This is one of the two ball control skills; This will send the ball into a place witch damages in a small Aoe, and damages enemies strucked in the path of the ball.
-
Command: Dissonance (W):
This is one of the two Ball Actions Skills; On the activation, It generates an ¨Electric Shock¨ on the area of the ball is. It Damagas on activation; enemies who are in the area affected get slowed 3 seconds out the skill area, and allies (including you) get an speed buff who lasts 2 seconds out the skill area.
-
Command: Protect (E): This is the other ball control skill; when you pick the allied target, the ball goes on Him, protecting him with a damage absorbing shield and an armor bonus; also : enemies strucked in the path of the ball get damaged.
-
Command: Shockwave (R): This is the other Ball action skill. After 1 second (or less) Orianna casts a shockwave in the area of the ball in a small Aoe, who enemies in the area get Pullet towards Orianna ball and stuns them for 1 second.
Sometimes you just harassed enemy by casting a Command: Attack Then Command: Dissonance To your foe just as your only harassing tool? NO MORE! Here, i will explain tricks and skill combos you can make to be sure your enemy didnt knew you blew so much health of him in a blink of an eye!
First of all : keep in count Your mana and cooldowns; Because it really sucks to run out of mana and still not a dead corpse on the floor, or missing it and then the rest of your useful abilities are on cooldown. Other thing you MUST have in count where is the ball and predict the moves of your enemy, after a Command: Attack dont think your enemy will stay there. (unsleess if he is a noob)
The point is, you have to give the ball behind enemy, and if you know the situation or in other words, you have luck, you will hit the landing of the ball too; remember the majorty of the combos start with a Command: Attack.
1ST simple Combo: ¨Wake up call¨
Command: Attack Just where target is. > Command: Dissonance.
2ND Simple Combo: ¨Power Transfer¨
(it calls like Viktor Power Transfer by the fact that combo does something like the ability¨
Command: Attack Just behind target. (barely behind if you want to hit landing) > Command: Protect on you or in an angle where target will be hit on ball´s path.
1ST Fully-agressive Combo: ¨Ticking clock¨
(oviously, this really annoys the opponent, but its a little hard to land the Command: Protect
Command: Attack Just behind target. (barely behind if you want to hit landing) > Command: Dissonance > Command: Protect on you or in an angle where target will be hit on ball´s path.
2ND Fully-Agressive Combo: ¨Electric issues¨
(this is a full-harassing combo, in this case, the most important skill you have to hit is your ultimate).
Command: Attack Where target its > Command: Shockwave > Command: Dissonance.
3RD Fully-Agressive Combo: ¨Compact Magnet¨
(This combo should be used if from some reason you get ganked or hitted by a melee or if you get chased).
Command: Attack just behind your atacker, and if you can, try to hit him with the ball landing too. > Command: Protect > Command: Shockwave > Command: Dissonance and in the whole process, aoutoatack so your passsive, Clockwork Windup gives more damage to him in seconds.
1ST Supportive combo: ¨Supersonic¨
Command: Protect On you or in an ally. > Command: Dissonance.
2ND Supportive Combo: ¨Beloved Meat-shield¨
(When your ally gets ganked by 2 or more, the combo is needed to cast quickly).
Command: Protect On the unlucky or stupid ally. > Command: Shockwave > Command: Dissonance.
The point is, you have to give the ball behind enemy, and if you know the situation or in other words, you have luck, you will hit the landing of the ball too; remember the majorty of the combos start with a Command: Attack.
1ST simple Combo: ¨Wake up call¨
Command: Attack Just where target is. > Command: Dissonance.
2ND Simple Combo: ¨Power Transfer¨
(it calls like Viktor Power Transfer by the fact that combo does something like the ability¨
Command: Attack Just behind target. (barely behind if you want to hit landing) > Command: Protect on you or in an angle where target will be hit on ball´s path.
1ST Fully-agressive Combo: ¨Ticking clock¨
(oviously, this really annoys the opponent, but its a little hard to land the Command: Protect
Command: Attack Just behind target. (barely behind if you want to hit landing) > Command: Dissonance > Command: Protect on you or in an angle where target will be hit on ball´s path.
2ND Fully-Agressive Combo: ¨Electric issues¨
(this is a full-harassing combo, in this case, the most important skill you have to hit is your ultimate).
Command: Attack Where target its > Command: Shockwave > Command: Dissonance.
3RD Fully-Agressive Combo: ¨Compact Magnet¨
(This combo should be used if from some reason you get ganked or hitted by a melee or if you get chased).
Command: Attack just behind your atacker, and if you can, try to hit him with the ball landing too. > Command: Protect > Command: Shockwave > Command: Dissonance and in the whole process, aoutoatack so your passsive, Clockwork Windup gives more damage to him in seconds.
1ST Supportive combo: ¨Supersonic¨
Command: Protect On you or in an ally. > Command: Dissonance.
2ND Supportive Combo: ¨Beloved Meat-shield¨
(When your ally gets ganked by 2 or more, the combo is needed to cast quickly).
Command: Protect On the unlucky or stupid ally. > Command: Shockwave > Command: Dissonance.
Reccomended S.S :
-She is not a tank.
-She is not a jungler.
-And she doesnt depends on durability of Hp, as the fact you are suppoused to have a godly range where melees shouldnt even touch you.
-
Flash :
Any champion wihout Truly
Scaping skills, needs it.
Oviously, orianna has
Command: Dissonance but,
It gives an speed buff &
Debuff, wich is not a
safe scaping. -
Clairvoyance :
This is an essential skill for
Orianna, by the fact she is
midly a support, and if you
are going to play her as one,
Or if your team doesnt have a
supporting champion on, Clairvoyance
Is the needed. -
Ignite :
This skill is needed for any caster
who dont wants to let go the foe...
In Orianna some people likes
and prefers Exhaust.
-
Exhaust :
Its kinda a good S.S for making the enemy easier to land combos, or for chases. but i prefer and pick Ignite. -
Surge :
Well, this skill gives Ap , Ad and atack speed! by the way it doesnt give a chasing or scaping source for Orianna. -
Clarity :
this skill is a kick in the ***; it gives a long durbality in lanes after tons of combos! the bad thing is that S.S Still doesnt cover what Orianna Really needs.
-She is not a tank.
-She is not a jungler.
-And she doesnt depends on durability of Hp, as the fact you are suppoused to have a godly range where melees shouldnt even touch you.
When you Play as a support, one of those important priorities is Warding, Wich consists On placing Sight Wards And Vision Wards on jungle zones, where in jungle, some places have more priority than other to place wards. Here, i will show you a map with painted Colored stars :
-Blue Stars :
These places are very important when mid game is starting or If you have a ¨bad feeling¨ on early game. these places are perfect for placing wards, by the reason it avoid a coulpe (or more) ganks.
-Yellow Stars :
These places are good for keeping an eye on your 2 buffs, its quite important keep them from mid game until your team ¨Locks¨ the enemy team on their base, defending. If you are battling Versus a jungler, maybe is a little important starting warding your buffs at early game.
-Red Stars :
These places who star mark are ¨The Baron¨ (If you dont know who is, is that big pink worm who spits out green goo like Kog'Maw.) And the dragon (who is important by the money it grants for the whole team.
These places are THE MOST impotant to ward, witch you should start warding at late game, or when the whole enemy team is 15 to above.
-Orange Stars :
These are the zones who cover The enemy Buffs. These places are a little important and optional if you want to ward them, is just for stealing a buff from the enemy team, taking the opportunity of killing it too. you can be placing them when a partenr ask you to do that. (more important case if a jungling parter ask you to ward those places.)
These places are very important when mid game is starting or If you have a ¨bad feeling¨ on early game. these places are perfect for placing wards, by the reason it avoid a coulpe (or more) ganks.
-Yellow Stars :
These places are good for keeping an eye on your 2 buffs, its quite important keep them from mid game until your team ¨Locks¨ the enemy team on their base, defending. If you are battling Versus a jungler, maybe is a little important starting warding your buffs at early game.
-Red Stars :
These places who star mark are ¨The Baron¨ (If you dont know who is, is that big pink worm who spits out green goo like Kog'Maw.) And the dragon (who is important by the money it grants for the whole team.
These places are THE MOST impotant to ward, witch you should start warding at late game, or when the whole enemy team is 15 to above.
-Orange Stars :
These are the zones who cover The enemy Buffs. These places are a little important and optional if you want to ward them, is just for stealing a buff from the enemy team, taking the opportunity of killing it too. you can be placing them when a partenr ask you to do that. (more important case if a jungling parter ask you to ward those places.)
Q:Why you made a ¨Remake¨ of your last orianna´s guide, if you could edit last one and start over again?
A:Because im a lazy ***.
Q:Are those questions asked from real people or you create them by yourself?
A:Some are created, others, from Real people
Q:Why the hell you have nearly different types of runes instead of buying 9 of any and the 3 quints?
A:In my opinion, those variety and numbers of runes make a balanced Ap, Cdr, Mp5s and Mana for Orianna.
How much time it took to you to do this guide?
Being sincere: It took me some days, im new Making columns, BBcodes and Etc...
Q:Will you be up to the guide?
A:This time, not so much; i have to be up to highschool. >_>
A:Because im a lazy ***.
Q:Are those questions asked from real people or you create them by yourself?
A:Some are created, others, from Real people
Q:Why the hell you have nearly different types of runes instead of buying 9 of any and the 3 quints?
A:In my opinion, those variety and numbers of runes make a balanced Ap, Cdr, Mp5s and Mana for Orianna.
How much time it took to you to do this guide?
Being sincere: It took me some days, im new Making columns, BBcodes and Etc...
Q:Will you be up to the guide?
A:This time, not so much; i have to be up to highschool. >_>
league of legends staff For creating orianna. AND, the future nerf to Ziggs.
berry cake For creating this guide.
User Taneren, For the cheering advice.
Marina Lambrini Diamandis, Singer of the band called ¨Marina & the diamonds¨ For making the song. (and of course, others i loved)
berry cake For creating this guide.
User Taneren, For the cheering advice.
Marina Lambrini Diamandis, Singer of the band called ¨Marina & the diamonds¨ For making the song. (and of course, others i loved)
*White=Serious Guide changes.
*Pink=Misc.
*Cyan=Personal stuff.
*Blue=Sections changes.
*02/02/2012: Saved and published guide! Enjoy! :D
*03/02/2012: Improved warding image and details.
*03/02/2012: Improved ¨Music¨ Section details. ( i know, its not so important.)
*06/02/2012: New sections! : ¨Especial thanks¨ and ¨Skill combos : brand new from ori´s bag of tricks; Plus, fixed some orthography mistakes. :D¨
*06/02/2012: Added in team 2 a Caster DPS build, wich gonna produce Extras in sections likely ¨Runes¨, ¨Masteries¨ & ¨Skill Sequence¨; Also, upgraded ¨Summoner Spells¨.
*Pink=Misc.
*Cyan=Personal stuff.
*Blue=Sections changes.
*02/02/2012: Saved and published guide! Enjoy! :D
*03/02/2012: Improved warding image and details.
*03/02/2012: Improved ¨Music¨ Section details. ( i know, its not so important.)
*06/02/2012: New sections! : ¨Especial thanks¨ and ¨Skill combos : brand new from ori´s bag of tricks; Plus, fixed some orthography mistakes. :D¨
*06/02/2012: Added in team 2 a Caster DPS build, wich gonna produce Extras in sections likely ¨Runes¨, ¨Masteries¨ & ¨Skill Sequence¨; Also, upgraded ¨Summoner Spells¨.
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