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Talon Build Guide by MAATTTTTg0829

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MAATTTTTg0829

I can't believe they're not butter! Talon

MAATTTTTg0829 Last updated on November 20, 2011
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Ability Sequence

3
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

alright, well, to begin with, this is obviously my first build. But, nonetheless i have been playing Talon for quite some time, and with the recent nerf to him, i decided that i would make a guide to help increase the number of talon players out there. So just follow along, and keep playing your heart out. Oh, and for a complete list of the items, see the items section. I didn't include everything in his initial build, because he is such a situational champ it would be misleading to state exactly what to build every single game.


Guide Top

Pros / Cons

Talons Pros n' Cons

Pro's
High damage early/ mid game
Great farm with W
Amazing ganker
anti-carry
utility with silence and slow

Cons
very squishy
gets focused down first in all team fights
will have trouble laning against a high-sustain champion
completely reliant upon items going in to late game


Guide Top

Runes

Alright, now we're getting somewhere. Runes. I take armor pen marks/quints because as all phy. dmg players know, armor pen = own. You could also take movement speed quints, but imo, they are useless on talon. As for seals, i take flat armor as to enhance early game and help get you fed. Same with the the cooldown reduction glyphs, although flat magic resist is very helpful too.


Guide Top

Masteries

Typical 21/0/9 masteries. No need for vamp in offense as you should be beating minions down with your auto. One little fine point about the 9 in utility: it IS possible to go 21/6/3 where you get increased MR and armor in defense, but in my opinion, you should just stick with the 9 point in utility. that buff duration will be a life saver later on when you are killing the enemy jungler for his buffs ;).


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Summoner Spells

As far as summoner spells go, i personally stick with the traditionally stick with exhaust/ignite, but i'll go into detail about what's good and what's not.

Ignite: pretty much Talon's most useful summoner spell. it will get you kills early on, and it will get you kills in late game. extremely useful summoner.

Exhaust: pretty much the best chasing summoner spell for Talon in game. They move slow, and their stats suck. they also have reduced armor via talent, making you do that much more damage to them. it will also give you time to queue up another Q and W, just in case they were a little tankier than they should have been.

Flash: Still a useful summoner, even after the nerf. I used to use it on Talon, but with his ultimate he can get away from pretty much anything.

Ghost: Also a very useful summoner on Talon, it will still let you chase, just not as well as exhaust. But, it also comes with the added benefit of being able to escape whenever your ultimate is on cooldown.


Guide Top

Skill Sequence

The skill sequence is fairly generic, with the whole max w first, while maxing ult at 6/11/16, then max q, finishing with e.


Guide Top

Using Skills

Here's something that not all guides will tell you, how to use what you've got.

Alright, basically what you want to do, is take top or mid. Top is generally easier because you WON'T be going against and AP carry with some sort of stun (stuns make it harder to combo down).
You'll start the game off by last hitting in your wave will weaving in and out and avoiding the champ in your lane. Try and make sure you down fall under 50% at any time, and keep popping potions once you lose enough health. You're waiting till you hit level 3, which is when your harass will start. The instant you hit level 3 and have a good opening (not very many of the enemies minions in the lane) go ahead and cutthroat onto the other champ and get a swing on him. then hit him with your q, following by your w, then back off. once cutthroat is off cooldown, repeat, and follow it up with an ignite if they are at ~35%. They will do one of two things: back to base and heal, or stick with it and get more farm. If the stick around, wait for cutthroat again and finish them off. if they back, farm their minions until your minions touch the tower, then u back and grab a dorans for more burst. basically just do this for the entire game, as it is the most effective burst for talon. try and refrain for backing when the enemy champ is in lane, because talon should almost ALWAYS be on level with enemy champions for him to burst them down.


Guide Top

Summary

That's pretty much the secret foundation for Talon. I will continue to update the guide as much as possible in the coming weeks, especially if there are any champion changes or whatnot. If anyone has any questions, please feel free to message me, or you can always find me in game: imPro uBlo