Graves Build Guide by XzParkerzX
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey Its me XzParkerzX, Im here with another Guide onGraves, The Outlaw. I dont usually make builds/guides but before i make them, i like to get to know the champion first before i make the guide. I have been playing Graves for a long time. (About 100 games with him). Although he is not played much in ranked, he still is my favorite to play because of just how he is.
I have been playing League of Legends ever since Season 1. I'm only a silver 5, but i play like a gold. I just cant get to gold because of matchmaking. Some champions that i like to play areGraves, Lucian, Ashe.
Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and rap sheets.
Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it "Destiny." After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.
"They got a saying in the locker: ain't got nothin' but time to plan."
― Graves, the Outlaw
Pros / Cons
+Good burst damage
+Nice Attack speed buff
+Strong Wave clear
-Can be mana-hungry
-Needs to be very close to get maximum damage
-Positioning is very crucial
I like to use 9 Greater marks of damage because it give you a lot of damage early game and late game. It gives you a good 8.55 damage in the early game.
This is very helpful early and late game also. It gives you a lot of armor for those heavy AD damage. It gives you a flopping 9 armor.
This will help you so you down get bursted down early game by the APC's. It gives you 12.06 Magic resist.
To me this is my favorite rune. It gives you a lot of life steal and with dorans blade on, you get a lot of hp back per basic attack.
This just gives you some more attack damage. There is nothing much to say about this but the 2.25 attack damage.
I like to go 20/9/0 on graves because it gives you a lot of damage and other offensive stats to help you throughout the game. It also gives you armor, health, and magic resist for more tankyness. There is a picture of the masteries page above.
To me i like to use Flashand Barrier. I do know that the meta at the moment is flash heal, but i still think barrier is really good on graves since he needs to get into the fight up close.
IgniteIs an alright spell on graves. I think that graves does a lot of damage and doesnt really need some extra damage with ignite.
CleanseIs an alright spell. I usually use it when they have a lot of cc, like leona, vayne, brand,ect.
TRUE GRIT: Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. The bonuses are increased every 6 levels. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
BUCKSHOT: Graves fires three bullets in a cone, dealing 60 / 95 / 130 / 165 / 200 (+0.8 per bonus attack damage) physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage up to a maximum of 109 / 173 / 237 / 301 / 364.5 (+1.5 per bonus attack damage) physical damage.
SMOKE SCREEN: Graves fires a smoke canister at the target area, dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage upon landing and creating a cloud of smoke 675 units wide for 4 seconds. Enemies inside the smoke cloud will be slowed by 15 / 20 / 25 / 30 / 35 % and will have their vision reduced to only what is inside the smoke cloud and enemies attacking them, everything else will look like it is in the Fog of War.
QUICKDRAW: Graves dashes forward, gaining a 30 / 40 / 50 / 60 / 70 % attack speed boost for 4 seconds. Attacking enemy units with auto attacks lowers the cooldown of Quickdraw by 1 second each attack.
COLLATERAL DAMAGE: Graves fires an explosive shell in a straight line, dealing 250 / 350 / 450 (+1.5 per bonus attack damage) physical damage to the first target it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing 200 / 280 / 360 (+1.2 per bonus attack damage) physical damage in a cone behind the target.
The BloodThirster: This is my favorite item in the whole game. Better yet on graves!! It give you a shield that rises up the more you basic attack. It also gives you a lot of damage and is the #1 items you should rush. It cost 3500, but if you split up the items that lead up to it, it doesnt feel so long. I recommend buying this item first.
Statikk Shiv: I like to get this after i get my BloodThirster. it gives you a lot of attack speed and an awesome unique passive.
Infinity Edge: This is the main core item after statikk Shiv. How so? because it gives you 200% more crit damage and also goes awesome with the bloodthirster and statikk shiv.
Last Whisper: This is common sense, It gives you a lot of damage and ignores 40 armor. This is one of graves best items.
EASYAshe: She is very weak and can be cc'ed very hard because she has no escape other than flash. So i recommend you get leona or someone with a stun.
MEDIUMDraven: He pokes hard and can trade off really good. i think that graves can withstand him during laning phase.
HARDVarus: He also has pokes with his "Q" but he doesn't really have an escape other than his ult. but you can dodge his ult and q with you quick draw. then that's when you attack.
SUPER HARDCaitlyn: She is very scary in lane. she will poop on you so hard that you will be down for the rest of the game. but you can destroy her late game. so take advantage of that.
STAY AWAYSivir: Two words. STAY AWAY
Support Match ups
Really GoodTaric: I think taric is the best for Graves because of Tarics "W" Passive. The "W" Passive gives Graves a lot of armor. Plus with graves passive= a lot of armor.
GoodLeona: Leona is one of the good choises for graves becuase of all her cc. This makes it so graves cant miss his buckshot or Collateral Damage.
MehThresh: I dont think thresh could be the best choice. I think he would take the kills and just cause a lot of pressure and make graves loose farm.
Not so goodSona: I think sona is good because she has heal, speed, and a stun at lvl 6. She also does a lot of damage to your target with her "Q"
Farming is real simple. just stay back, when you see a minion with low hp, Then kill it. If you know you can get poked without giving damage back, then be very careful. If you are being push by the enemy jungle, then use your spell to get them away. At tower in low level stage, the caster minions can take one 2 shots by the tower and then die. The Melee minions can take 3 shot then they will die. so if you can correctly time out the tower shot, you can farm really good. The siege minion i think can take 5 shots.
Well this is all i got for you. Please leave a like if you liked it and it helped you. Leave a comment if you would like to also. I don't mind for those haters because it will help me improve. Just give me what you think i should do. I will be making more later on this year. peace 2014-2014 XzParkerzX