Warwick Build Guide by JageedSheedMaheed
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
A more experienced look at War
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
Warwick doesn't have much presence but when he hits 6 it can turn pretty ugly, pretty quickly. He's a very sustained champion but lacks all-in potential with most viable builds (mostly due to only having 2 damage spells). Only has 2 damage spells. However, their scalings are: Q- 100% AP, R- 200% Bonus AD (applies on hit). Has a huge AS steroid which, when activated, will make him get assists for deaths even if he wasn't able to damage the enemy in any way. Can take objectives quickly/early on due to AS buff and sustain. VERY high sustain. His basic autos heal him, his Q heals him, and his ult gives him 30% life steal for the stun duration.
Passive: Eternal Thirst
Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
Q: Hungering Strike
Warwick swipes at a target enemy, dealing magic damage for the greater value between a flat minimum amount or a percentage of the target's maximum health, plus additional bonus damage based on his ability power. Hungering Strike can only deal the flat damage to minions and monsters. Warwick heals himself for 80% of the damage dealt (after reductions).
Max Magic Damage To Champions: 8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP) Flat Minimum Damage: 75 / 125 / 175 / 225 / 275 (+ 100% AP)
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 70 / 80 / 90 / 100 / 110 mana
W: Hunter's Call
Active: For 10 seconds, Warwick increases his attack speed and increases the attack speeds of all allies within range by half as much.
Attack speed: 40 / 50 / 60 / 70 / 80%
Ally Attack Speed: 20 / 25 / 30 / 35 / 40%
Cooldown: 24 / 22 / 20 / 18 / 16
Cost: 35 mana
E: Blood Scent
Toggle: Warwick reveals enemy champions within range with less than 50% health. While any enemies are revealed this way, Warwick has increased movement speed.
Movement speed: 20 / 25 / 30 / 35 / 40%
Range: 1500 / 2300 / 3100 / 3900 / 4700
R: Hunter's Duress
Active: Warwick blinks to the front of an enemy champion and channels for 1.5 seconds, suppressing the target for 1.8 seconds and dealing magic damage 5 times in 1/3-second intervals. Warwick gains 30% life steal for the duration. Each damaging strike applies on-hit effects, life steal, and maximum stacks of Eternal Thirst.
Magic damage per hit: 50 / 67 / 84 (+ 40% bonus AD)
Total damage: 250 / 335 / 420(blaze) (+ 200% bonus AD)
Cooldown: 90 / 80 / 70
Cost: 100 / 125 / 150 mana
In team fights your main goal is to basically ult their carry and just stick to them. Press W ASAP so you get ALL the ASSISTS which give you GOLD (see a lot of WW's forget w -.-). Consider their carry your best life buddy, whom you want to rape and murder of course, and just stick on them so they can't do anything but try and kill you. This will hopefully distract the rest of their team, making it easier for your team to converge on them. As long as you have LS and a Spirit (or AP for hybrids), you'll (hopefully) never die as long as you keep spamming your Q.
Creeping / Jungling
Mid-laners don't read this!! You'll hate me!!
I don't give my blue up. If I'm behind, a blue is enough to get me back up (it's happened a lot). I cannot stress how much Warwick loves a blue buff. Red? Honestly could care less after like the first 2 or 3 since I find myself getting FM a lot these days.