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Xerath Build Guide by Some Freak5981

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Some Freak5981

I will be free! Xerath's pro build

Some Freak5981 Last updated on December 26, 2011
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Ability Sequence

1
3
7
9
12
Ability Key Q
4
14
15
17
18
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

Hi there! This is my first build,so.. Let's say one thing what is characteristic for Xerah:



Xerath is a long range mage champion with a couple of near tricks. In addition to deal tons of damage with his abilities he also can bomarding enemyes for long range.


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Runes

For runes,im take magic penetration marks, ability power per level seals, ability power per level glyphs, and flat ability power quintessentces.

This setup is aimed at giving me early lane game dominance,using Arcanopulse to push arround my opponents while also scraling me into late game with tons of AP.


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Masteries

My masteries are 9/0/21, taking magic penetration in offence and making sure to take increased cooldown reduction


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Items

For items,im open with Doran's ring,then i grab Sorrcerer's shoes. After grabing sorrcerer's shoes I immiediately grab Rabadon's Deathcap. With my core build done, I add utility and damage with Ryaly's Crystal Scepter and Will of The Ancients.
I finish out my build with Morello's Evil Tome for cooldown reduction and Void Staff if my opponents start to get more magic resist.


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Skill Sequence

Xerath's passive is Ascended form Ascended form.Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.



Xerath's first ability is Arcanopulse Fires a long-range beam of energy, dealing magic damage to all targets hit.



Xerath's second ability is Locus of power Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.



Xerath's third ability is Mage chains Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.



Arcane Barrage is Xerath's ultimate. Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.


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Summoner Spells

I Usualy grab:

Exaust-Nice way to slow your enemy deal tons of damage with combo of Locus of power, Mage Chains and Arcanopulce.

Flash- Great for chacing enemies. Im always grab that one.

Good choices:

Ghoust- Great Altenative for Flash! It's help for chacing alot.

Ignite- Dont let your enemies to run away! Use flash and ignite and watch how they burns!


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The end

Well,that is the end of my poor,new build. Vote and comment!