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This allows you to immediately jump into movement speed, ap damage, or other things that offensively increase Ahri without having to worry about more survivability until later in game, when which I do buy Ryali's Crystal Scepter. I just think that early game you don't need the slow that badly, as you wont be chasing someone for long periods of time until you get a lot of mana and so-forth. On my guide I go more in depth into that, feel free to look.
the thing is that with out resistances hp dosnt do u a whole lot of good and the only reason i like to take the giants belt first while building the crystal scepter is to give u a little wiggle room inbetween casts and spellvamps.
and the crystal septer is more for the slow. the fox fires count as single target hits so the crystal scepter wil get it's full slow on the person and u will have an easier time kiting
but like i been saying it is really wat ever works for u i personally dont like building hp on her for the sole pirpose of building hp because i know i wont build any resitances
plus the tear goes to the archangels which is nice for the amoutn of ap and mana it gives and can be stacked to replace the majei's if it isnt working out well
second, RoA gives more HP AND MP than rylai's.
as you get mana pool from RoA, you don't really need tears of the goddess.
besides, rylai's gives 15% snare (and only 15) with all Ahri's spells except charm (35%).
you can still get rylai's later if you really want more HP.
as you don't use swiftness, you don't have movement speed until you're damaged.
you also don't have the 18 + 5% AP bonus from offense mastery.
but using defense mastery can be interesting.
I gonna test and I'll come back for my impressions.