Jax Build Guide by Rahzr

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Rahzr

I'll Jax You Up (Jax Jungle)

Rahzr Last updated on August 2, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 30

Honor Guard

Defense: 0

Strength of Spirit

Utility: 0

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Greetings Summoners :D Today we will be looking at Jax.
Jax is an amazing champ that excels at jungling and ganking well.
I hope you enjoy this guide! :D

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+ Excels at jungling early game.
+ Jax's ganks are effective, quick, and deadly.
+ Only character in the game that has dodge :3
+ Does not die easily.
+ Great sustained damage and gap closing abilities.
- Can be easily jungle countered by a tanky opponent.
- If stunned, Jax will be melted.
- Depends on items.

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Greater Quintessence of Strength

For quintessences I always bring Greater Quintessence of Attack Damage because of the extra attack damage for that edge on early jungling and for damage in early game.

Greater Mark of Desolation

Greater Mark of Desolation

For marks, Greater Mark of Desolation gives both an early and late game dominance on squishies. It also gives some penetration if any champ tries to build armor.

Greater Seal of Resilience

For seals, Greater Seal of Armor gives you an early tanky aspect so that you won't die during your ganks.

Greater Glyph of Warding

For seals, Greater Glyph of Magic Resist gives you an early tanky aspect so that you won't die during your ganks.

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Recommended Mastries

Since Jax is a hybrid champion, that means that he builds both Ability Power AND Attack Damage items. For his masteries to pump out the damage I spec 30/0/0. Now some may think: "Having all 30 points in one tree is stupid". When you are ROFLstomping the enemy team you wont think having all 30 points is stupid. I build all the way down row 3 and row 4 of the Offense tree because it gives constant damage whereas skills like Demolitionist or Lethality aren't very useful for jungle Jax.

Other Viable Mastries

If your team is lacking a lot of tanking capability, I suggest going the traditional 21/9/0 build, putting points into the Offense tree to reach Executioner and putting the resting into the first few basic health, MR, and armor stats in the Defense tree.

If your team is tanking impared then either pick a different champ or if you REALLY want to play Jax go 9/21/0, putting points into damage reduction, health, MR, and armor stats until Juggernaut . Put the rest into AD stats in the Offense tress.

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Early Game

For jungling, start out with cloth armor and 5 health potions. This gives you armor as well as a lot of HP pots to be effectively keeping up with the jungle. Afterwards, either get Boots of Speed for quicker ganks or Madred's Razors for an easier time clearing the jungle. Finish your boots with either Mercury's Treads or Ninja Tabi depending on how the enemy teams line-up is. If it is equal, I suggest Mercury's Treads for the additional Tenacity but if they have 4+ AD champs then get Ninja Tabi for reduced damage. Finish your Early game with Wriggle's Lantern and grab a Sheen.

Mid Game

Start building Guinsoo's Rageblade for both AD and AP as well as the passive that compliments Jax's own passive. Once finished, Get a Phage and finish Trinity Force. From there you can start really dealing out the damage with high bursts.

Late Game

If you played your cards right early game, Jax will explode almost anyone that isn't a tank in late game. Say goodbye to the enemy squishies if they aren't being escorted at all times. Start building Hextech Gunblade for the extra damage and another nuke :3 Afterwards, finish your build with either Guardian Angel, Infinity Edge, or Rabadon's Deathcap. Depending on what is going on in your game, each item is viable. If they build a lot of magic resist/health then get Infinity Edge for more AD and crits. If they build a lot of armor/health go for Rabadon's Deathcap so you can put a huge dent in them with Empower and Grandmaster's Might. If the enemy team is bringing you down quickly, grab a Guardian Angel for extra armor, MR, and the ability to be revived if u get gunned down quick.***KEEP Wriggle's Lantern*** Even though it may not be as good as other items late game, The ward function has saved me so many times. Once you get good with Jax and using his item abilities, use lantern to escape tight situations by throwing it over walls and jumping to it.

Other Viable Items

Rylai's Crystal Scepter
Rylai's Crystal Scepter is viable for it's health buff and AP for your Grandmaster's Might and Empower. It also slows enemies hit with your abilities, allowing you to sustain the damage and close gaps effectively.

Maw of Malmortius
Maw of Malmortiusis viable for it's AD, MR, and both of it's passives for defensive capabilities. Grab this item if you are having a hard time 1v1ing with AP/AD carries.

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Skill Sequence

For jungling, start with Counter Strike. Immediately after the leash wears off, pop it and you will dodge, stun, and loose almost no health. For level 2 ganks, I recommend that you get Leap Strike so that you can jump and stun for an easy first blood kill. Then go back and forth leveling Leap Strike and Empower. Start at Blue -> Wolves -> Wraiths -> Red -> Golems

Leap Strike
Leap Strike is a great skill overall. It is utility and offensive because you can jump-to/damage enemies AND you can jump to allies/wards. Great mechanism for escaping and catching up.

Empower is Jax's nuke. I personally love this ability because it can stack with Leap Strike and you can use it during Counter Strike. It has a very low cool down and does massive AP damage.

Counter Strike
Counter Strike is one of the most unique abilities in the game because it is the only dodge ability. Once activated, Jax will dodge all normal attacks and can still attack and use abilities. Once the duration of the skill expires, all enemies around Jax are stunned. This ability is amazing for ganks because if you time it right you can jump to an enemy and immediately stun them. Active Empower then Counter Strike and lead into Leap Strike. When used correctly this skill becomes one deadly QQ creator.

Grandmaster's Might
Jax's ultimate ability, Grandmaster's Might, helps him dish out the damage quickly. It's passive ability gives him a huge AP nuke damage on every third hit. On activation, he gains a large armor and MR buff. Active the ability when going into team fights to reduce damage and stay in the fight or when in close 1v1s this will give you the edge.

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Summoner Spells


Flash is a very common, yet very useful, summoner spell. It allows for an easy escape and a deadly gap closer. I recommend this highly on Jax.


Smite is the typical jungler summoner spell. It helps clear the jungle mobs quickly and effectively while giving you bonus gold if the mob is killed with it. I recommend this highly if jungling.

Other Viable Summoner Spells


Ghost is useful for its speed buff that you can use for effectively ganking,catching up, or even just getting from one place to the next quicker.


Igniteis great for it's healing debuff and the extra true damage.


Exhaust is great for the slow and the extreme AD/AP debuff for the duration. Works best during 1v1s.

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Thanks for checking out my guide on Jax :D Have fun!