Nasus Build Guide by Lerinavdlinde
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Banshees veil - less cc + hp + mp (+dmg with atmas)
Force of nature - additional mr
Infinity edge - additional dmg, crit and crit increase to 250%
Bloodthirster - additional dmg + lifesteal
Stark's Fervor - good for you and your team.
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next attack will deal(30/50/70/90/110) ((1 per attack damage point) + (0)) physical damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Spell range: 300
Mana cost: 20/25/30/35/40
If you make much attention to last hitting will be very fun in late game :)
Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by (3/6/9/12/15)% each second for 5 seconds.
Mana cost: 100
Spell range: 700
It's hell of ad champs (yi, tryn, xin..)
It doesn't work with yi when yi use it's ultimate.
Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated for 5 seconds. Enemies in the area have their armor reduced by (20/25/30/35/40) and are dealt (20/34/48/62/76) (+(0.2 per ability power point)) magic damage each second.
Spell range: 650
Mana cost: 70/85/100/115/130
Fury of the sands
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining (300/450/600) health. While the storm rages, he deals (3/4/5) (+(0.01 per ability power point))% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.
Spell range: 779.5
Mana cost: 150
Ghost - very useful in 5v5, but if you have enough speed flash is better.
Cleanse - no more stuns, fears and slows.
Exhaust - op spell.
Flash - O_O
Ignite - useful for ult and killing
Pros / Cons
Good in team fights
Ultimate makes you one of the strongest champions
Very strong in late game
Able to lane long, or quickly recover for a team fight
You need farm a lot (farmville)
Weak in early game
Often runs out of mana
Work In Progress
Build started: 2011-05-23
2011-06-16 : Changes some items priority and masteries.
2011-06-17 : Force of Nature changed to banshees veil
2011-06-21 : Some topics under construction. Guide archived.
Sorry for bad English.