Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Ahri with this build
|Xerath||U have a lot of mobilty and can juke most of his abiltys as long as u evade his stun u fine|
|Vel'Koz||Vel Koz is slow and has almost zero cc u can dodge most of his spells and can force him under turret early on|
How 2 cheese on Ahri
Ahri is a high-burst-mage with a lot of movespeed so u should be always aware of ure capabilties.
In the early game: your top priorty is 2 push and keep ure lane warded her Q is lvl 1 pretty strong with tlords combined and make her a cheesy trader with alot dmg early on. So try keep that in mind and focus all on that.
Nr1 Q the wave at opprtunites where u can hit an enemy
Nr2 Never use ure w too farm, only under tower because of the mana cost
Nr3 Dont miss ure charm or use it carlessly, beacause it decides on u winning a trade or not
Nr4 Keep it calm! U have time on ure R, so Dont spam it! The first dash is too go in, the second is to get a little distance/doge burst and the third is too rengage with ure spell rotation up again too finish the deal
Nr5 Dont loose ure **** when u get ganked most of the time u have your ult up and maybe flash so use those, maybe u can even kill someone, when someone is low (who awaits a person to make a reengage when there are 2 ppl there ^^
Nr6 When u run, always Q behind u because as long as ure Q travels u have increased movementspeed and when u Q behind it logically has a longer travel time.
To the runes: The hybrid pen and attackspeed allow u 2 trade way harder in certain matchups and also help u farm a lot better, u can literally stick on a champ and auto attack him 2 death early on. Same goes for the Ad matchup nothing is more satisfying than getting that 1%crit on an enemy like yasou and it kills him.
Like I said early Dont loose ure ****! but what is the right spell rotation?
Its either: E,W,Q (R)
Or in an all in: W,R,E,Q,R,W,(Q),R
Pros / Cons
Pros: Ahri has a high burst and a lot of mobility which makes it hard too keep up with her, you can literally pick her in everything and ure True Dmg from ure Q makes it really hard too build against her.
Cons: Once u get CC on Ahri u are Dead in 90% of the cases, u lack the hp and resistances too tank a lot of damage
When u are new too Ahri u can probably never carry on ure on, because ure Goal in TF is too oneshot there backline and for this it will probabaly take u most ure spells and mobilty so its hard too make this 1v5 happen, but its possible.
Tipp: When ure team feeds but u are "fed" or strong get a sweeper wait in a brush and burst there squshies when they pass by.