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Ahri Build Guide by banji

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League of Legends Build Guide Author banji

[In-Depth] Ahri Guide: Hit Charm keep Calm

banji Last updated on February 4, 2015
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Guide Top

Introduction

Hi there. I'm banjii ( now 420BlazeMid ). I have been playing league since the middle of Season 2 and just hit Platinum Tier this season.
My main roles are mid and adc. My main champions include: Ahri, Diana and Ezreal.
Ahri is one of champions I have the most skill with. When Season 3 began, I was inspired to get into higher elo and decided to play her more than I had in the past due to my knowledge of her and my success I had with her previously (this includes team ranked). My success in getting to a higher elo in Season 3 with Ahri lead me to the realization that Ahri is a great Champion to use in order to raise your elo: she is a strong midlaner, has good roaming abilities and can be extremely effective in teamfights.

With the following guide, I will try to provide you with an understanding of one way to play Ahri effectively and provide you with information in regards to: proper runes, masteries, items, skill order and summoner spells. I will also provide you with some tips on how to play against specific champions.



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Champion Spotlight


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Pros / Cons


+ Nice burst combination
+ Poke potential + true damage on Orb of Deception
+ One of the best cc in the game
+ Good farmer with Orb of Deception
+ High mobility with Spirit Rush and Flash



- Possible mana problems without Athene's Unholy Grail and Blue Buff
- Squishy champion
- Easy focused when ulti on cooldown
- CC can easily blame you


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

ESSENCE THEFT

space


Essence Theft is our passive. It provides you with some sustain and allows you to stay in your lane longer. You can obtain a maximum of 3 charges per spell. Be mindful of this when using your skills. Once you get 9 charges your passive becomes ready to use, You will know your passive is ready due to the orb in Ahri’s hand changing its’ color to green. Once it is ready to go, use Orb of Deception and try to hit as many minions as possible to get the maximum heal. It should be noted that Ahri’s passive, when used properly, allows you to bypass purchasing Will of the Ancients.



ORB OF DECEPTION

space




Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Deals 40/65/90/115/140 (+33% Ability Power) magic damage on the way out, and 40/65/90/115/140 (+33% Ability Power) true damage on the way back.

Cooldown: 7 Seconds

Cost: 70 / 75 / 80 / 85 / 90 mana

Range: 880


Orb of Deception is your main spell for poke and farming in lane/jungle. It fits nicely with our passive and provides true damage for enemies stacking magic resistance. If you hit the enemies at max range you instantly get a "double" proc, i.e. both procs will occur simultaneously. When using smartcast be sure to learn exactly how long your spell is, to use this skill with maximum efficiency.

Spoiler: Click to view


FOX-FIRE

space Ahri releases three fox-fires, that lock onto and attack nearby enemies.

Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+40% Ability Power) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 0 damage to a single enemy.


Cooldown: 9 / 8 / 7 / 6 / 5 Seconds

Cost: 50 mana

Range: 800

Fox-Fire is our single target burst spell. It has nice synergy with Charm and is not a skill shot. You target the nearest champ with this, so be mindful of who is closest as that includes any nearby minions. You can consider maxing this first if you’re playing against ad or melee ap in mid lane like Lee Sin or Katarina.


Spoiler: Click to view



CHARM

space Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.

Blows a kiss dealing 60/90/120/150/180 (+35% Ability Power) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception's true damage is also increased by this effect.


Cooldown: 12 Seconds

Cost: 50 Mana

Range: 975


Charm is our only CC on Ahri. It´s like a stun, but they are forced to walk towards you instead of staying in one place. Charm provides nice synergy with all of your spells, because you can safely land an Orb of Deception and your target is likely the one nearest to you for a full Fox-Fire burst. When you get good at using Ahri’s kit you can use your Spirit Rush to catch an enemy on their way out and instant burst them, or catch them out or position.

Spoiler: Click to view



SPIRIT RUSH

space Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 visible nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

Cooldown: 110 / 95 / 80 seconds

Cost:100 mana

Range:550


In my eyes Spirit Rush is one of the strongest ultimate skills in the game. You can use this skill offensively or defensively. You can also deal out some nice damage on up to 3 different champions.
If you see the enemies’ ad/ap carry out of position you can easily catch him if you land your Charm. But you have to take care, to not overextend. Don´t rush through the enemy team to catch their carry's, because you will likely be unsuccessful.
Spirit Rush also allows you to easily get away from ganks or turn a gank into your advantage. If you can land your skill shots and use your 3 stacks effectively you can not only kill the enemy champion but escape afterwards.

Spoiler: Click to view


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Masteries

Masteries
1/5
4/1
1/1
3/5
1/5
3/5
3/1
3/
1/
1/
1/5
3/5
1/1
3/1
1/1



21 Offensive:

The right side of the offensive tree is designated for AP based champions. I like to use 1 point in Butcher here for that +2 extra damage to minions, because it is very helpful for last-hitting during the early game.

1/1 Double-Edged Sword : A must have for every AP and AD ***ainate champions. 2% damage for just 1 point.

4/4 Sorcery : Really nice bonus for some CDR, because we don´t get that much with our build.

1/1 Butcher : You would think +2 damage to minions is not that much right? But with this, farming during the early game will be much easier. Never hurts to make creep kills easy.

3/3 Mental Force : Some nice extra AP. Also need to reach Arcane Mastery.

1/1 Arcane Mastery: 1 point for 6 ap? You get this.

3/3 Executioner : 5% increase damage vs enemies below 50% hp. Must have!

3/3 Archmage : Percentage increase for your AP. This one is worth more in the end game.

1/1 Arcane Blade :This gives nearly zero damage early on, but will help with your auto-attack damage during the end game stage. With max gear you get around 600-800 AP. That adds 30-40 auto-attack damage.

3/3 Devastating Strikes : 6% Armor and Magic Penetration. Must have for you!

1/1 Havoc : You just put 20 points into this tree to get this mastery. So do it and get that 3% extra damage.


0 Defensive:

You are not the Tank! There are very few reasons why you should spend your masteries in here. I would say that you should only use this tree if you have big problems versus a strong ad laner like Kha'Zix, Talon or Zed and you know you will most likely lose the lane.



9 Utility:

Pretty standard for most AP champs.


1/1 Phasewalker You get 1 second reduces casting time for Recall. Just set the point her to get through the first line.

3/3 Fleet of Foot: Some movement speed will help you for laning vs champions with skillshots and also for roaming.

1/1 Scout 15% cast range for trinket will help you to set some wards over walls and stuff.

3/3 Summoner's Insight : Reduces the cooldown of your flash summoner spell by 10% ( 15 seconds ). This is useful during any point of the game.

1/1 Runic Affinity : increasing the duration of blue/red and baron buff. Last point to get.


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3


Marks

Greater Mark of Magic Penetration
space The runes I use are pretty standard for an AP carry going mid. AP casters always need magic penetration to do more damage by allowing them to get through the enemy magic resistance. Your opponents will most likely be using magic resistance for their glyphs, so use them.


Seals

Greater Seal of mana Regeneration
space I don’t consider building Athene's Unholy Grail on Ahri so some more mana regeration is really nice. It also allows you to not be completely dependent on blue buff.


Greater Seal of Armor
space I mainly use these runes. These days you often face AD mid laners and you will just get stomped by champs like Kha'Zix if you don´t use armor runes. Also, I really like this extra armor for mid/late game. You will be a target in any team fights and you have to react to strong bruisers like Irelia.


Glyphs

Greater Glyph of Scaling Ability Power
space Ability power is always a good choice. Also it is nearly triple the AP of Glyph of Ability Power.


Greater Glyph of (Scaling) Magic Resist
space You should clearly only consider using Magic Resist runes, but you can mix the type you use. I like to use 5x Magic Resist and 4x Scaling Magic Resist, this one is up to what you feel comfortable with.


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Summoner Spells


space You should mostly use Flash and Ignite. The true damage of Ignite is nice to have. If you’re playing without it you will likely have situations where people get away with like 40hp or so, which can be very frustrating. Also you get a bonus from Summoner's Wrath . 5 AP doesn’t seem to be a lot but it can really help you early game.
Why Flash if we already have Spirit Rush? This is an easy answer. You will not have many escape possibilities when you’re not level 6. Even when you have Spirit Rush, it’s not going to be ready every time you need it. Also keep in mind, you can´t get over some walls with Spirit Rush where Flash can.

Other Summoner Spells viable?

space Barrier is a nice choice on Ahri. There will be some hard counters in the game who can really burst you down. Use it if you get counter picked by champs such as: Fizz, Talon or LeBlanc.
space Teleport is a nice summoner spell, but I don´t really recommend this. There are some specific situations where you could pick this spell, like if you are playing versus Ryze with Teleport. All in all though, you will most likely lose a lot in mid lane if you choose this option.


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Items

You can clearly see the item build at the top of this guide, now I will explain why I choose to use these items and in which situation you should use X item build. I have created 2 different item builds for Ahri, because you can´t just build the same items for every situation. In this section I will talk about different item styles and situational buying.


Starting Items

Since Season 3 began I don´t like to start with Boots of Speed and Health Potion anymore. If you start with the build I provided just above you can usually get a good start on lane. You have some heal, mana and a ward for early ganks since you not level 6 and do not have Spirit Rush.



Doran's Ring

space Doran's Ring was changed in Season 3, but I think it´s still a must buy for mid laners. I usually get Doran's Ring for life, but the mana regeneration is still nice, too.
Get a Doran's Ring under these aspects:
a) You want early game pressure.
b) You are facing a very hard match-up.
c) You are losing your lane and want to get back in the game.

Boots

space 95% of the time you will look to buy Sorcerer's Shoes, but you can buy Mercury's Treads if you are laning against LeBlanc and realize, that 1-2 Doran's Ring aren´t enough.

Deathfire Grasp

space I really love this item and actually feel like it was made for Ahri. Once you buy DFG and have some ap, you should be able to one shot ad carry's. If your team is warding, you can easily catch the enemy carry and one shot him if you hit your spell combo. The changes done in season 3 with DFG fits very nicely with Ahri, because of her huge burst potential.

Zhonya's Hourglass

space This is the best item buy if you want to counter huge burst champs / ad champs. If you use it right it can change a whole team fight. It´s a must have versus champs like Zed, Talon or Fizz ( he’s ap, but you can block his ult burst ). Also you can block global ults which could kill you like Requiem or Ace in the Hole.


Abyssal Scepter

space Abyssal Scepter is a nice choice, especially for the early game. You can also get it as your first item after Doran's if you want. Crushing enemies magic resist in the early gives you a nice damage boost. Also the extra MR on the item is quite nice.


Rabadon's Deathcap

space Not much to say about this item. It´s a must have for Ahri if you want some legendary damage, especially if you have Deathfire Grasp.


Rylai's Crystal Scepter

space I´m not really a fan of this item, but you can use it. I have seen people use this as a meta item for Ahri guides. Buy Rylai's Crystal Scepter for long team fights and kiting. It´s also a nice way to provide some tanky dps combined with Liandry's Torment.
Every spell from you activates the effect from Rylai's Crystal Scepter including your 3 shots from Spirit Rush. In teamfights, you can provide an "aoe" slow for your team.


Liandry's Torment

space Liandry's Torment is the right choice if you realize that they have ad's with a lot of health and team fights go longer than normal. If you and the enemy have tanky teams this item is the right choice. It can burn 6%-12% of the enemy health. It also adds some magic penetration, combined with Void Staff you can tear into high MR enemies.


Athene's Unholy Grail

space Nice item and all, but I don't buy it because I can handle my mana. You might want to buy it occasionally in solo queue, because some junglers still want to have the blue for themselves or their blue got stolen early due to bad decisions. Also the CDR is quite nice!


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Laning

In lane Ahri can be very strong. She has long range harass, one of the best during the early game, her auto attack is pretty smooth, and (because of Essence Theft) you’re able to get some trades in lane without needing to return to base afterwards.


Early Game:



When the game begins, don´t use your skill point until you know if the enemy team is invading you or if your team wants to invade. If you get invaded/want to, start with Charm. The CC is more useful than the damage your Orb of Deception can provide at that point in the game. If nothing happens and you're starting your lane as normal, you should start with Orb of Deception.

Try to avoid using your abilities at level 1 because they don't do much damage.
Get Charm at level 2 to be ready for ganks from your / enemy jungler.
You can start being aggressive once you hit level 3 or 4. Use your Orb of Deception to poke your enemy and wait for your jungler to land a safe kill. Be sure to avoid using your Orb of Deception to hit a whole minion wave early on to poke to avoid pushing the lane too hard. Try to catch the enemy out of place to get a combo up, or you will be pushing your lane and your jungle can´t gank / you will get ganked.

Once you hit level 6, your mentality should be to pick up a kill somewhere, even without your jungler. If you find yourself against a passive enemy, push your lane and try to gank the other lanes. Spirit Rush will allow you to get to the other lanes quickly.
As Ahri you have great gank synergy. Their are many different ways of performing a gank depending on how your enemy is warding. TALK with your bot/top-lane. If they know you want to gank they can Vision Ward river or tri bush.
You can also try to communicate with your jungler to organize a double gank or hold your lane when you’re going to gank to avoid damage to your turret.
I usually like to gank behind their tower where they have no vision.
Let your mates push the lane until they reach the turret and go in then. Once you hit Charm you will open the way to get the kill.


If there is no way to gank because other lanes are pushed up as well or your teammates aren´t ready for this, just farm the wraiths nearby and as much of your lane as you can. Be sure to take up to 2x Stealth Ward with you or ask your jungler for help with warding. I provide you with a ward map a bit lower, where I mark the position where you should set them.

As you can see on the map there are some common Stealth Ward locations you should set. It´s easy to clear enemy wraiths in this way, or you may be able to pick up a kill on the enemy jungler if you spot them and their health is low.

Mid game:



Your play style during mid game depends on how good you did in the early game.
If you were able to get some kills or farm well, you can start destroying other lanes.
You should now be able to kill at least the mage minions with your Orb of Deception. Start pushing your lane to avoid being countered in your absence with a destroyed turret if you start a gank.
Your enemy mid laner will also start ganks on other lanes if you win versus him.
Try to have your Stealth Ward up to counter his ganks and use it to your advantage.
Note: Counter ganks are very strong!

When your early game is not that strong you should be careful. Try to coordinate good ganks with your jungler and start to catch your enemy for kills. When your team is not doing well, it´s important to ask your mates for help with warding so you can gank. Try to avoid laning too long versus champs such as LeBlanc or Zed in the mid game. Farm under your tower and try to get wraiths for some bonus gold.


Endgame:



Same for mid game in that it depends on how good you did before. Like every mid laner it’s your job to kill the carries. If you find a way to get near the enemy carries, use Deathfire Grasp and Spirit Rush + your full combo to get a kill.
If your doing well you will get the kill and probably focus the whole enemy team on you which will provide a perfect chance for your team to go in. Try to have at least 1 stack of Spirit Rush or Flash if you’re going deep into the enemy team.

Remember there are some situations where you can´t reach your enemy easily.
If you are facing strong tanks on the enemy team, which can easily protect the enemy carries, there are other ways of going in. You usually have 2 choices:
a.) Hide in a place and wait for the tanks to go in to catch their carries from behind (Be ready to dodge any possible CC or you will get killed before you kill them).
b.) Change your item build and try to communicate with your team how your going for team fights. I have shown how to adjust your build for tanks in the item section, you can build for tank killing and kiting fights if you need to.

Sorry for my bad gimp skills...


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Teamfights

Whether you are using the assassin build ( like me ) or the sustained DPS build, your positioning in a teamfight will not change at all. You are not the tank or initiator. Stay back and wait for a good moment to join. Landing a Charm can be amazing for your team or their death. Try to avoid wasting your spells on tanks, and wait with your charm for the moment you can get the carries. Try to poke with Orb of Deception but be careful, to not be too offensive. Ahri is extremly fragile vs hard crowd control, because you can’t ult away.
Once a full-scale teamfight breaks out you're going to want to do as much damage as possible, but try to get to the enemy carries if you can. Once you’re able to control Ahri and Spirit Rush you CAN go deep if you think you can catch the carries and get out afterwards.


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Matchups

Alright, now we get to the matchup section. I will give you some tips for general matchups, but you can´t say that you will win this lane because you counter someone. I will provide some tips on how to play versus a number of champions including what I believe you may want to buy. Following my tips and items does not guarantee a win. Ultimately it will come down to the enemies’ skill and your own skill with Ahri.

I will create a list with nearly all mid lane champs you can face and will edit it from time to time.
Note: I list is in aphabetical order.

Green = Easy Lane

Anivia
Brand
Karthus
Lux
Orianna
Twisted Fade
Xerath








Yellow = Moderate Lane

Cassiopeia
Cho'gath
Elise
Evelynn
Fizz
Galio
Gragas
Jayce
Master Yi
Syndra
Talon
Zed

Red = Hard Lane

Akali
Annie
Diana
Kassadin
Kha'zix
Leblanc
Ryze









Akali

space If you’re facing Akali you have to shut her down early. You should attempt to deny her farm and poke her out of your lane. Try to get to level 6 before her, buy a Vision Ward to counter her twilight shroud and kill her. If you let her free farm early on, you will have serious problems later. You also have to consider that she has 3 charges with her Shadow Dance like your Spirit Rush. If she is able to catch you it’s hard to escape



Anivia

space When you’re facing Anivia you have to take care of 2 things: don´t let yourself be hit by her Q and try to avoid overextending even if she has some problems versus you in lane. Until level 6, you can try to force some fights with her. If you are able to dodge her Flash Frost, you will nearly get free poke because her Frostbite will not do that much damage without frost effect. Her Flash Frost is also really slow, so try to get boots early and you will gain an advantage. When she reaches level 6 she will try to poke you with Glacial Storm and Frostbite, use your ultimate when her’s is up and try to go on the offensive. She has a 4-5 second CD on her ult and you can easily dodge Flash Frost with your ult.



Annie

space This little kid can really be a problem. She has a really fast burst with easy hit skill shots. You have to take care of her stacks on Pyromania and do not fight her if she has it up. Try to get Mercury's early on. You will mostly lose trades if she knows how to play.



Brand

space This fire guy has some nice skills. You really need to watch for his Pillar of Flame. Once you get hit by it he will try to land his Blaze after which is a really scary damage burst combined with his Conflagration. Also try to dodge standing together with allies if he uses Pyroclasm or you can use Zhonya's Hourglass when he does.
Only try to fight him later if you have Spirit Rush ready to dodge his skills. Once you get to him he will be an easy kill with Deathfire Grasp.



Cassiopeia

space Cassiopeia is a tricky champ. She will mostly try use her Noxious Blast if you are trying to last hit a minion, because your standing for a second. Once she hits Noxious Blast she will try to get some Twin Fang off. If she hits this you may have some serious problems. If she stands behind creeps while she is spamming Twin Fang on you you can’t even land a charm. Only fight her, if your Spirit Rush is up to dodge her Noxious Blast. Be exceptionally careful of her Petrifying Gaze as she can hard CC you with it. You will get a feeling when she will use it, if you play versus her more often.



Cho'gath

space Cho'Gath is someone you don't see very often in mid lane these days. Try to play offensively during the early game when you reach levels 3-4. Call for ganks if they are available to shut him down early.
If he gets too much farm and an early Rod of Ages you can have some problems in lane.



Diana

space This Moon lady can really bring pain to you. She can block your poke with Pale Cascade in the early game and will harass you with Crescent Strike. When she reaches level 6 you have to be really careful. She can poke you hard with Crescent Strike, Pale Cascade and Lunar Rush. Once you are at 50% life you become an easy target for her. You REALLY have to dodge Crescent Strike and get an early Abyssal Scepter to not die or win trades.



Elise

space Similarly to Cho'Gath you normally don´t see Elise in mid lane, but if you face her, she can make it hard for you. In Spiderform her little spiderlings can block Charm and Fox-Fire.
She also has a hard CC followed up by a massive burst. Take care in lane to not get hit by Cocoon and try to destroy the spiderlings with Orb of Deception before you use your Charm



Evelynn

space Coming Soon!



Fizz

space Laning vs Fizz is a bit tricky. He’s a mid to late game champ and you have to counter him early. Try to poke as much as possible before he gets his Sheen. Use your Orb of Deception and autoattack him every time he wants to CS. When he comes back with Sheen you have to be careful. He will most likely try to use a Seastone Trident Urchin Strike combo to harass and then jump away with Playful / Trickster. Wait with your charm until he is charging you and use the skill then. If he is able to outplay your Charm and poke you can really have some big problems. Get an early Abyssal Scepter to counter his burst and a Zhonya's Hourglass for his Chum the Waters.



Galio

space Galio aka Mr. Magic Resist. Laning vs Galio is mostly lame. He will stack MR to counter your damage, and will poke you with Resolute Smite and Righteous Gust. Luckily you already have an advantage because your Orb of Deception does some true damage. Try to get early Sorcerer's Shoes and Haunting Guise to do some nice damage. You will have little chance to kill him if you do not hit all your skills. Try to shut down his CS until he gets his Chalice of Harmony and gank other lanes when you hit level 6



Gragas

space Gragas is a melee caster with some nice damage. If you play against him get early boots and try to range him. Your Orb of Deception ignores the damage reduction of his Drunken Rage. Once you get boots you should be able to dodge his Barrel Roll and outrange him. If he wants to get a combo up with Body Slam just Charm him and use your own combo. If you’re able to range him he will mostly use Barrel Roll to farm and he will miss some cs under his tower.
If he’s too aggressive ask your jungler for a gank and kill him or solo him.



Jayce

space Jayce is one of the dangerous AD champs you can meet in mid lane. He has a strong range poke. He will most likely come to his lane with Faerie Charm Health Potion and Mana Potion. If he gets Tear of the Goddess after his first back he will poke like a boss. Try to stand far behind your creeps so that he can’t to poke you. There are 2 main positions from where he will actually will use his Shock Blast without vision. Try to get some armor early and go to the offensive if he is too far from his tower.
Spoiler: Click to view



Karthus

space Laning vs Karthus as Ahri isn´t that hard. When you are playing Ahri you have one job. KILL. A good Karthus will mostly just farm against you in lane, because he knows that he can´t 1v1 against Ahri.

You need to create pressure, so he can´t safely farm. Go for 1-2 Doran's Ring and Abyssal Scepter + Rylai's Crystal Scepter. You should try to dive in on him often and deny his farm as much as possible.
If your able to do this, Karthus will have a really sad game. His only hope will be to get kills from the other lanes by using Requiem.



Kassadin

space Kassadin is one of the hardest matchups in the game because he can randomly one shot you if you do not buy Magic Resistance. Don´t stay in lane too long. Try to get a Doran's Ring and a Negatron Cloak. Followed by Boots of Speed. Try to shut down his early CS, freeze your lane when he’s up. If he is starts to roam, try to push mid lane hard and tell your team, that they should ward whenever he leaves lane. Try to out farm him this way and don´t let him get kills on the other lanes. Once he is level 6 he has some scary damage for you with Riftwalk Null Sphere and Force Pulse. Try to avoid staying in lane when your under 50% hp.



Kha'zix

space Laning against Kha'Zix is really scary. Actually he gets banned in most games but there’s always a chance to face him. When you do, you have to be really careful. He has one of the strongest burst combs in the game, and he gets it in the early game. You really need some sustain versus him to not get one shotted. Get Seeker's Armguard and up to 2x Doran's Ring early on to fight him. Be careful of his Leap and try to not miss Charm or he will punish you for that. If you realize that you are losing your lane, call your jungler for ganks or hold your lane when you want to roam, because once he gets Tear of the Goddess he can push really hard.



Leblanc

Mirror Image Sigil of Silence space LeBlanc is like the living hell for you. You can do next to nothing versus her other then just buying Magic Resistance and staying defensive. She has a snare and slow for you, and you can´t even hit her if she is blowing this all up on you. Try to stack MR with Abyssal Scepter and Mercury's Treads. Try to get an advantage in lane pushing if she is starting to roam. LeBlanc is clearly a 1 on 1 burst champ not a farm champ. Don´t give her the kills and she will probably be nearly useless in late game. Just try to not fight her and farm under tower if you have to.



Lux

space Lux vs Ahri is a balanced lane until level 6. Both have some poke with a snare/stun.
It will be a farm lane with some poke going out. It depends on who can dodge skillshot better. When you reach level 6 you get some advantage over her. She has 3 Skillshots and you have 3 Charges with Spirit Rush. Try to use 1 charge for every skill she’s using. If your able to dodge her binding, you win.



Master Yi

space Since Master Yi´s Alpha Strike is AD now, you will never lane vs an AP Yi again. When you facing Master Yi you have to think about Meditate heal everytime. Since he don´t build AP anymore the heal issn´t that effective anymore. But the update get some changes in the spell, so he heals more for every % life is missing. You can´t use your Charm for an kill before he not used it. So keep in mind, that you don´t waste your Charm. His basic dmg an poke damage will come from Alpha Strike in the early. It´s randomly if he hits you with this or not. But you can actually try to use Orb of Deception on the place he will come back ( the minion or champion he starting ). If you got some timing you can hit some nice Orb of Deception for harass. Keep in mind that Meditate got a long cooldown. Once he used it, your able to use your Charm offensive and don´t have to wait for it. Also it´s a nice option to buy Morellonomicon. It´s a free health reduction, if the target is under 40% health and you hit a spell.



Orianna

space This matchup really depends on the skill of the players. Actually a good Ahri player can’t just destroy Orianna after they hit level 6. Your early game versus her depends on who is hitting their skill shots. Orianna will max her Command: Attack for harassing and the cooldown. If you’re able to dodge this, she will run out of manna pretty fast as long if she doesn´t have Chalice of Harmony. Once you hit level 6 you get some advantage over her. Use it! Try her to force her Command: Attack and go in then. She can literally do nothing if you use your Spirit Rush to dodge her ball. Just get in a good range to get your combo up and try to kill her. If you realize you’re not doing enough damage call your jungler.



Ryze

space Ryze is a hard opponent in lane. He got no skill shots, snares (hard CC) and nice damage, but there is a way to win anyway. Ryze lacks range. You can poke him even before he is in range and hit. Try to poke him with Orb of Deception as much as possible and Charm him if he wants to be offensive. Don´t try to fight him, just poke or he will win the damage trade. Once he is low, you can try to fight him. Don´t forget that you can´t dodge his skills with Spirit Rush so use it just for damage and to chase if he uses his Flash.



Syndra

space Syndra is a hard laning enemy. She has the same / stronger early game then you. You can hang out and farm versus her. Don´t go offensive till level 6 with some nice farm. A good Syndra knows how to stack up her balls and to pump them in your face with Transcendent once she is level 6. Buy Doran's Ring and Negatron Cloak in the early game and get Abyssal Scepter later. If she gets feed on your lane or others, you should also pick up Mercury's Treads. Fight her if she doesn´t have her Unleashed Power up, and you should get a kill. You have the late game on your side, so keep calm.



Talon

Mercy Cutthroat space Talon is a tricky champ to lane against. He has a small advantage in the early game, because he has an easier poke skill than you. But you can gain some advantage if you follow some steps:
Build armor, start with Seeker's Armguard, then rush Zhonya's Hourglass. Now he will become less dangerous even if he built a Brutalizer. You can consider killing him if you have your combo down because you will have more burst than him. A good Ahri in all cases will never go into the range of a Talon if she can't get a kill or if she can't harass him more than he harasses you.

NOTE: Be careful of his full combo, even if you build armor. The silence isn't the issue. It's the fact that Talon can dodge both Ahri's Q and E with the Cutthroat and harass like 2x more then you if you failed your skills.



Twisted Fade

space Easy matchup here. His Wild Cards are easy to dodge, and once he uses Pick A Card you can easily go in. You should win your fights after he use his skills to farm.



Xerath

Ascended Form Locus of Power Mage Chains space Xerath is good in lane. He will mostly max range and farm with Locus of Power and Arcane Barrage. He will outrange constantly. A good Xerath player will not come close to you because he will lose a 1 on 1 fight. He is fully based on his skill shots and has big problems against your Spirit Rush. If you want to kill him, you mostly have to go deep and go in with your ultimate or flash when he is using Locus of Power. Try to Charmbefore he is out of his form and he can´t really react to this. Try not to stand in the creeps so he has to decide to farm or poke you, to waste his mana. Try also to avoid getting hit with a spell after he lands his Mage Chains to avoid his stun.



Zed

space Buy Zhonya's Hourglass= win. Just joking. Zed is not that bad laning, also he is one of the best farmers in the game. Once he is level 4 he will start poking you hard with Living Shadow Shadow Slash and Razor Shuriken. Try to get 6 before him to counter Contempt for the Weak with Spirit Rush. Try not to use your ultimate offensively unless you know that your guaranteed to kill him.


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Videos / Guides

I´m just started to record some Stuff for this Guide. Actually got only 2 clips but gonna add some more stuff the next days/weeks. Maybe I´m gonna create a full movie, too if I´m not to bored.


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Summary / Outro


This is my first guide that I have created. I hope you liked it and that you now know some more about Ahri and her gameplay.
If you spot some problems with coding, formatting, and stuff; feel free to point it out but I have tried my best.
Feel free to comment, rate, and ask whatever you want to know in regards to this guide or Ahri in general.
I will work on the guide from time to time and try to update the information after new patches and stuff.
Thanks to all the people who created Guide Helping stuff on Mobafire, especially Bioalchemist and emoriam

Cheers, banjii


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Changelog

6/11/13: Created the Guide.
8/16/13: Edited Guide for spelling, punctuation, wording, and sentence structure.
8/20/13: Changed laning section.
8/21/13: Added some new matchups.
8/27/13: Fixed some codes, style and added new matchups.
8/29/13: Added a ToC to the matchups part.
9/02/13: Started to add video stuff.
9/15/13: Fixed some coding.