Corki Build Guide by ididacactus
| Health | 2381 |
| Health Regen | 14.4 |
| Mana | 1309 |
| Mana Regen | 10.3 |
| Armor | 139.19 |
| Magic Resist | 72.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 412.5 |
| Attack Speed | 68.915 |
| Crit Chance | 60%S |
| Crit Damage | 50% |
| Ability Power | 55 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Name
Ability Sequence





Masteries
Introduction
Hey there! My name is Ididacactus and this is my very first Mobafire guide. For quite some time now, I have admired and appreciated Mobafire guides so I have decided to return the favor to the community. Hopefully, I'll be able to provide some tips to new and experienced players.
Currently I am 1518 elo in the NA server with ~2000 games played this season (S2) ~300 of which are ranked games. My username in game is also Ididacactus. I main mid and ADC champions. For a good amount of time now, I have fallen in love with Corki's amazing skill set.
*UPDATE* I have achieved 1557 elo in S3 after 15 games! Hurray for me! This guide is brought to you by a gold player in S3. ENJOY!
*UPDATE* just reached 1688 ELO. Search me up lol. Hurray!
Please leave a comment if you want me to edit or change something! Feedback is always welcome!
Currently, I'm a noob at this so I'm using jhoijhoi's "Making A Guide." Please forgive me if I make any errors.
*note* - In my items above, I recommend selling
Trinity Force for
Phantom Dancer when the game is 40+ minutes. However, I didn't add "Phantom Dancer" because then you guys probably wouldn't know which item to replace it with or think I'm a noob who doesn't know there are only 6 item slots. See items section for more details
*note* - Even though the release of S3 came with cool new items, revolutionizing the current meta (Damn Black Cleavers! But they got nerfed so its okay), the ADC role and items are pretty much the same
The Daring Bombardier's Pro and Cons
SO WHY PLAY CORKI?
PROS
- Amazing passive (true damage is always overpowered)
- Strong poke and harass
- Reliable escape
- Good early game and scales well into mid and late game
- AOE damage
- Amazing burst and can shred armour
CONS
- No form of CC whatsoever unless you build a phage
- Mana dependent
- Relies heavily on teammates during team fights/mid-late game
- No attack speed steroid like other carries such as
Graves with
Quickdraw,
Sivir wtih
On The Hunt, or
Ezreal with
Rising Spell Force
- Auto attack range is only 550
- Low base movement speed
- High Skill Cap (which could be a good thing because there's so much potential)
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 1 |
Greater Quintessence of Movement Speed 2 |
|||||||||||
For runes, I prefer
x9 Greater Mark of StrengthThe reason for the attack damage runes is pretty obvious since they are able to help you poke and last hit minions. I don't recommend armor penetration marks, because then you would have to deal with the typical low AD base stats an AD carry has early game.
x9 Greater Mark of ResilienceArmour runes are very important because they provide damage reduction from minions and the enemy AD carry or support auto attacks.
x9 Greater Glyph of WardingYou could get MR scaling glyphs, but I usually get flat MR runes because the support generally is an AP dealing champion such as
Greater Quintessence of StrengthHelps with poking and farming. A solid choice.
Greater Quintessence of SwiftnessI like movement speed quints, which I run on basically every role. I sometimes run these, which you can run if you want to. I just like the extra movement speed for last hitting, engaging, and disengaging. They're pretty useful for positioning! =]
Masteries
Masteries always matter because that small boost can mean the difference between losing and winning
For masteries I prefer 21-9-0 simply because as AD carry, it is your job to make sure that you have damage to help your team.
Offensive Mastery Tree
-
Put a point into this when you are taking ignite because it gives a nice little +5 AD boost for last hitting or poking.
-
The attack damage boost is overall negligible because your runes will be giving way more so I usually put 1 point into this.
-
I max this because it is worth it hands down. The +4 attack damage greatly helps with last hitting. Early game, I would rather prefer +4 attack damage for farming rather than +2 attack damage if I had invested those 2 points into Brute Force.
-
Maxing this is a requirement for
10% armor penetration. So..why not? The bonus attack speed boost is pretty decent.
-
Holyyyy. Armour Penetration when you can already shred armor with your
Gatling Gun. That's a bit too much.
-
Great bonus damage. This mastery makes the
Deadliness
mastery worth it. You'll be hitting 10% harder with your critical hits. Nicee.
-
OK life steal bonus. Just get this because you need 20 points in offense to fulfill the requirements for
Executioner
-
+6 Armour penetration when it's maxed out? Didn't we already have armor penetration and Corki's
Gatling Gun? Jesus Christ X)
-
I don't know what Riot was thinking when they put this mastery in. It's actually incredibly most possibly the most useful mastery there is (sorry for the use of redundancy, but I'm just in shock from its amazingness). Usually the AD carry has to flash out of a fight because there's someone chasing him. When he rejoins it, most of the targets will be low so this is when this mastery comes in handy. Hallelujah!
Defensive Mastery Tree
-
For the last point I either put it in this just for their support or I put it in
Summoner's Resolve
if I'm taking cleanse instead of ignite.
-
Put a point in this if you're taking cleanse because that extra 1 second of disable reduction can mean life or death.
-
This is a nice mastery to max because the health per level is nice and you want
Veteran's Scars
Utility Mastery Tree
You can put some or all of the 9 points in the Defensive tree in here. but I believe that a bit of defensive stats is a better alternative. As long as you have 21 points in offense, you're good to go.
Summoner Spells
MOST COMMON CHOICES
Great summoner spell. This synergies with your extraordinary burst combo. Most of the time I take because it helps secure kills in lane.
This summoner spell is situational. If you know who their bot lane AD carry and support are, you might want to take this because they can manhandle if you don't otherwise. Always take this if they have an
Ashe,
Leona,
Taric,
Blitzcrank, etc.
Heal was a great summoners spell until it got nerfed. It used to be taken by every AD carry, but now most people prefer ignite. Taking heal will now get yourself countered.
ALWAYS take Flash on AD carry. Not only does it allow positioning in fights, but it can make some nice plays as well.
OTHER SUMMONER SPELLS...
The previous four spells are the most common for a reason. The others are all "meh" or it works..ish
You can take
Exhaust if you feel like your team needs the extra CC, but keep in mind that your support will most likely take exhaust. You might both exhaust the same person at the same time. However, this is a great spell to use late-game to shut down carries.
Take this if you don't have
Flash because an escape is better than no escape. You could try and see if you can make it work because your
Valkyrie is like a handy
Flash. Get to lane faster, chase faster, kite harder!
Pretty useful summoner spell for split pushing and farming. Remember that you'll be a bit weaker than the enemy AD carry if he chose to take ignite, cleanse, or anything that can benefit him in a fight.
Not a great spell at all. Early game, attack speed buffs are kinda useless just because you're last hitting and you don't want to push lane. Also, the spell is really obvious when you activate it so the enemy will quickly disengage for the next 12 seconds so what you going to do? Late game, you have a
Phantom Dancer so you don't really need an attack speed buff. It's not really not a good spell overall. The AP buff you might say? LOL no.
OTHER SUMMONER SPELLS...
DON'T, FOR THE LOVE OF GOD, GET ANY OTHER SUMMONER SPELLS OTHER THAN THE ONES I HAVE SHOWN ABOVE. Thank you <3
Abilities
I would have to say that Corki is one of the most funnest AD carry champions to play.
Max
HEXTECH SHRAPNEL SHELLS

Corki's auto-attacks deal 10% of attack damage, as additional true damage to minions, monsters, and champions.
EXPLANATION
TRUE DAMAGE..Wow. This passive allows
PHOSPHOROUS BOMB

RANGE: 600 COOLDOWN: 8 COST: 80 / 90 / 100 / 110 / 120 Mana
ACTIVE: Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.
MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 50% AP)
DIAMETER OF AOE: 500
EXPLANATION
Possibly the skill that defines Corki's early game. It does instantaneous burst damage, which can be used to trade with the enemy AD carry/support or push lane.
Tip: Combine these with your auto attacks for some nice harass. Don't forget you can also reveal areas!
VALKYRIE

RANGE: 800 COOLDOWN: 26 / 23 / 20 / 17 / 14 COST: 100 Mana
ACTIVE: Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
MAXIMUM MAGIC DAMAGE PER HALF SECOND: 30 / 45 / 60 / 75 / 90 (+ 20% AP)
MAXIMUM MAGIC DAMAGE: 150 / 225 / 300 / 375 / 450 (+ 100% AP)
EXPLANATION
This skill is a gift from the heavens. It's like a flash, but with an inital 26 second cooldown so save it for chases and/or escapes. Use it to get into/out of teamfights/engages.
Tip: Put 1 point into this at level 2 just because it's a great positioning skill. Your
GATLING GUN

RANGE: 600 COOLDOWN: 16 COST: 60 / 70 / 80 / 90 / 100 Mana
ACTIVE: Corki's gatling gun begins firing at enemies in front of him automatically every second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire.
PHYSICAL DAMAGE PER SECOND: 20 / 32 / 44 / 56 / 68 (+ 40% AD)
MAXIMUM PHYSICAL DAMAGE: 80 / 128 / 176 / 224 / 272 (+ 160% AD)
Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.
ARMOR REDUCTION PER SECOND: 2 / 4 / 6 / 8 / 10
MAXIMUM ARMOR REDUCTION: 8 / 16 / 24 / 32 / 40
EXPLANATION
Shredding armor = Armor Penetration...when you already have true damage passive?? Jesus. Use this skill when the enemy commits to fighting because the range is quite small. Also, don't use it until you're sure you will be facing the target during its activation because it hits stuff in front of you..not behind.
Tip: Don't try using it too much in lane because it doesn't do as much damage and it uses a lot of mana. It should only be used when you want to make sure you'll get the kill.
MISSILE BARRAGE

RANGE: 1225 COOLDOWN: 1.2 COST: 30 / 35 / 40 Mana
ACTIVE: Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits. Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 12 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles.
MAGIC DAMAGE: 120 / 190 / 260 (+ 30% AP) (+ 20% AD)
DIAMETER OF AOE: 150
Every fourth missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
BIG ONE MAGIC DAMAGE: 180 / 285 / 390 (+ 45% AP) (+ 30% AD)
DIAMETER OF AOE: 300
EXPLANATION
MOARR DMG. This skill is great for poking and farming. Use this when you aren't able to reach a last hit or you want to put some decent damage onto an enemy. Remember, don't spam too hard. x)
Tip: This is the skill that sets apart the OK Corki players from the great Corki players. Getting one two hits with this is a world of difference. Aim where the target is going to be. Remember that the
Items
One thing that I've realized on Mobafire is that you should never ever follow exactly what the guides tell you because every game is different. However, unlike other roles, AD carry basically follows the same build every game with the exception of a few items.
*NOTE ALTHOUGH IT SAYS TO NOT GET
Phantom Dancer IN MY LIST OF ITEMS AT THE VERY TOP, IT'S BECAUSE I RECOMMEND GETTING IT LATER ON IN THE GAME WHEN YOu SELL
Trinity Force!
ALWAYS start
Boots of Speed and x3
Health Potion. This allows you to recover 450 lost health so you can stay in lane LONGER to farm.
When you return to fountain for the first buy, you generally want to buy x 2
Doran's Blade or x1
Doran's Blade and a
Phage. This allows you to be tankier and it'll help with poking/farming. If you buy a phage, remember that you are now able to slow enemies! This is important because you can use this to your advantage when you chase or run away.
Buy
Berserker's Greaves and a
Vampiric Scepter when you come back to fountain. Finish
Phage if you haven't yet. The attack speed and movement speed is necessary and the
Vampiric Scepter will allow you to sustain in lane if your support doesn't have heals. Continue building towards a
Trinity Force unless you're losing lane..then consider rushing an
Infinity Edge for more damage mid and late game.
By mid game, you should have more or less an
Infinity Edge or a
Trinity Force, or both. Build towards a
Phantom Dancer for the DPS late-game.
Always get this! Most AD carries have this in order to sustain in a team fight so it's important to you to have this as well. I realized that I didn't include this in my guide earlier.
This item is definitively worth its money. Really good critical damage bonus.
Most of the time, you should have this item because it synergies with your spamming of skills. Your
Amazing item that all AD carries should get. It provides everything you need: Attack speed, movement speed for positioning, and critical chance to hit harder! I originally had this in my core build, but I forgot to include life steal (Whoops!
If the game drags on (45+ mins), consider selling the
As we know, every game is different so you might have games where the enemy champions will have barely any hard CC and you might have games where it will be MANHANDLING TIME 24/7.
This is the most common situational item for AD carry. Not only does it discourage your enemy, but it also allows you to survive some nasty situations. Consider buying this after you have
If the enemy team has lots of CC and/or focusing you, get this instead of
Too much CC? Not a problem. With these pumped up kicks, you'll be flying high in no time! Just sell your
Man..Gotta hate those games with high armor champions like
Banshee's veil provides some nice health and it increases your mana pool for spamming skills! A very useful item because of its passive spell shield similar to Sivir's
Essential Skills
*NOTE
The following skills can apply to EVERY role, not just AD carry.
LAST HITTING
Last hitting means you're getting the last hit on a minion. This is an extremely useful and common skill for ALL roles.
BENEFITS
- You don't push the lane. This means you'll be ganked less by the enemy jungler and your jungler will have an easier time ganking your lane.
- You get TONS OF GOLD. The YELLOW STUFF that minions seem to carry for no reason...lol
You're amount of minion kills will reflect how good you are at last hitting! As AD carry, it's your job to be a master at this. By last hitting, you'll be able to ensure that you have the gold needed to transition into mid and late game.
ORB WALKING
This term originated from DoTa. "Orb walking" is when you walk in between auto attacks in order to minimize the downtime of auto attacks.
THIS MAKES SURE YOU DON'T HAVE TO WAIT FOR THE ANIMATION OF AUTO ATTACKS TO FINISH.
This skill is incredibly useful when you're CHASING, RUNNING AWAY, TAKING OBJECTIVES. If you have watched the professionals before, you'll notice that they use this skill very often. For me, the first time was confusing because I was like "OMG. They're clicking so fast and so excessively. Sweet baby jesus. Oh my lord. God help my generation."
CHASING
Example: Lets say that you're chasing
RUNNING AWAY
Sometime's you'll be chased by the occasional
OBJECTIVES
This one is pretty straightforward. Use orb walking to take objectives. DON'T use it if you have a
*More to be added soon!
Laning Phase, Mid Game, and Late Game
LANING PHASE
In laning phase, Corki is able to effectively trade with the enemy AD carry because of his passive
Hextech Shrapnel Shells +
Phosphorus Bomb +
Gatling Gun combo. His passive helps him with last hitting and poking the enemy carry/support. Always poke the enemy AD carry if you can, but make sure the creeps and the enemy support will not target you. Generally, when the enemy AD carry is heading towards you to last hit a minion, you should be getting a hit or two on him. He has to either commit to the last hit and get hit or back off. However, don't do this at the expense of your own farm. FARM IS ALWAYS YOUR FRIEND. If he attempts to poke back, remember that your passive is OP and that your Q has insane burst. When it looks like you're able to kill him, poke him a bit and wait for him to commit then use your
Gatling Gun +
Phosphorus Bomb combo. Proceed to
Valkyrie +
Ignite + SPAM
Missile Barrage in case he uses
Flash or attempts to escape. Remember, your
Valkyrie can be treated as an extra
Flash, similar to Ezreal's
Arcane Shift and Grave's
Quickdraw so don't use it unless you're sure a kill is GUARENTEED.
If, for some reason, your support hasn't been buying
Sight Wards because he's a cheap scumbag, you can buy wards too. Think of it like an investment. The knowledge of knowing when the jungler is coming for a mere 3-4 minion kills is a pretty good deal.
If you're losing a lane because of whatever reason, consider rushing an
Infinity Edge rather than a
Trinity Force to make sure you have the damage for mid and late game.
MID GAME
Corki scales well into mid and late game. By now, you should have at least a
Trinity Force and/or an
Infinity Edge. His burst and his
Gatling Gun can shred most, if not all enemy champions. Generally, this is when the enemy is starting to focus on defensive items in order to transition to late game. Take red buffs and keep farming. Always keep in mind of objectives such as dragon or towers and NEVER travel alone (unless it's safe obviously safe of course!)
LATE GAME
Late game is kind of iffy because the game can change at any moment. Because of Corki's passive
Hextech Shrapnel Shells, he's able to maintain his damage output this late in the game. However, this is when positioning is essential to all AD carries. Hit whoever is in range, but keep in mind of their cooldowns! Due to Corki's lack of CC, it's extremely important to keep in mind of where the enemy's carries/tanks are in team fights. Remember the following:
ORDER OF IMPORTANCE
1. AD carry
2. AP carry
3. Support
4. Jungler
5. Bruiser
I got this list from a high elo player...I forget where. Allow me to explain. AD carry and AP carry do the most damage so their positioning is obviously critical. Supports generally have buffs and Crowd Control to make plays. Junglers can effectively take objectives such as
You're
If the enemy is able to Croud Control the hell out of you, always consider buying a
Always take objectives such as
Always remember to rush damage first because it's your job to do the most in team fights. Don't build any defensive items until you have decent attack damage to help your team. Remember, every game is different so there might be games where they have multiple assassins like
Bot Lane Match-ups
Before I get into bot lane match-ups, I just want everyone to know that there is no such thing as an “easy lane.” Every game is different so you have to factor in junglers, wards, skill levels. I don't want people to assume that just because they have an “easy matchup” that they shouldn't try or that they are guaranteed a winning lane. Please note that this is based on the AD carry + Support bot meta so no
Alistar +
Blitzcrank.
Bot Lane Supports
Alistar
With:
Probably one of the best supports for any AD carry. He can heal using
Triumphant Roar, he can use 2 CC spells
Headbutt +
Pulverize, and can be tanky as hell when he uses his ultimate
Unbreakable Will. This champion can quickly follow up or engage so be sure to synergies your skills for efficient WOMBO COMBOS.
Against:
Ohh lord. If you are ever unfortunate enough to lane against an
Alistar, be sure to play extremely cautious because even though you seem to be winning lane, this bull can change the tide pretty quickly just because he can set up some nice opportunities for his AD carry.
Blitzcrank
With:
Keep farming and poking and patiently wait for
Blitzcrank grab someone with his
Rocket Grab. Usually he'll stay in brush to discourage the enemy bot lane from zoning or pushing. Keep in mind that
Blitzcrank offers no sustain!
Against:
If
Blitzcrank uses
Rocket Grab, dodge it and profit from his lack of a gap closer. However, if he attempts to use
Power Fist first by running straight at you, don't run in a straight line! Keep changing directions in order to confuse him and once he misses his grab, poke him because he should be punished for trying to kill you. Stay behind minions and tell your support to ward the brush he is in.
Galio
With:
Rarely played as support, but I have seen people try it from time to time. This big fella can provide an OK shield
Bulwark along with a movement speed buff with his
Righteous Gust. He can use his
Resolute Smite to slow and can also taunt with his ultimate
Idol of Durand. People usually don't like having a Galio support, but he's actually pretty decent.
Against:
Stand near minions so he won't be tempted to use
Resolute Smite and push the lane. At level 6, he might
Flash +
Idol of Durand so watch out for that.
Janna
With:
Janna is an amazing late game champion with a very good passive. However, early game she's kinda meh because (1) her
Howling Gale isn't a guaranteed hard CC unless the enemy is right in front of you, (2) she's really squishy, (3) she shields you for nice attack damage so the lane depends mostly on your skill. You might not want to engage with
Janna because usually she can't follow up or engage that well. Ward the brush so you can poke them if they try to zone you.
Against:
Take advantage of the fact that Janna provides no sustain to the AD carry. Poke them when Janna's shield
Eye Of The Storm is down and profit. Watch for
Flash +
Monsoon when she's level 6.
Leona
With:
Leona is an overall great support for all AD carries. She adds more damage to your burst with her passive
Sunlight, 3 CC spells, and general tankiness. A great pick with
Corki.
Against:
Oh lord. Sweet Baby Jesus. Generally, I take cleanse if I know that I'm facing a
Leona bottom. Dodge
Zenith Blade which is similar to Blitzcrank's
Rocket Grab. Always Cleanse when she uses
Exhaust or uses her ultimate
Solar Flare because they have relatively long cooldowns. Play a bit more passive than you would and make sure your team has a tanky support with CC to get her off you (
Alistar,
Blitzcrank,
Taric). She's going to use all her Crowd Control skills on you, and then she's going to use
Exhaust so be sure to disengage quickly.
Lulu
With:
Lulu provides nice shields with her
Help, Pix! and movement speed with her
Whimsy. She can also harass with her
Glitterlance which also slows enemies. This is probably one of the few champions Corki can go MANMODE with...just because her ultimate
Wild Growth is pretty cool.
Against:
Lulu is an annoying pest. She'll sometimes bait you by saving her ultimate
Wild Growth. Just don't stand too close to her.
Lux
With:
I generally don't recommend
Lux support just because I find her lack of heals, her 4 skillshots, and lack of reliable CC very discouraging. If she misses her
Light Binding, it's unfortunate. If she does land it, keep in mind that the target can still use skills and auto attack you if you're in range. That's why I prefer
Taric or another support over
Lux. Her slow is a bit unreliable because she'll either land
Lucent Singularity a bit behind or in front of the target which means that it's dodge-able. Unlike mid
Lux, support
Lux isn't supposed to kill minions because that'll push the lane. In conclusion, if you do lane with a
Lux, try bursting the enemy down, but be careful since the typical
Ezreal +
Taric has more potential.
Against:
Get a support with heals and hard CC. Avoid her
Light Binding and stay behind minions. If she uses her
Lucent Singularity to harass, she'll most likely throw it a bit behind you so avoid your instinct to back off and move up a bit. Remember, she has already used one of her spells so she can only use her unreliable
Light Binding or her
Final Spark to hurt you now! She has no escapes and avoid running in a straight line.
Nunu
With:
Great support for
Corki! With your movement speed quintessences and Nunu's amazing
Blood Boil, you'll be SPEED OF HEAT. He also offers nice slows with his
Ice Blast. If the
Nunu knows what he's doing, he'll be able to stop ganks and engages with his
Ice Blast and
Absolute Zero while you escape easily with his
Blood Boil. Huzzah!
Against:
I hate laning against
Nunu. Not only does he make me feel like a fatty when he uses
Ice Blast despite my x2 or x3
Greater Quintessence of Movement Speed,
Nunu can give his AD carry a HUGE advantage in lane with his
Blood Boil. His DAMAGE with his ultimate
Absolute Zero is INSANE if he manages to get his full ultimate off at level 6. Luckily, he falls off late game but you'll never be able to escape his ice balls. MUAHAAHAHAHA.
Sona
With:
Sona is an excellenet support. She can provide an attack damage boost, a movement speed boost, and a defensive boost. Her passive
Power Chord +
Hymn of Valor combo deals tons of damage. However, keep in mind that she's really REALLY squishy and has no Croud Control except for her ultimate and her unreliable slow that she gets from her
Song of Celerity. Whenever her ultimate
Crescendo is up, consider using it with your combo.
Against
*Shudder* A good
Sona can and will effectively harass you to deal tons of damage. She can do this without the help of her AD carry. Always bring
Cleanse for her ultimate
Crescendo, but beware of her using
Crescendo and then following that up with an
Exhaust.
Be sure to get an aggressive support because she's pretty vulnerable before level 6. So jump on her FTW.
Soraka
With:
Soraka isn't a very aggressive champion so this lane depends heavily on you. Always poke the enemy carry or support and spam your
Phosphorus Bomb as much as you can, but don't push the lane too much. Abuse the fact that you can out-sustain their bottom lane. However, be sure to have the brush warded because if
Soraka or you gets jumped on, the lack of hard CC from the both of you won't help.
Against:
This is a match-up where i generally take ignite unless their AD carry has hard CC like
Ashe with
Enchanted Crystal Arrow or
Varus with
Chain of Corruption. Don't engage unless you can seriously put some hurt on them because
Soraka heals (
Astral Blessing) can easily recover what they just lost from a trade. Also,
Soraka heals give armor and you shred armor so...lol. An aggressive support is recommended.
Taric
With:
Taric is probably one of the best supports in the game because of his tankiness from his passive
Shatter, his mediocre heal
Imbue (still a heal nonetheless), and his skills (
Radiance +
Shatter Combo) that synergies with your burst. Usually, let
Taric initiate in order for his to draw the damage from the enemy. Most max their
Shatter first so it's better for them to take damage than you. Once he stuns, make sure to follow up with a
Phosphorus Bomb + a few auto attacks in order to get a health advantage in lane.
Against:
I usually take
Cleanse for this match-up just because
Taric and his
Dazzle are annoying and the enemy AD carry will usually have ignite.
Taric is one scary champion to deal with if he's with a burst champion like
Graves or
Ezreal. By stunning you, the enemy AD carry will hit you 99.99% of the time. Always account for his stun and his tankiness. Corki can shred his armour and he also does magic damage so just wait until
Taric stuns your support or you think you can cleanse out of it before engaging.
Zilean
Not played often. If he places a
Time Bomb on you, you can detonate it right next to your minions if you want the lane to be a little pushed. This allows for easy ganks. Don't kill the target right away if he has
Chrono Shift on him. Wait a few seconds until it wears off before proceeding to massacre him.
Bot Lane AD carries
Ashe
Hide behind minions to avoid her
Volley and be sure to take
Cleanse if she tries to use her ultimate
Enchanted Crystal Arrow on you.
Caitlyn
Caitlyn is a rather annoying AD carry to lane against. If she's good, she'll do what I mentioned in my "Laning Phase section" (poking you like there's no tomorrow). This is a match-up where I generally don't harass the enemy AD carry until I'm level 6 because her attack range is too big. Remember, you out-scale her and your level 6 is way better than hers.
Corki
If you ever lane against another Corki, be sure to show him who's boss by farming better and poking harder. Remember to factor in who their support is.
Draven
Draven is able to dish out tons of damage with his
Spinning Axe. However, while he's trying to catch it, poke him and use your
Phosphorus Bomb to out-trade him. Dodge his skill shots.
*UPDATE* This guy is crazy strong right now. His
Spinning Axe adds tons of damage to his basic attacks and his
Blood Rush gives him an amazing speed boost. Don't expect to out damage a competent Draven later on in laning phase because he is seriously strong.
Ezreal
Currently Ezreal is one of the most POPULAR and one of the most SUCCESSFUL champions. He has a win rate of about 53-54% and he's played in 50%-55% in all ranked games. Man...I remember when everyone, especially the high elo players, was hating on this guy. Dodge his skills shots (
Mystic Shot +
Essence Flux +
Trueshot Barrage) and profit since you're basically a better version of him.
*UPDATE* EZREAL isREAL gets hit by expected nerf bat. HURRAY. However, his kit is still very strong.
Graves
High burst champion..Yeashhh. Shred his armour and dodge his ultimate. Avoid standing too close to him unless he has used his
Buckshot already. Remember, he can escape as easily as you.
Jayce
When this guy was released, everyone was playing AD carry
Jayce which was extremely annoying. He's rarely played now as AD carry, but if you do encounter one, be sure to stay away from him when he's using Transform: Mercury Hammer. Dodge his
Shock Blast and profit from his lack of damage when he's using Transform: Mercury Cannon.
Kog'Maw
This guy shines late game so be sure to take advantage of his OK-ish early game and his lack of escape. Remember his TRUE DAMAGE passive
Icathian Surprise. Factor in who his support is!!!
Miss Fortune
Probably one of the most annoying AD carries in the game. Avoid standing right behind minions and be sure to poke her so she doesn't get her movement speed passive. Aggressive supports are recommended because of her lack of escapes.
Sivir
Another annoying champion to deal with. Dodge her
Boomerang Blade and try to make sure that you push the lane a bit cause she usually pushes the lane when she tries to poke you with
Boomerang Blade or her
Ricochet.
Tristana
She has a strong early game but so does
Corki. Remember to harass her in lane and show her who can do more damage. When mid game comes around, you should be doing more damage than her simply because
Tristana isn't that great mid game.
Twitch
Yea...
Twitch isn't a very good AD carry simply because he lacks mobility. Jump on him to win lane.
Urgot
Urgot is pretty strong in lane. I wouldn't really want to poke this guy because he'll land a
Noxian Corrosive Charge and proceed to use
Acid Hunter. This is just too strong...However, he falls up a bit late game because he has no mobility and he'll be using less of
Acid Hunter.
Varus
He's a champion similar to
Ashe. Stand near minions so he pushes the lane if he uses
Piercing Arrow or
Hail of Arrows. Dodge his
Piercing Arrow and his ultimate
Chain of Corruption. Call for ganks if he pushes the lane.
Vayne
This champion has been known as the OP AD carry late-game because of her passive
Silver Bolts. Generally, people don't pick
Vayne to counter someone in lane. Be sure to harass her because her early game is pretty weak.
My general view on bot lane match-ups
As you can see, my comments about support match-ups are much longer than my list of AD carry match-ups. This is because I believe that the skill and champion of the support plays a vital role. The AD carry is kinda meh cause the supports impact the trades the most with their Crowd Control.
Final Comments
Thanks for reading my guide! Hopefully, I'll be able to make some more when I'm not so busy. Check out Barbecueribs's (1928 elo) guide here on Vladamir if you play Vlad. He gave me the idea of making a guide. Also, he owes me already because I did his bio homework for him while he was making his guide. Damn..I'm a tool.
Thanks to JhoiJhoi! Her epic guide can be found here.
I'll be sure to edit some of this later!
More to come: pictures, videos, other match-ups, font colour changes, other goodies.
Feedback is always welcome!
Hopefully, I'll get some positive feedback and I'll make more guides. Phew..I don't know how Mobafire guide writers do it..it's exhausting but well worth the effort.
*Update* Thanks everyone for the positive feedback! I'm getting an average of 1000 views per day and this guide has become #1 Top rated guide within 30 days. I'm considering making another guide...perhaps after I embellish this one of course! =]
*LOL. From 89% to 84%. Troll voters? Or is this guide actually bad?
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