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Amumu Build Guide by SwiftShadow

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League of Legends Build Guide Author SwiftShadow

IN DEPTH diamond level ranked Amumu Jungle 6.2 ツ

SwiftShadow Last updated on January 29, 2016
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Scheherazade | April 14, 2017 11:03pm
I would love to see this guide updated. I have great support for the ideas behind it. It's given me some great results when learning how to Amumu and going further and using him as an experienced champion.
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AlienatedLabor | June 30, 2016 12:44pm
This is a great guide but needs to be updated now that boot charms are no longer a thing and so on. Please consider updating it! It's extremely helpful and I would hate to see it fall to the wayside!
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McZeddy | June 22, 2016 9:31am
Wanted to try the build first, liked it a lot so I proceeded in ranked, it's awesome ! Thank you for the work you've put into this guide, I really admire you !
http://prntscr.com/bjmqkw
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Framah | March 13, 2016 4:18am
I used build 1 for a while. It really helps cover the basics of amumu's kit and is good for practising. I am just starting to use build 2 now and it is going really well :)
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suvaline77 (1) | February 15, 2016 12:24am
Had to make an account to tell you how great this guide is, got me form gold III to plat II in 4 days.


Draxean wrote:

This is
Like
Terrible
How can you call this an "Amumu guide"?


Fck off u troll, you probably didn't even try it or if u did your just bad at this game.
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Draxean | February 14, 2016 3:38am
This is
Like
Terrible
How can you call this an "Amumu guide"?
1
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SwiftShadow (6) | February 1, 2016 10:53am

Nice guide, I started using both builds interchangeably, depending on my confidence level.

Couple questions:

[*] For the first jungle clear, I can only seem to do 3-4 camps before my health is really low and I have to B. Is this expected? I'm interested to know what your first clear usually looks like.

[*] For Build 2, when you engage an enemy - do you smite them first, then Q? I imagine it depends on the exact circumstances, but assuming conditions are ideal -- smite, Q or Q smite?

Thanks!


I clear as much camps as i can. It depends of the leash i got, if i want to gank mid after the first few camps, if i counter ganked and depends on who my enemy jungler is. For example it is a nidalee i wont go taking my blue buff with 40% hp even though i could kill it, because she is likely to counter jungle me.
It is different every game.

Depends of what smite your using, if it is blue smite then i would smite before Q because it helps you hit him better.
If it is red smite then there is no point to smite him until your Q connected, it doesn't slow them or help you hit your Q in any way. If you miss your Q then you just wasted your smite.
The ideal time to smite is right at the moment your Q connects, literally mid air while your flying to your enemy with your Q. (You can still use smite while your flying at your enemy with your Q animation, even if ur CCed)
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a_shrewdness_of_apes | January 31, 2016 9:47am
Nice guide, I started using both builds interchangeably, depending on my confidence level.

Couple questions:

[*] For the first jungle clear, I can only seem to do 3-4 camps before my health is really low and I have to B. Is this expected? I'm interested to know what your first clear usually looks like.

[*] For Build 2, when you engage an enemy - do you smite them first, then Q? I imagine it depends on the exact circumstances, but assuming conditions are ideal -- smite, Q or Q smite?

Thanks!
1
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SwiftShadow (6) | January 29, 2016 3:46am

Why do you take insight over perserverance? I feel like the great health regen would be far more useful than smite and flash have a few seconds chopped off the cooldown. Like you said getting away with 5-10% hp is ideal for a tank, so the bonus hp regen could help you get back in there with around 30% instead of backing and leaving the team.


Amumu has no skills for regen, no healing, or anything like that. The 50% and 200% regen numbers may seem big but in reality their pretty much nothing, especially in a teamfight that 10 health u may regen in it will mean nothing.
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Abashedclover | January 28, 2016 11:11pm
Why do you take insight over perserverance? I feel like the great health regen would be far more useful than smite and flash have a few seconds chopped off the cooldown. Like you said getting away with 5-10% hp is ideal for a tank, so the bonus hp regen could help you get back in there with around 30% instead of backing and leaving the team.
1
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garduglo | January 2, 2015 8:34am
hey when can u update this guide for the new jungle???
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