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Amumu Build Guide by SwiftShadow

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League of Legends Build Guide Author SwiftShadow

IN DEPTH diamond level ranked Amumu Jungle 6.2 ツ

SwiftShadow Last updated on January 29, 2016
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AlienatedLabor | June 30, 2016 12:44pm
This is a great guide but needs to be updated now that boot charms are no longer a thing and so on. Please consider updating it! It's extremely helpful and I would hate to see it fall to the wayside!
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McZeddy | June 22, 2016 9:31am
Wanted to try the build first, liked it a lot so I proceeded in ranked, it's awesome ! Thank you for the work you've put into this guide, I really admire you !
http://prntscr.com/bjmqkw
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Framah | March 13, 2016 4:18am
I used build 1 for a while. It really helps cover the basics of amumu's kit and is good for practising. I am just starting to use build 2 now and it is going really well :)
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suvaline77 | February 15, 2016 12:24am
Had to make an account to tell you how great this guide is, got me form gold III to plat II in 4 days.


Draxean wrote:

This is
Like
Terrible
How can you call this an "Amumu guide"?


Fck off u troll, you probably didn't even try it or if u did your just bad at this game.
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Draxean | February 14, 2016 3:38am
This is
Like
Terrible
How can you call this an "Amumu guide"?
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SwiftShadow (6) | February 1, 2016 10:53am

Nice guide, I started using both builds interchangeably, depending on my confidence level.

Couple questions:

[*] For the first jungle clear, I can only seem to do 3-4 camps before my health is really low and I have to B. Is this expected? I'm interested to know what your first clear usually looks like.

[*] For Build 2, when you engage an enemy - do you smite them first, then Q? I imagine it depends on the exact circumstances, but assuming conditions are ideal -- smite, Q or Q smite?

Thanks!


I clear as much camps as i can. It depends of the leash i got, if i want to gank mid after the first few camps, if i counter ganked and depends on who my enemy jungler is. For example it is a nidalee i wont go taking my blue buff with 40% hp even though i could kill it, because she is likely to counter jungle me.
It is different every game.

Depends of what smite your using, if it is blue smite then i would smite before Q because it helps you hit him better.
If it is red smite then there is no point to smite him until your Q connected, it doesn't slow them or help you hit your Q in any way. If you miss your Q then you just wasted your smite.
The ideal time to smite is right at the moment your Q connects, literally mid air while your flying to your enemy with your Q. (You can still use smite while your flying at your enemy with your Q animation, even if ur CCed)
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a_shrewdness_of_apes | January 31, 2016 9:47am
Nice guide, I started using both builds interchangeably, depending on my confidence level.

Couple questions:

[*] For the first jungle clear, I can only seem to do 3-4 camps before my health is really low and I have to B. Is this expected? I'm interested to know what your first clear usually looks like.

[*] For Build 2, when you engage an enemy - do you smite them first, then Q? I imagine it depends on the exact circumstances, but assuming conditions are ideal -- smite, Q or Q smite?

Thanks!
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SwiftShadow (6) | January 29, 2016 3:46am

Why do you take insight over perserverance? I feel like the great health regen would be far more useful than smite and flash have a few seconds chopped off the cooldown. Like you said getting away with 5-10% hp is ideal for a tank, so the bonus hp regen could help you get back in there with around 30% instead of backing and leaving the team.


Amumu has no skills for regen, no healing, or anything like that. The 50% and 200% regen numbers may seem big but in reality their pretty much nothing, especially in a teamfight that 10 health u may regen in it will mean nothing.
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Abashedclover | January 28, 2016 11:11pm
Why do you take insight over perserverance? I feel like the great health regen would be far more useful than smite and flash have a few seconds chopped off the cooldown. Like you said getting away with 5-10% hp is ideal for a tank, so the bonus hp regen could help you get back in there with around 30% instead of backing and leaving the team.
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garduglo | January 2, 2015 8:34am
hey when can u update this guide for the new jungle???
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Sienthoras (1) | September 22, 2014 7:40am

Magic pen is applyed before reduction, so it will still all add up. Most adcs WILL buy mrs vs a full build amumu like this, even if they dont taking full hits from amumu with that penetration/reduction and ap will kill ANY adc from full to 0 in 1 combo. And it isn't only about killing adcs other tankyer things will die to amumus dispair aswell and the magicpen / reduction makes worlds of diference.


You may be right with the tank-killing-thing, but reduction is applyed before penetration. Just google it:
http://www.nerfplz.com/2013/12/phreak-explains-how-armormagic.html
or
http://leagueoflegends.wikia.com/wiki/Magic_Penetration
or
just try it in custom
The order:

"Percentage Magic Resistance Reduction
Flat Magic Resistance Reduction
Flat Magic Penetration
Percentage Magic Penetration"

EDIT:
I gotta say thanks for the first build though, i have a 70% win rate and 4.5 KDA in Ranked :)
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SwiftShadow (6) | September 21, 2014 1:15am
probably because it works and 90% of the people who post here have massive success with it.
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sirell (396) | September 20, 2014 4:20pm
I wonder how a guide as bad as this made it to number one? Sigh.
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ItsPharisee | September 20, 2014 3:43pm
I keep telling my friends that amumu is a beast and they just dont know how to build him and when i tell them what i build they say im stupid. Your build was basically the same as mine except instead of torment i would either get a randuins or a deathcap depending on the situation but the torment works very well. Im not quite sure if it works better or worse than the deathcap but it would be interesting to find out. I wanted to try out the torment and i dropped 1-3 in the beggining on mistakes i made then i ended 19/3/16 with 18k in 33:00 and the next highest gold next to me was 13k so it went amazingly but i just dont know how it could of been if i had a deathcap i just dont know. If you could clear that up with me i would call this the best amumu guide out their (although it already is haha) GJ Bro
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SwiftShadow (6) | September 14, 2014 1:05am
Sienthoras wrote:

I like this Build, but Ingenio is right. 45 Magic Reduction and 40 Magic Penetration is an overkill on most ADC and APC, cause its 1.Magic Reduction 2.Magic Penetration, so you only deal bonus magic dmg if your magic reduction is higher than the enemys MR. Magic Penetration cant make MR beyond 0, Magic Reduction can. If the enemy has 50 MR, the 45 Magic Reduction will reduce it to 5 MR and the 40 Magic Penetration will reduce the 5MR to 0MR. If the enemy has 30MR, the 45 Magic Reduction will reduce it to -15, so youll deal bonus dmg, BUT the 40 Magic Penetration wont do anything. Considering the fact, that ranged Champions have 30 base MR and we will add another 20 (for example Athenes), the APC has 50 MR, so its NOT USEFUL to buy ANY more Magic Penetration than 5, if youre playing as Amumu and you have Abyssals Cepter.



Magic pen is applyed before reduction, so it will still all add up. Most adcs WILL buy mrs vs a full build amumu like this, even if they dont taking full hits from amumu with that penetration/reduction and ap will kill ANY adc from full to 0 in 1 combo. And it isn't only about killing adcs other tankyer things will die to amumus dispair aswell and the magicpen / reduction makes worlds of diference.
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Sienthoras (1) | September 10, 2014 6:00am
I like this Build, but Ingenio is right. 45 Magic Reduction and 40 Magic Penetration is an overkill on most ADC and APC, cause its 1.Magic Reduction 2.Magic Penetration, so you only deal bonus magic dmg if your magic reduction is higher than the enemys MR. Magic Penetration cant make MR beyond 0, Magic Reduction can. If the enemy has 50 MR, the 45 Magic Reduction will reduce it to 5 MR and the 40 Magic Penetration will reduce the 5MR to 0MR. If the enemy has 30MR, the 45 Magic Reduction will reduce it to -15, so youll deal bonus dmg, BUT the 40 Magic Penetration wont do anything. Considering the fact, that ranged Champions have 30 base MR and we will add another 20 (for example Athenes), the APC has 50 MR, so its NOT USEFUL to buy ANY more Magic Penetration than 5, if youre playing as Amumu and you have Abyssals Cepter.
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Darklen | September 8, 2014 1:08pm
I love this guide :D, really. lulz.

I used the second one and ended up being 27/4 <3
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Ingenio | September 8, 2014 1:32am
Hello, i'm sorry, but i can't approve this guide. First of all, d(iamond) is d and p is p, so ye...

Next - and important - note that you obviously don't understand the mechanics "magic penetration" and "magic resistance reduction". Read this and then write a better guide: http://leagueoflegends.wikia.com/wiki/Magic_penetration

And delete that paragraph about "The role of a tank", it is pathetic.
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fearandloathing (1) | August 26, 2014 1:14pm
Is it possible to see the stat breakdowns of the different builds? Build 2 is clearing working for me but I'd like to see what the numbers are and I wasn't sure if there was a place I could do that.
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fearandloathing (1) | August 25, 2014 11:00pm
hadnt played mumu seriously since the days of stacking sun fire capes. Tried build two and won last four using it with an avg kda of 13.4/7/19.
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Thronnos89 | August 18, 2014 5:53pm
Really liking this guide so far. Amumu is easily my favorite hero because of his capability to quickly jungle a couple items and levels then gank the socks off of people. I am a long time Dota player and still fairly new to LoL. Tried this guide after following a more Tank focused guide before. Night and Day difference. havent lost a match yet. :)
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Puncake Bob | August 6, 2014 6:57pm
Best Amumu guide ever! Ive won 4 ranked matches in a row using your build. Soooo much damage.
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guigosdz | July 30, 2014 10:22am
OP guide, TY!
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paeybu | July 29, 2014 10:30pm
Great guide. I used to build it with warmog and spirit visage. Changed to your build 2 and worked perfectly.
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Hussein_Oda | July 21, 2014 3:42pm
Thanks for the guide man. Helped a lot.
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SwiftShadow (6) | July 20, 2014 12:57am
NicknameMy wrote:

Saying a 15% slow all the time thanks to Amumu's Despair is bad is like saying Singed shouldn't get Rylai's Crystal Scepter because his Poison Trail only applies 15%. Thing with the slow is, it gives you great teamfight control as everyone near you is slowed. This can save your carries from diving assasins or help you to catch a group of fleeing enemies. And finally, the synergy with Liandry's Torment, so great.

Also, you should definitly try out the utility tree with Amumu, the masteries there like buff duration, CDR or movement speed are so strong for a ganking jungler like him.



Signeds main dps is his Q, and he needs to be constantly infront of his enemys or inside them to deal damage. Where amumu has very low CD stun (when it is lvl 5), then a 2 sec root and E for extra damage. Amumu nukes not runs around till people die from his QQing. Something that helps a bit and something a champion NEEDS are 2 diferent things. Even signed dosnt NEED rylai, it is good on him better then on amumu, but both of them do not NEED IT.
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kannoetkatak | July 18, 2014 7:06am
Hi i'm Silver III Currently i beginned playing at the beginning of this season and was placed to Silver V then got demoted to B1, i was able to climb up a few tiers (My maximum was silver III) but it was really long and painfull (You know one victory then one defeat and so on) i was playing ammumu alot (But never did damage item on him, sometimes lyandrys if game was going good for me and never magic pen not even in runes) recently after dropping to Silver V -5LP i read this guide and tried it (Immediatly tried the carrying version since i was playing ammumu for a quite some time and knew the mechanics well)

and wow i climbed S3 in no time and it wasn't painfull or hard at all, on 6 ammumu games only lost 2 (mainly because of our botlanes failed unfortunately for them)

the other game went smoothly ( thought 2 games were i played tank build as i was behind due to being counterjungled my buff by early junglers)

and my last game for promo in S3 went with a 17/2/11 for me resulting in carrying hard ( Could 3 v 1 apc adc and jungler easily with ult)

so yeah great guide if you want to get out of low elo definetly one of the ways to go, just play safe ( don't greed), gank any overextended lane, don't blame your mates if they fail bad games happens sometimes and never give up with the damage build you really have the power to bring a comeback for your team ( Good Q and good ult required) and if you fail and people tells you this build is bad for ammumu and that you shoudl go full tank don't listen to them focus on improving and you'll get very good games.

very long comment i know but just to say that this guild is pure gold !
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ImaNguyener | July 17, 2014 3:46pm
Is amumu still viable to this day???
he was my first champion and i wanna learn to play him in ranked games but at the same time I'm scared of getting counter jungled. BUT I WANNA LEARN HIM but i also. don't know if hes any good nowadays plz answer ty! :D
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UltiLearner | July 16, 2014 6:02pm
very good guide. it is just enjoyable to join the tf from nowhere with q and turn the tables with ulti.. And by the way, why not rabadon is included as a viable late game item :/
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wimbledofy (1) | July 14, 2014 12:40am
how do you feel about sotag when you're the only tank on the team?
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NommyPancake (5) | July 8, 2014 10:14am
Nice Guide, vote+1 (don't know how to do the green bar voted +1 like others lol)

The only problem I have with this guide is terminology: I would replace the word "Tank" with AP off-tank/Bruiser/Tanky-DPS.

When someone mentions Tank, piipol usually expect little to nu damage item in the build. Tank's job is to take damage rather than dealing damage (such as Dr. Mundo).

The way you itemization Amumu indicated that you build him not as tank but Bruiser/Initiator. You also indicate most of the tanky item is not good for Amumu:
Frozen Heart It only makes you tanky and wont give you any dps to carry the game.
Locket of the Iron Solari It gives you no magic pen or ap...

I am not saying that it's wrong to not put more tanky items on Amumu (I have nu commnet on your itemization at the moment), but rather it's the terminology that you use to describe him. It may confuse new players.

Also, it's spell vamp:3
Will of the Ancients To little ap, and the spell vamp isn't really needed.
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NicknameMy (153) | July 6, 2014 10:01am
Saying a 15% slow all the time thanks to Amumu's Despair is bad is like saying Singed shouldn't get Rylai's Crystal Scepter because his Poison Trail only applies 15%. Thing with the slow is, it gives you great teamfight control as everyone near you is slowed. This can save your carries from diving assasins or help you to catch a group of fleeing enemies. And finally, the synergy with Liandry's Torment, so great.

Also, you should definitly try out the utility tree with Amumu, the masteries there like buff duration, CDR or movement speed are so strong for a ganking jungler like him.
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DuckWearingHat | July 2, 2014 11:00pm
Thank you so much. I favorited this build about a week ago, and since then in my group of friends (~lvl 20, not ranked) I am now the main jungler. I play almost specifically Amumu and I got them mad bandaids. I am starting to transition into playing with the advanced build and my team is constantly asking me to amumu (especially since our main mid is Yasuo, so some ap in the jungle doesn't hurt). I owe my life to this build and I figured you should know how great it is.

As previously mentioned I think some matchup descriptions would be nice. Because even though I don't really counterjungle, I do try to get their blue buff, as Amumu is so reliant on it. I will ward their blue buff when its up and either steal it with smite when he's taking it or if he's ganking a lane and I cannot countergank I will steal it before he has to chance to get it. This might only be viable in lower level play but it's worked so well for me and I would like to know what I can about enemy junglers because some junglers are not seen a lot in pub games (Hecarim, Lee Sin, Nautilus) unless they are on free rotation.

Again, thank you so much for writing this build.
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bjholmes3 | June 23, 2014 8:24am
Thank you so much for preparing this guide, Amumu is the first champion I committed to when I started playing, and your Build 2 has brought me all manner of success. Looking forward to potential buffs in the future (not so much to compensatory nerfs)
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SwiftShadow (6) | June 22, 2014 10:38am
kriskoe wrote:

I'm starting to understand more and more the math and equations involved in how damage is dealt in LOL, but I'm getting mixed on a few things. The LOL wiki page says that magic pen that goes beyond the receiving champions magic resist will behave as 0 and not deal bonus damage. That would make some circumstances with that much magic pen useless right? Or am i missing something? Like I said, I'm just starting on the numbers so I could use help understanding all of it.


I dont know where u read that but that is wrong, enemy champions and minions/monsters will go to negative magic resistance like -25 and take extra damamge.
Like if u had +15% resistance to magic with 25 mres then with -25 mres u would take an extra 15% magic damamge.

Unless some patch has changed that for champions they still should go to minus.

For monster/minions i 100% am sure that they go to minus resistance, still think champs do too.
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kriskoe | June 21, 2014 12:07pm
I'm starting to understand more and more the math and equations involved in how damage is dealt in LOL, but I'm getting mixed on a few things. The LOL wiki page says that magic pen that goes beyond the receiving champions magic resist will behave as 0 and not deal bonus damage. That would make some circumstances with that much magic pen useless right? Or am i missing something? Like I said, I'm just starting on the numbers so I could use help understanding all of it.
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SwiftShadow (6) | June 20, 2014 4:21am

I think u should revalue Rylai, it gives you good health and AP, also the passive is not so bad: with your W you can slow every enemy around you, no-one can escape from you, also with your Q u can set better ganks because of the slow after the stun!



With the low CD on amumu Q at lvl 5 with some cdr (and maybe blue), plus his R 2 sec root, nothing will be able to escape from me regardless. That 15% slow isn't going to change a thing, for amumu that slow is nearly useless.
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salvopippo2 | June 20, 2014 4:19am
I think u should revalue Rylai, it gives you good health and AP, also the passive is not so bad: with your W you can slow every enemy around you, no-one can escape from you, also with your Q u can set better ganks because of the slow after the stun!
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SwiftShadow (6) | June 18, 2014 6:45pm

Nice guide overall, but could you please add some gameplay detail? Such as proper ganking procedures?



There is no such thing, that kind of stuff comes from experience and knowledge. That would require a general jungling guide, making an indepth jungling guide could probably be a few hundred pages long.

Each game u have to be able to judge and see which lanes are gankeble, where you should be and what you should be doing. That kind of stuff isnt specific for any champion.

Only thing champion specific is that amumu should be used more for ganking and not for counterjungling unless your very ahead. 1vs1 amumu isnt all that strong unless a bit fed.
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SwiftShadow (6) | June 18, 2014 6:42pm
ibarc1 wrote:

What do you think about ROA in this build?



To expensive, takes too long for to get to full power, mana isn't needed, only gives health, no armor,mress or magic pen.

So no i wouln't use it. It is a mid lane item, they have time to sit at mid and farm wasting that 10 mins. Not only that you will basically have no real use for the level up regeneration bonus, that is something for laners.
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SwiftShadow (6) | June 18, 2014 6:40pm
ezzEUW wrote:

lovely guide!


no never, for any reason in the world, there isn't a situation possible where i would.
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salvopippo2 | June 14, 2014 1:15am
Great guide!
People think that you are an AP Amumu so they start focusing you, but you become tank and they get destroyed by your ADC and your APC who benefit of your MP.
I think this guide is a bit short, you should add some match and explain what to do against counters!
Anyway it's a good guide, short but good!
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Phazon Elite | June 12, 2014 3:48pm
Nice guide overall, but could you please add some gameplay detail? Such as proper ganking procedures?
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ibarc1 | June 12, 2014 5:50am
What do you think about ROA in this build?
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ezzEUW | June 7, 2014 5:43am
lovely guide!
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Zefon | June 6, 2014 1:25pm
Would you ever use Feral?
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ISeeDeathPeo | June 4, 2014 7:57pm
Thank u! :'D
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SwiftShadow (6) | May 26, 2014 10:16pm
The runes increase the jungle clearing speed.

The only thing that has any use in that 9 utilty is movement, but that isnt nearly enough.

Offence gives cdr and even more early ap, if your so desperet for the movement then use movement quints.
The ap glyphs, quints and masteries all add up to the early dps and being able to clear faster with only 1 point in E
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Inferno1315 | May 26, 2014 8:50pm
I got really tired of Amumu, but this guide has given me the spark to play him again with your experienced build, and I loved it! The only questions I have concern runes and masteries.

Concerning runes, you say scaling MR glyphs causes you to lose some dps, and I was curious on how big of an impact just the scaling AP glyphs have on your dps?

As for Masteries, I would like your opinion on running 0/21/9. In Utility, I have 2 points in Fleet of Foot, 3 in Meditation, 3 in Summoner's Insight, and 1 for Runic Affinity. I feel like it gives a nice addition to Amumu's early game and the summoner spell cdr really helps later in the game for getting out of team fights. What are your opinions?
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JeffersonCurls | May 26, 2014 4:44pm
Thanks for the guide, pal. I've played Amumu before but not with much success. This really helped out. Much appreciated!
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SwiftShadow (6) | May 25, 2014 9:18am
yea that makes sense, i have read my own guide several times but some things i just fail to notice, likelly because i made it and have gone over it to many times.
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Knightro (54) | May 25, 2014 9:13am
This might seem a bit strange to nit pick at, but in the "notes" for the recommended runes on your starter build for learning amumu build,"These are not the ONLY runes to use, there are plenty of options, read below." The first thing my eyes locked onto was the large ONLY, which made me think that these were in fact the only runes to take, which forced me to read the notes again slowly. I think it would be smarter to instead make the "NOT" in caps so that people will not get confused if they quickly skim through the guide looking for the important stuff.
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9Ball (12) | May 23, 2014 3:29am
Here, have an upvote!
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SwiftShadow (6) | May 22, 2014 2:20pm
The cooldown on that Q is everything, it is the difference of life and death. WIth maxed Q u can stun in a 2vs2 fight about 2-3 times, if u had it level 1 u would only do it once.

With it maxed you will Q>W>E>R and by the time the R stun wears off u will wait like 1-2 seconds and u will hit another Stun streight up. That is a 4 second combo lockdown.
While if it wasnt maxed you would have to wait another 8 or so second before u can stun again, by that time the fleeing enemy will be safe in his team or under his tower.

The second build has plenty of DPS and needs all the tankyness it can grab so 21/9 will leave amumu to squishy, expessaly early game.

Amumu is not a feral flare jungler that farms all day, he is a ganker, by following the experienced build u should be able to do successful ganks, doing successful ganks means you get fed, get ap/magic pen, and the camps die very easelly even with 1 point in E. Where as if u max E and cant get off the good ganks, u wont be fed and clear the camps the same speed.
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baekstra (7) | May 22, 2014 11:28am
In general I like your guide and this playstyle on Amumu a lot, but i think you should consider maxing E over Q even on the experienced build, since it is only slightly less damage during ganks and the super fast clear speed and mana sustain in jungle with max E can make you very big very fast. The only real downside i can see is the longer cooldown on Q, but I find the trade worth it.

Also, i think you should consider 21/9 on masteries, the damage difference is HUGE with Executioner , Havoc , more pen and AP. Again, that also helps jungle clear speed and you will sit at max HP in jungle despite having no defensive masteries because of the spell vamp on Spirit.
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SwiftShadow (6) | May 20, 2014 5:57pm
Gauntlet dosnt give him any magic penetration, very little ap, no hp, a slow that he dosnt need and he wont get any ad to support the passive, so it is useless on him.


The magic pen is explaned in the guide. Building amumu ap would make him squishy and since he is melee he needs to get up and close. Building no ap/magic pen, makes him do no damamge.

His passive already gives him 25 magic pen and all the items built on him give him some for of tankynes and ap or magic pen.
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Uuskilu (2) | May 20, 2014 9:28am
Hey, I haven't gotten to try the build out yet (at school atm) but I was wondering how Iceborn Guantlet would fit in there also I was wondering how you determine if a champ scales better off of AP or Magic Penetration. I'm super stoked to try this build out , it seems super fun and i'm looking to get a better range of champs to jungle with
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NocturneSega | May 14, 2014 12:08pm
Hey man if you can add me i would like to talk to you about some champions and amumu aswell. NocturneSega on eune.
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crispeezy | May 9, 2014 1:14am
Dude the Build 2 is so awesome i have been playing Amumu for a while now and needed that something extra to reignite my love for the lil fu""er ... he is kinda squishy at first but then turns into a machine :)

i am getting constant good kill scores and not just uber assists anymore ......

just played a match and got

21/7/26

with some quads and doubles

and decided i had to create an account and show props

good work
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Rubefacio | May 3, 2014 3:33am
Awesome builds, been using the second one all day. Everyone's loving the double and triple kills I'm getting by myself. Thanks =]
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DasHerzpfert | April 21, 2014 12:52am
Voted +1
Great guide! I like the two different levels based on how much you play him, that's cool.
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Kracelot (2) | April 16, 2014 2:44am
Voted +1
This build is awesome, I tried the starter build, loved it. I'll try the expirienced build later :D Keep up the good work!
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Sunion | April 15, 2014 12:42am
Voted +1
Very nice. Thanks! :D
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sortkaffe (2) | April 9, 2014 10:02am
Voted +1
I like your AP-mumu ;)
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Arkaa | April 8, 2014 2:27pm
Voted +1
work great thanks
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Janitsu (503) | April 6, 2014 4:49am
I know it's hard to write only one comment but could you please try?


Also, this isn't full AP build. Apparently you don't know **** about the game. baibai.
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w1NsT0nN | April 6, 2014 4:48am
Voted -1
BAD BUILD. Amumu must be tanky not ap full.
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jeeber | April 4, 2014 3:35pm
Voted +1
nice one ai gane went great!!! i think i found my jung champ now off for my first real game :)
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feedingpanth | March 30, 2014 6:52pm
Voted +1
Second build is fantastic. Magic penetration is very strong on Amumu, thanks !
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SwiftShadow (6) | March 27, 2014 4:14am
Jay McKay wrote:

My first game after using your build 1. Was behind in the begin of course due to counter jungling against Amumu but we came back and it was great.

I have problems with mana. Would you recommend replacing Abyssal with Athene's Unholy Grail? With the chain vest there in my build, I was going for Frozen Heart even though you don't recommend it but they had 3 AD and Athene's will be less useful. Can you help me out?

Thanks!



Now i would higly recommend against getting a graal instead of abyssall. If you read second last topic of my guide, amumu gains most of his DPS from magic pen. Amumu needs the 20 magic penetration.

If you fed and your mid is just feeding then you simply dont give blue and your mana problems are solved. If your mid is ganking or owning their mid constantly then you should give blue to your mid, but likelly your mid will get blue off the enemy mid so you can still take your blue. Or if u give your blue to your fed mid, then it should be fairly easy to steal their blue because of your strong mid presence.

Even with out any blue at all, the jungle item is enough to sustain amumu, as long as you dont use your Q on jungle minions you wont lose any mana at all in the jungle. U can spam E and have W active in the jungle and u wont lose any mana.

And if you actually read the rune section of my guide i said Greater Seal of Scaling Mana Regeneration are viable seals for amumu aswell, that also fix the mana problem quite a lot. I generally use the mana regen runes myself as i dont really need the extra tankyness from the armor.
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Jay McKay | March 26, 2014 10:17am
Voted +1

My first game after using your build 1. Was behind in the begin of course due to counter jungling against Amumu but we came back and it was great.

I have problems with mana. Would you recommend replacing Abyssal with Athene's Unholy Grail? With the chain vest there in my build, I was going for Frozen Heart even though you don't recommend it but they had 3 AD and Athene's will be less useful. Can you help me out?

Thanks!
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Drakzo | March 25, 2014 11:13am
Voted +1
Was waiting for someone to do a proper tankORattack amumu build cheers mate, will have to give this a proper test :)
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SwiftShadow (6) | March 23, 2014 3:58pm
ty
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tonton933 | March 23, 2014 3:29pm
Voted +1
Nice guide, I will definitely try this out sometime soon.
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Egholth | March 22, 2014 2:20pm
Voted +1
Thx for guide.Helped me a lot :D
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SwiftShadow (6) | March 22, 2014 6:35am
Well the thing with amumu is that he cant really counter jungle, almost every single jungeler will beat him at it, at least early to mid game, unless amumu is fed.

The only thing that differs for amumu with opposing jungelers is how scared he has to be about being counter jungeled, and how fcked he will be if someone finds him.

For example a lee sin, kha zigs or wukong will fck up amumu in a couple of second while amumu cant do much against them.

The only ones that amumu might have a chance against are pure tanks, like rammus or nautilus.

This is talking about early game ofc, where the counter jungling matters. If amumu is doing okay to mid- late game he can likelly 1vs1 anyone on the enemy team, adc or their solo top tank.
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tru3 (5) | March 22, 2014 4:57am
Voted +1
well nice guide overall. i would like to see some more explanation on matchups. like what opposing junglers i can fight more easily than others.
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SwiftShadow (6) | March 21, 2014 4:35pm
ty
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lugobrious (1) | March 21, 2014 12:46pm
Voted +1
Best guide on amumu right now good job
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Bioalchemist (155) | March 21, 2014 8:49am
^ i actually have nothing against short and sweet. just sayin' you might want to give it a LITTLE more effort/work. a broader scope of peoples will like it more. also enable C2V.
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SwiftShadow (6) | March 19, 2014 2:26pm
It is kept short on purpouse, how many league players want to come read a book on a champion.
It is aimed to be short but as informative as possible.
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Bioalchemist (155) | March 19, 2014 8:54am
not sure i would call this in-depth when you look at other guides. what i would call it is a great start. keep working on it.
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SwiftShadow (6) | March 18, 2014 2:00pm
lol yup, did i miss the link for the 9 points in q hack? damn lol.

Fixed it now
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Maintained (147) | March 18, 2014 1:29pm
Diamond players are so experienced they can put 9 points into their Q