Warwick Build Guide by Karihno
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello fellows, I saw, that nearly no jungle Warwick guides exist on Mobafire, so I decided to upload my own build. This build is only recommended for 1on1 PvP or with a premade team, otherwise you will be ganked, while forcing someone down. This build is a maximum damage output build, so there are only runes and some item sideeffects that keep you alive. You will see all items, beside the boots have on hit magic damage effects. I learned to know the magic damage potential out of another build, that name I forgot. When you look on WW´s skills you will see, that the , the q and the ulti are doing magic damage (The ulti based on AD). This fact in combination with the w wich gives you an attack speed buff brought me to the idea to focus only on magic damage and doing on hit damage. This in combination with the sorcerer boots.
If you read the Introduction you will know why I chose these runes, but I will explain it in detail.
Mark of Alacrity: The build is doing on hit magic damage, so do the most possible hits per second.
Seal of Defense, Glyph of Shielding: Warwicks ultimate ports you to the enemy and is holding him down, but when he gets out of the stun you will be screwed, when you have no survival runes. The same with a team fight, you kill the enemy, the enemies kill you, if you don´t make your way out fast enough or you have a good team.
Quintessence of Swiftness: You are a jungler, make your way through the jungle as fast as possible to level, and to help.
Warwick makes normal damage, and magic damage. But he doesn´t benefit from Ability Power, except at the creeps. But they are not important, you will kill them soon enough just to get life. So skill AD, and Attack Speed and overall damage and magic AND armor penetration. You will need the armor penetration for the mobs in the beginning. Use the knowledge skill tree to raise your mana, the worst problem in the beginning, when the blue buff didn´t respawn yet. Extend your movement speed to jungle faster and extend your mobs buffs.
First you will need Hunter´s call, to benefit from your WW passive and doing the most lifesteal from the mastery. Kill the wolves with it first. Move to the Blue Buff and activate your Health Potion, "WARNING! Do this only if you have 350 mininum LP remaining" You should now can kill the Blue Buff without help (Use Smite). Keep up your life against the minions with the Hungering Strike. Now farm the jungle, max out the Hungering Strike first, it is useful against champions, and it keeps your life up. To fill the gaps, between maxing out, and the ulti skill Blood Scent. It will make hunting down champions much easier. Jungle until you have reached level 6. Just with good organisation you can gank before then. At level six skill your ultimate and get your gank. (Keep Blood Scent off until you have attacked your victim, if it have too low life he will notice you.) You can use Blood Scent also in the late game to help your mates to fing injured enemys.