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Kha'Zix Build Guide by xXReederboardXx

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League of Legends Build Guide Author xXReederboardXx

Indeapth Kha'Zix Top lane (S.6)

xXReederboardXx Last updated on July 9, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Kha'Zix with this build

Threat
Low
High
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Threat Champion Notes
2
Teemo teemo takes some practice. watch for his blind and don't waste AA's on him. early game it's short so you can q w him walk in front then AA. he has no sustain and is extremely squishy. you will barely win. but don't be afraid to fight him early. as soon as he gets rolling he will poke you to death.
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Introduction

I'm xXReederboardXx. I've been playing league since season 1 so you could say i have a lot of experience with Solo queue ranked games. TOO much to be honest. I'm currently ranked in gold sad to say i get bored easily and should probably work on that. However i have come to realize in low elo solo queue games..... You can't trust anyone. It will never fail that you will get an afk or a soraka who thinks they should engage or every single lane that's 0-5 10 minutes in and won't just farm and play defense. So i decided what is the best solo lane to play with the highest chance of steamrolling their entire team. Mid, sure but Kha too well vs most ap's. That leaves jg and top. Jungle sad to say you have to rely on your team for ganking opportunities. Too many times you get left to 1v2 because bot lane decided they can't watch the map and run to turret the second you show up because they thought you were the enemy jungler. So i decided top lane you can make your own kills and all you have to do is worry about yourself or go KS from bot lane when they both die under their turret. So if you are stuck in bronze and can't get out and love Kha like i do. this is the build for you.


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Items

I'm sure you are wondering why manamune. sure the damage is decent and the extra mana is alright. but it's not OP or anything.... that's where you would be wrong. Once it is fully charged the 6% mana damage is added to not only your AA's but also your single target attacks. meaning your Q and also unseen threat. At lvl 18 you gain roughly 120 damage on this with full mana. lets break this down. AA extra 120, unseen threat extra 120, Q extra 120. no other item in the game is going to give you this much extra damage. Combining this with 3 extra stealths not including adding bushes into the mix can be a lethal combination. Muramane is adding 1.440 damage to your attacks. (Not including the decrease in mana you will have during the fight or starting mana.)

i have been seriously contemplating adding black cleaver into this mix and I'm torn with how nice it would be with how you should be playing Kha. Good hp, damage, cdr, armor reduction. the problem is you need to hit someone with an E AA Q W AA Q before the armor reduction is fully in effect. noone expect the tank should live that long. Meaning you probably shouldn't get it. extra movement speed is nice the hp and the damage. but if you are going for that then trinity would be a better bet anyway.


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Pros / Cons

Pros:
Great dueling potential
Amazing at killing squishies
High sustain

Cons:
Easily CC'd to death
Low hp, AR, and MR
Can kill tanks well AKA: SUSAN


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Creeping / Jungling

Last hitting creeps is extremely important along with soaking as much exp as you possibly can. 1 lvl difference can mean a darius dunk to the face or having him running to his tower. Rule number one don't pull minion ago early game. Minions will chunk you out. that one AA q lvl 1 does no damage. you will most likely take more just from the minions if there is a full wave. Don't walk to the back lane for one creep when it will cost your half your hp. you will lose half the wave next time you try to farm because you will be too low to farm. 10 minutes into the game assuming you farm well at 80% you are only taking 2,500 gold out of it. that's not even enough for a full item. mele minions are with 20, casters are 17, and siege are worth 43. while in comparison a kill is 300. that is almost 2 full waves of minions. so letting a few go by is okay if it means you are setting up for a kill soon.
In lane if you are confident you can get kills take the caster minions out first. then when you jump in he won't be standing in caster minions blocking your w and denying your isolation. Also for him to come after you he has to stand in your minion wave to hit you. that's extra damage on your side. use it to your advantage.


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Team Work

Kha is fairly hard to use team work with people you aren't talking to and don't know their play styles. Almost everyone will run when low even if it means you dieing and losing that triple kill you could have had. So like i said don't trust them. unless you know they will come through for you. Tell the sup. you will carry, just if you go in they go in. tell them your life is worth more than theirs and that if it means you live they might have to sacrifice themselves. that's their job as sup. Don't dive a team on a losing battle because some yasuo decided to go 1v5 them all. stay hidden you might get a pick or two afterwards.


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Summary

All in all Kha has an amazing kit for destroying squishies. if they have 2 tanky cc bots you probably shouldn't be picking an assassin. On the other hand you see a team full of easy picks This is the creature for the job.

Oh and don't let that jungler take the rift herald buff. he doesn't need 5% reduced damage against champions. tell him he can have the buff from dragon.