Heimer Top Lane
Not Updated For Current Season
Threats to Heimerdinger with this build
|Jax||Deny farm, he can literally do nothing to you, just poke him, if he tries to all in you just stun him when he jumps on you and you will easily out trade him.|
Hello everyone! My name is Andy. I main Heimer, and I am going to show you how to play Heimer in the Top Lane.
There are not many Heimer Top Laners, which is a big advantage.
Pros / Cons
+Not a common pick top so people do not know the match ups
+Can easily turn a gank into a double kill
+Solo Dragons, Can sneak a 20 minute Baron
+Strong with most team comps
+Almost always gets Turret First Blood
-Very high CD for turrets early game
-Easily killed early game if overextended
You want to try to get to lane ASAP to start placing turrets before your opponent gets the lane, you want to try to get to the third bush for your first turret.
Put the second one here and third here
Then you want to stand in front of the minions here and tank a few hits before backing up so they don't focus and kill your turrets.
Greater Glyph of Ability Power
Greater Mark of Ability Power
Greater Quintessence of Ability Power
Greater Seal of Ability Power
Very simple runes, just pure AP, in the Top Lane you will not be going against Poke Heavy champs, it's going to mainly be melee champs that can't really get on the inside to hurt you, and if they do you will easily kill them.
Note:This is what works best for me, but everyone has their own playstyle, and I suggest you use whatever works best for you.
I prefer over for the early game poke that does a significant amount of damage, and makes it very easy to last hit minions.
on the blue side of the map for blue buffs, on the red side for the biscuits.
All of Heimers spells easily procs
This would be the ideal first back, but if you got around 1200 just buy the Codex and Cloth Armor.
Techmaturgical Repair Bots H-28G Evolution Turret Hextech Micro-Rockets CH-1 Electron Storm Grenade UPGRADE!!!
Max your Q first since your turrets are your livelihood, this will lower the cooldown on the turrets and give you a nice damage boost.
Followed by W and then E. Upgrade your R when available at levels 6, 11 and 16.
If the enemy team has a Jungler that doesn't really gank pre 6 (like Warwick) you could go this instead.
Why Teleport Ignite?
With proper vision control and knowing your champions limits you don't need flash, if you poke your enemy laner enough there will not be a threat of ganking because it will just end in you getting a double kill and most likely getting blue buff which will be a big problem for the enemy top laner.
Example of turning a fight here:
If you are on the redside of the map, walk to the enemies blue, it always works better if the enemy jungler is starting red, go into their bush and place a turret, you have time to put 3 down before the blue pops up, when it does tank the first 3 shots and focus the little minions first, after killing the blue buff recall immediately and rebuy two pots and then teleport back to lane.
To sum it up, Heimer is an awesome champ, very fun and pretty strong overall, plus the fact that most people do not know the match up well is a big plus.