get
prime

Heimerdinger Build Guide by Struggle Ezreal

3K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Struggle Ezreal

Indeed a True Carry - Heimer Top

Struggle Ezreal Last updated on August 17, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Heimerdinger with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Jax Deny farm, he can literally do nothing to you, just poke him, if he tries to all in you just stun him when he jumps on you and you will easily out trade him.
Guide Top

Introduction


Hello everyone! My name is Andy. I main Heimer, and I am going to show you how to play Heimer in the Top Lane.

There are not many Heimer Top Laners, which is a big advantage.


Guide Top

Pros / Cons

Pros


+High Utility


+High Damage


+Not a common pick top so people do not know the match ups


+Can easily turn a gank into a double kill


+Solo Dragons, Can sneak a 20 minute Baron


+Strong with most team comps


+Almost always gets Turret First Blood



Cons


-Squishy


-Low mobility


-Very high CD for turrets early game


-Easily killed early game if overextended


Guide Top

Turret Placement

You want to try to get to lane ASAP to start placing turrets before your opponent gets the lane, you want to try to get to the third bush for your first turret.

Put the second one here and third here
Then you want to stand in front of the minions here and tank a few hits before backing up so they don't focus and kill your turrets.


Guide Top

Runes

Runes

Greater Glyph of Ability Power
9

Greater Mark of Ability Power
9

Greater Quintessence of Ability Power
3

Greater Seal of Ability Power
9

Very simple runes, just pure AP, in the Top Lane you will not be going against Poke Heavy champs, it's going to mainly be melee champs that can't really get on the inside to hurt you, and if they do you will easily kill them.


Note:This is what works best for me, but everyone has their own playstyle, and I suggest you use whatever works best for you.


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1






Fury over Sorcery?

I prefer over for the early game poke that does a significant amount of damage, and makes it very easy to last hit minions.

on the blue side of the map for blue buffs, on the red side for the biscuits.



All of Heimers spells easily procs


Guide Top

Items

Starting Items




x2

This is the best way to start out. Doran's Ring gives you ability power, health and some good sustain for the early game.




This would be the ideal first back, but if you got around 1200 just buy the Codex and Cloth Armor.


Rush Zhonya's, it will make you pretty much ungankable.


Finish your boots for extra mobility and magic penetration.


Late game Full Build


Guide Top

Ability Sequence

Techmaturgical Repair Bots H-28G Evolution Turret Hextech Micro-Rockets CH-1 Electron Storm Grenade UPGRADE!!!


Max your Q first since your turrets are your livelihood, this will lower the cooldown on the turrets and give you a nice damage boost.
Followed by W and then E. Upgrade your R when available at levels 6, 11 and 16.


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


If the enemy team has a Jungler that doesn't really gank pre 6 (like Warwick) you could go this instead.


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Spells



Why Teleport Ignite?

With proper vision control and knowing your champions limits you don't need flash, if you poke your enemy laner enough there will not be a threat of ganking because it will just end in you getting a double kill and most likely getting blue buff which will be a big problem for the enemy top laner.

Example of turning a fight here:


Guide Top

Cheese Plays

If you are on the redside of the map, walk to the enemies blue, it always works better if the enemy jungler is starting red, go into their bush and place a turret, you have time to put 3 down before the blue pops up, when it does tank the first 3 shots and focus the little minions first, after killing the blue buff recall immediately and rebuy two pots and then teleport back to lane.


Guide Top

Summary

To sum it up, Heimer is an awesome champ, very fun and pretty strong overall, plus the fact that most people do not know the match up well is a big plus.