Evelynn Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I've seen quite a lot of builds and suggestions for playing Eve is Season V but I've found that there isn't a single item set, or build suggestion, that's good enough. Eve's extremely squishy early game, and is tricky to master. Her combination of melee, but ranged abilities, can make it a bit tricky to deal enough damage and not die at the same time.
Good news, however! The recent patch update in 5.1 doubles her bonus mana regeneration (to 2% of her missing mana being regenerated every second) whilst stealthed (which is awesome, because now you can really spam your Q without worrying about saving mana for your ult). As well as this, her E now applies on-hit attack effects giving her bonus attack speed for 3 seconds (ranging from 60-120%), which basically lets you apply more basic attacks whilst spamming Q so you end up applying damage more quickly.
NB: I'll probably be updating the UI and appearance of this guide over time. I mainly just wanted to get the information out there first.
Essentially I could recommend other spells, but in all honesty taking flash and smite are your best options. Smite is a pretty obvious one, since you're a jungler and you're going to need it if you want your buffs from Wolves and Gromp - as well as dealing the last hit to Dragon or any other major jungle creep that's being countered by the enemy. Flash is essential for getting away quickly and making a quick escape.
Feel free to swap round the order in which you take your W and E. You need to max your Q first since you spam it practically every 2 seconds any way and it's your main damage output all game (think of it like another auto-attack). Your E is essential for its bonus attack speed and extra damage, as is your W for massively increased movement speed - essential for ganking. Depending on the game, if you are ganking often and successfully I recommend speccig W first (or if you need to run away lots, but let's hope not!) but otherwise one point in W early should be enough to get you going. And of course, spec your R as often as possible - firstly at level 6. I recommend getting your Q, E and W before entering a lane for your first gank (i.e. making sure that you're level 3).
Runes and Masteries
This makes jungling way easier early game, as well as allowing you to gank botlane's ADC and any AD top laner (or, if you're being countered in the jungle by an AD jungler). In general, having armor is pretty useful.
9 Attack Damage
It is true that Evelynn's abilities are hybrid i.e. a mixture of AP and AD, however her auto-attacks are AD. Since she is a melee champion and relies on mainly her Q and on-hit attacks, we want her to do as much damage as possible with her basic attacks. This applies to both early and late game. Hence, throughout this build you'll find that I favour quite a few AD items in order to boost her auto-attack damage.
9 Magic Penetration
Again, similar to the armor runes, we want to be able to gank AP champions easily.
3 Quint of Movement Speed
This one speaks for itself. Evelynn benefits massively from movement speed. So far, from this build, I've managed to get her maximum movement speed to 1000 (not that you want to do that unless you can get kills and help your team out, too!). She's a quick, sneaky assassin and needs to get from A to B quickly - taking out anyone in her way. These quints will give her the extra boost that she needs, in addition to using her W.
This part is the most essential really. You have to make sure you've got the right kit on Eve so that she carries out her full potential.
Pretty self explanitory. You'll need a Hunter's Machete and some pots to get yourself going in the jungle (and don't forget your trinket! Having a Warding Totem lets you keep an eye on one side of your jungle, to watch for the enemy jungler - or another location such as near drake or somewhere you intend to gank/go to i.e. the enemy jungle). You may want to swap it out later on for a Sweeping Lens if you suspect someone's watching you (e.g. you're low in your jungle, and an enemy jungler counter-jungles to get a quick kill from you. You can use this logic against them, as well).
Feel free to buy these in any order. I recommend going for the fully upgraded Stalker's Blade first if you want to make jungling easier, then getting your Sheen asap to increase your basic damage output from spamming Q. You'll need a Bilgewater Cutlass eventually to build into your Blade of the Ruined King.
Again, can be purchased in any order. However I do recommend building your Stalker's Blade - Warrior first to maximise your jungling capacity, then either Blade of the Ruined King or Triforce. Your final items of Liandry's Torment and Guardian Angel should definitely come last.