General Guide by ondo7771
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
SOLO TOP Vi
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Greater Mark of Attack Damage: Standard AD Marks that work for almost any top lane bruiser. They give your more damage and let you last hit more easily. Armor Penetration Marks are also fine but I prefer these.
Greater Seal of Armor: Armor Seals to deal with other AD Bruisers. These are really helpful for your early game since you're not really tanky as Vi
Greater Glyph of Magic Resist: Magic Resist Glyphs against any Magic Damage dealers you might meet at top lane. Like the Armor Seals these help a lot early game. If you're not against an AP based champion and you have an extra rune page use Scaling Magic Resist ones.
Greater Quintessence of Attack Damage: Same as the AD Marks. These help out with last hitting and combined with the AD Marks you start out with 74 AD which is pretty good. Armor Pen Quints might work but I recommend you just take these. They are the safer choice.
Mercury's Treads: We want this item for the magic resistance and for the 35% tenacity.
The Black Cleaver: Take this item for the attack damage, HP, armor penetration and for CDR
Frozen Mallet: Take this item for the Hp, Atack Damage,and slow enemy ... never run :D !
Locket of the Iron Solari: Take this item for the Hp, armor, CDR and the hp regeneration
Atma's Impaler: Take this item for the attack damage, crit % and for the unique passive that increase's you attack damage equal to 1.5% of your maximum hp this stacks well with Frozen Mallet , Locket of the Iron Solari and The Black Cleaver
Warmog's Armor: Take item for HP + more strong Blast Shield
Blast Shield: Innate: When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.
A very nice passive for trades. Keep in mind that the shield isn't that big and the cooldown on it in early levels isn't that short so don't stick around too much when trading with the other laner if you think he'll damage you a lot when the shield breaks.
Vault Breaker (Q): First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.
Range: 50 - 600
Cooldown: 18 / 15.5 / 13 / 10.5 / 8
Cost: 50 / 60 / 70 / 80 / 90 mana
Minimum Physical Damage: 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
This is your gap closing ability. When fully charged it deals a lot of damage. Keep in mind however that you slow yourself down while charging it. Use this ability to close the gap between your opponents, go through walls (it has a lot of range when fully charged), catch someone who is out of position for your team or to escape ganks and sticky situations.
Denting Blows (W): Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
Bonus Physical Damage: 6 / 7 / 8 / 9 / 10% of target's max health (+1% per 35 bonus AD)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Similar to Vayne's W however it deals bonus physical damage based on the target's max health and not true damage. A good skill for 1v1 fights because it not only increases your DPS but it gives an attack speed buff. In lane try killing 1 minion with 3 hits just to trigger the attack speed buff and trade with your opponent while having the buff on.
Excessive Force (E): Active: Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.
Cost: 60 mana + 1 charge
Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+115% AD) (+70% AP)
Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds
Your main damaging ability and the one you'll be maxing out. This is a great ability for 1v1 fights, easy farming, pushing and harass. Use it to simply harass your opponent in lane by hitting minions that are in front of him. The damage is the same to every target which is nice and the range on the ability is actually longer than you might expect.
Assault and Battery (R): Active: Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage. While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
Cooldown: 130 / 105 / 80
Cost: 100 / 125 / 150 mana
Physical Damage: 200 / 325 / 450 (+140% bonus AD)
Physical Damage to Secondary Targets: 150 / 262.5 / 375 (+105% bonus AD)
This Ultimate is awesome. The range on it is pretty big and it can catch people off guard quite easily. It can be used both to initiate and as a finisher depending on the situation. However keep in mind that when you target someone with it you start going to their location and end up behind them so if your target is near the whole enemy team you might want to think before using it. Other than that this ultimate is a great initiation tool and a great finisher for 1v1's. Oh and this ability actually deals damage to everyone you pass through while going to your target but it's not as big as the damage dealt to the target.
In team fights try to position your self so that your Excessive Force hits the whole enemy team. Use you Assault and Battery to get to the enemy ADC, follow up by using your Vault Breaker to knock her/him back and preventing her/him from doing anything for a short time.
Flash - Is always a great choice, It's an Escape or a gap closer. Although Vi already has two. It can be subbed out with ghost/exhaust. This is all depending on play stlye.
Exhaust - Also a great pick slows movement/reduces damage and attack speed , never miss Vault Breaker and easy use Excessive Force
Pros / Cons
+ Amazing lane push
+ Great initiator
+ Passive grants shield
+ Instant Kill combo :D
- Mana issues if you like to spam
- Her Q gets ruined by CC
- Targeted because she is new
- Some times her E can miss you CS or push lane to quick
The order of Spel at the fight