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Irelia Build Guide by XotikBeast

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author XotikBeast

Irelia - A Fresh Start (Season 3)

XotikBeast Last updated on August 23, 2013
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General

[VS]

VS AD

Ability Sequence

2
8
10
12
14
Ability Key Q
3
4
5
7
9
Ability Key W
1
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Credits

CREDITS


Callmeprince23 - for being a boss
Kakashi Hatake - for introducing me to the game
Callmedaddio - a.k.a TheRage***
Captainzechs - a.k.a Nazir "Captain****jungler" Salihi


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A Mere Introduction

Introduction


.

Hello fellow Irelia players, I'm XotikBeast(IGN), and welcome to my first guide on Mobafire and first guide ever for the one and only Irelia. I worked hard on making this guide and am currently working on it daily. Any feedback given would be really appreciated and I will try my absolute best to keep this guide fresh, up-to-date and the way you guys want it.

But without further ado, I present to you (drum-roll please), Irelia - A Fresh Start. This guide is just meant to help the new players who are just starting to get the feel for Irelia but to also give those pro level players a nice and simple build.


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But Before I Get Started

Amazing Song by my favourite LoL rapper/singer/songwriter:



You rock visix!


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Pros/Cons

space

Pros

. .
+Almost Immune to CC
+High DPS from Hiten Style
+Deals True Damage
+Great Farmer
+High Movement Speed
+Extremely Tanky
+She controls her blades
with her mind!!
wow dafuuuq

Cons

. .
-Item and Farm Dependant
-Easy to learn, Hard to Master
-Unreliable CC (Won't always stun)
-Trouble snowballing as hard
-Falls off a little into late late game


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Summoner Spells

My Choices




After running a lot of different summoner spell combinations, I've come to the conclusion that Exhaust, and Ghost are not the most viable and useful spells, instead I've decided to make Ignite and Flash the recommended summoner spells.



: This secures kills in lane but most importantly shuts down a lot of healing/massive regen champions like Dr. Mundo, Vladimir, Swain with his annoying Ravenous Flock and so on. Also this improves your damage overall especially if you get kited hard late game.



: The single most useful spell in all of league of legends. From dodging skillshots to baiting ulti's (even though Flash has a cooldown that is longer than any ultimate. This summoner spells allows you to chase, escape and most importantly, bring more creativity to the league of legends.


Other Viable Choices


: Best gap closer in the game, 'nuff said. But seriously the amount of ground coverage this spell provides is just ridiculous. This is also helpful for escaping or chasing champions with huge speed steroids such as Master Yi, Dr. Mundo or champs that specialize in chasing like Sivir with her passive Fleet of Foot or Vayne and her Night Hunter.



:1v1, Chasing, Escaping, whatever the case, Exhaust is an extremely potent spell. From the beginning of the game until the nexus explodes, you will surely need to chase, escape or 1v1 at some point, these are the times when Exhaust comes in handy. Also, it synergizes perfectly with Ghost. Late game it comes in very handy as well, maybe if you and say Vayne are the last two alive from both teams and are about to fight for the ace, you know she can blow you apart but you use Exhaust, jump her with Bladesurge and melt her apart.



: Wanna just sit at top and farm all day but still be able to assist your team in a teamfight at bot lane? Well, this is the summoner spell for you, global presence, dragon control, saving turrets and the sneaky ability to backdoor all day.



: Good spell for baiting 1 shot spells like Demacian Justice or stopping Ignite and so on.


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Runes

Runes

Greater Mark of Attack Speed
9

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

Greater Quintessence of Lethality
3

Greater Quintessence of Attack Speed
3

These runes are viable on Irelia.

Marks


Greater Mark of Attack Damage: IMO, the best marks for her now. Her Bladesurge and Transcendent Blades scale with AD . Also, they boost your early game fairly well, and they scale just fine in to lategame.

greater mark of armor penetration: Awesome runes, especially on Irelia because her Bladesurge, Transcendent Blades, and basic attacks all do Physical Damage.

Greater Mark of Attack Speed: These runes are quite viable also. Irelia has pretty low initial attack speed (0.665 at level 1) until she gets a Zeal, or Recurve Bow. Get these runes and start spamming your true damage like a boss. These will tremendously benefit you if the enemy top laner has a lot of early amor. Dishing out tons of true damage will keep you ahead.

Seals


Greater Seal of Armor: These are the only viable seals on Irelia IMO. They provide you with amazing early armor and let you win those early trades against top laners like Riven and Renekton.

Glyphs


Greater Glyph of Magic Resist: Awesome early game runes, mostly meant for lanning against AP champions that might go top lane such as Swain, Vladimir, Cho'Gath and so on.These runes scale averagely into late game but aren't as viable as Greater Glyph of Scaling Magic Resist for late game tankiness.

Greater Glyph of Scaling Magic Resist: These runes are NOT meant to counter AP top laners but are meant to give you the edge later in the game as they give more magic resistance they higher level you are. Great for scaling in to late game.

Quints


Greater Quintessence of Attack Damage: IMO, the best quints for Irelia. Her Bladesurge and Transcendent Blades scale with AD. Also, they boost your early extremely well, and they scale just fine in to lategame.

Greater Quintessence of Movement Speed: Cool runes and a great choice especially on Irelia because she does not have a built-in escape mechanism. Higher movement means you can outrun the jungler, escape, and chase with more efficiency.


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Masteries

Masteries
1/5
1/5
2/1
4/1
1/1
4/1
3/1
3/5
2/1
1/1
3/1
3/
1/
1/


Defensive 9-21-0 masteries. The best masteries in my opinion, they end up giving:

+Improved Ignite
+4 More Damage to Minions/Monsters
+1% Attack Speed
+12 Attack Damage at Lv. 18 (0.7 per level)
+8% Armor Penetration
+108 Health at lvl 18 (6 Health per level)
+5 Base Armor
+5 Base Magic Resist
+30 Base Health
+Reduction of the % of slows by 15%
+15% Multiplacatively Stacked Tenacity
+5% Bonus Armor and Magic Resist (about 13 Armor/MR with this build)
+Critical Strike damage taken reduced by 10%
+All Damage Taken Reduced by 3%



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Skill Explanation

: The best passive in the game by far, what else could you ask for? I mean 40% tenacity is just plain ridiculous. This is what makes Irelia nearly IMMUNE to CC. ionian ferver + Mercury's Treads + Tenacious = TONS OF TENACITY!!

: Just like Badministrator said, "Bladesurge so I never miss a cs". This is an awesome skill for last hitting in lane, although I recommend using basic attacks more often because this will drain your mana especially early game. Later on in the game, this turns in to your awesome damage dealing gap closer.

: This is your only built-in CC ability. The vital part of the skill is that the stun will only proc if their health % (percentage) is higher or the same as yours. Try letting them hit you first and then using Equilibrium Strike. The slow is also good for catching up to fleeing, low health enemies.

: This skill allows you do output TONS OF DAMAGE! Seriously, the true damage is just friken crazy! From early game to late game, the damage is just insane. This can shred the tankiest targets to the squishest targets really fast. The skill you always dreamed of!

:Your ultimate. It isn't exactly the greatest but it comes in handy from time to time. You can use it to clear an entire minion wave if you need to pill. It also gives you health which can let you stay in lane longer. Also, it can provide good damage in teamfights and the cool thing is you can use it and the animation won't stop you from running or attacking.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


: This skill is maxed out first because it just gives you amazing damage output early game. Many top lane bruisers will probably have a lot of armor from runes and skills like Courage. Armor greatly reduces your auto attack damage but with the extra true Damage you should be fine.

I'm not going to talk about the 5/7/9/11/13 health per hit it gives because it's not that significant, although if you are low you can always activate it and auto attack minions for the full 10/14/18/22/26 life steal.

After you've maxed out Hiten Style it's mostly your choice what you want to max out next.

Bladesurge VS Equilibrium Strike


If your team does not have enough CC, I really recommend you max out Equilibrium Strike first to get the longer stun/slow.

Bladesurge is a skill that improves amazingly from levels. The cooldown is 14 seconds at level 1. Though the cooldown should not be a problem when passively farming in lane. Contrary to popular belief, Bladesurge does do more damage than Equilibrium Strike. It scales (+1 per Attack Damage) and Equilibrium Strike scales with ability power. Also, Bladesurge is a BEAST gap-closer.


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Items

Core Build




Synergizes perfectly with your passive Ionian Fervor to boost tenacity even higher. Gives you good early magic resist. If you go with Ninja Tabi early on, sell them late game and pick these up.


Gives you all the stats you need. Rushing this item is very effective. Great damage output going in to mid-game.


This item will give you mid-game tankiness to survive teamfights. Also, the passive is great if your team is able to capitalize on it.


Other Items



Boosts the use of Hiten Style while active from the attack speed and provides some awesome magic damage AND magic resist. Great early/mid item for damage and defense.


This item is just great for shutting down the enemy AD's and also gives the nice passive of a movement speed debuff. Very useful when going head to head with the enemy AD.

This cost effienciency on this item is just amazing, this provides 10 armor and 30 MR not only to you, but 4 other players as well. There should be a maximum of 2 Runic Bulwark's on one team because the auras will stack. You and your jungler getting this is a great combination.