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Irelia Build Guide by Noshyn

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Noshyn

Irelia Jungle Op

Noshyn Last updated on February 24, 2015
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Irelia with this build

Threat
Low
High
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Threat Champion Notes
3
Sion Sion can't really do much to irelia early, just watch out for him counter jungling you. You can easily dodge his skill shots which makes him less of a threat.
3
Amumu Amumu cant counter jungle you so you are safe in your jungle
3
Fiddlesticks its hard for fiddle to counter jungle,you can interupt fiddles drain with you e after he heals more than you have life.
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Introduction

Irelia jungle is a non meta pick that is for fun. Irelia can jungle because she has good damage output and healing with w which allows her to sustain the jungle. Irelia can gank pretty well with her q and e and she can gank lanes that have lower hp minions really well because of the q reset.


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Runes

For runes it depends on their team. In general I use
3 Greater Quints of attack speed
9 Attack Damage marks
9 Armor seals
9 CDR glyphs

You can also use

3 Movespeed quints
9 Attack Speed Marks
9 Armor Seals
9 CDR glyphs


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Masteries

I go 21/9/0 for irelia jungle because i want the extra damage to help the early clears which is irelia's weak point. I use the general 21/9/0 jungle masteries.


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Skill Sequence

Use the skill sequence above. I max w for jungle sustain and clear as well as the true damage. You can max e or q second based on your preference. I like maxing e second for the longer stun. Get your ult whenever you can. You can always mix it up and out an extra point in e if you are going to gank before 6.


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Spells

Use Flash and smite basic jungle summoners