Irelia Build Guide by Groggs
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
CORE BUILD VS AD TOP
CORE BUILD VS AP TOP
SITUATIONAL LAST ITEMS
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello everyone my name is Groggs. I've been using mobafire guides for a while now and this is my first attempt at my own guide. I've been playing irelia off and on since her release with the standard build TF + tank items. But when I saw the new Season 3 items I thought to myself there has to be a good build using these items they seem to synergize with her really well. To my surprise I ended up with a fun CDR build. I'm not trying to out do the stardard build in anyway because it still works great. I just wanted to mix up her playstyle and try something new. I do compare some of the similarities between the two builds to show you what the differences are. I personally find that this build sacrifices a little bit of damage and tankyness for more utility.
I will be updating this guide when I'm not working on it in game and may end up changing stuff around over time. So please take this as a work in progress theres a lot more stuff I want to add. Try out the build a few times and give suggestions it would be good to hear what you guys/gals think.
Pros / Cons
X9 - These runes are great for last hitting and trading early game hits
X9 - I picked these runes over the standard armor runes to help with the low amount of health you get from the core build. The armor you would normally get is replaced by an early Chain Vest.
X9 - I get these runes to help with any early magic damage you may take.
X3 - The reason behind these are the same as the seals. This also helps with the lack of a Phage in this build and makes you start with 697 health at level one.
I use these masteries because they help you from being to squishy during early game. Some people might notice I didn't take Tenacious . The reason behind that is beacuse you are already getting two tenacity buffs from your passive Ionian Fervor and item Zephyr and I felt I could use those points else where in the mastery tree. But if you would rather get Tenacious than something else by all means. This is just my preference.
- This is the standard starting build. It gives you early movement speed to avoid skill shots and to get away from early ganks. The health potions are great for early sustain to help keep you in lane longer.
- This is another starting build you can use if you know your going to be up against a tough lane opponent. It will give you extra armor and more potions to help you stay in lane longer but just be careful not to overextend your lane because you lack the movement speed to get away. Sell the Cloth Armor when its no longer needed.
- This is a great source of early armor to help counter an AD top. I normally rush this item due to not starting with armor seals as it adds nicely to your tankyness and helps you last longer in your lane.
- This is what I get instead if I'm against an AP top. It cost a little more but starting with MR runes gives you more time for extra farm.
sight ward I can't express how important these are it could make or break you winning your lane. Always try to get atleast one on your first trip back! If you have the extra gold and your having trouble with your jungler getting spotted everytime he tries to gank, get a Vision Ward so you can clear there wards.
- This is a great cheap all around item that gives a little boost to damage, sustain, and Health. I sometimes get it before armor if I'm having a bad early game.
- This item is for early attack speed to give you more sustain and damage with your Hiten Style. When this item is paired with Zephyr its gives the same attack speed as a Trinity Force Wit's End Build.
- This item gives you more burst potential with your skills. It also give you a little AP to increase the damage on your Equilibrium Strike and Transcendent Blades. Along with some extra mana to use your skills more.
- This is one part of the items needed for your Spirit Visage. it gives you more health and some cooldown reduction.
- This item gives you everything you need to counter an AP champion. Health, magic resist, cooldown reduction, and a 20% increase to your healing abilitys. Which further adds to your sustain from your two skills Hiten Style and Transcendent Blades.
- This item caught my eye when it was released. It adds a really nice aoe slow to your sheen proc. When used with 40% CDR its makes your 3.6 sec Bladesurge nearly impossible to escape. It also adds more mana to keep up your increased skill use and buffs your AP damage a little more. The extra 15 armor is nice to.
- This is the last item in the core build. It fills in the gaps to complete the synergy of the other 3 main items. It gives you 20 attack damage to add to your Iceborn Gauntlet procs and autoattacks. You get a lot more attack speed for damage and sustain. It gives you that last 10% CDR to reach 40%. You also get 2% more movement speed than a Trinity Force. And last but not least it gives you the same tenacity as Mercury's Treads which adds to your passive Ionian Fervor.
Situational Last Items
- This is a great all around tank item. It gives armor, magic resist, and if you die you come back to life with 30% health. This will help a lot if your getting focused in team fights. Whats not to like? oh ya the long cooldown.
- I would suggest getting this Item if your up against an AD heavy team. its works wonders for slowing autoattacking champions.
- This item gives you a ton of health and health regen to keep you in fights longer.
- This is a good counter item to an AP heavy team. It gives you a nice spell shield to avoid nasty popups, knockbacks, or even someones ult.
- I would suggest only getting this item if your team is light on damage and you have tanky people to take hits for you. This adds more sustain and damage but needs to be built up to reach its full potential.
- This item is a similar situation to the item above except this should only be bought rather than the The Bloodthirster if the enemy team has multiple people with over 3000 health. It also has a nice active abilty that slows and steals health.
- This item is pretty straight foward. If your going for more of a damage build and the enemy team has a lot of armor this will cut through some of that and increase your AD.
- This is another great damage Item if your facing a more AP heavy team. It increases your AD as you lose health and gives you a nice magic shield at 30% health to save you from an AP burst.