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prime

Irelia Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Irelia Solo Top, The Everlasting Build

Last updated on December 18, 2012
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Ability Sequence

2
8
10
12
13
14
15
Ability Key Q
3
4
5
7
9
Ability Key W
1
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello everyone, I only just started using Irelia, but I think I've got a pretty decent build. Also, aside from making this build, I wanted to try out this system, to see if it all works out nicely.

This build is based around the full utilisation of what we know is Irelia.


Guide Top

Items

I've taken a lot of Hybrid items and put them together in a decent way. No matter how you go about with this build, you'll always remain an Allstar. Notice how the Maramune can help you use Bladesurge a lot, making farming an easy task. Furthermore, once it's developed and evolved into the Muramana, your abilities will do double damage, making your burst quite a lot stronger, also, in teamfights, being able to activate Muramana, then Hiten Style and then Bladesurge from one opponent to the other is quite intimidating and dangerous. In the worst case you'll fail and get surrounded by enemies. In that case, calling out the active ability from Ravenous Hydra will help you aside from the fact that you're a high ad / ap off tank aka allstar.

So this item build is for Tons of Everything, but especially Mana, Attack Damage and Utilisation.


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Masteries

I've chosen to take a fully defensive build, since the greatest part is in percentage, which will obviously have a far greater impact in the late game. You can also take a bit of offensive stats, but I don't believe that'll help you as much as the defensive mastery-set does.

Especially since your runes will focus primarily on your AD.


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Runes

Taking only scaling runes is not always the greatest idea, but since Irelia has a standard lifesteal and ridiculous base health she can handle the pressure of getting to lvl 6.

At which point the runes will be as good as the normal ones you would've picked otherwise. Of course, math jockeys realise that if it's scaling, then that means that at lvl 18 you'll have triple the rune effect, and yes, yes you do have triple the rune effect at lvl 18. And that is an advantage I personally wouldn't like to miss out on.


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Skins

Beware that investing in RP is not something to take lightly, but it'll definitely make you feel more bad-*** and confident when you have a skin, trust me ;)