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since you have amended your mastery tree. You may also want to amend the mastery section in your guide as it talks about the utility tree.
i do get how some items need to be changed, and also some masteries
Pros/Cons
I wouldn't say she was durable in team-fights if you meant in lane then you should include that detail since from what I see you haven't gone either Atmogs or Fatamas thus making her rather squishy in team-fights even with her ultimate Transcendent Blades healing. Also, I wouldn't include being dependent on a certain lane a weakness, you wouldn't say that Tryndamere, Vayne or Morgana have a con in being able to shine brightest in a certain lane would you?
Runes
I'd include other possible runes besides these that you use for people who wish to gain a wider view of whats at hand such as Greater Glyph of Scaling Magic Resist for these wishing to be less fragile.
Masteries
I don't really see the goal behind about going Arcane Knowledge , it would be far more beneficial going Alacrity and then Weapon Expertise . Same goes for going down the utility tree to be frank Irelia doesn't gain as much from it then she would from the defense tree getting talents such as: Initiator , Resistance , Hardiness , Veteran's Scars , Juggernaut etc. These talents aid to become a true off-tank or tank.
Items
If your planning to build Randuin's Omen then you should buy Heart of Gold much earlier sometime early-game in order to fully benefit from the gold per 5 attribute (so that it will pay itself off in 27.5mins). Youmuu's Ghostblade from an end-game perspective isn't really a best in-slot item particularly for what it costs in comparison to lets say Guardian Angel, Force of Nature, Atma's Impaler, Warmog's Armor etc. I'd make sure to give these items a worth mention and Ninja Tabi if the occasion calls for it (dangerous ADs).