Wukong Build Guide by Zergbong86
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Sun Wukong (simplified Chinese: 孙悟空; traditional Chinese: 孫悟空; pinyin: Sūn Wùkōng), also known as the Monkey King is a main character in the classical Chinese epic novel Journey to the West (traditional Chinese: 西遊記; pinyin: Xīyóujì). In the novel, he is a monkey born from a stone who acquires supernatural powers through Taoist practices. After rebelling against heaven and being imprisoned under a mountain by the Buddha, he later accompanies the monk Xuanzang on a journey to retrieve Buddhist sutras from India.
Sun Wukong possesses an immense amount of strength; he is able to lift his 13,500 jīn (8,100 kg or 17,881 lbs) staff with ease. He is also superbly fast, able to travel 108,000 li (54,000 kilometers or 33,554 mi) in one somersault. Sun knows 72 transformations, which allows him to transform into various animals and objects; he has trouble, however, transforming into other people, because he is unable to complete the transformation of his tail. He is a skilled fighter, capable of holding his own against the best generals of heaven. Each of his hairs possesses magical properties, and is capable of transforming either into a clone of the Monkey King himself, or various weapons, animals, and other objects. He also knows spells that can command wind, part water, conjure protective circles against demons, and freeze humans, demons, and gods alike.
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
I actually like the lore of LoL, even when Wukong is supposed to be Master Yis disciple. Well, Yi is wise and strong in the lore, but at the moment when I see him in game, I just link him with tower lamers, which has a bad influence on my relationship to Yi and the lore. Well, enough nerd lore talk, let´s come to the main point´s.
Who wrote this Guide?
I am an average LoL player, spending 3-5 hours a day on my actual favourite Game League of Legends. I have played around 1000 normal games and 200 ranked games. My ELO is at 1500 at the moment, but I am not focussing on ELOrushing at the moment (Ladder reset Inc.). I often watch high Elo streams of the TSM/CLG guys and see what they have to comment on which hero and builds. I have specialised myself in Toplaning and Jungling. Thus, my mainheroes are Jarvan and Irelia. I love offtanks, therefore I did an extended 2 day gaming session with WUKONG on the US servers since I usually play on EU West but couldn´t wait for the patch. I came to the conclusion, that he is not super overpowered like some champions at their release time,also not underpowered. He is very fun to play and I will make him my main character.
I have played in the past 2 1/2 days around 40+ Wukong Games ( 30 normal, 10 ranked) and have around 80% win average. In this Guide, I want to share my experiences, for people who are also interested in this insane primate.
Furthermore, I often stream my games (European time) from 22:00-3:00. If I with mates, please excuse my language, it will be in German then. I will post the stream link when I start to stream again.
Short Introduction to Wukong
Wukong fits in my opinion into the new term "Bruiser" whoever invented this term, please explain to me why you came to such a term? However, Bruiser characters are very strong anti carrys. Why? They Jump into carries and make sushi out of them. They have a reasonable damage output, and can survive very long in team fights, even when they are focussed. Wukong was born in the rocks, and as a result, his passive is stoneskin. Its quite similiar to Irelias passive and allows him to survive longer in teamfights. But not only his passive makes him to a good Bruiser, his E spell makes it hard for opponents to escape from him and he can catch and take out carries like Ashe or Vayne easily to protect the AP ******* in his team. Now you learn to know why I did my Runes and Masteries and Items like that.
0-21-9 has become the most suitable Tree for my type of Gameplay. I have tested 21-9-0 and also 21-0-9. Let me explain why 0-21-9 is very good for Wukong: 21-x-x trees have the advantage of more damageoutput. BUT, have less life and armor. since you are not an insane DPS char, you just need to survive and deal your adequate damage. which makes 0-21-9 a much better choice. The 9 points in the Utility tree are for the laning phase, to gain more Experience, Health/Mana regen and gold per sec.
Rune it how you like it, my favourite is Red= Armor Penetration and Yellow/Blue = Armor and Magic resist. Quintessence are, depending on who you are laning against, armor penetration or 26 life. ( you can only change that when you play ranked games, since you can´t see enemy set up in normal games).
For Summoner spells, I use FLASH and depending on the enemy and team composition ignite,exhaust,ghost or teleport.
Some people prefer Ghost over Flash, but often when chasing, or escaping enemies tend to flash over trees or rocks. With ghost you can´t follow them, with flash you are right behind them. Also, you can escape much easier with Flash.
When you are laning against a squishy char top (which is rarely the case) who has healspells, take ignite with you. Don´t put ignite for the last 10% if you intend to kill someone. Put it at 30% because most likely chars like Nidalee will heal themselves around 20% and with ignite the heal will be reduced and then you finish off with e+q. But I prefer exhaust, which makes opponents almost impossible to run from you. Especially chars like Nocturne who have a faster movement speed with their abilities, exhaust is often the better choice than ignite. Teleport is often used in high elos, to protect drake fights. Because the opponent will ALWAYS know, when you do the drake. and then usually botlane+mid+jungler are there,and that will answer your question why support+ad carry are always bot= support can ward drake and you have 2 chars right next to the drake, anytime to support the jungler.People chose teleport because they think: why not making a 4v4 into a 5v4 with teleport then? But really, it depends on your playstyle.
First, start with one healpot and health regen.
Why? you live longer, along with the 9 points in utility youll regenerate very fast mana and health. Focus on LASTHITS, when I write last hits, I mean last hits. Use your autoattack if you have the flow when to 100% kill a creep with your autoattack, and in other cases use E, when there are 2-3 creeps next to each other nearly dead. And Q when youre bored and have too much mana. Lane as long as you can, the best case to port back is when the enemy dies, ports back too and you have enough gold for: philo stone, 2 wards, boots and a healpot.
Next, you should focus on sheen and mercury boots to be done when you port back.
Trinity force boosts every stat you want to be boosted, Randuins is a very good tank item, especially in teamfights ( I have it on slot 1 ). When your team runs away, press 1, when you chase enemies, press 1, this item doesn´t only help you, it decides a lot in teamfights. But please, I pray to god and beg you, don´t buy unique activeable items, and FORGET to activate them during fights. After this, the items are based on the enemy composition. If they are quite AP heavy, go for a wits end. With 2000 gold for such an item, you do nothing wrong against AP *******.If you know that Ashe, Malzahar etc don´t like you at all, go for a Banshees. At the end I often buy a Bloodthirster, people will ask now mimimimimimi why so late BT? Well because its purchased at endgame, and in endgame, waves are muuuch bigger than early+midgames. With Two lucky waves, your 30 stacks are full. And it gives a good lifeleech, which i preefer over the crit of infinity edge.
Pros and Cons
- New mechanics ( W and S ), you can run away and escape very good with the W spell, used wisely, you can escape from 100% death ganks.
- Good CC with the Ulti
- Good amount of life/armor/defense and passive
- Chasing mechanics with S and E
- You have a long rod, women love long rods ( and it can even grow )
- Melee char ( usually dies first , at least in my ELO, because all melees run in first to tank for the range DPS)
- Not a high DPS char
- Item realibility
- You have the protector role, and not the protected role. YOU have to protect your squishies and take the fire on you next to the tank. Which means? Right, often dead.
As already mentioned, Lasthit, Try to Farm as long as possible and stay on the lane. You are playing solotop when reading and playing my guide. NEVER forget to ward your river, and don´t cross the river if the jungler is above LvL 6 (warwick, nocturne,amumu,fiddle) WITHOUT a ward. Focus on lasthits and just go home when you reached the gold requirements mentioned in the ITEMS section. Please also have a Clear map awareness. I know SO MANY people, ignoring the minimap. FOr example: You dont have a ward, but your creeps are pushing hard. You look at the minimap and see the enemy jungler fooling around bot--> push. It gives so many advantages, so use it! Don´t whine about "WHY NO MISS???" look minimap,ward, problem solved. Thanks.
Wukong is a very fun to play champ and I know that 40 games with him are far away from perfection. So stay tuned for my regularly updates with him, more pictures and video guides!!!
Thanks for reading and vote if you like the guide after testing it.