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Gnar Build Guide by nikolatodorovic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author nikolatodorovic

Jaadddaaaaaaaa

nikolatodorovic Last updated on August 29, 2014
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Ability Sequence

1
4
5
8
9
Ability Key Q
2
7
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Gnar with this build

Threat
Low
High
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Threat Champion Notes
1
Fiora She's hell of a squishy champion with a really low escape potential so you can easily melt and chase her down.
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Introductions

Well I've been playing Gnar on ranked and normals so I made this guide according to builds that I tried out.As Mini you have to abuse enemies with Hyper and Boomerang Throw and when you go to Mega you just Crunch and Wallop some enemies.


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Spells

Only alternative would be Teleport but its less useful than Ignite,you wont have that much AD early on so you ll need a way to make sure enemies will die.
Flash is a must have on this kind of champions because of the Mega form that reduces your jumps range significantly.


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Masteries

Just use your ADC masteries cause you will need damage more than sustain in early game.


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Farming

You'll have to time your Boomerang and Hyper carefully. Also ,if you see an opportunity, harass enemies with Hyper.


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Items

So yea this build looks pretty damn weird...Well the thing about it is that its using all of Gnar's strengths and it neutralizes some of his weaknesses.


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Pros / Cons

Pros:
-Nice poke
-Good escape
-Big arsenal of CC
-Ultimate that can change teamfights and ease your escape.
Cons:
-Transformation can't be controlled
-Big casting time in Mega form
-Mega form makes you vulnerable to ranged attackers
-Really squishy and prone to CC when in Mini form.


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Team Work

Gnar is the kind of champion that works pretty well with AoE casters.You can use his ultimate to throw enemies in an ally's Crowstorm or Shockwave. He is also good at peeling when in Mega form (Wallop) and when in Mini form he can act as a secondary ADC due to his W and big base attack speed.