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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Jack The Ripper (Modern Version)

Last updated on October 22, 2010
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Ability Sequence

2
10
15
17
18
Ability Key Q
1
5
9
13
14
Ability Key W
3
4
7
8
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 20

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 10


Shaco; Hybrid Build
Based largely on 2-Shiv and 1st hit on after decieve. Should always get golem first and if wanted, lizards. The Lizards won't work the same way. Place the JitB out of range of all monsters in the encampment and lead the lizard to the JitB.

Skills- BackStab(Innate): Shaco deals 20% bonus damage when striking a unit from behind.- Deceive(Active): Shaco instantly stealths for 3.5 seconds, teleporting to a target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for bonus damage.
Cooldown: 11 seconds (triggers only when you leave stealth)
Cost: 90 / 80 / 70 / 60 / 50 mana
Bonus Damage: 40 / 60 / 80 / 100 / 120 %
The Proc of Lich Bane, the increase of crit. damage and the extra damage from Backstab make the first attack a nuke. Dealing at level 18- Jack in the Box(Active): Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for a few seconds and attacking them. It deals magic damage, and lasts 90 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth. Cannot be casted inside walls.
Cooldown: 16 seconds
Range: 400
Cost: 50 / 55 / 60 / 65 / 70 Mana
Fear: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
Magic Damage: 35 / 55 / 75 / 95 / 115 (+0.25 per ability power)
Not used very much except to make a armies of them in the brush wait for unsuspecting people to come in and get dealt magic damage per hit.- Two-Shiv Poison(Passive): Shaco's attacks poison his target, reducing their movement speed for 2 seconds.
(Active): Deals half weapon damage plus extra damage to target enemy, and poisons them for 3 seconds. The passive is not in effect during the cooldown.
Cooldown: 8 seconds
Range: 625
Cost: 50 / 55 / 60 / 65 / 70 Mana
Mov. Speed: 20 / 22.5 / 25 / 27.5 / 30 %
Magic Damage: 40 / 80 / 120 / 160 / 200 (+1 per ability power)(+0.5 per Attack Damage)
The main skill, using attack damage and magic damage. A nuke- Hallucinate(Active): Shaco creates an illusion of himself nearby, which deals 25% less damage and receives 50% extra damage. This illusion deals half damage to towers and inhibitors. On death, the illusion explodes, dealing damage to nearby enemies. Lasts up to 18 seconds.
Cost: 100 Mana
Range: 500
Cooldown: 100 / 90 / 80 seconds
Magic Damage: 300 / 450 / 600 (+1 per ability power)
Used just for extra damage

Summoner Spells- Shaco doesn't need a escape mechanism with deceive, so a support spell like exhaust. Slowing and blinding deal with most Physical DPS's- Acceptable, but i don't really like it or use it very much.- A great spell, essential for extended laning and defense.- if you neglect to get golem's and get lizard's instead, packing a clarity may be a good idea.- True damage over time. Up to you whether you want to use it or not

Play aggressive.