Janna Build Guide by Jiyanna
| Health | 2960 |
| Health Regen | 41.4 |
| Mana | 1854 |
| Mana Regen | 39.7 |
| Armor | 343.28 |
| Magic Resist | 119.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 13 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello Guys,
This is my first actual guide and since I like Janna very much it's for her :)
Well, you probably think ; Why not AP Support? I will explain why in this guide. I will compare the AP and Full Support thing. Now, the title of this build is Aegis = GG, this is because when I get Aegis of the Legion my supporting always goes better haha.
I hope you enjoy my guide^^
Sometimes I change it a little bit or I add a chapter, because I can't make this guide in one day hehe :)
Pros / Cons

Pros
- Good CC (Q,W,R)
- High chase ability
- Can escape easily
- Very fast
- Has a nice passive
- Shield for turrets AND allies
- Cool skins:D
- Shield gives you an AD boost
- She can hold lanes good
- Doesn't need expensive items
- Can save people quickly
Cons
- Really low damage like Wtf
- Doesn't have a spam-able heal
- Very squishy early game
- Once you've used your W, you're slower
How to totally play Janna

ATTENTION! What I am try to say is, be carefull with your ultimate and what ever you do; Don't hesitate. I have had a lot of games with fail ultimates and I regret that. It always failed because I was too late with it. So pay attention to your allies' HP.
(With thanks to PlayerPOV)
Champion Spotlight

(This is not the real Champion Spotlight, but I found it on YouTube and it explains Janna very well, and that's what we want right?^^)
Masteries

1) 0/9/21
(As you can see above in the second build)
- I use the 9 points in Defense for a little bit sustain at the beginning, because as you guys probably know, you are very squishy at the beginning. Put 3 points in Armor instead of MR because you will have to play against an ADCarry.
- 21 points in Utility, because of the little extras they give you. With this your flash CDR is minus 15 seconds. This can be very usefull because you might have to ult-in. The points in mana and mana regen are also nice, because then you can "spam" your shield a little bit more. MS, Hmm do I have to say something about that? With your passive you'll have 5% exta MS :D And a little bit CDR on your spells and summoner spells is always nice :)
2) 0/21/9
(As you can see in the first build)
- In this case I have 21 points in Defense instead of Utility, why? Because it gives you; Armor, MR, HPRegen (Or you can take Evasion, instead of Vigor), HP, Cooldown, also a nice movement speed boost so you can chase people and it reduces incoming disables a little bit.
I prefer this one, because especially at the beginning you're very squishy and it's always nice to reduce disables. You will have to play against blitz, ali or taric. In that case it will be hard to get out of the stuns. If they are smart they counter you with them, but if you're a good Janna you will own them late game :)
- The 9 points in Utility is also nice especially because of the mana regen. Of course this also gives you a nice movement speed buff.

Runes

Marks
We use Armor Marks, because you have to play against an ADC. Probably 3 of their team will be AD or maybe even 4/5 so this is also usefull late game. Since we're not an AP Support we don't use M.Pen. and I don't think it's usefull to use Armor Pen. Marks on a support since you're not supposed to do damage. The Marks I used before I had Armor Marks are AD Marks, because then you can protect your turret a little better and if your base will be under attack and you're alone you dont want to do no damage at all. So I recommend Armor (Or AD Marks) on any support.
Seals
I also use Armor Seals, because of the same reason above. In combination with Armor Marks this can even make you a little tanky. You can also use Mana Regen / GP5 Seals. I used the GP5 before, but I didn't have the Armor Marks back then so I was squishy as hell. The gold was also nice, but lock a little bit furthur in the build and you will see a few combinations of runes I made for you.
I extremely recommend to have at least 9 Armor Marks or 9 Armor Seals. Don't use runes without Armor!
Glyphs
Let's go for MR, because their mid is 90% AP. Their support is probably also AP and if I may say so, a lot of people play AP Support and I think it sĂșcks... BUT they will do damage to you early game so you'll have to watch out a little. Especially late game 30 MR is a lot. And as a support you don't want to die fast, right? That's why MR and Armor are always welcome :)
Quintessences
Alright, so we have Armor, MR and even more Armor now :). Let's get us some gold. As you know a support doesn't get a lot of gold (That's probably why support items are cheaper). We get Philosopher's stone first for some extra gold and with our 1 GP5 Quintessences we already get 8 GP5. So we can compare it to CS now :) Well always try to get as much GP5 items except for the Critical Strike item, because it's useless on you. Assists will always give you some gold. Just not enough to buy all of your items, so try to proceed with your GP5 items when you don't have any space and when you have enough gold to upgrade it.
A few combinations;
- Armor, Armor, MR, GP5; Gives you some nice defense.
- Armor, GP5, MR, GP5; Gives you a nice amount of gold.
- AD, Armor, MR, GP5; Gives you everything?:D Except for Mana Regen..
- Armor, Mana Regen, MR, GP5; Also gives you everything, but the problem is that you have a little less armor. You can almost spam your shield though. I don't have Mana Regen runes myself.
Summoner Spells

Well I can't tell you too much about this subject. It's kind of standard which Summoner Spells supports take, but sometimes I see a support with Ignite... (Not too bad against a Soraka though) So maybe this IS usefull :)
I recommend :
1) Exhaust, especially against Caitlyn, Tristana, Vayne or Ezreal. Any ADC who can jump away only once which is not flash. Because then they are slowed and if they will attack because they think they'll die anyways, they don't do much damage. For example Miss Fortune doesn't have a jump or something so it's also very good on her, but then wait for Exhaust AFTER her flash.
2) ClairVoyance, because it's like a sightward every 70 seconds. This can be very usefull especially for baron and blue. I don't use CV that often, because I think Exhaust is more important because you might be the only one that can take Exhaust. Because mid takes Ignites often and your ADC Heal or Ignite. Top could take Exhaust but I see Ghost and Teleport more often ^^ So if you just buy enough wards, don't take CV :D
3) Teleport, because you might not be there in a teamfight. I really hate this, because I want to help my team. This just solves the problem :D
4) Flash, always a nice escape move. You can use it to escape AND to get someone killed by jumping and ulting in ^^
5) Ghost, this can be usefull to chase someone. Then you can slow him and knock him up and maybe you can pass him and use your ultimate to push him back. I prefer flash for this.
So I recommend Flash and Exhaust.

Warding


How to Victory ward?^^
As you guys probably know you have to ward the map to know where your enemy team is. In this part of the guide I will tell you where to ward and when.
What do the icons mean?
- Blue
These places should be warded. At bottom you are the one to do this. Mid will do this themselves and if you pass by you can always ward the bush near Dragon for them. This is also the case for top. All these places will be warded by BOTH teams so if you buy an oracle (A pink thing you can buy so you can see invisible things, like wards, Twitch, Evelynn, Teemo etc.) Also try to have this warded 24/7 in Early Game ;
- Light Yellow
These are your buffs. Blue (Ancient Golum) spawns at 1:55 and it will respawn, after everything was killed, within' 5 minutes. Place a ward when the respawning time has 3 minutes left. This doesn't have to be precisely. Also do this for Red (Blessing of the Elder Lizard)
- Dark Yellow
These are the buffs of your enemy. Try to ward this when you pass by. The respawning time is, of course, the same as yours. ATTENTION: When you steal their buff with your AD/AP Carry try to leave one minion alive. This will make them think they still got the buff, but in fact it's gone. Also check your buffs sometime, because they can do that too.
- Red
These are very important things in your game. Use vision wards for these especially for Baron. Try to ward the bush behind Baron too so your team knows if they will invade you while killing baron.
1) Baron Nashor;
Spawning time: 15 minutes
Respawns after: 7 minutes
You will have to ward this from the momenth your or bot tower has been killed. At this time roaming starts and you will have to be everywhere. Be sure to at least ward it at 20 minutes.
2) Dragon;
Spawning time: 2:30 minutes
Respawn time: 6 minutes
Be sure to ward this the momenth that the average level of both teams is 8 or 9.

Early game
Ward the two bushes in your lane and the 2 gank bushes.
Mid game
Ward the gank bushes too especially the tribush when you're pushing. Also ward both Blue buffs and dragon.
Late game
Baron is really something that should be warded now. Also ward; behind baron, their red, the bush near wraiths etc... Just look on this map below and copy ^^
AP or Full Support?

Well, I see a lot of AP Supports so I decided to add a chapter of why you shouldn't go AP support. It's my opinion so if you want to go AP Support go ahead ^^

AP Support
Advantages
+ You can 1v1 their Support
+ Farm, if your ADC is not inlane
+ Nice damage
+ They will hate you^^
+ Better schield (and Ultimate)
+ Better early game
Disadvantages
- You don't have money for AP Items
- Big chance to KS your allies
- Very squishy
- If they focus you, you're screwed
- You just don't need to do damage.. xD
- Less wards maybe
- No engage items (Like Shurelya's)
- No damage late game
- YOU'RE A SUPPORT NOT AN AP CARRY!!
Full Support
Advantages
+ Mid/Late game nice tankyness
+ Not hard to not ks
+ You can engage
+ You can buy cheaper items like Shurelya's
+ No damage, and you're support so that's actually a good thing :)
+ You can't get countered, because you're "not AP"
+ People like me, won't hate you:D
+ It's better late game
Disadvantages
- Early game you'll get owned, but it's just fine guys^^
- This is just better?:D
- No damage, but that's not a problem actually..
Can't find anything else what's bad about it =/
Playing Against Supports..


First, the champions I am talking about now are only Supports and ADCs. I'll try to explain who is hard to play against and who's not. If you think something is missing, please comment or something ^^
This part is about the Supports and the next one about ADCs :)
Supports
Alistar
Difficulty:
- Early Game = 4/5
- Mid Game = 3/5
- Late Game = 3/5
He's a really nice engager. You should be carefull for his Headbutt, because when he uses his combo by knocking you up and then pushing you into the turret, you're pretty screwed. It's not so hard to counter him though, because you can do those things too.
Bad against Janna:
- Your Ultimate can push everyone back, he can only push one back with his headbutt
- Your Ultimate is actually better for a support than his
- You can slow, he can't (Unless he has an item for it)
- You have a shield and he doesn't
- Tornado knocks everyone in the air too
Good against Janna:
- He's more like a tank
- He can do a lot of damage against you and you can't
- He has this stun... It can really fk you up when he uses it right
- Multiple knock up
- He can heal and you can't (Only with your Ultimate, but you won't use it for this)
Amumu
Difficulty:
- Early Game = 2/5
- Mid Game = 3/5
- Late Game = 5/5
This guy is kinda hard to play against. He's probably tanky and he has this awefull stuns.. But Early Game just try to dodge his stun and you'll be fine. Late game he's a pain in the ***. He has a stun and a snare, but really if you can ban him like in a ranked game. You should, because he can go top, jungle and bot. He is tanky as hell and he does damage too:D
Bad against Janna:
- Your Ultimate can stop his Ultimate
- Tornado can also stop his Ultimate :D
- You can slow, he can't (Unless he has an item for it)
- You have a shield and he doesn't
Good against Janna:
- More CC that's really good, like a stun
- He can do a lot of damage against you and you can't
- He has this stun... It can really fk you up when he uses it right
- Multiple snare
- He is more tanky than you can ever be xD
Blitzcrank
Difficulty:
- Early Game = 5/5
- Mid Game = 3/5
- Late Game = 2/5*
(* He's only annoying if he lands his grab or his knock-up-stun, so I choose 2 ^^)
Blitzcrank.. What about him. Well he's one of the most annoying champions in League of Legends. If he's good with his pull he can make his team win the game and his knock-up-stun is also pretty annoying. Early game he's harder because you'll die 8/10 times you get pulled, but late game it doesn't have to be a big problem.
Bad against Janna:
- Your Ultimate can push their team back when someone gets grabbed
- Tornado can knock them up when he grabs someone
- You can slow, he can't (Unless he has an item for it)
- You have a shield and he doesn't (Not for allies..)
- If you have your Ultimate and your ADC gets grabbed they can't get you ^^
Good against Janna:
- More CC that's really good, like a grab
- He can do a lot of damage (against you) and you can't
- He has grab. Do I need to explain more? D:
- Multiple Ultimate which does pretty much damage
- He has a good shield when he's low HP
- He can be faster than you. WHAT?!?!?
Janna
Difficulty:
- Early Game = 3/5
- Mid Game = 4/5
- Late Game = 4/5
She is very squishy Early Game and then she can help her ADC less good, but if someone ganks it's really nice to have a Janna in your lane :D
Mid game is like she can help her team by shielding, healing (Don't do that xD), knocking up, slowing and Exhaust. Which is also really nice. Late game she can also be tanky which it even makes better :)
If I am Janna myself and I have to play against another Janna, she wins Early Game. This is because every Janna I have played against, were AP. They just do more damage and their shield is better and your Early Game will go less better, but late game AP is really bad so you can really own her. Most of the Janna's I played against were not so good so that's why I think it's easy to play against. If she's really good, just be carefull and use your Tornado randomly and press Q again when they are in "range". Try to shield even better and you're good ^^
The Good/Bad against Janna don't really count now.. BUT you'll be better than her, because you have my built and their Janna will probably be AP and you won't hehe :D
Karma
Difficulty:
- Early Game = 3/5, Good Harass, kinda nice heal and shield combo
- Mid Game = 3/5, Better heal and shield, Slightly less harass
- Late Game = 4/5
She is quite the same as Janna except that Karma doesn't have a real Ultimate it only makes her other skills better. That's why I think Janna is a bit better, because then she has 4 skills instead of 3. She can be really annoying especially when she is AP or when she knows how to play her, of course.
Bad against Janna:
- Your Ultimate can push their team back
- Tornado can knock them up
- She doesn't have that much CC, only a slow
- You have a shield and he doesn't (Not for allies..)
- HER shield gives AD
- More CC
- Her Ultimate also heals..
- She can save people quicker I think
- It can be nice if Janna jumps in with Ultimate, Karma can't do this
Good against Janna:
- She also has a slow, but the same skill can boost your speed
- She as a speedbuff (Also makes it a little harder to chase)
- Has a nice heal
- She does more damage than Janna
- Also a nice shield
- He can be faster than you. I'm not sure though
Kayle
Difficulty:
- Early Game = 4/5
- Mid Game = 4/5
- Late Game = 4/5
This one is hard to play against. I haven't really seen many good Kayles though, but as support it's really nice, because of the Speedbuff, Ultimate, Heal and Slow. This Ultimate is really underestimated BTW. With these good skills she can help her ADC pretty well.
TIP: Always slow her/the ADC when you want to kill them, because then her heal is less effective.
Bad against Janna:
- She doesn't have much CC, only a slow
- Hard to escape as Kayle if you get slowed
- No shield, her Ultimate can be a shield though
- If the ADC gets focussed in a teamfight Kayle can't do anything only speed her up and make her untouchable, but if they focuss her good it won't really help
Good against Janna
- Actually a really good Ultimate for a Support
- She has some good chase abilities
- You can towerdive with your ultimate
- Can heal
- Untouchableeee for 3 seconds
- Speedbuff
Lulu
Difficulty:
- Early Game = 4/5
- Mid Game = 2/5
- Late Game = 3/5
Well this champion has a really nice Ultimate. If Lulu used it on someone he's getting healed for 7 seconds and if you're standing close, she knocks you up in the air. I kinda hate Lulu, but I think she's a pretty good support. She has a nice speedbuff and an annoying slow ^^ And really if she's AP you should watch the hell out. I once played a game with my boyfriend. He was Vayne and I was Janna. Their Lulu had 60 AP with a Dorans Ring??? What?!? That's insane.. Full AP Runes I guess, but Vayne was really in trouble because of this, but late game it was all okay, because I had my Aegis haha :) So you should try to dodge her skills especially when she's AP.
Bad against Janna:
- She doesn't have much CC, only a slow (and a knock up..)
- Her speedbuff isn't usefull when you slow her/the ADC
- If Lulu's ADC gets focussed she can't really do much to get them of the ADC
- Less easy to chase than Janna or Janna's ADC
Good against Janna
- Actually a really good Ultimate for a Support
- She has some good chase abilities, like her slow
- Her Ultimate can really fk you up when you're chasing someone =/
- She also has a shield
- I don't know which skill it is, but she has vision on you when Pixie is with you
- Speedbuff
- She also has a knock up
- She does more damage without items than Janna does
Lux
Difficulty:
- Early Game = 3/5
- Mid Game = 4/5
- Late Game = 2/5
She's always AP ofcourse and that's why she's annoying early game. She can just shield her ADC and snare you so the ADC can do some damage. She can also slow you pretty good and with the damage of Lux she can be a nice support for an ADC :o
Good against Janna
- She also has a shield
- She can really KS much especially with her Ultimate
- Also has a shield
- She has a snare
- She does more damage without items than Janna does
- Shield for her whole team
- Ultimate hurts =/
Bad against Janna:
- Her snare is kind of easy to dodge
- She also has a shield
- Janna has a knock up, she doesn't
- If Lux's ADC gets focussed she can't really do much to get them of the ADC
- Janna's Ultimate is better for a Support
- Her shield fails, because you have to guess where your ADC will walk
- With Lux you can help your ADC less
- Lux is AP most of the time which means she needs CS too
Maokai
SHORT, because I don't see it often
Difficulty:
- Early Game = 3/5, Babies.. Do I need to explain more D: , They can zone you really much..
- Mid Game = 4/5, He has a weird push thing I don't know if it stuns though, Babies
- Late Game = 2/5, Babies, the weird push thing and his Ultimate :S
Morgana
SHORT, because I don't see it often
Difficulty:
- Early Game = 3/5, Spellshield, Snare (Kinda easy to dodge though)
- Mid Game = 3/5, Spellshield, Snare, Damage, Stun and AoE damage
- Late Game = 4/5, Spellshield... Especially if your ADC has an AP skill, Ultimate is really usefull if she uses it right, Some damage, Snare
Nunu
Difficulty:
- Early Game = 4/5
- Mid Game = 4/5
- Late Game = 3/5
He can do a good amount of damage so which helps the ADC. He kind of has a perma slow with his snowball thingy and his Ultimate. He can't do anything to help the ADC himself though. Like a heal, a shield etc. So he only has one CC; Perma Slow!
Good against Janna:
- Nunu does more damage without items
- Perma slow
- Janna doesn't have a speedbuff (Only passive but that doesn't count xD)
- Early game he will be able to help his ADC better with kills, because of his slow. I really hate that xD
Bad against Janna:
- Janna has more CC
- Nunu's Ultimate is easily stopped by Janna's Q or Ultimate
- Slow vs Slow?
- Nunu doesn't have s shield/heal
- Nunu can only heal himself by eating a minion
Shen
SHORT, because I don't see it that often ^^
Difficulty:
- Early Game = 3/5, Only his taunt can fk you up early game
- Mid Game = 3/5, Taunt, HP Regen, Ultimate
- Late Game = 4/5, He can make you focuss him really good.., Taunt, Ultimate, HP Regen, Tank
Sona
Difficulty:
- Early Game = 3/5, If AP; 4/5
- Mid Game = 3/5
- Late Game = 3/5
She isn't that good as support. I really liked her a while ago, but I figured that she's dead in 2 seconds and then she can't support her ADC good. She can heal pretty good though and she can slow and stun. Her damage can also be nice and if she's tanky she can be a REALLY good support.
Good against Janna:
- Heal
- Slow
- Stun for the whole team if they stand in the right position
- Speed boost
Bad against Janna:
- Janna has more CC
- The amount of Sona's heal won't be enough when chased/focussed
- Stun is not so hard to snap out
- Her stun can miss kind of quick
- Janna's knock up could have the same effect as Sona's stun
- If Sona's ADC gets focussed it's harder for the ADC to escape than with Janna
Soraka
Difficulty:
- Early Game = 3/5
- Mid Game = 5/5
- Late Game = 4/5
THE HEALS PEOPLE, THE HEALS! If she also has Heal as Summoner Spell the ADC is full HP in no-time. This is also why she can be a good Support. She can also Silence you and give her Allies Mana. What else do you want? Well, her CD's are really bad and Soraka can't escape at all..
Good against Janna:
- Really nice heal
- Another heal!?
- Silence
- She can give mana
Bad against Janna:
- Less CC than Janna
- With Janna you can get the enemy off your ADC easier
- Janna has a shield
- If Janna's ADC has ignite, Soraka is uselesss
- Range of Soraka's Silence is not so far
- Janna has this combo <3 ( Q, W (while he's in air), Flash in ; Ultimate) :D
Taric
Difficulty:
- Early Game = 4/5
- Mid Game = 3/5
- Late Game = 3/5
You should just watch out for his stun. His stun is pretty long and especially with Vayne you're fked, because she also has a stun.
Teemo
Volibear
Zilean
My Stats

Just a few games I played with Janna. I play her 26/7 haha so I've got a lot more game with her, but I find this one the best. Or I couldn't make a screenshot of it, because there was a game with an other champion in it :)
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