Janna Build Guide by LigaLegendas
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, summonners, reading affictionates, and all alike.
My name is Brian, my IGN is BMythes, and I play in the North American Server of League of Legends.
This is my Janna Babysitting Build, which focuses on an Aura-AP Build for a Supportive Janna.
The first time I bought Janna, I regreted it. Now, I regret regreting have bought it. Janna IS the strongest support in game. She has INCREDIBLE gameplay and it's not so hard to learn how to play her effectivly. Your BIGGEST problem with Janna: She can't carry for s*it. If your team sucks, you will suck. And no crying over that.
This build aims on maintaning a full strength lane, on whereas all of your skills will be to the benefit of your lane partner.
One more time, I think it's important to stress this: you have a PARTNER.
So no solo lane Janna with this build, please.
You may end with little more than 200 AP in late game (without Mejai's), and you still will be a force. But this build is for a Early-Mid game focused Janna.
This build does not deal damage, this heals focus only on having assists and very few deaths.
So a 0/5/25 score is totally accepted for a Late Game.
Hope you enjoy it...
So let's start.
Clarivoyance Clarivoyance (Cvy, Clary, etc): You can see anywhere in the map, plus the reduction on the Mastery.
Clarity Clarity (Clar, etc): Now you can heal Mana. And your Ult recovers HP. Hit R and F at the same time and... you have full life and full mana. For you and your team. Congratz.
These spells focus on SUPPORTING in-lane and in team fights. You can change Clarity if you wish but I rather have it with me, for Shield Spamming early game.
It IS possible to save mana on Janna, but if you want a really agressive Early Game, go with Clarity.
You can also get our BRAND NEW [Promote], for MORE lane presence but less supporting. It is MUCH better for tower pushing, and gaining that extra gold, but I still love my [Clarity]...
These Masteries are focused on surviving lane phase really well, as well as not having to return much to base.
The idea is to stay in lane the most time possible and get a level advantage over all other lanes.
It is possible even to out lane your Solo Mid, if you and your partner play really well. But these are closed case situations.
Thanks to Riot having changed the Mastery trees, I have now updated my Mastery tree to a crazy-like 0/0/30.
You see, as a SUPPORT, you:
A lot of team-play
A lot of "thanks man, you saved my butt"
A 1/5/35 end game score
WILL NOT HAVE
A 30/2/4 end-game score
An enemy saying "OH F* IT'S JANNA!!11 RUN!11!!"
An enemy calling you "OP" for your damage.
Therefore, IMO the masteries should be focusing in lane assisting (presence towards your ally), and that's why my masteries are 0/0/30.
[Expanded Mind]: Everybody loves Mana per Level. So do you. As an assist, the more mana you have, the more spells you can use.
[Summonner's Insight]: Turns up your [Clarity] and your [Clarivoyance (or your [Promote]).
***Access to tier 2 masteries**
[Swiftness]: Math time: 3% (passive) + 2% (mastery) = 5% bonus speed. 310 * 5% = 15,5 bonus movespeed. Congratz.
[Meditation]: Mp5 ? Love it. More mana, less using clarity for mana issues, and more using clarity for emergencies issues.
[Scout]: I love this little bugger. A nice addon for supports. And guees what? YOU ARE ONE!
**Access to tier 3 masteries**
[Greed]: Your Gold per 5 items, for free. [Philosopher's Stone] is gonna be a boost now =)
**Access to tier 4 masteries**
[Wealth]: MOAR GOLD, MOAR GOLD! Actually, 40 more gold. Not much, but helps you get that Philosopher's a little earlier.
[Awareness]: More exp, means more level's, means more support. Seems good enough for me to make it eat 4 points.
[Sage]: Bonus exp on assists? Early game is beautiful. Late game, not so much...
**Access to tier 5 masteries**
[Perseverance]: I was tempted in NOT putting points in this... But 9% more Mana and Health regen stack nicely with [Philosopher's Stone] boost and your other masteries.
[Inteligence]: CDR is pretty nice with this.
**Access to tier 6 (ultimate) mastery**
[Mastermind]: 15% CDR on [Clarivoyance] and [Clarity]/[Promote]. Nice. :)
These runes are my basic AP runes, I use them with Veigar, Vladmir, etc.
They work well with Janna, but I'm currently testing another Rune Build.
Shall be rewritten
Giving you a Aura Build and some AP for more shield. You should only stay back and aura support (and shield) the team.
Let me start by saying this: Janna's Item build is COMPLETLY GAME BASED. That's why on the ITEM SELECTION I only listed 3 items, that are my core build.
Philosopher's Stone Philosopher's Stone: Gives you mana regen, gives you HP regen. And can be built into a early-mid-late game Shurelya's Reverie Shurelya's Reverie. A beautiful support item.
The Ionian Boots of Lucidity Ionian Boots of Lucidity helps you with Cooldown Reduction (CDR), making it possible to cast several times in a short spam of time.
The Mejai's Soulstealer Mejai's Soulstealer allows you to gain AP quickly while helping ally champions to suceed. Gaining 8 AP every time someone else kills a champion with your help is just pretty.
These next items are COMPLETLY GAME-BASED. So I'll break them down in parts.
Against: AP OF DOOM TEAM
Example given: Annie, Veigar, Fiddlesticks, Vladmir, Akali etc.
Build MR. Pronto. And try do destroy their's in return.
Aegis of Legion
Quicksilver Sash <--- Saved my life MANY MANY MANY times. And saved my Mejai's Stacks.
Against: AD CARRY PUSH DEATH TEAM
Example given: Gangplank, Ashe, Tristana, Tryndamere, etc.
Slow them, CC them to hell, troll them into thinking they can eat your allies and present the little Zeke's Harbinger Aura.
Aegis of Legion
Zeke's Harbinger <---- Aura of Lifesteal for your allies, helps in fights A LOT.
When you lane with AD CARRIES
Example: same above.
When you lane with AP NUKERS
You don't lane with AP. That's just it.
Janna has many, many viable item builds. Just go with the game flow. Can't miss it.
Skill Sequence and Usage in Lane
Janna's Skill sequence is very simple.
Focus on using your Shield Eye Of The Storm on your AD Carry Partner when he is going to harass the enemy team. The shield specs are below (on the E skill):
Tailwind Tailwind - Increases the movement speed of all allied champions by 3%.
Think 3% is not much? 310 is Janna's Movespeed on Level 1 (not the slowest character of all of them, the worst movespeed is Anivia, 300). 310 * 3% = 9,3 = 319,3 = 320 Movespeed. You just got 1/5 of a Boots out of your passive. Congratz. Oh yeah.. It's a global. Your allies also get 1/5 (or more) of a boot for free. Another note: Movespeed also increases by level.
Q Howling Gale: 60/85/110/135/160 (+0.75) + 25/30/40/50/60 (for each second it charges).
Your mostly damaging skill. Can save you, can CC your enemies, can interrupt enemy casts. A nice CC skill, but it requires some thinking in using it, because of the Charging Range. Just keep in mind that the range shown on screen when you use the skill is the maximum range it will reach when you let the Hurricane charge fully. You don't need to press Q again if the Hurricane charges completly.
W Zephyr: 1 level on this little thing can make you walk through minions, which can save you many, many times. Pretty useful. You can focus leveling this up instead of Howling Gale if you feel no need to deal damage. The 48% Slow is beautiful on Champion Level 14.
E Eye Of The Storm: Janna shields her target ally champion or tower, absorbing 80/120/160/200/240 (+0.9) damage and buffs them, increasing their attack damage by 14/23/32/41/50 for 5 seconds (can target Turrets).
So... You have a Shield that absorbs damage, gives bonus damage AND you can give it to your tower.
At Champion Level 9, you will be giving 50 damage bonus for 5 seconds to an ally. That's a F*ING BF SWORD to them for free.
See that Turret Bot with full life? Now see an Miss Fortune with +50 damage + Passive W eat it in 5 seconds. Hoorray.
R Monsoon: AoE Heal AND pushes enemy back. Note: Enemys will be pushed until the OUTER CIRCLE. So if they are standing right next to you, or they are standing in the border of the circle, it makes no difference to the distance from you they will land.
THIS IS A CHANNEL ULT AND IT DOES NOT PUSHBACK TWICE..
Now that we have that settled, let's continue.
Pros / Cons
Janna has cast breaking CC (tornado)
Janna has Slow on Single Target (consider a Rylai, it is funny when they stack)
Janna has a Shield of ****ing Doom, giving a whooping 50 dmg bonus on the last level. And it can be placed on turrets, that hurts. A LOT.
Janna has a ****ing heal -push away every enemy- Ultimate. Use it wisely.
You can run away from anything you like with Tornado and Zephyr. You throw people in the air behind you, and walk through creeps. Seems OP? It is OP.
Squishy of Doom.
You won't be getting kills, get used to it.
Solo Mid Janna does not exist.
Doesn't help AP characters in lane.
Ult CAN AND WILL screw your allies, someday.
Just stay back. If you want to know how to use a nice ultimate, try using it to separate their key character from the rest of their team. Little problem is, jumping in the middle of a fight and trying to ult from the right position is... HARD AS HELL.
Practice, practice a lot. Janna is one hell of a support.
Shield everyone of your AD carries when the fight is starting, when you squishys are focused upon, protect them. But try sticking to your AD carries at most.
If you know that they have some Cast of Doom Ultimate (Nunu, Katarina, Amumu, Miss Fortune, Karthus, etc), try using the Howling Gale on them to interrupt the cast.
Monsoon is a high CD spell. Cooldown: 120 seconds on all levels. With 40% CDR, you have a 72 second CD on it. Seems pretty much better now.
You walk through creeps, you have 3% MSPD bonus GLOBAL, you can give a AD item since level 1 to an ally, you can knockup enemies, you can cancel casts. Seems OP? It is OP.
Rule number 1: You shall not creep when lane partner is at lane.
Rule number 2: You lane with AD, it's a must.
Rule number 3: Your shield is a AD item since Level 1. Use it on harassing or to save someones *** (or turret's ***.) It can be used to save the turret, to kill enemy turrets or to save yourself. Just imagine the possibilities...