Janna Build Guide by Canoas

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League of Legends Build Guide Author Canoas

Janna Full Support

Canoas Last updated on December 18, 2012
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Comments (page 22 of 34)
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by paradoxjoe » December 21, 2011 3:11am | Report

this is a really awesome guide. especially for new Janna users like me. with my first game with her, i did alright. team lost and i had some pretty bad f-ck ups. but i got some positive feed back from both teams. never played as support but i found that shurelya was usually forgotten about when i used it. i mean its very noticable when used but figure go. so i was wondering what item i could use to replace it??? and any tips on how to perfect my game play would really help. Sweet guide tho :) :) :)

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by Canoas » December 21, 2011 4:36am | Report

Well, there's not that many tips for support. Support is just about playing defensively and not making mistakes.
Other than that you can try to write down when the baron/dragon/buffs are going to respawn and warn your team 30 secs before they do.
You should also be placing enough wards to at least prevent ganks. Before you place the wards you should think "what do I want to see" and place there. Usually it's places that they will likely pass through if they want to gank you. For example, if you're defending at mid you can just put a ward on each side of the jungle and you'll be able to see them coming and possible kill one of them before their whole team gets there.

Regarding shurelya's, instead of using it to initiate you should use it as the team initiates. Do the same thing when running away.

If you still don't like shurelya's you can always build a Morello's Evil Tome instead. If you do make sure you sell the philostone when you're going to build the 5th item. You will be squishier though, so play more carefully.

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by heroo » December 22, 2011 11:16am | Report

summoner's resolve makes no sense.

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by PsiGuard » December 23, 2011 7:55pm | Report

Here's your review, as promised. Sorry it took so long, but I hope you can find a use for some of my suggestions. Janna is one of my favorite supports.

Runes


  • I'm not a fan of defensive marks. I know Janna doesn't have the greatest damage output, but I still think Greater Mark of Magic Penetration could be nice. Greater Mark of Magic Resist isn't terrible in this case though, so I understand if you don't want to change your build.
  • List some alternative runes. Gold/10 Quints/Seals might be worth looking into. Mp5 seals might even work if you can sacrifice the armor.

Masteries


  • Your one point in Strength of Spirit is kind of odd. I would suggest getting a third point in Awareness instead. You'll get more than enough health regen out of Philosopher's Stone/ Shurelya's Reverie.
  • You have Summoner's Resolve , but it's not improving any summoner spells. Your core masteries should agree with the rest of your core build.
  • Alternative trees would be great, but to be honest I can't really think of any good ones. If you ever find more setups that work (even if they're situational or you like the core tree better), add them as options in your guide.

Items


  • I'd recommend finishing Ionian Boots of Lucidity before purchasing Aegis of the Legion. Aegis is expensive, and the MS+CDR is really important to build quickly if you want to do your job as a support. CDR is one of Janna's only limiting factors; other than that, she's quite item-independent.
  • You could probably finish Randuin's Omen in your core build. It looks a bit incomplete with only 4 items. I understand that supports have to build situationally, but I think Randuin's Omen is a common enough item that you could include it in your cheatsheet.
    *reads item section*
    Wow, I have to say I disagree with you there. One of Janna's strengths is that she is item-independent. This means you can just build tanky CDR and be annoyingly difficult to kill while spamming shields and 3 CCs on enemy champions. While you'll want to stay on the outer reaches of a battle if possible, you may have to enter the fray to disable a carry, save an ally or position for Monsoon. Don't assume you'll never use those 1000 range auras. They're a huge asset.

General Suggestions


  • Move the Change Log to the end of the guide. It's less distracting that way.
  • Adding more gameplay sections on topics like Laning and Team Fights would be fantastic.
  • You're guide ends very abruptly. Add a conclusion. You can put whatever you like in it basically. Just thank your readers, say good luck, any final words, credit any major contributors. Stuff like that.

A rather brief, but pretty solid guide from my perspective. I'd love to see some overall growth (those gameplay sections I talked about, maybe some videos), but you've got most of the core material down. Let me know if you have any questions or comments and feel free to PM me at any time.

Good luck with your guide!

-PsiGuard


Thanks to Xiaowiriamu for the sig!
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by AeonRose » December 25, 2011 9:06am | Report

I gotta say, this is a really nice build. Incredibly detailed, and I understand a lot more than before. But, I noticed something in your wards map; I think in some patch before, if you put a ward on Baron, he'll hit it away or something, or at least, that's what I've heard(don't know what this means, but maybe it destroys the ward). Also, you should explain about when to use vision wards and when to use basic sight wards.

Overall, really nice. +1.

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by Neglected » December 25, 2011 3:11pm | Report

Pretty awesome build. My results:
Bear in mind I am only level 17, I assume players at higher level/Elo may not have it so easy.
Note I built a Stark's Fervor before Oath because our entire team was building AD and the game was nearly over anyway. :)

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by Neglected » December 26, 2011 8:30am | Report

AeonRose wrote:

I gotta say, this is a really nice build. Incredibly detailed, and I understand a lot more than before. But, I noticed something in your wards map; I think in some patch before, if you put a ward on Baron, he'll hit it away or something, or at least, that's what I've heard(don't know what this means, but maybe it destroys the ward). Also, you should explain about when to use vision wards and when to use basic sight wards.

Overall, really nice. +1.

He doesn't :b Warded baron the entire of last game, prevented 3 attempts and stole it once, without baron killing a ward

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by Asian » December 27, 2011 9:30pm | Report

Great build. Even though I accidentally bought Janna with rp :/, I'm not regretting it so badly.



Please +Rep me if I have been helpful in any way. It means a lot. :D
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by Kyerion93 » January 2, 2012 12:55pm | Report

Amazing guide.

First time using Janna (since she was free this week) and the detail really helped me how to use her skills effectively (i.e. immediate release on Howling Wind)

My team kept thanking me for saving them and in the end had 0-1-22. (Victory)

+1 :D

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by Canoas » January 2, 2012 5:46pm | Report

@psiguard
1. runes
I used to use insight but honestly the damage is so low the marks barely make any difference. A little extra armour will help early game.

I've also started to use gold/10 quints but haven't updated the guide yet.

2. masteries
Strength of spirit helps before philo. Janna has 302 mana + 63 per level. So 0.4% of your mana as hp5 is 1.2hp5 + 0.25hp5/lvl. That's like 1 extra health pot. If you want some points in awareness then just take 2 points off wealth.

3. items
I'm going to add Randuin's because I found out that using it during a team fight to slow them down is actually effective if you can pull it off. It is an expensive item and should only be gotten if you don't really have anything else to do with the gold, and that only happens in a 50min+ game.
After some more games when paying attention to the range I noticed that I'm usually in the 1000 range as I tend to stay close to the carry. I'll add them as situational items.

4. General suggestions
I like the changelog on top so if someone comes back to my guide he'll know right away what was changed.

I think I'll add a bit more regarding playing as support but I don't like making the guide needlessly long. There's really not that much you need to know to play support properly, you just need experience to not make those mistakes. I guess the hardest part is the warding, so I'll write a bit more on that.


@everyone else
I'm glad my guide was useful!

Also, vision guides are used when you want to ward a place that will likely have an enemy ward. That way you get 25 gold and make them lose 75/125.

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