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Janna Build Guide by Canoas

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League of Legends Build Guide Author Canoas

Janna Full Support

Canoas Last updated on December 18, 2012
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1
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Canoas (153) | December 18, 2012 3:55pm
@Veng
I haven't played very much since the patch so I can't say for sure. The best thing you can do is try for yourself and see which one you prefer.

@Gkag
I tried twin shadows in one of my first games since the patch and loved it, it's really awesome to scout bushes when you don't have any wards there. I usually don't get so far in the games so that's really the only item I tried. I guess next time I get a longer game I'll try shard.



Sorry I can't be more helpful and that my guide still needs a huge update. I'll try to improve it soon.
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Bardische | December 18, 2012 11:49am
I actually think starting with one pot and one ward is a good alternative route to take. Along with saving gold for a Sightstone later on, Biscuiteer and Explorer also give you a free biscuit and a 60 second ward. I personally think that's more than enough, and the extra ward can placed early on in a brush.

Your guide is amazing, I just have to say. It's helped me a lot with using Janna, since she's one of the few supports I have trouble using.
1
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Gkagkanos | December 18, 2012 10:21am
Great guide. I've been following it for a while now and it helped me a lot playing my favorite support Janna. After the introduction of the new items items I more or less use the same build you proposed but I pick Shard of True Ice. Then I checked your guide again and saw you propose Twin Shadows.To tell ya the truth I still havent checked Twin Shadows but I kinda believe Shard is better. They give almost the same amount of AP, Twin gives 5% speed but you are fast already, Shard keeps gp per sec and mana regen aura which is nice,Shard is 200g cheaper and the active is an AoE slow that has 60 sec cld instead of 120. 30 magic ressistance is good but not always needed and you can get it from elsewhere.
But since I havent really checked it , I am not really knowledgable with the game and I really value your opinion, can you explain(when you have the time) why Twin Shadows is better choice than Shard of True Ice? Thx for the guide and sorry for my bad english.
1
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SeikoSieraseiga (1) | December 17, 2012 4:53pm
This guide is amazing, I learned a lot with Janna here and made it quite useful in twisted treeline and dominion.
1
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-NA- Veng Lmfao (169) | December 16, 2012 7:15pm
Hey! I love your Janna guide! A quick question. I like to take ONLY 1 point in wealth. Start flask, 2 sight wards and a vision ward. Is that start okay? Thanks! Maybe you could check out my guides, which can be found below!
1
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Canoas (153) | December 12, 2012 3:09pm
I'll try to update my guide after the 20th. right now I'm too busy with exams/projects.
1
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djack0666 | December 12, 2012 3:14am
Thank you for the guide.
I am new to the game, and after playing some DPS I am gunning for Support Role and this looks great!
Any chance you´ll update items soon? Don´t really have a grasp on support itens since i´ve never played them!
Regards,
Djack
1
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balrogfan | December 9, 2012 9:20am
Dear Canoas,

Your Janna support guide is my favorite support guide ever. This is why I really hope you will consider making a guide for Nami because you have the best grasp on support guides. Thank you!
1
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Canoas (153) | December 6, 2012 5:36pm
I'll have to wait for a fix on the database itself.

Still, I've updated the guide. It's a new season and I've barely played, this item/mastery build is still experimental but I think it's solid enough for me to recommend it. The last item will be up to you, though I doubt you'll get that far.
1
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Return of Bob (4) | December 2, 2012 4:06am
Ehm, i think you need to get a fix on that "Zephyr" it's the new item not Janna's skill :p
1
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Canoas (153) | November 11, 2012 5:52am
@koridjinn
Exactly what thataznkid95 said. Also, monsoon won't proc the slow because the slow is applied with spell damage and monsoon deals no damage so all Rylai's will do is improve your W.




Thanks for the comments and the thumbs up = )
1
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thataznkid95 (8) | November 8, 2012 4:23pm
koridjinn wrote:

One question, is Rylai's Crystal Scepter viable on Support Janna? It gives a pretty nice health bonus, some AP for a stronger shield and a slow on all her abilities. I'm aware that the slow will be pretty poor on Howling Gale, but is it possible for it to stack on top of Janna's W? I know it's a bit of a luxury item. Also, will Monsoon proc the slow on from Rylai's Crystal Scepter?
+1 for this guide. ^_^


If your purpose was to tank everything and chase down people for clean up then yes it would be, but heres the problem. Jana already has a great slow, as a full support shes better off getting cheaper items that helps the team out better (such as aura items), and her main job is to protect/ interrupt so it wouldnt be a viable item on her
1
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koridjinn (7) | November 8, 2012 4:12pm
One question, is Rylai's Crystal Scepter viable on Support Janna? It gives a pretty nice health bonus, some AP for a stronger shield and a slow on all her abilities. I'm aware that the slow will be pretty poor on Howling Gale, but is it possible for it to stack on top of Janna's W? I know it's a bit of a luxury item. Also, will Monsoon proc the slow on from Rylai's Crystal Scepter?
+1 for this guide. ^_^
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Usabasd (1) | November 6, 2012 1:08pm
Santa's not real
Neither is the
easter bunny

lol :D
i really like this build :) Thanks a lot! :)
1
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Nipul (1) | November 6, 2012 11:28am
Good guide! Thanks for making it, I use it everyday, and will it use more in future, with my Janna skin <3
1
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Toxicvip (1) | October 26, 2012 8:05am
Excellent build! I really how you capitalize on maxing out Janna's eye of the storm with early points in CC for the early ganks. I recommend trying her pure AD because her Zephyr and Howling Gale's crowd control time duration don't scale with AP or AD (only the damage), thus you'll still have an effective interruption, but with added damage per-second from basic ranged attacks!

For whoever is interested, check out my new blog :)
BREAK THE META~!
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Volt Cruelerz (2) | October 24, 2012 6:14pm
just had a game using a slight variation of this where to solve an issue of a 3v2, I flash ulted to shove two of them into our turret and slowing the other, allowing my carry to pick up a triple kill. I died because the third person ignited me, but I'll take that trade. Overall, the game was very successful with the carry going 30/5/6 and myself going 2/5/30.
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GREE1EY (1) | September 17, 2012 10:20pm
Easily the most effective and detailed janna build nicely done!!!!!
1
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Kinesis (10) | September 13, 2012 8:08am
This is such a fantastic guide and has really helped me whilst I was learning to play Janna. I recommend this guide to everyone looking to play her. Well formatted too, good work.
1
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Xblur (1) | September 4, 2012 12:39pm
how do you put exhaust with insight, the others are good but that not a clever thing to do.
1
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xion900 (1) | August 26, 2012 2:09am
Awesome Guide really helped alot!
1
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Canoas (153) | August 23, 2012 5:33am
I just updated the guide. Nothing major.

thank you for all the support
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RinYoga (2) | August 22, 2012 4:40am
I hardly play supports , but I have to learn em :D .I saw that Janna is free this week so I tested her out.I wasnt really sure about using her since the last time I used her I was doing really bad.But WOW , I am amazed , such a fun champion , yeah you dont get to last hit or get kills , but I have the awesome feeling when I save a teammate with the shield or the ult.My lane partner ( Miss Fortune) went 8/0 at around 12-15 minutes , of course it was not ranked , but still I had a good feeling about helping :D .Thanks for the wonderful guide.
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Chroume (2) | August 21, 2012 6:31pm
Hey,

I just wanted to say thank you for your great guide on Janna, I've won every game with her since I started using it, she is the only support I ever use so I'm happy to have found a reliable guide on her. ^^

Keep up the good work!

Chroume
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Embracing (348) | August 19, 2012 4:38am
Err I'd say you change up the cheatsheet a bit.

Exhaust Flash is basically core on most supports now with the occasional exception of Heal / Exhaust. Cv has fallen out of play quite a bit.

I'd recommend taking armor marks, mana regen yellows, MR blues, and gold/5 quints. I feel the health quints are unnecessary as if you want more protection just swap up some of the runes.

For masteries, 1/15/14 is becoming more and more common as of today, having something like this.
Masteries
1/5
3/5
3/1
4/1
1/5
1/1
3/5
1/5
3/1
4/1
4/1
2/5
The defense tree has what the supports want early on to ensure lane safety / dominance, and the utility tree has the gold income + mobility / mana regen.

Buildwise I'd say get a Randy's instead of the Locket, take out the bveil, and get in some other support items like Zeke's.

Double Aegis ain't that bad either.
And normally the support opts to buy aura / debuff items, not defensive items. Might wanna change that in your item descriptions. QSS is kinda stupid too as you generally never should be getting focused anyways. >.>

Also for your description of Oracle's you might want to clarify on when to get it and when to not. Oracle's is often bought on the jungler or the support and is used to clear vision off of the enemy to secure objectives.
1
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Scrax (251) | August 19, 2012 3:33am
Blubl0cker wrote:

I think this is a good build but lacks AP. You should start off with an Amplifying Tome then get Aegis of Legion and then follow that up with Rylai's Crystal Scepter (getting giant's belt after the tome). That way your abilities have more AP bonus, you have a good bit more health, and all abilities will now slow. You only have five full items in your build, this build with a Rylai's and save Banshee's Veil for last, I think would be ideal.

As for your last optional items I'd also suggest getting Zhonya's Hourglass. Defense with a lot of AP which can make a difference late game plus the active combos well with your ult.

Planning on making a guide on Janna too.

Why do you need to Rylai's when your W slows and your Q knocks up? For more slow? You don't need that. And why do you want the extra health when you already have 3k health? You're not the tank. Spend your gold on better items. But like it's mentioned in the guide; If you do not take any damage at all (which renders the defensive items useless), you can slap in some AP into the mix.
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Blubl0cker | August 18, 2012 6:42am
I think this is a good build but lacks AP. You should start off with an Amplifying Tome then get Aegis of Legion and then follow that up with Rylai's Crystal Scepter (getting giant's belt after the tome). That way your abilities have more AP bonus, you have a good bit more health, and all abilities will now slow. You only have five full items in your build, this build with a Rylai's and save Banshee's Veil for last, I think would be ideal.

As for your last optional items I'd also suggest getting Zhonya's Hourglass. Defense with a lot of AP which can make a difference late game plus the active combos well with your ult.

Planning on making a guide on Janna too.
1
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Gruuk Zangalor (2) | August 2, 2012 9:13pm
Habzz wrote:

Very nice build, I often play Janna and struggle to find the right auras that work together.
I would recommend selling or replacing a philosopher's stone -> Shurelya's Reverie for catalyst -> RoA. The reason is mostly because of your survivability and scaling late game, everyone will be focusing you (as you stated) and the later the game the weaker you personally become due to the lack of stats given from your items. For instance, aura items don't really give very good stats, they just produce auras for your teammates. And TBH Shurelya's Reverie is only good for the CD reduction and the speed buff, but honestly people forget about it and use it at wrong times. I know it has decent regen stats but those are basically worthless outside of laning phase.
all in all great original build.
-Habzz


Going from your point, you could also purchase Rylai's Crystal Scepter for the slow... now your Whirlwind will slow everyone as well as disrupting them and your ult would do the same. Imagine using your ult to break up a team and heal your own and on top of that they are all slowed. It's pretty much a guaranteed couple of kills at least. Your slowing attack would even slow even more I think. I know who ability doesn't benefit at all but hey, it's the price you pay. Just a little wrinkle you could try out!

-Gruuk
1
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HitGirlPT (1) | August 1, 2012 4:52am
Nice build, but CV isn't very good now, I never use it...

I get Zephyr at level 3 :P

Not many more differences, it's almost all the same :p, but in early game, I ward the dragon always and then the other bush to enter Blue team's Jungle =)

+1, good job.
1
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Scrax (251) | July 31, 2012 5:43am
Basinator wrote:

Is it really that wrong to get gold seals? I mean with those and my quints I get as much gold as with a GP10 item. I think it also snowballs quite nice, because you are getting your first gold item quicker, than you get also mroe gold through that one and can affort the 2nd/3rd also earlier.

It's never stated that it's wrong, and they are up there. If you want to drop some health for more gp5, take them :)
1
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jamaicabob | July 30, 2012 8:33am
haha check the pros and cons. then mark the cons and see what you find;)
cool guide!
1
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Basinator (5) | July 30, 2012 7:34am
I just took a quick look at your guide. Why aren't you listing Zeke's Herald as opt. item if you ahve got 2-3 ADs? Or maybe even to counter Frozen Heart?
//Nevermind, oversaw it.

Is it really that wrong to get gold seals? I mean with those and my quints I get as much gold as with a GP10 item. I think it also snowballs quite nice, because you are getting your first gold item quicker, than you get also mroe gold through that one and can affort the 2nd/3rd also earlier.
1
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LongMustache | July 25, 2012 1:33pm
hello, I am surprised there isnt a morello's tome in your guide. It builds out of kage's, which is a nice gp/5 for janna, Morello gives ap for stronger shields and ults and has a really awesome active for a support. Free ignite = Bye sion, bye mundo, **** you soraka.

edit: the active is actually better than ignite - you wont ks accidentally and it last 3 sec longer.
1
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Slaga Slasha (3) | July 18, 2012 10:31pm
OpxXs wrote:

I just made an account just to say that thing build is awsome i had only 1 dead and 3 kills with 40 assist lol i love this build thanx for putting it to gether :)

O.O wow ive been playing Janna for a while and I've never had more that 30 assists. I need to practice more @.@
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OpxXs | July 12, 2012 4:02am
I just made an account just to say that thing build is awsome i had only 1 dead and 3 kills with 40 assist lol i love this build thanx for putting it to gether :)
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1stsoccerking | July 1, 2012 7:54pm
nice build, plus 1
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Slaga Slasha (3) | June 29, 2012 12:15pm
apfel730 wrote:

Why didn't you write anything about ignite?
Ignite can be a very important spell for a support. Espacally if you're against Soraka.
Im sorry but this guide ain't that good...

??? Support with ignite? Janna needs to MOVE not try damage. AD takes ignite. I personally think the primary job of a support is to ward but if it's DPS then I'm doing something wrong. I see where you going, but soraka can wait the 5 secs to heal over 200, and even if not the heal would still get the carry out with ignite on. Trust me it is not a good idea.
1
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Canoas (153) | June 28, 2012 6:45am
There are several optional items in the guide, with explanations on when to use them. If you don't want to read the guide, which is really short, then use Banshee's and it'll work out OK in most games. If Zeke's or WotA were there instead then it would be useless in half the games you play.
If you do read the guide then you'll see that there are several other items you can use for each situation.

Not to mention that the guide you chose to upvote has no alternative items. It's incredibly useless if your team has only 1 AD, for example, which makes it a very bad guide for high elo. Furthermore, the guide you upvoted specifically says that you should NEVER take ignite, but you still had no problems upvoting it.
Please stop being a hypocrite. The reason you "found" to downvote this guide are present in the guide you upvoted. Just admit it, you downvoted for the sake of downvoting, you have no other reason to do so at all.
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apfel730 | June 27, 2012 3:35pm
Why didn't you write anything about ignite?
Ignite can be a very important spell for a support. Espacally if you're against Soraka.
Im sorry but this guide ain't that good...
1
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apfel730 | June 27, 2012 3:23pm
Quoted:
I'm pretty sure he just joined this website to upvote his friend's Janna guide and downvote others. Don't expect a reply.


Not true...
Fact is, I dont like that build and I wouldn't use it in highelo games.

Quoted:
Examples?


Shoulshroud
Zeke's
WOTA

-> Depends on the team ofc, but Banshee is NOT viable...
Nearly anything is better than Banshee on a support.
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Canoas (153) | June 27, 2012 12:03pm
Examples?

I'm pretty sure he just joined this website to upvote his friend's Janna guide and downvote others. Don't expect a reply.
1
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AsianRiceEater | June 26, 2012 4:44pm
apfel730 wrote:

why would you buy banshee on janna support?
there are so many better item joices ://

Examples?
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apfel730 | June 26, 2012 1:51pm
why would you buy banshee on janna support?
there are so many better item joices ://
1
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MissWitch (9) | June 24, 2012 4:10pm
+1 I like this guide. I usually cant play Support Janna for ****, but this is a improvement.
1
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iSanii | June 17, 2012 3:56am
nice build!! got an 0/1/17 in ranked thx!!
1
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zabernat | June 14, 2012 8:48am
This guide seriously makes me drool. I was bitter cause some fool kept joining ques with me as Janna when I was wanting to try her and was playing her like an idiot... Stealing my farm because to support me she needed all the early game cash? No way! I shoved it in her face the next game when I used this guide to build my Janna and we went 43/4 with me having something like 25 assists. Support guides should never be in short supply, I salute you
1
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Slaga Slasha (3) | June 13, 2012 4:02pm
If you have a ton of extra gold on hand, consider Rylas. Your tornado will turn into an escape spell and zephyr will not let them get away. Item to get rid of should be heart of gold
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Scrax (251) | June 12, 2012 6:25am
In my opinion Janna should be the one picking it up. The tank is there to soak damage and engage. Janna is there to buff up her teammates and support. However, if the tank just randomly picks it up, you shouldn't get it.
1
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AsianRiceEater | June 12, 2012 5:21am
Would it be more important for the tank or the support to get Aegis of the Legion?
1
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Otsko96 | June 10, 2012 7:52am
Great guide! This guide made me really enjoy playing as a support! +1
1
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Scrax (251) | June 8, 2012 10:53am
I'll try to keep my best to keep this guide up-to-date and as fresh as possible :) If you see anything that's out-dated, send me a message and I'll get right on it.
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Canoas (153) | June 7, 2012 2:26pm
I decided to give this guide to Scrax due to the enormous demand for yoghurt and the lack of free time to produce it. My own brand of yoghurt will be on the market next month, so be sure to look for "Canoas' Yoghurt" brand when you go to the supermarket!
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Canoas (153) | May 17, 2012 3:59pm
All my suggestions regarding her ultimate are already in the guide:
This spell pushes enemies away so use it to save your team or scatter the enemies.
Use it to push enemies away from Baron/Dragon and across the wall to easily steal it.
Use it to push enemies away from their team and across walls during team fights.
Use it with flash for better positioning and for an unexpected ultimate.

There's really not much to it, it simply pushes enemies outwards. If you want to push an enemy, for whatever reason it is, and you can position yourself correctly then do it.
1
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Gnarstar | May 17, 2012 8:53am
Any suggestions on using Janna's ULT as an offensive spell? I've been flash/ult when enemies are retreating, with Janna's speed and flash you can get ahead of your enemy and push them back like Alistar's charge. The nice thing about it is you can knock people through walls and push multiple people with her ult. Any suggestions when using this?
1
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Frankois123 | May 16, 2012 11:37pm
Pretty GOOD Build!

Thanks Man!
1
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LordAdrian (25) | May 11, 2012 9:05pm
Nice guide, very detailed with important tips and great item choice. +1 from me!
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Canoas (153) | May 10, 2012 8:04am
@Specolar
Soul shroud can be good if enough people need the CDR and mana regen, but it's rare for that to happen. I would simply trade it for the 5th item or aegis and build it earlier on. Remember that you'll need to get other boots as well.

@Chaozbrother
Janna is one of the fastest champions in the game, you don't need extra movement speed. There is no way you'll be in a team that's faster than you.

@Darkswarm
If the problem is mana then you can get chalice but that'll be filling your 5th item slot. Changing your runes is also a possibility.
All you need to do is learn to save mana for the team fights and you won't be running oom. After the big team fights it's likely that you'll be oom, but by then there's not much use for your mana anyway.

@Panglot
How childish of you. But hey, if it makes you happy go ahead and downvote guides for no reason, it's not like your vote will change anything.

@everyone else
Thank you for the support and all the lovely comments = )
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III Craz III | May 6, 2012 5:12pm
Thanks for the guide bro!
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Alexonfire7 (1) | May 6, 2012 10:38am
Good build, been following this since I started playing Janna and I have 80% win ratio with it in ranked.

Good job, very well explained, clear concise, and item explanation is awesome.
1
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Panglot (39) | May 4, 2012 6:08pm
Downvoting guides for no reason: downvote!
1
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OtakuFrenzy | May 4, 2012 1:03am
I've been reading and following your guide and I gotta say, it works awesome on me.

Before, whenever I played Jenna, it seemed like I'm nothing but a hindrance to the team.

But now, I can fully supports the team and help aids the team to its fullest, all thanks to your guide.

Personally, I myself love playing support, and before I know it, Janna becomes my favorite.

Thank you very much for a great guide.
1
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bronzewiz | May 1, 2012 7:22am
thank you very much for awesome buildguide! Im awesome as janna now :D
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Darkswarm128 | April 28, 2012 8:27am
I'm having issues with her late game mana. I don't spam my spells, but is seems Janna's costs are quite a bit higher than many of the other supports. At the end of big time fights, I'm generally completely OOM. I know rod of ages was suggested earlier, but would there be any other items that would work well to give Janna a deeper mana pool, or better mana regen without sacrificing her utility?
Oh, and your guide is amazing. My first time using Janna in a standard game, I used this guide and went 2/1/35. +1
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Chaozbrother (2) | April 26, 2012 5:58am
Maybe add Boots of Swiftness to your build, which you can build when your team has much more movement speed than you if that's possible.
1
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Specolar (3) | April 24, 2012 5:45am
Never mind about the skill thing it seems to have fixed itself.

What's your opinion on Soul Shroud if your carry could really use the cooldown reduction or the mana regen? Also what item should be traded for it so you still have room for wards?

Specolar
1
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Sanara (2) | April 23, 2012 11:30am
Habzz wrote:

Very nice build, I often play Janna and struggle to find the right auras that work together.
I would recommend selling or replacing a philosopher's stone -> Shurelya's Reverie for catalyst -> RoA. The reason is mostly because of your survivability and scaling late game, everyone will be focusing you (as you stated) and the later the game the weaker you personally become due to the lack of stats given from your items. For instance, aura items don't really give very good stats, they just produce auras for your teammates. And TBH Shurelya's Reverie is only good for the CD reduction and the speed buff, but honestly people forget about it and use it at wrong times. I know it has decent regen stats but those are basically worthless outside of laning phase.
all in all great original build.
-Habzz


??not the items fault that u forget to use the active on it.
roa is expensive, and needs to be build around 15-20 mins in the game.
afterwards it will looose its effectness.
second,you dont do lasthits,you cant even afford it.
stick to shurelias,max cdr is much more worth it
1
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Specolar (3) | April 23, 2012 6:13am
Great guide! After reading this I'm tempted to try it with my friend's Graves or Ezreal. I usually play more tanky support/aggresive support/kill lane champions like Leona, Maokai, Rammus, Nautilus, Karma, and Taric. Depending on how well I do with this I might play this champion more.

One thing though, under your skills section where you have the level number and underneath of it you have the ability you should learn. You listed Karthus' abilities not Janna's.

Specolar
1
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Evensen | April 23, 2012 4:31am
i dont trust anything that bleeds for 7 days and dosnt die.. 1+
1
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sorce | April 22, 2012 7:15pm
they made the instant q so weak now that u almost not noticing the enemy knocked at all...
it is even hard to run away now >.<
we should all rage until they stop these stupid janna nerfs and make her normal again
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Canoas (153) | April 19, 2012 7:39am
Supporting in bot lane is basically be always ready to shield the AD carry when he moves to attack and neutralize the enemies' attacks by shielding or hitting them with the tornado. Whenever you can try to hit them from the bushes for a little harass.

CV should be used when you're going to ward and to try and catch their jungler. If a team mate is overextended or is in a favourable position to be ganked then CV there and you might prevent a gank. When your buffs spawn the enemy buffs should be spawning as well, so that's a good place to put your CV.
1
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corruptsoul (16) | April 19, 2012 6:36am
Very good guide, I am looking into buying janna and using her as my main support. I do request a video of how you support in bot lane and how you decide when to use CV and where. I'm very new to the support field. Great guide +1 from me!
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Canoas (153) | April 16, 2012 5:09pm
@Aalkheir
The best way to climb out of elo hell is to play with a friend. If you're above the average then eventually you'll climb out, since the odds of having a bad player on your team is 3/5, and the odds of your enemy team having a bad player is 5/5.
in my opinion the best combination would be you both going bot lane, since if you own the lane it's an instant win.

Playing alone as support on a ranked isn't such a very good idea. Support is the role with less influence in the game, so if there's someone bad on the team you won't be able to compensate for them.
1
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iPuertoRican (7) | April 15, 2012 9:05pm
I played my first ranked with this guide +1
1
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Aalkheir (2) | April 15, 2012 6:24pm
Very nice guide,
I've won 2 ranked games and lost none with this guide ^^
But I' still stuck in elo hell...
1
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blarghhrrkblah (1) | April 13, 2012 6:43pm
Santa's not real. Neither is the Easter Bunny.
1
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Canoas (153) | April 11, 2012 6:19pm
@RazRio
If you want to play aggressive then take exhaust instead, it's simply better. It lets your team/AD deal a lot more damage by slowing the other guy down as well as stopping him from doing damage.

@Kirsanium
I guess you can get mobility if you're getting zeke's herald as well, which is normally what you get, but I usually prefer taking the defensive boots. You're already pretty fast and have no problem placing wards. You can't go help other lanes during the laning phase or your bot lane will suffer, no matter how fast you are. Still, if you think you can be more helpful by increasing your speed then take mobility, it's not such a big of a difference as long as you get the CDR
1
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kirsanium | April 11, 2012 7:56am
Why don't you use Boots of Mobility? It's used by many pro players and not only on Janna. I think, it will be great to have such speed summed with her passive and W skill to set wards everywhere and help everyone. Btw, wonderful guide - short, easy to read and there is nothing unnecessary. Voted up :) (Sorry for my English :))
1
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RazRio (14) | April 11, 2012 6:53am
Good job, although I would put ignite somewhere along this guide as Janna can be considered an aggressive support that will benefit the team more with damage than utility, keep in mind that her or Alistar can be fatal to lane against if they go aggressive and played well with that style and key to that is ignite.
1
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Nexus2422 | March 26, 2012 5:41am
nice guide
1
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windkeeper007 | March 25, 2012 11:39pm
Really great build. I agree with pretty much everything that you put in. The only thing I would do differently would be the masteries. I don't put any points in wealth. I find that putting the 2 extra points in awareness is more useful, since it helps with leveling up faster (and therefore giving you an increase in stats like health, armor, mana...etc). Awareness also synergizes well with Locket of Iron Solari since the shield gets stronger with each level up. Other than that, awesome build. +1 from me.
1
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Canoas (153) | March 23, 2012 9:19am
I haven't played her after the nerf since I've been trying lulu, so I don't know how much weaker she got and how noticeable the change is. But even if the change is significant the item build will remain the same, you can't afford AP and the AP won't make her shield last any longer. Whether the shield absorbs 240 or 500 damage, it'll still go down in 1 second.

This nerf was pretty stupid though. They nerfed her laning phase/dmg instead of nerfing what made her so OP, her CC.
1
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sorce | March 20, 2012 7:41am
are you still recommend this item selection after the upcoming nerf to janna's shield?
without any AP it wont last long enough for the ad buff to be effective. janna will be used only as a cc like this, and there are better chars champs for that
1
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Vern (25) | March 18, 2012 11:12pm
First time I tried it I got 38 assists, nice job very detailed and easy to read.
1
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Broken Sloth (3) | March 14, 2012 10:01pm
Thanks for the guide!
First time:
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drago87 | March 13, 2012 5:49pm
I've read to page 16 and i like your guide +1
But i play Ap janna and i dont play ranked at all. But like i sad realy good guide. btw What do you think about the 0,25 g/5 seals?
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Canoas (153) | March 8, 2012 5:29pm
@sagiri
All 3 spells are good on Janna, I only put flash+cv on the build because I think it's what most people will need. Exhaust depends on whether who's taking exhaust already and heal depends on the champion you're laning with (kog'maw, for example, won't really need heal due to his massive range) while flash is the best all-round spells.

I tried defensive but I just find the utility tree more useful.
The differences between 0/21/9 and 0/9/21 are:
Utility: 6% CDR, 15% summoner spells CDR, 2 Gp5, 40 gold, a little experience and a little hp5.
Defence: 3% health, 1% reduced damage, 10% reduced disables, 8% CDR@lvl18, less 2 dmg and a little gold
I don't think that the defense tree makes you that much tougher and you lose CDR earlier in the game. You're using the defense tree but you still put 6 points in enlightment and mercenary which are masteries worse than intelligence and greed. It's not that big of a change really.

@niknameisnik
Whether you take flash, exhaust or heal depends on the team and your playstle, but you should always take CV. CV allows you to safely place wards and prevent ganks where there are no wards, as well as following missing enemies. It's really a must when you know your team isn't going to place enough wards or bother warding at all.
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Tezzy | March 8, 2012 12:37pm
Love this build! Just went on a 10 win streak with her ! :)
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niknameisnik (2) | March 7, 2012 5:30am
i actually hated heal on her. seems like it was nearly useless endgame and there was plenty of time i would have p[refered flash. maybe u just dont make as many mistakes as me though lol. i use exhuast+flash and i do very well with this guide. im still getting used to having alot more assist than kills though. but im very happy that people in normal que actually appreciate a good support champ lol.
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Sagiri | March 4, 2012 6:00am
I learned from your guide so I don't have really much to comment but a couple of things:

The first point, in my opinion, is that Janna is not that much needed of Flash as other supports since she's the champion that has more survivality by far. I like to get Heal/Exhaust + Clairvoyance instead of Flash. I know you put both spells in your guide but in my opinion, the 3 other are more useful than Flash. I guess it depends on each one's playstyle :P

Also, did you consider using defense tree instead of utility in some situations? I've tried few times and I really like the results. Even if I miss the gold at start, the gold per assists and being more tanky allows me to be a better "human shield" and to suvrive better when I get focused. I like going aggresive (well, it depends on the carry, ofc) so it fits me more than utility but I'm still combining to find what's the best for me.

I use something like this:
Masteries
3/5
3/1
4/1
2/5
1/1
3/1
2/1
3/1
1/
1/5
3/1
3/5
1/5

Keep updating your guide Canoas, you did an amazing work with it! Janna is worth it :P
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Mylly | February 27, 2012 7:00am
I really like the items, really good and not too long. Great job!
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Canoas (153) | February 25, 2012 4:09am
There's really not much to say regarding AD carries. Janna is good when paired with long range or tough AD carries due to her lack of healing. The AD should just poke the enemy whenever he can without risking taking too much damage and you should aid him by shielding him when he moves forward and throwing a tornado at the enemy.
If you have shorter range than your enemy and you're not though like graves then there's not much you can do to win the lane. Just focus on killing minions and wait for the jungler or mid to gank bot.
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Chaozbrother (2) | February 24, 2012 6:34am
It would be great if you add a section with tips for the AD carry on duo bot with Janna cause I often meet AD carries who just go into a 2vs2 vs a lane which has a healer and gets too much damage for my shield.
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Canoas (153) | February 24, 2012 3:28am
The problem with Kage's Pick is that it builds into Deathfire Grasp which isn't really useful to you.
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zedurban (4) | February 23, 2012 7:32am
I was wondering about Kage's Pick? Thought's on janna having it, and it's utility on other supports?
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Canoas (153) | February 23, 2012 6:12am
@serenademaestro
well, the problem is that getting AP, CDR as well as defensive items costs a lot of gold so you'll have to cut back on something. CDR is a must since it allows you to CC as often as you can as well as keep the shield up at all times which is a nice AD boost. Then you need to choose between AP and Defenses, and getting a bit tankier is simply better since the items you're going to be building are very cheap and provide bonuses for the whole team.
AP, on the other hand, won't benefit you that much since you'll never be able to hit with a fully charged HG and your ulti is also rarely fully cast since while you're casting you're a sitting duck and without defenses you get killed in 2 seconds. Zephyr also becomes nearly useless since without defenses you can't risk moving closer to the front line to cast zephyr or you'll risk getting jumped on and killed. Without proper defenses your movements become rather limited which in turn limits both the use of your offensive abilities.
At end game you might want to get a rabadon if the auras aren't that helpful for your team, but usually a aura like WotA or Zeke's will boost your team's damage and healing more than a rabandon's would.

@Rudiment
You're not supposed to get CS unless there's no one there to last hit. You did fine. It's much better to have a fed carry than a fed support.

@Zephyr
Supports don't get much gold. On a regular game you should get like 7-8k. You'll only get to the last slot if the game lasts really long.

@UsernameSayWha
That's why I only have 5 items in the build. In the item section I also say that you should only have 5 items and safe the 6th for wards.

@Everyone else
Thanks for the support

I also updated the Old Starks' to Zeke's since I forgot to do that.
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goddessKallisto | February 23, 2012 1:45am
Great Janna Build. :) +1
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zedurban (4) | February 22, 2012 10:42pm
FEATURED!!! gratz

first game janna 2/2/32
second game 3/1/21
thirtd ... you get the idea, best support in the game now
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UsernameSayWha (14) | February 19, 2012 6:43am
Very good guide. 1 thing though is that you should never have 6 items as a support. Leave the last spot for wards.
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zedurban (4) | February 18, 2012 10:46pm
+1 dawg epic support
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Nomoya (5) | February 18, 2012 10:24am
Nice work first game with this guide I went 3/1/23 thx for the help +1
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Zephyr2010 | February 18, 2012 8:03am
This makes at least 3 times I've read this build. I never end up with the gold to build it fully though :(
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Art336 | February 18, 2012 7:10am
Great guide, it makes me rock like a star.
I used gp5 quints to start, since I think she needs the little help, but I followed the build to the tee and it was boss.
Switched out Reverie for Deathcap late game (an hour into it) for the extra oomph, but otherwise it was perfect, thx.
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Rudiment | February 15, 2012 12:50am
So I had a recent game where I went 0/4/16 and these guys on my team were bashing on me because my CS was low.. am i supposed to be getting any at all???? i mean i was letting the AD carry get all the cs.

I figured that since i'm support its good that i'm getting assists and no kills. Am i being ******ed or.. what?
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SerenadeMaestro (3) | February 13, 2012 7:53pm
I don't mean to be a critic but idk why everyone disses ap support. Janna's ratios are high. All her abilities benefit from ap. With a high ap but still tanky build you can still act as a tanky player but do significant damage and get better heals and shields. Besides, if you do no damage who is going to focus you anyway.
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Canoas (153) | February 12, 2012 6:41am
I just updated the build added the locket of iron solari to the guide. Sorry for taking so long even though I said I would do it a month ago = P
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Pwnedface | February 11, 2012 4:50am
Santa's not real
Neither is the
easter bunny.

I like the guide, very helpfull guide and very well written.
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Impishnight | February 5, 2012 7:24pm
Great build xD first time janna called pro! One thing I might add, in the recent patch they added locket of the iron solari, which gives allies health regen and has a active of giving all nearby allies shields! I found this useful to use with shurelyas in a combo! it is useful for getting your team out of a ace situation
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Bryun (309) | February 1, 2012 7:53pm
Canoas I miss you </3
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balrogfan | February 1, 2012 7:50pm
Very quick response thank you. It has been working well for me so far. I really like the extra shield in a pinch. Shurelya active + LotIS active = easy escape everytime
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Canoas (153) | February 1, 2012 12:24pm
Randuin's is better for a tank, but as a support Locket of the Iron Solari is definitely better. It could be a little cheaper, but the shield is really good specially against AoE teams.

Today I don't have enough time, but tomorrow I will probably change the build and remove Banshee's to include LotIS as the last defensive item. This means you would upgrade HoG after Shurelya's and before Rabadon.
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balrogfan | February 1, 2012 10:49am
What do you think about building the heart of gold into Locket of the Iron Solari? When would you do this and is Rand Omen still better?
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aMxlol (7) | January 31, 2012 5:51am
Amazing guide!
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LoL-Guides1 (2) | January 29, 2012 1:14pm
I dont play support much, but i'll give it a try again with this lol guide.
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Aysi | January 16, 2012 12:33pm
Thanks a lot for this, went 3/3/41 on my 2nd game with her
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Johfo (12) | January 5, 2012 3:30pm
ASUM!! :D the ward part helped me alot! i've always wondered where's the best place to put em!
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Puffycheeks | January 5, 2012 8:10am
Ever since I started playing Janna I have tried to memorize this build. I agree with everything in it except I think at level 11 you should choose monsoon because Janna is not just about CC. Towards the end you start to use monsoon a lot and she can use monsoon and still just be a support and not a healer. Other than that one minor adjustment I have I use this build spot on. Great Work!
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Canoas (153) | January 2, 2012 5:46pm
@psiguard
1. runes
I used to use insight but honestly the damage is so low the marks barely make any difference. A little extra armour will help early game.

I've also started to use gold/10 quints but haven't updated the guide yet.

2. masteries
Strength of spirit helps before philo. Janna has 302 mana + 63 per level. So 0.4% of your mana as hp5 is 1.2hp5 + 0.25hp5/lvl. That's like 1 extra health pot. If you want some points in awareness then just take 2 points off wealth.

3. items
I'm going to add Randuin's because I found out that using it during a team fight to slow them down is actually effective if you can pull it off. It is an expensive item and should only be gotten if you don't really have anything else to do with the gold, and that only happens in a 50min+ game.
After some more games when paying attention to the range I noticed that I'm usually in the 1000 range as I tend to stay close to the carry. I'll add them as situational items.

4. General suggestions
I like the changelog on top so if someone comes back to my guide he'll know right away what was changed.

I think I'll add a bit more regarding playing as support but I don't like making the guide needlessly long. There's really not that much you need to know to play support properly, you just need experience to not make those mistakes. I guess the hardest part is the warding, so I'll write a bit more on that.


@everyone else
I'm glad my guide was useful!

Also, vision guides are used when you want to ward a place that will likely have an enemy ward. That way you get 25 gold and make them lose 75/125.
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Kyerion93 | January 2, 2012 12:55pm
Amazing guide.

First time using Janna (since she was free this week) and the detail really helped me how to use her skills effectively (i.e. immediate release on Howling Wind)

My team kept thanking me for saving them and in the end had 0-1-22. (Victory)

+1 :D
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Asian (4) | December 27, 2011 9:30pm
Great build. Even though I accidentally bought Janna with rp :/, I'm not regretting it so badly.
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Neglected (5) | December 26, 2011 8:30am
AeonRose wrote:

I gotta say, this is a really nice build. Incredibly detailed, and I understand a lot more than before. But, I noticed something in your wards map; I think in some patch before, if you put a ward on Baron, he'll hit it away or something, or at least, that's what I've heard(don't know what this means, but maybe it destroys the ward). Also, you should explain about when to use vision wards and when to use basic sight wards.

Overall, really nice. +1.

He doesn't :b Warded baron the entire of last game, prevented 3 attempts and stole it once, without baron killing a ward
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Neglected (5) | December 25, 2011 3:11pm
Pretty awesome build. My results:
Bear in mind I am only level 17, I assume players at higher level/Elo may not have it so easy.
Note I built a Stark's Fervor before Oath because our entire team was building AD and the game was nearly over anyway. :)
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AeonRose | December 25, 2011 9:06am
I gotta say, this is a really nice build. Incredibly detailed, and I understand a lot more than before. But, I noticed something in your wards map; I think in some patch before, if you put a ward on Baron, he'll hit it away or something, or at least, that's what I've heard(don't know what this means, but maybe it destroys the ward). Also, you should explain about when to use vision wards and when to use basic sight wards.

Overall, really nice. +1.
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PsiGuard (881) | December 23, 2011 7:55pm
Here's your review, as promised. Sorry it took so long, but I hope you can find a use for some of my suggestions. Janna is one of my favorite supports.

Runes


  • I'm not a fan of defensive marks. I know Janna doesn't have the greatest damage output, but I still think Greater Mark of Magic Penetration could be nice. Greater Mark of Magic Resist isn't terrible in this case though, so I understand if you don't want to change your build.
  • List some alternative runes. Gold/10 Quints/Seals might be worth looking into. Mp5 seals might even work if you can sacrifice the armor.

Masteries


  • Your one point in Strength of Spirit is kind of odd. I would suggest getting a third point in Awareness instead. You'll get more than enough health regen out of philosopher's stone/ shurelya's reverie.
  • You have Summoner's Resolve , but it's not improving any summoner spells. Your core masteries should agree with the rest of your core build.
  • Alternative trees would be great, but to be honest I can't really think of any good ones. If you ever find more setups that work (even if they're situational or you like the core tree better), add them as options in your guide.

Items


  • I'd recommend finishing Ionian Boots of Lucidity before purchasing Aegis of the Legion. Aegis is expensive, and the MS+CDR is really important to build quickly if you want to do your job as a support. CDR is one of Janna's only limiting factors; other than that, she's quite item-independent.
  • You could probably finish Randuin's Omen in your core build. It looks a bit incomplete with only 4 items. I understand that supports have to build situationally, but I think Randuin's Omen is a common enough item that you could include it in your cheatsheet.
    *reads item section*
    Wow, I have to say I disagree with you there. One of Janna's strengths is that she is item-independent. This means you can just build tanky CDR and be annoyingly difficult to kill while spamming shields and 3 CCs on enemy champions. While you'll want to stay on the outer reaches of a battle if possible, you may have to enter the fray to disable a carry, save an ally or position for Monsoon. Don't assume you'll never use those 1000 range auras. They're a huge asset.

General Suggestions


  • Move the Change Log to the end of the guide. It's less distracting that way.
  • Adding more gameplay sections on topics like Laning and Team Fights would be fantastic.
  • You're guide ends very abruptly. Add a conclusion. You can put whatever you like in it basically. Just thank your readers, say good luck, any final words, credit any major contributors. Stuff like that.

A rather brief, but pretty solid guide from my perspective. I'd love to see some overall growth (those gameplay sections I talked about, maybe some videos), but you've got most of the core material down. Let me know if you have any questions or comments and feel free to PM me at any time.

Good luck with your guide!

-PsiGuard
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heroo | December 22, 2011 11:16am
summoner's resolve makes no sense.
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Canoas (153) | December 21, 2011 4:36am
Well, there's not that many tips for support. Support is just about playing defensively and not making mistakes.
Other than that you can try to write down when the baron/dragon/buffs are going to respawn and warn your team 30 secs before they do.
You should also be placing enough wards to at least prevent ganks. Before you place the wards you should think "what do I want to see" and place there. Usually it's places that they will likely pass through if they want to gank you. For example, if you're defending at mid you can just put a ward on each side of the jungle and you'll be able to see them coming and possible kill one of them before their whole team gets there.

Regarding shurelya's, instead of using it to initiate you should use it as the team initiates. Do the same thing when running away.

If you still don't like shurelya's you can always build a Morello's Evil Tome instead. If you do make sure you sell the philostone when you're going to build the 5th item. You will be squishier though, so play more carefully.
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paradoxjoe | December 21, 2011 3:11am
this is a really awesome guide. especially for new Janna users like me. with my first game with her, i did alright. team lost and i had some pretty bad f-ck ups. but i got some positive feed back from both teams. never played as support but i found that shurelya was usually forgotten about when i used it. i mean its very noticable when used but figure go. so i was wondering what item i could use to replace it??? and any tips on how to perfect my game play would really help. Sweet guide tho :) :) :)
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Canoas (153) | December 19, 2011 7:33am
Not quite.. I'll just update my guide, I won't be active on the forums.

Hmm.. I think I'm going to add a pro/con section.
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Bryun (309) | December 18, 2011 8:18pm
Yay, Canoas is back <3
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Canoas (153) | December 17, 2011 4:01pm
But what exactly do you want to know? I'm not going to explain each mastery or tell you want a skill does like most in-depth guides do. You should be able to understand that by yourself.
Like I said, if someone feels like I should give a more in-depth explanation on a certain aspect of the guide I'll be happy to do it, but I won't make an in-depth guide when it's not necessary.
The fact that you feel like you're missing something but can't really say what proves my point. Some people feel like having a more "in-depth" explanation will teach more, but it actually doesn't since the information is already there.

First time I ever saw that, usually people use idk instead. I thought you were refering to someone's in-depth guide lol

Sure, I'll review you, but I can't promise an upvote. My philosophy in voting is either it's either very good or close to it and I want it to stay on the top or it should be shot down to give a chance for the new guides. Probably around 90% of my votes are downvotes.
With that said, good luck!
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Blydden (26) | December 17, 2011 1:55pm
Canoas wrote:

3.
I don't like in-depth guides. in-depth guides are only needed if the reader is ******ed and can't understand things for himself. If I keep my guide short most people who view the guide will read it. If I make it longer then they will skip sections or even full chapters, which is not what I want.


In-depth-ness is also good for people who want to learn more about Janna. If people skip chapters then that's not really your problem. People who want more chapters are, however. (Like me!)


Canoas wrote:

Also, who's iono? I couldn't find any of his guides.


Very funny. (If you don't actually know, "iono" is internet slang for "I don't know"...I use that term far too much, yes.)


Canoas wrote:

Thank you for the review. Should I review your guide, comment on it, or just +rep you?


All 3 please. <3...Or if you're stingy and can only do one...argh I'm torn between the first and the last argh.



P.S. You fixed the qualms I had with the guide, so now I feel comfortable giving you a +1. Enjoy~!
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Canoas (153) | December 17, 2011 8:55am
I was reading the latest comments and I've been given some thought about the exhaust and starks suggestion. I'm also becoming less and less fond of CV's huuge cooldown.

As such I'll change the guide accordingly.
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Canoas (153) | December 17, 2011 2:36am
1.
I don't think shurelya's can make up for flash. Maybe it can be used during a team fight to scatter them, but you'll still be losing flash+ulti opportunities such as pushing enemies into your tower.

Still, flash is only useful on Janna for that sole reason, ulti+combo, as she already has high mobility. I think giving her a heal brings a lot more to the team than an occasional flash+ulti combination. Flash will be better for some players though as they'll make positioning mistakes and will need flash to survive, but I don't think that should be encouraged.

I thought about clairvoyance being useful or not when it got nerfed. It's cooldown is huge now so it's a lot less useful. I don't think it's the main spell for supports anymore. Heal, however, has become much more awesome.

2.
You're right. I'll make hardiness the default talent and change the mastery section accordingly.

3.
I don't like in-depth guides. in-depth guides are only needed if the reader is ******ed and can't understand things for himself. If I keep my guide short most people who view the guide will read it. If I make it longer then they will skip sections or even full chapters, which is not what I want.
Also, who's iono? I couldn't find any of his guides.

4.
I never understood why people think randuin's is good. Sure, it'll be good on Alistar or Blitz but as a ranged support you should never be in range to use it or you'll risk getting killed.
I guess I should explain why certain items aren't that good.

5.
I'll fix that.

6.
I'm not going to write filler text just to make the guide bigger, that serves no purpose whatsoever. If there's something the guide is lacking then I'll add it, but most things are self-explanatory and can be figured out by simply reading the item/ability explanation.


Thank you for the review. Should I review your guide, comment on it, or just +rep you?
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Blydden (26) | December 16, 2011 10:16pm
Review time! Yeah I know I'm no PsiGuard or Jhoijhoi but love me anyway? :O
I know how to play support on Sona, Taric, and Janna, so yeah. PREPARE FOR BUILD DISSECTION.

1. No Flash? I find Flash has special synergy with Janna for those deadly Monsoon initiations. However, proper use of Shurelya's Reverie does make up for that. I personally think if you lay down enough wards you can get away with no Clairvoyance. Personal preferences. You mention Flash in your "Summoner Spells" section though, so that's fine.
^ Just a bunch of food for thought.

2. Since Janna is a Support on bottom lane, wouldn't Hardiness be stronger than Resistance ?

3. Oh my gosh I love the ease of read in this guide. While its short, its quite succinct. You might want to find ways to make it more in-depth, like, iono, videos though? I can't help but feel its really missing that in-depth-ness.

4. You missed mentioning Randuin's Omen. Since its so popular on supports, you should mention why to take it or why not to.

5. In the "EXTRA" column of your "Items" chapter, Oracle's Elixir does NOT provide "Mana Regen" and Vision Ward does NOT provide "Health Regen". Please fix.

I wish I could critique more, but there just isn't that much to critique...and most of it is well-written. What you've done is pretty fantastic but there should be some more I think.
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Canoas (153) | December 16, 2011 4:24pm
Change complete. I hope you guys like this new version better.

I'm also going to write a sona and soraka guide using the same template as this one.
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Canoas (153) | December 16, 2011 9:49am
Thank you = )

Regarding the runes, I'm going to change them soon to:
flat MR marks
flat Armor seals
flat Mp5 glyphs
flat HP quints

I'm working on changing the guide a lot. the build will probably be the same but I'll add a rabadon as a possibility for 5th item instead of banshee's for those games that they simply don't damage you. I'm also doubting aegis a bit, I'm not so sure if it's that useful.
I'll also leave the 2nd monsoon to level 13 instead of 11 because zephyr is more useful really, monsoon doesn't heal that much more and an extra 75 mana.
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NocturnalWarrior | December 15, 2011 7:00pm
Very amazing build. I won my first five games in a row, and only lost the sixth because every lane fed. Over all, great build. Thank you! :)
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GabrielJCD | December 15, 2011 7:04am
love the build great job. First time with janna in ranked was 3-4-32 not bad i suppose xd

by the way the runes are the same or you change some of them?
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LiskaLol (2) | December 12, 2011 7:00am
It is really an ideal guide
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Trans4M (16) | December 11, 2011 12:48am
One of the best Janna guide out there. Very similar to how I play her. It is also very detailed as well.
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Chalkers (1) | December 10, 2011 8:02am
Really good guide, love the item choosing picture thing :)
I tend to play janna a lot, and this guide completely reflects what i usually build on her etc.

+1

1 thing you could add is a little map with key points to ward.
As warding is the key to victory (map awareness everyone!!!) it will sync well with the rest of your guide. A great guide!
- Chalkers
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CrazyMonkey#146460 | December 10, 2011 12:35am
Very good exept masteries try using 0/6/24 with exp & greed & perseverence plus aditional mr and armor
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CrazyMonkey#146460 | December 10, 2011 12:35am
Very good exept masteries try using 0/6/24 with exp & greed & perseverence plus aditional mr and armor
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Canoas (153) | December 9, 2011 4:04pm
And where do you get the gold needed to make such a build? Steal the creeps from the carries?
It's obvious that supports will do better with better and more expensive items. However, they can't afford those items because they're supports. As a support you're confined to the very limited gold that the assists and the passive gold generation give you. You do not get gold from creeps or champion kills, and without that you cannot get a mage build. Not to mention you won't have gold for wards, which any team desperately needs.

Now, if you want to be realistic and follow the meta-game then the options for supports are "half a mage's build" or a "full support build", and obviously support is better.
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Sevendarktruths (2) | December 7, 2011 7:11am
:( janna is good with mage build,she have strong skills and def skills
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Canoas (153) | December 4, 2011 6:16pm
I just updated this build. I did not change the items as I feel they're still the best choice.
Regarding the comments:
Abyssal Scepter is a bit expensive and will barely benefit the team. For you a banshee's veil will be a lot more useful as you don't need the AP that much and the buff it gives to your team is simply not worth the slot and the gold.
I honestly don't see the need in moving any faster, and specially not at the expense of 15% CDR or magic/cc resist.
You don't want to get exhaust because for you to exhaust their carry then you're also in range to get shot down.
I used to build rylais but it's just too damn expensive. You'll be finishing it at 50 mins play time unless you skip aegis.
I don't see the use in randuin's, the passive and active are useless for Janna.
Stark's Fervor is only beneficial on a heavy AD team, and for that one of the 3 AD can get it. You'll be better off focusing on another support item that they can't buy.
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IGabsI (3) | November 24, 2011 3:47am
Oh, +1, of course.
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IGabsI (3) | November 24, 2011 3:47am
Oh, +1, of course.
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IGabsI (3) | November 24, 2011 3:46am
Maybe switching to Mercury Treads would be awesome.
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TheSilentBoo | November 21, 2011 5:25pm
This Build needs to be updated but its a really great build and helped me alot when i first started as Janna in ranked
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Sedna | November 19, 2011 9:11pm
You would be surprised on how much support champions can generate wins at low elo, of course, there is also the truly hopeless teams, lol, but the great thing of support champions is that they can cover up your teammates mistakes by warding, saving them, etc (babysit) and thus they can save the day a lot of times. I am a heavy support champion player as I play Taric, Sona and Soraka most of the time, now I'm planning to get Janna too hence I'm here :), even though I'm hoping she gets on the free champ rotation for next week so I can try her before buying. I am not going to up-vote/down-vote your guide since it requires update (fizz patch), but if you update it I'm going to up-vote definitely for being very informative in many things as well as having one of the best (if not the best) supports build out there.
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Der Cricri | November 13, 2011 11:59pm
Hi Der Cricri here :3! well I just do this build and work very well

Here is my last game with her
I guess Banshee's Veil is THE item for her

I test Rabadon's Deathcap cuz I was quite rich in this game and works very well :)

P/d: Do you try Rylai's? I guess gonna work good with her W :3

Der Cricri (in game name add If you want)

Good luck ;3
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NubSayWhat (2) | November 10, 2011 4:27pm
+1 This already has alot of ups but. I really liked how you explained things.
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Mandarancio | November 10, 2011 9:44am
Nice guide, seems really viable for normal games and low elo ranked games. I'd add just few suggestions:
As optional items i would not forget stark's fervor if u have an heavy ad team and nobody of them picked it (as 5th item i'd say, just like wota).
Try consider also to get optional boots (ninja tobi or mercury), if not as first for sure when u already got ur kindlegem and randuin (only if u use glyphs of focus).

And btw, as u already said janna is a great roamer. Simply roaming doesn't work well if ur team is bad or doesn't understand why the **** u aren't in ur lane.

Bye :)
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XFS_Nurid | November 10, 2011 7:18am
Gotta admit the guide is good while i can't come along with your item choices as standard build. It works for ad-heavy games, but you can't protect your mage with shield (or only a lil bit).
You ever tried Rylais? I think this is one of the best items for her...Life, stronger Slow, + stronger shield due to AP.
I know it's expensive but I've seen so many guides going for RoA that i REALLY have to say get Rylais before a RoA.
I also get shurelays, but sell Aegis later since it's stats aren't of any greater use then. Also i think if u got 2 or more caster (excluding janna) u HAVE TO get spellvamp. Instead of banshees veil try a randuins for it's high armor and it's cdr. always depending on opponents team consellation...with a lof of cc stay with banshees.

And in any game with a lot of cc get quicksilvers anyway...this will save your teams ***!
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GoH0 | November 7, 2011 3:23pm
Great guide! two times in normal games at lvl 28, winning ! :))
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Monopoly Legend | November 4, 2011 7:47pm
+1, voted up :)

I'm new to the support role but wouldn't exhaust be a decent option for summoner spells? It's a great slow effect and reduces the opponent AD carries damage to next to nothing and also slightly reduces effectiveness of hybrids/AP. Isn't this exactly the type of thing a support should have for protecting his/her own carries?
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Xengo | November 4, 2011 6:55pm
OH oh oh , i love this. Really helped me with Janna. Love playing her now , thanks!
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Zoteq | November 3, 2011 4:56pm
Just played my first "proper" full support Janna with a mate who played TF. Had a very good team (MF, AP Teemo and Akali) and finished 1/3/19, setting TF up for a ton of kills, as well as taking out Tryndamere xD Good guide, +1 :)
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Droolo | October 31, 2011 2:15pm
Pretty nice, I used this guide but with different runes. Below is the success I've gotten in ranked games.

by the way, I just started playing janna 3 days ago and started playing ranked games yesterday.
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Chaozbrother (2) | October 31, 2011 6:39am
I usually build Boots of Mobility on Janna. With these boots she usually is the fastest char in the game so she can place her wards as quickly as nobody else.

Additionally I buy Stark's Fervor on Janna if there are 2 AD chars and one hybrid or 3 AD chars in my team and if noone else built this item because it's an amazing support for those people.

I also recommend to ALWAYS buy an oracle on Janna when she has 5 wards, 2 or 3 gold per 10 items and Boots of Mobility because if they have a ward for example at your blue your jungler has a B.F. problem or if they have warded the dragon etc. But only buy an oracle at this point if you bough the Boots of Mobility.

I apologize for all grammatical mistakes I made, I was never good at english.
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Sexy Mirage | October 30, 2011 6:47am
It's a very nice build, but I think you should consider Abyssal and specially frozen heart in some situations.

Oh well, it's just a suggestion =P
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Ryconn (1) | October 27, 2011 1:40am
awesome guide, i went from never playing a support to loving every minute of it (when with decent teammates)

Just had a game with a Garen and me bot lane...lets just say I got 1 kill 1 death (my fault for missing a tornado) and 40 assist

I swear its op if you shield Garen right as he does his spin to win...it destroyed early game and the opponents could never recover taking the Bot lane the entire way to victory

with him letting me get the blue buff a few times and me never leaving his side except to ward was a ton of fun...


too bad that for every player like that there are 10 that will make me scream and uninstall this game


but enough of me rambling, great guide!
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ilias116 | October 26, 2011 1:05pm
first one awesome guide iwill buy janna and try it out
second i want to ask you did you forgot about abyssal scepter if you and your ap carry/ies take it you have a nc resultplus some nc defencive stats
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davo_cabe | October 26, 2011 11:17am
Nice build man, i get a triple kill with it! LOL
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zolthaaR (1) | October 23, 2011 3:45am
I have to say that it really works the way it has:)
Last three games went 2/2/22, 1/5/18 and 1/0/11.
Thank you for a awesome build!
Edit:
Won eight times in a row, buddy, this build rules.
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Alicon (1) | October 6, 2011 11:57am
Got 1/0/22 in ranked , awesome
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Canoas (153) | October 6, 2011 6:58am
I haven't been active on LoL lately but if you give me your build I can try it out some time and use it to improve the guide = )
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XFS_Nurid | October 5, 2011 3:54pm
Good guide! Though I'm playing her a little different now, but u helped me to get the right idea. :) +1
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Kapu (2) | September 25, 2011 12:38pm
Just tried to use this build. 0/0/13. We completely dominated the game. It was surrender 20.. sadly.

Never got any further than starting on Aegis. so it's a +1 :p
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Candelero (1) | September 23, 2011 8:18am
nice, i won some rankeds with this^^
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RamzA | September 18, 2011 10:33am
Thanks for the guide now i am learning on how to improve on my janna. . . . this really helped me thanks
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Canoas (153) | September 14, 2011 4:33am
I just unarchived my guides and I'll try keep them updated.
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Tim0n | July 6, 2011 3:44pm
Awesome this is so fun playing her :D
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Datebayoshi | July 6, 2011 2:22am
Nice guide^^
I'll be playing janna 2day :D
I share ur opinion tht support
is more suitable for the team
instead of going full AP.
Nice overall

grats
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Trilien | July 5, 2011 3:21am
janna is indeed my first support champ, i'll try to find your support guide. i'm still a bit new to the game, or perhaps just a slow learner lol... but i'm not always sure where/when to use clairvoyance so i went w/clarity. i'll keep trying it though, you make good points. thanks very much for the advice!
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Canoas (153) | July 4, 2011 9:50pm
unlike wards you can use CV wherever you want. You won't ward the whole map, and using a ward just because you think one enemy might be there is a waste. CV has is extremely versatile and is definitely a must.


"Clairvoyance is an amazing spell all supports should take. It is exceptionally useful in so many occasions. With it you can track junglers and enable your team to steal his buffs or gank. You can prevent ganks by illuminating the most likely path an enemy took when he left a lane. Enable ganks and prevent disastrous team fights by checking if an enemy is indeed baiting or is just badly positioned. Prevent champions from running away by looking into the bushes, not letting them pull any tricks on you by going our of line of sight."

this is from my other guide which is an introduction to the support role. There's lots of useful info that I put there and not here. Still, if you really want clarity then take it instead of flash, clairvoyance is sooooo useful. Definitely the best spell in-game for supports.


Regarding the soul shroud and mercury treads (which I also removed), they give you more survivability, but I found that it's just too much for your role as support. If you use those 2k gold in wards and oracle instead you'll be able to see the most important areas of the map all the time, which almost completely nullify ganks, destroy their wards and setup ganks much better. Not to mention that your team was able to focus on their builds instead of wasting gold with wards and oracles themselves.

If you do find that you need the extra survivability then you should get soul shroud and mercury's, but if in team fights you notice you end up with more than half-hp then maybe those 500hp aren't necessary at all.

In most game I don't even get a 5th item even if I can afford it. I just keep my HoG and save the 6th space for wards. If you do this you'll be able to have 5-6 wards always up, which gives an incredible map awareness.
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Trilien | July 4, 2011 8:55pm
your guide has helped me so much, thank you & thank you for keeping it up to date! just had a couple questions: first regarding clairvoyance, when wards can be bought (as your updated item chain suggests) why not get say clarity or even heal? i've personally been using clarity over clairvoyance & while you are most certainly the expert, i find it comes in handy more for my team than myself several times each game both in lane phase and during teamfights. whereas anyone, everyone, can buy wards. i also wondered why you removed soul shroud from the build items, (i realize it's still listed below in the buy late if category). w/your previous item build i was nice & tanky, (usually always getting aegis, shurelya, banshee, merc treads, soul shroud & if the game lasts long enough, will of the ancients final), have you found a new play style or is there another item you now prefer "final" game?
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Burning Eyed Hunter (5) | July 2, 2011 8:04pm
Thanks a lot, I always wanted to try babysitting with a good build, and went 2/3/17 on my first run!
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Yomalolo (5) | July 1, 2011 12:04pm
That's exactly the way she has to be played!
+1 :)
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Canoas (153) | June 29, 2011 9:17am
thanks everyone = )

Updated the guide and changed the build.
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RedCabal | June 28, 2011 10:42pm
It worked for me...thank you
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DDRpanda | June 28, 2011 12:46pm
Best janna guide on the planet :)! always get at least 16-22 assists a game. ty for this guide and the warding guide!!!!!! +1
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NicknameMy (153) | June 27, 2011 4:50pm
Now I know why you love Janna^^.

Well, good guides cannot be improved, so gj^^.
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Canoas (153) | June 27, 2011 3:36am
I think I'm going to remove soul shroud, change the boots to CDR boots and move banshee's to the end of the build in order to allow the support to buy a lot more wards. Without soul shroud and mercury's I think banshee's will be a lot more important as a survivability item and the shield is just amazing to block spells.

Well, I guess you're right regarding kage. I'll add it when I get the time to change the guide and the item chart later on this week.
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Pølsemanden (142) | June 25, 2011 8:50am
Great guide overall... Teaches ppl that tupport is the way, BUT! you shouldn't be getting banshees, it's cost is not very big, but it's there and that bubble thingy around you makes you less likely to be targeted, you want to be targeted so if you had spent the gold on a earlier soul shroud you would get a little less surivability, less cd for you and your team and more mana, worth it? YES!...
Also make a kage's section? 25 ap isn't much but if you get 2-3 assists and a early dragon, it's worth considering for a 3rd gp10 item.
I can only speak for myself but i almost always get at least 3 gp10 items because elseway i won't be getting enough gold..
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Canoas (153) | June 23, 2011 9:44am
Janna is a counter pick to champions Like Nunu, Amumu, Fiddle, etc. If you don't have survivability + CDR you will not be able to counter properly.
If you want a champion to heal and support from the back line then pick Sona or Soraka, as it would be a waste to use Janna for such a job.

Janna is not meant to be Soraka, they're two different champions. To all of those who prefer to go AP just pick a Soraka since she fits that role a lot better.
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pjake (8) | June 23, 2011 9:27am
I play Janna as my main support (I jungle primarily, but Janna is my lane support when I need one in a comp) and although this guide is well written, it is not the best way to build Janna in my opinion. I think the AP build (with CDR boots because you should never be in the front lines to get focused) is better because it actually makes your E and Ulti shield/heal for an amount that actually matters. Not building a completed AP Item until late game is not the best way to build, imo. I have changed my vote to an upvote because of good communication between me and the author. Thank you for dialoging and coming the understanding that there is more than one way to build each champion. Everyone should read and think about this info and try both the AP and CDR builds. I really would recommend learning how to stay out of the fray so that you don't need to buy Merc Treads though... +1
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Pwndya | June 21, 2011 5:46pm
This build is ****ing rape! love it ;) +1
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Canoas (153) | June 20, 2011 7:57pm
I added a section that explains why Support Janna is better than AP Janna, so it might be helpful to you.

Also, usually the auras are better because your whole team benefits from them.
A WotA will provide at least 139 useful ability power (70 to you, 39 to the AP carry since he has rabadons and 30 to the tank/off-tank), plus 25% spell vamp for only 2200g. A rabadon provides only more 60 AP for an extra 1400 gold, and does not give the 25% spell vamp to your team. So a wota is much more efficient on a support than a rabadon, since you're boosting everyone's dmg while giving them more survivability with the spellvamp.
A soul shroud gives 10% CDR to your whole team, including you. That means 10% more spell damage, 10% more CC and 10% more shields and heals from the whole team. A CCed target will deal less damage or none at all, and a dead target deals 0 damage for sure (unless he's karthus). So soul shroud actually ends up contributing more to your team's survivability than a stronger shield and heal will.
An aegies increases everyone's effective hp by about 13.5%, and yours by an additional 21% and 270HP. Are you sure the extra heal and damage absorption you'll get by going AP can compensate for the extra resistances an aegies gives? Maybe you would shield one person for more health than aegis gives, but aegies gives the defence bonus to everyone while you can only shield one person at a time.

Overall, the auras are more useful to your team than the extra AP another item would give you.
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DarkShadowww | June 17, 2011 5:03am
i was wondering if buying auras for your team is better than buying ap so you can heal-shield better. If you could tell me why buying auras is better i would be grateful.

Nice guide, +1 from me :)
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Canoas (153) | June 14, 2011 4:37am
Thanks! I'm glad it works so well for you = )
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yarinige | June 11, 2011 6:56pm
This build is awesome. I've been using it since I started playing months ago. I recently signed up for mobafire and came back here to just say how I love your support build and I've been extremely successful with it!
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Canoas (153) | June 7, 2011 8:28am
@Axzl
The problem with eleisa's is that it'll use up one slot, and it's not that good since after shurelya's you'll have no mana problems.

@Lord Vampire
It's nice to know how to play every role, but it's not really needed. Even if you end up not playing support you should know how they work in case you end up laning with one.
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Lord Vampire (1) | June 6, 2011 6:42am
Nice guide.
I never really liked to play support but as it seems to become really necessary to be able to play any role, I'll use your advices to start.
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AxzL | May 28, 2011 7:03am
Great build. i used it a lot of times and it always worked perfect. I added a little change though, I usally buy Ionian Boots and turn the second Philosopher's in Eleisa's Miracle. That way you've got both the cooldown and the cc Reduction. =)
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The_Nameless_Bard (609) | May 24, 2011 6:52pm
Canoas wrote:

I don't mind when people comment about it. I can easily explain my reasons.

I know, like I said, I was really b*tchy that day lol
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smartasdan (1) | May 24, 2011 11:34am
First off, awesome build. It works pretty awesomely, and is great in general.

However, one thing that I have come to find with Janna is that due to her skills and speed, she is very hard to catch/kill. Being a natural support, I have come to find that a Mejai's Soulstealer can occasionally be useful since it buffs the skills, you easily get assists, and since you are hard to take down it easily stacks.
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Canoas (153) | May 24, 2011 9:08am
I don't mind when people comment about it. I can easily explain my reasons.
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The_Nameless_Bard (609) | May 22, 2011 6:46pm
I was talking to the people being jerk-y about your lack of AP lol...I was really *****y that day for some reason lol
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Canoas (153) | May 22, 2011 11:14am
@dadde
Well, MrP marks hardly contradict the "full support".. It's better than AP marks because it'll boost your dmg and the AP marks hardly do anything.
I get AP at the end if it is needed, but usually what you need is survivability and utility for your team. After you get aegis you can buy an item like Rylai's or RoA instead of the Banshee's if you want to trade some survivability for AP, but I prefer being able to neutralize a skill shot and take less magic dmg.
AP on Janna is OK, but only if your team doesn't need the survivability you provide. If you're completely owning the other team then go for AP, it's more fun. But if you aren't then AP is useless. Even if you get 400 AP your shield will protect for only more 360 dmg, and that's practically nothing since your carry barely has any resistances. And to get AP you have to sacrifice either survivability, which will get you killed before you can cast your second shield, or CDR, which will make your CDs much longer and critically diminish your utility during team fights. You can get AP, CDR and survivability in the same build, but for that it'll cost over 15k gold, an impossible amount to get as a support.


@The_Nameless_Bard
What are you talking about? Are you talking to me? I'm a bit confused here..
Either way, relax.. less hate more love!
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The_Nameless_Bard (609) | May 17, 2011 7:44pm
Rod of Ages or Rylai's would be decent AP items to throw in...and would not lose you significant survivability...if you want AP Janna, play AP Janna...Don't go on a support guide and bash someone for not including AP items...

As an aside: Janna doesn't get enough AP on her ult to be worth using that as an excuse for why no AP on Support Janna is "bad".

There's really nothing wrong with using Magic pen runes on a support if you don't want to make a whole new rune page...

EDIT: I feel like such a b*tch today...
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dadde (8) | May 17, 2011 8:59am
heres a question, why is it that your title is "Full Support" and yet you have magic pen. marks? That contradicts itself. Also you have a great deal of survivibility in this build but zero AP. Do you think that maybe you should toss in something or anything just to give your heals a little boost?
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Canoas (153) | May 10, 2011 2:41am
Can you still defend the tower if you trade survivability for AP? Won't they just tower dive and kill you before killing the tower? And will you be as useful during team fights? Can you still protect your carries that way? Or will you just be there to grab the attention of your enemies 2 secs before dying?

It's really about what is better for your team. If you don't get focused and don't come close to dying then there's no reason for you to get more survivability and you should get a WotA or a Rabadon's.
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Watchamocalit | May 9, 2011 7:23pm
I understand what you're going for here, and the "full support" statement is very true, yet this build feels lacklustre to me simply because the damage output is not very satisfying. In situations where I have to defend a tower from an enemy push I find it extremely difficult even to dissipate the minions, much less the champions. The same applies to scenarios where an enemy is left with minimal health and I am unable to get off enough damage in a short span of time to even pick off what should be walking gold. A balance of the two would be great, although your build most certainly delivers on what it promises.

Please do not confuse me as someone who does not understand the support champion type, I just feel that slightly greater damage output in exchange for some survivability (it is in excess after all) would be perfect.
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Canoas (153) | May 9, 2011 4:45pm
The problem about morello's is that it costs more than shurelya's and lacks survivability. It's not a bad choice if you don't use shurelya's and like a little more AP, but it's not something I suggest.
I don't know about those elixirs, they would actually end up costing a lot. 250 every 3 minutes is like half of what you make, it'll really hurt your build.


By the way, for some reason I've been doing the math regarding penetrations wrong, so I'll comment on Abyssal and Stark's once more.

Abyssal reduces MR by 20. Your carry has archaic knowledge, so it's actually reducing by 17. If he has void staff too then you'll be reducing it by 9MR instead.
It increases damage by 12.7%/6.3% at 50MR. 9.2%/4.7% at 100 MR. 7.3%/3.7% at 150MR. 6%/3% at 200MR.

For starks, considering they don't have last whisper/they do it's 15.4%/8.6% at 50armor. 11.1%/6.3% at 100. 8.7%/5% at 150. 7.1%/4.1% at 200.

A little more than I previously said. Taking this into account an abyssal will probably be useful if your team mates don't have void staff. Most champions have around 100MR at end-game which means the AP's damage will be increased by 9%. It's still not much though, it'll improve the team's damage by like 5% during team fights, so the reasoning is still the same.
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Xooll | May 9, 2011 3:35pm
Great build!
However isnt Morello's Evil Tome an item you are forgetting?
u could have it instead of shurelya's plus it gives some ability power which is good for your shields.
Also elixer of brilliance is a real help for your AP and CD reducion, u should get those whenever you can after 20 mins imo
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TropicalPunch | May 9, 2011 3:48am
I really like this build because I used to build Janna as AP (yes, yes, I'm a noob). I've since noticed (from playing other supports) that damage ISN'T how she should be played. I looked up a guide on her for a more "get your team mates the hell out of there" build and found this. I think it's great! Most of the items are gotten around the time you need them. You get Banshees JUST as that AP nuke on the enemy team has the item that gives them the potential to full combo you. The active on Shurelya's has saved both mine and my team mates lives to many times to count. Lets be honest, Janna isn't going to be a game-changing character if you build her DPS but if she's support, she'll save more lives and deny the enemy team thousands of gold per game. Thanks for the guide mate :)
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Gabe | May 8, 2011 2:07pm
I didn't have anyone down vote this, i wouldn't ever tell people what to think, i personall
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Canoas (153) | May 8, 2011 10:56am
Aww man. another downvote = (
Weeo, are you sure you didn't downvote? Because i went from 104/118 to 104/119 = /

Anyway, thanks for your support. The reason why I don't take speed boots is because during team fights they don't help at all. Also, when chasing I rarely can't get to them in time. Mobility takes 5 secs to activate it's passive I believe, in those 5 secs either you already caught up to them or it'll be too late even with the extra speed. Also, as soon as you get shurelya's you won't need that extra speed any more.
But honestly, I think the boots really depend on the person's play style, it's not an item set in stone which will be the same for everyone, it really varies from person to person.

Also, I don't see any guides in your profile. Is it on another website? Feel free to link.
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Weeo Hunta (4) | May 8, 2011 10:39am
Canoas, I love your style, most people moan because whether I am Morgana or Janna, they hate the fact that I haven't got much AP. I was thinking of creating my guide for both those champions on this website seeing as they are both my main Champions. I have a little opinion on the boots, for Janna I regularly take Mobility Boots, due to her Zephyr and her Tailwind passive, I get those boots to use her speed to her advantage, it has helped me roam to allies for shielding or healing, also to help them Gank the enemy team if they are having much trouble. I usually take CV and Teleport. I take teleport if I cannot assist in time, (E.g. I am bottom lane, fight is at top lane), CV helps a great deal.

Skills - The only main reason her spells need to do at all level 5 is - Whirlwind, to keep the enemies away by throwing them up and reducing their chase, or chasing them will help. Zephyr for the slow to stop enemies from chasing, or this does a great deal of damage without items and a great slow. Ultimate for pushing away most of the time, it heals enough as it is but AP items will boost it obviously. The shield for basically Attack Damage, and some real close saves.

I will not discuss my guide for Janna here because well too much information and there really isn't any point. I just commented to respect your guide and congratulate you on a great guide, seeing as someone knows what Janna really needs to in this team.

- Great Guide - Keep It Up -

Weebo Hunta (Real LoL name, EU)
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Canoas (153) | May 8, 2011 7:27am
For some reason I also have the feeling that it doesn't help as much as I would like it to. Your team needs to have at least 2 more AP using champs for it to be effective.
As far as tanks go, rammus, shen and malphite barely get anything from AP, but all others' abilities scale with AP. Your team should have at least one AP carry, which will have rabandon's so he'll get 30+9 AP. So far it gives 70(you)+30(tank)+39(AP carry)=139AP.
You and the tank won't benefit from the spell vamp, so it's wasted. You need at least 2 AP on your team + you and the tank to make WotA really useful.
The problem is that I don't see a better alternative.

Abyssal sceptre gives 70 AP, the same as WotA. Your carry also has archaic knowledge for sure, so you're only reducing their MR by 17 and not 20. If they got void staff too then you'll be reducing it by 9MR. That's 0.8%/0.4% more damage at 50 MR, 4.6%/2.3% at 100MR, 2.9%/1.5% at 150MR. It's useless unless you got like 3AP dps on your team, so in my opinion this is worse than WotA. It does give you MR, but at this point you probably won't need any more since you already have 150 with banshees.

Archangel's isn't a good choice because you don't need the mana.

With DFG you lack the Mpen to do any real damage. If they have 108.5 MR you'll only take 15% of their hp. At 158.5 MR you deal 12%.If you get the kage's instead of the second philosopher's then it'll end up costing around 1500g. Which isn't a bad price for 15% CDR, 60AP and taking 12-15% of the targets hp.

Morello's isn't bad, but comparing with DFG it's a little worse since some of that CDR goes to waste.

Rabadon's gives 200 AP for 3600g. Not bad for a last item.

Rod of ages is just bad. You don't need more mana and it takes too long to get to it's max.

Rylai's costs the same as RoA, doesn't provide useless stats and helps your team by slowing the enemies.

Void staff is useless.

So, the only possible choices are:

WotA if you have 4 team mates who use AP (you + tank + carry + someone else).
Rabadon's for lots of AP. Useful if you are never targeted or if they never get to you and you know the game will last long enough for you to finish it.
Rylai's if you want AP and slow instead of the CDR for the whole team that Soul shroud provides.
DFG if.. I don't know. It's not a bad item but I can't really fit it in the build.

From all these I would choose WotA or just go with soul shroud in most situations.
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BluntedAtBirth | May 7, 2011 9:24pm
ive played janna before and this guild deems perfect. gj
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Sawww | May 7, 2011 7:02pm
Glad to see you took off chalice and fixed some items.
I still think that the Will of the Ancients is unnecessary on Janna. You could put that money to a better use. Forgot to tell you I +1'd :p
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Iceminimana | May 7, 2011 5:54am
Thanks alot for this build :) Very much appreciated for your time :D
+1
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samgoeslol (24) | May 7, 2011 4:19am
the thing about roaming is, that you focus on ganking earlygame, thats why my runebuild is as flat as it is. CDR doesnt matter, because you wont be able to use your nado more than once in most gank regardless of the cdr, same goes for your slow

greez sam
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Canoas (153) | May 6, 2011 7:01am
You can roam with this build, you just need to go for the boots first.
Regarding your rune suggestions, wouldn't you lose too much CDR and Mana regen?
You get more 20.88 armor and 13.5 so that means 17% effective HP. At 500HP that's +85. at 1000hp it's +170. At lvl 18 with mercury's, aegis, banshees and those runes you suggested you'll have 2405hp, 136 armor and 144 mresist. That's the same as 5772 effective HP.
With the 78 hp quints instead it'll be 2483hp, 114 armor, 130 mr. that makes 5512HP. Less 221hp. The armor/mres runes will provide +60hp after you get shurelya's, so in all it'll provide +281 hp.
That's 281 hp for less 8.5mpen, 3.7mp5 during early game and 5.85CDR. On the other hand, you also get +3 gp10, which is 18g per minute or 180g for 10 mins. The biggest problem is the cooldowns, where will you get the extra CDR? 180g for 10 mins is actually a lot, but I'm not sure if it's better than the CDR.

Maybe I'll including a little section about roaming. Thank you for the help.
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samgoeslol (24) | May 6, 2011 1:04am
this build is quite decent, but i prefer janna roaming usually :P
that way youll allow your team to have 3 sololanes and get your carries fed by zoning (ie granting them free farm), ganking (getting them kills) and constantly warding their lanes (allowing them to not buy wards and get their I-Edge faster (for example^^)). I myself dont like the magic pen reds (even though i run them myself as a result of not having others) over eg armor. The blues seem fine, but i think that flat mr would give you better ganking/laning/zoning etc. As quints id use Avarace to compensate for your lack of farm and for yellows i really like building more armor because you really want early game survivability. But thats just a roaming build (where you skill R>W>E>Q) which i prefer. Still on laning i dont think you have any use for those yellows (since you get 2 philostones while 1 should be able to nullify your manaproblems) and those reds (mpen? really? you dont need any mpen, because usually your autohits will do more damage than your spells (seing that you max your E first). Exept for those runes i totally agree with your guide and would stress again that a support HAS TO BUY A FRIGGIN LOT OF WARDS. 20-30 a game at least is how i do it and it gives me a rly nice successrate (im not ranked to high and stuck between 1.2 and 1.3 but my roam is usually crushing^^)
0-1-15 taric 9-6-33 ali etc
in low elo people dont know how to play vs a roamer and you can easily exploit that by ganking the **** out of them (maybe you need a good duopartner)
If you wanna discuss it over or play a few games with me just PN me

greez sam
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Canoas (153) | May 5, 2011 5:25pm
I don't mind explaining it over and over. And I don't think a troll would bother comment like he did. I treat all my commenters the same.
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foxyloxy1234 (4) | May 5, 2011 5:20pm
Dont feed the troll Canoas , leave him be, besides looks like he got some friends to downvote your build to , noticed a drop.
Dont know how many times you can say one thing. yes AP Janna can work, in normals, co-op, random queue or watever and work. But in any serious play and to truly see what Janna is all about and where she excels is support. Having a shield to cast 2-3 times in place of just one massive shield is much better imo. One arguably u get more protection (havent calculated anything so i dunno) and your carry which you are "babysitting" WHICH IS YOUR JOB, is constantly getting that +50 AD. So CD/mana regen along with beneficial buffs (auras) are much better in the long run, than more AP to get those kills which your CARRY should be getting after all they dont call it CARRY for kicks.
Peace
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Canoas (153) | May 5, 2011 2:40pm
I checked your stats and you don't have any ranked stats.

You could at least gave me a decent reply. All you've said till now is "I prefer AP". I'm sorry, but that's completely ******ed. Like I said before, if you're going to comment on a guide provide decent criticism.
Anyway, what's your rating? 1800? 2000? Since your only argument is your experience you must be really awesome.
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Gabe | May 5, 2011 1:26pm
That is ranked i have played with her bro, go look at my stats with her i have 80% wins with her. I use her as an AP/CC I'm not trying to knock you i just personally don't find your build as viable as what I use, maybe its playstyle? Maybe its who i'm playing with? maybe its b/c i play arranged...I don't know, but the AP/CC works for me, and in the process of helping teammates live, i end up killing people b/c of my massive damage. I play as a support champ with an AP Build...i am always helping my team out, and in the process people fall waste to the uberness of AP Janna...I don't wanna make you look stupid I am sure that Support janna works for you and others, AP/CC is what works for me.
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Canoas (153) | May 5, 2011 10:20am
The problem with AP is that it's too expensive for what it does. If you want to play normals then I suggest you try AP since it's usually more fun to play (unless you're a fan of supports, like I am).

Also, you lack CDR. I suggest getting morello's instead of frozen heart. Frozen heart won't be needed in your build if you have a rod of ages and banshee's.
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Zarq29 (5) | May 5, 2011 9:08am
I play janna but still I havent test a AP/support build... but I want to!
It should work with Ionian Boots, Archangel Staff, Rod of Ages, Frozen Heart, Banshee Veil, Rabandons Deathcap ...the heal and the shields will be really epics :D
(yeah, very expensive build... just a tough ^^ )
See ya!
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Canoas (153) | May 4, 2011 6:49pm
OMG. I can't even believe what I'm hearing from you. Sorry, but I don't believe you've played over 100 games with Janna. I don't believe you've played over 100 games at all.

Janna is the best support. The only one who can even rival Janna is Taric and maybe zilean. Not a Soraka or Karma lol.

But what I'm really amazed is that you say AP Janna is better because it does more damage. Every single time I've talked with someone who favours AP Janna their main argument is that she heals much more and her shield is much better. If your argument is about doing more damage then it just proves how much you know about Janna: Nothing at all.
The extra damage you would do as AP is completely neglectful compared to what a support enables his team to do. Your team does much more damage just by the fact that they will live a lot longer. There's simply no comparison. Sorry.

But I know you won't listen to me. I mean, your opinion versus mine right? As far as you're concerned, I'm a nobody.
So, let me ask you this. Why do all the pros only play support Janna and never as AP?
Are they all noobs who are just lucky and end up making thousands of dollars while playing LoL just thanks to luck? I'm amazed that every single one of them only plays Janna as a support and always chooses Janna over Karma or Soraka. It's like all the professional gaming teams are personally picking bad players just for fun.
I honestly want you to answer this. Really. I'm looking forward to your reply.


EDIT: Before you say you've played with a champion over 100 times you should play in a competitive environment. Not in normals lol. I can go to a normal game and completely own everyone with an AP master yi. If I go to a ranked game with an AP master yi my team will lose 100% of them time.
If you haven't really tried the champion at least provide a reasonable explanation. Your "I've played Janna countless times, I'm pro" argument is completely invalid.

Seriously, you shouldn't be rating other's guides without having played rank, no build can be tested in normals. You either provide a good explanation to make up the lack of experience or just don't vote at all, something you've failed to do.

Try your best to prove why an offensive AP janna is best. I'll refute every single of your theories with logic and math.

I'm reeeeeeaaaaally looking forward to your reply.
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Gabe | May 4, 2011 5:48pm
Oh bro you must be confused, I have played janna a whole bunch, and am quit aware of how she plays and how different builds effect her, and from my over 100games with her trying different builds, i am came to the conclusion that she is much better off played as an AP/Support and not pure support...her damage and CC is amazing if you know what you are doing when using howling gale. Now on the same note if your not quit good with howling gale, or understand how to use it properly playing her as full support is much better, but at the same time why even waste your time with janna as a full support when you can play soraka or even karma? both of them would be better in support scenario than Janna. Yes janna is a great AP DPS/ Support champ but not just a support champ.
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foxyloxy1234 (4) | May 4, 2011 4:38pm
Love the new look on the guide. the graph is great. Been trying this variation with the two phil stones, and its working out pretty well. The last two posters have no clue on what Janna is about. The 1st suggesting zephyr for damage/harass?? lol You have your howling gale for that. Even at level one its a good poke with its knockup, besides you already have a point in zephyr anyway for a little hard cc early on.
The last guy well you said it best imo.
peace, keep up the great work
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Canoas (153) | May 4, 2011 4:08pm
Gabe wrote:

Terrible build IMO, Janna's shield is ok...at best, Zeypher and Howling Gale are far more important...for farming and cc reasons...you should also build janna as ap not tank. you should also build 9/21/0


I won't even bother to explain why you're wrong, since you are just completely clueless.
I advise you to start reading the guides you comment before you do. After you read the guide and still think AP DPS janna is better, I'll gladly explain and discuss it with you.
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Gabe | May 4, 2011 3:35pm
Terrible build IMO, Janna's shield is ok...at best, Zeypher and Howling Gale are far more important...for farming and cc reasons...you should also build janna as ap not tank. you should also build 9/21/0
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Canoas (153) | May 4, 2011 2:24pm
Your reason is fine if you're only taking into account the laning phase. But what if there's a team fight? Your shield absorbs a lot of damage for a lvl 9 and will be a great asset to your team. That's why I don't like to get zephyr sooner even if it'll be more helpful in my lane, I just can't count on it for team fights.

The problem with Arp runes is that to use them you need to cast the shield on yourself. If there's an AD champ with you (which would be ideal) then you'll always cast it on them to increase the damage. And your mana isn't infinite at early game, quite the opposite. You can't keep casting shields just to boost someone's damage or you won't have any mana for when you actually need it.

I always appreciate constructive criticism. It's always beneficial to at least one of us.

I'd also like to thank everyone for helping me with the guide and "carrying" it to the front page.
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theboris10 | May 4, 2011 11:32am
I have upvoted because there is alot of good information a few things to consider though.

The leveling of shield first shouldn't be set in stone, if you can get away with leveling Zephyr for the extra damage to zone and harass then do so. If you can't then by all means level shield and AA them to death instead.

Another thing, you may want to consider armor pen runes instead of magic pen, this may sound crazy but if you go with shield the added arp with AA can really put the hurt on some champions in bottom lane.

Overall great guide just thought i'd add my bit.
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Canoas (153) | May 4, 2011 6:28am
I'm going to leave the old Graph and Explanation here. In case someone is interested in reading it or comparing the builds. I removed it from the guide because it takes too much space and might confuse people.


CLICK TO SEE THE OLD BUILD'S GRAPHIC
Now, I will explain path of the flowchart in more detail. Keep in mind I just named a few possibilities, there are times where none of these builds will fit and you will have to adapt.

If the enemy team has decent CC and your team uses mostly Mana: YELLOW PATH
You'll want to take Mercury's Treads to survive the CC and Soul Shroud to support your team.
You can start with the Mana Manipulator right away if your laning partner uses mana, but if he doesn't then start with 2 Faerie Charm and a mix between Health Potion and Mana Potion that you feel is adequate for your laning needs.
If the enemy has a jungler (which they should) then I advise you to get a sight ward instead of some potions, faerie charm or completing the Mana Manipulator in order to have more map awareness and prevent enemy ganks in your lane.

If the enemy team has almost no CC and your team barely uses Mana: RED PATH
In this case both nercury's treads and Soul Shroud won't be put fully into use, so you can trade them for Ionian Boots of Lucidity and Chalice of Harmony and you'll keep the magic resist, CD reduction and mana regen. The big difference is that you have 500HP less, but 1700 more gold, letting you start your banshee's right away.
Start with a Meki Pendant and some potions. Again, choose what potions you'll need the most in your lane and if you need a ward or not.

If the enemy team has almost no CC and your team uses mostly Mana: GREEN PATH
If there's almost no CC on the enemy team then you'll obviously want to take Ionian Boots of Lucidity, but it will leave you with extra CD reduction, so now you can't get shurelya's reverie. That means that you will need some extra mana regen from an item like Chalice of Harmony to make up for the philosopher's stone. philosopher's stone is still viable, but don't get extra CD resist since it's a waste.
Since you'll make a Mana Manipulator just follow the same starting items suggestion as the first path.
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Canoas (153) | May 4, 2011 5:37am
R is still extremely useful. With AP you'll heal more but most of the times you don't even have time to heal. Monsoon is a very good skill because it pushes enemies away, not because it has a good AP ratio.

E however, is weaker than an AP E, but to get more AP you need to sacrifice either CDR or survivability.
If you sacrifice CDR then that means you cast less shields, even if they are stronger. It will end up lowering the damage output of your carry when he's not being attacked and during a team fight the damage you absorb by casting more shields doesn't fall that much behind.
If you sacrifice survivability your shield will be stronger, but you won't be able to block skill shots and getting caught means instant death. If a morgana uses her snare on your carry it'll be much better for the team if you intercept it instead than just shielding him, and that is impossible with low survivability.
Most people think that Janna can only protect others through her shield, but you're all forgetting the most important part. Even without any abilities, support Janna is a shield herself.


By the way, I've updated the guide's item section and included a new graphic.
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Goregasm (3) | May 4, 2011 1:43am
Much prefer this philosophy of building support aura Janna instead of AP Janna, as it puts forward a more selfless style that doesn't involve obliterating minion waves with a maxed Q that could go to your lanemate instead. A fed support champ means a malnourished team. For this role, this is an amazing guide. +1

The only thing that I feel is pretty unfortunate and that I miss from building her AP is the weaker shield and ult from a 0 AP build. You clearly mitigate this by giving your team increased resistances and cooldowns, and granting your lanemate greater farm, but I wonder if the tradeoff is worth it. Do you find that her E and R can still be useful with an aura build? I worry about the utility of only healing for 600 hp and shielding for 240 when end game comes around.

Also, with regards to those complaining about Aegis and SS being part of the core, I don't think it is. It was explained fairly clearly in the items section that almost every item there should be traded out under certain conditions (your tank gets Aegis, CDR isn't needed, etc.).
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xcellerate | May 3, 2011 10:29pm
Great janna guide
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Grummie | May 3, 2011 11:06am
Very nice build, i have struggled with janna for a while, trying out different builds and runes, and this is probally one of the best builds out there that i've tried. +1.
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Canoas (153) | May 2, 2011 4:46am
@foxyloxy1234
If I get 2 philosopher's stones then I won't get mana manipulator at the begging. It'll only cost me 325g more than the manipulator, so I'm barely delaying any aegis. It will also speed up the build later on.


@MrSickolufugus
First, you should only get Aegis if your tank isn't getting it or doesn't want to. Soul shroud is also situational, if you had bothered to read the items section it's all explained there. I even give example of what your build should be in case your team doesn't need the mana/CDR aura.

Also, if your support ends with 100/150 CS then he's doing something wrong. Until 40 CS it's acceptable, it's minions no one else could have gotten. Now, 100+ CS is clearly stealing minions from others. That's like 2K gold that should have gone to someone else but instead went to you. If I'm aiming to steal 2k gold from my team then yes, it's easy to get more AP. It is, however, an impossible task for a good support. A GOOD SUPPORT ABSOLUTELY CANNOT STEAL YOUR TEAM'S GOLD! I cannot stress that enough.

Furthermore, Janna does not need to poke. Unless you're fighting monkeys they will dodge your tornado and if you hit it still won't deal much damage even with AP. The best thing you can do with your tornado before a team fight is force them to move and misposition themselves, and that can be done with a level 1 gale.

Regarding Abyssal and Stark's, unless all your DPS is AP/AD then I don't advise you to get it. They both give 20% pen, so that's 5.55% more damage if they have 100 res, +3.48% if they have 150res, +2.5% if they have 200 res.
So, in a regular game with 1/2 AD on your team you'll boost each of their ASPD by 0.1 and damage by 4%. That's not such a great damage boost to your team, at best you're improving the team's damage by 3%. It's pretty ****py considering it costs 2.5k gold. The lifesteal it provides won't help the rest of the team so it's still pretty useless.
Abyssal does increase your damage and your tank's, but it still won't boost the overall damage by much. Again, it's pretty useless.
Honestly, they're not good at all for a support. You should only get starks if you have 3 AD on your team and Abyssal if you have none and the enemy team deals lots of magic damage.
There's nothing like math to make sure certain items are good or not. In this case, stark's and abyssal clearly aren't.

You're saying soul shroud isn't good in certain setups, but I already explained that in my guide and suggested other item paths in case soul shroud is not viable. Honestly, I don't even understand why this is an issue. You should have read or at least looked at the guide. I got a simple graph which clearly illustrates SS isn't always a good option, it's impossible to miss it.

Regarding the AP, I'll say the same thing I said to Noloob. If you really feel that getting more AP is important then replace soul shroud. Keep in mind you'll be sacrificing 10% CDR and 500HP. Just don't steal minions from your team.

I hope this post helps you. I tried my best to prove why certain things just don't work.

@anthonyg
I'll tell you the same thing. It's explained in my guide that sometimes you shouldn't get soul shroud, I even propose other item paths through a simple graph.
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anthonyg (8) | May 2, 2011 1:36am
Have to agree with the above. Though I have to say, last time a match ended one person said "farming janna ftw".. I looked at my CS and I had 45 creep kills. =P In return, our Ashe (laning partner) was nearly unstoppable. I love to give my creeps away to make the carry godlike. Still, though, because of the assists I got (due to Ashe) I had enough money to purchase my items.

Soul Shroud can be useful, but when playing with a tryndamere, vlad and such, it is not that significant.
Quoted:
t's up to the individual player to find the right balance between AP and aura's.
+1 for you! :P
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MrSickolufugus (3) | May 1, 2011 10:10pm
Canoas wrote:

I know what you mean. But the problem is that to get more AP you need to sacrifice something, and all the items you have are necessary. If you really want more AP then I suggest replacing soul shroud but the other items are pretty important.

By the way, I think I'll change my build to
2x Philosopher's -> boots -> aegis -> mercury's -> OPTION -> shurelya's -> OPTION 2

With the option item being: banshee's (standard item), frozen heart (vs heavy AD), QSS (vs heavy CC) and soul shroud (with mana using team vs not much CC).
Option 2 would be banshee's, WotA, Soul shroud and Zhonya's.

I think soul shroud is a good item but maybe I'm building it too early. A banshee's costs more 650, provides a lot more survivability but lacks the CDR and Aura. I need to do some see if the 10% CDR really boosts the team as much as I think (and hope) it does, otherwise I might drop soul shroud altogether or list it only as one of the option 2 items.

Since you'll usually fight balanced teams a frozen heart won't be useful, so I'm not sure if I should include it. If you do get banshee's earlier then QSS will lose it's usefulness too, unless the team has extremely high CC and magic damage.

So, I guess the build against most enemies would be:
2x Philosopher's -> boots -> aegis -> mercury's -> banshee's -> shurelya's -> OPTION 2
This would cost from 5000 to 7000 (including wards and gold/10) depending whether you get aegis or the tank gets it. After it you could get WotA, Soul Shroud or Zhonya's.

Can I get some feedback on this? I don't want to make such a big change to the build without proper criticism since so many people are already using it. I haven't tested it either since I should actually be studying but will do so on wednesday.



I still think that Aegis and Soul Shroud are the weakest parts of the build, but it all really depends on how the rest of your team is itemizing. For example, 4 of the members of my ranked team are cdr capped by the 3rd item, making the buff from soul shroud miniscule. I normally end up playing Galio/Rammus, where i rush an Aegis. Having redundant auras can be useful, because it makes sure everyone has the buff regardless of positioning during a fight. For your 2x Philo stones, consider swapping one for a Kage's pick, especially if your team composition does not need the CDR from the Shroud. you can build Kage's into a Deathfire Grasp, which provides you an offensive tool that is effective without any AP, and gets better the higher your total AP. Also, I say again that the mp/5 aura loses viability the longer the game goes. So if you;re going to get it, get it as early as possible.

I don't fully agree with the statement that to get more AP, you have to sacrifice something. the real issue comes from the fact that AP items are more expensive, requiring your CS to be higher, or to have several killing blows. Support champs should, in theory, have the lowest CS on the team, but that doesn't mean the CS has to be low. Our team's Janna/Zilean player is always the lowest, but he still ends up between 100-150 cs by the end of a full match. Survivability can be gained by items like Abyssal Scepter and Zhonya's Hourglass, both of which grant more of the respective defensive stat while increasing both her offensive and defensive capabilities. As far as i'm concerned, every team should have at least an Abyssal Scepter or Stark's, based on the primary damage type of the team. that flat 20 armor/MR reduction on the enemy team is the easiest way to increase your team'a damage.

My biggest argument on Janna needing a decent AP total is her ability to poke. Tornado is one of the best poking tools in the game due to the incredible range, and the ability to delay cast from the bushes. Without AP or magic pen, you reduce your ability your ability to give your team the advantage before you even start a fight.

Last note- I'll reiterate that while I'm not a fan of a pure aura support build, neither am I a fan of a full AP nuke build. Everyone agrees that Janna has phenomenal Utility, and I use that adjective on purpose. Building her to either extreme does not fully utilize her. It's up to the individual player to find the right balance between AP and aura's. Sorry for another giant Wall of Text, but there was a lot of stuff to cover.
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foxyloxy1234 (4) | May 1, 2011 7:41pm
Your original build is best for your usual game. 2 philosopher's is a bit overkill imo, and a waste of gold really, which could be spent starting another item earlier ( soul shroud,aegis etc ). As said many times Janna isnt that item dependent unlike other heroes, and her usual core items are very easy to get, cause they cheap. her build as you had it should be mana manipulator (or the options u had) , phil stone, boots, aegis, shroud,mercs, shur/banshee's ( switch those items order accordingly depending how the match goes) and your 6th item ONLY should be optional , whether u want more support/ap etc. Just my $1.50 :D Peace.
Also on a side note I find it silly when people suggest stuff like abyssal scepeter along the lines "it will help u dish out more damage". She is not an AP caster period. Yes she could be played that way, but we all know there are better champs with abilities that suit that role better. She was built as a support, play her like that.
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Canoas (153) | May 1, 2011 5:48pm
I know what you mean. But the problem is that to get more AP you need to sacrifice something, and all the items you have are necessary. If you really want more AP then I suggest replacing soul shroud but the other items are pretty important.

By the way, I think I'll change my build to
2x Philosopher's -> boots -> aegis -> mercury's -> OPTION -> shurelya's -> OPTION 2

With the option item being: banshee's (standard item), frozen heart (vs heavy AD), QSS (vs heavy CC) and soul shroud (with mana using team vs not much CC).
Option 2 would be banshee's, WotA, Soul shroud and Zhonya's.

I think soul shroud is a good item but maybe I'm building it too early. A banshee's costs more 650, provides a lot more survivability but lacks the CDR and Aura. I need to do some see if the 10% CDR really boosts the team as much as I think (and hope) it does, otherwise I might drop soul shroud altogether or list it only as one of the option 2 items.

Since you'll usually fight balanced teams a frozen heart won't be useful, so I'm not sure if I should include it. If you do get banshee's earlier then QSS will lose it's usefulness too, unless the team has extremely high CC and magic damage.

So, I guess the build against most enemies would be:
2x Philosopher's -> boots -> aegis -> mercury's -> banshee's -> shurelya's -> OPTION 2
This would cost from 5000 to 7000 (including wards and gold/10) depending whether you get aegis or the tank gets it. After it you could get WotA, Soul Shroud or Zhonya's.

Can I get some feedback on this? I don't want to make such a big change to the build without proper criticism since so many people are already using it. I haven't tested it either since I should actually be studying but will do so on wednesday.
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Noloob | May 1, 2011 1:36pm
I've tried this build in various games. I found it very useful and a great support build. I've been giving many thanks for the amount of auras I give my team and saving their lives with CDR and spell vamp. However, during the games I felt that Janna has way to little ap until late game for her Eye of the Storm to pose any real effect. 240+30 or something along those lines, I feel don't have any real significance. Until I build Will of the Ancients, I feel her E doesn't really help all TOO much. Although the cool down rate allows me to constantly re-cast the shield. All-in-all, I found this a great build and I play pre-mades/solo queues, my only problems is that I feel it has to little ap. Great guide +1.
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anthonyg (8) | May 1, 2011 11:09am
Just realized I haven't replied back.
Well, I love this build. haha
Works like a charm every time! :']
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Canoas (153) | May 1, 2011 7:05am
OK, I'll include a section for very situational items like abyssal and stark's and frozen heart.

Regarding monsoon, I'd rather have it to help my team mates stay in lane after team fights and such. I used to get gale faster so I could farm more during mid-game but I've stopped doing it since someone else should get the kills. For those times where none else can kill the minions I'll just last hit with my shield up. It does take longer, but it's not something that happens frequently.
These things are very subjective though, it really depends on the playstyle of the whole team.
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TMiracle (18) | May 1, 2011 6:21am
well i do 2 PS only if my teammate does not need manipulator too much, i tend to start 2 fairies + potions instead, so i can rush PS in case i can handle the early farm for them.
(My starting items differ everygame, as i never do cookie-cuter builds, i always do my own item build and sequences according what each mach requires).
if i see opportunity for getting them, sometimes i even sacrifice early boots just for them, and level few more early zephyrs to make up for that.
Since i'm support, i try to let my teammate last hit as much as possible, if i somehow handle to get 2 PS early, i won't get screwed too much without proper last hitting.

About monsoon, well yeah you can't stay in lane at thet part of the game, but you still come to opportunities where you can clear a wave or two, an you gotta do it fast, also i use monsoon purelly for knock-back only so i kinda don't really lose anything maxing it out only at 17,18).

Oh, also i believe you should mention abyssal scepter in guide. It is VERY RARE to get a chance to use it, but sometimes when you face ap heavy team, where your own team has quite a lot of AP too, it is really great item - gives you some poking power, resist and of course helps yor team dish out more magical damage.
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Canoas (153) | May 1, 2011 4:58am
I haven't really tried 2 philisopher's at the beginning but I'm sure it works. If you're doing it you should skip the mana manipulator and start with the faerie charms (1 or 2, depending on whether you need a ward or not). It'll cost you 325 more gold than the mana manipulator, but by the time you get your soul shroud you'll already have gotten those extra 325 gold gold to easily afford the manipulator. It'll barely delay the rest of the build and will speed it up at the end. I'll probably include it in the build as soon as I get some time to test it.

The reason why I max monsoon is because the heal can be helpful in several occasions outside a team fight. You shouldn't be farming minions unless no one else can do it, so I don't think gale should be leveled.
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TMiracle (18) | May 1, 2011 1:14am
Very nice guide, almost identical to my way of playing supports. Also unlike that ad, tank etc. **** shows how support should be played in right way. +1

What are your thoughts about 2 philosophers at first trip back? I tend to get two if i can get enough gold in first trip, though i never get second if i can't get them both at once as it's just non-profitable.

Also,why you max your monsoon? I tend to get it at 6 and then leave it alone till 17,18 as i never find myself in a situation where i can stand healing more than 1 second. I believe earlier gale is more profitable as is helps you farm faster and by delaying ult you get to max it out 2 lvl's earlier.
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rees1234 | April 30, 2011 10:00pm
updates section should be at the top , easier to notice, i guess
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Qmonster (1) | April 30, 2011 5:38pm
love this guide!! thanks!!
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Canoas (153) | April 30, 2011 3:18pm
To be honest, I seriously doubt AD Janna works as well as an Ashe or Corki. The same thing with Tank Janna and Amumu or Rammus.
Sorry, but I just fail to see how it's even possible to compare them. Sure, Corki has imba damage from his skills and an awesome escape/chasing mechanism. Ashe as awesome stuns and slows. Amumu has 1 stun, 1 aoe stun and dashes out lots of damage. Rammus becomes as hard as diamond with his shield, has a slow and taunt, is awesome at chasing and escaping and his ulti can slaughter waves of minions and push towers like crazy.

Janna will get 50 AD, but so will your carry if you go support so that doesn't really matter. You'll have pretty useless abilities since you have no CDR nor AP. You'll either die in a second as AD and you won't be able to fully support nor deal any damage as tank and you definitely won't be able to contribute as much to the team as an Amumu or support Janna.

It's not that AD Janna doesn't work, it's just that it's not as good as the real ADs.
Untraditional builds are fine if you're playing for fun in normal games. I actually enjoy AP tristana and Tanky Annie, but I do realize they're just for fun.
BTW, I think there's a thread for these builds in the theory crafting section. You should check it out since you're fond of these playstyles.


EDIT:
BTW Sawww, I think the build you said with 2 gold/10 items can be pretty good, but you can't do it in that order. If you get a banshee's before completing shurelya's you'll build it faster and shurelya's will become cheaper. Also, I don't think a Doran's is necessary. Why not just take a faery charm + ward and pots? It'll be more useful.
Still, I'll test it a little bit more and then I'll thin about what should I do in case it's better or as good as my current one.

I'm also be a chapter with the updates I make. Should leave it at the top or move it to the bottom?
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The_Nameless_Bard (609) | April 30, 2011 9:36am
The AD and AP are harder and require more effort and practice to be good with but are a lot of fun. It's not that they are more of a gamble or that they don't work as well, it's that most people don't know the play style of the less common options and then do badly because of it. I've seen Jannas feed like crazy, but I've also seen Jannas carry so hard the other team was screwed.
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foxyloxy1234 (4) | April 30, 2011 7:12am
I know the shureliya's i better, and pays for itself in the long run. Morello's was sommething i tried in a few games. but then again, the games were going really well, and i could afford to deviate a little. But yeah a description on shureliya's of its use would be nice. Again great guide /inputs. :D
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Canoas (153) | April 30, 2011 7:02am
Well, the problem with morello's is that it's a lot more expensive than shurelya's (philosopher's stone cuts it's price by about 1k gold) and doesn't provide extra survivability nor that amazing active you can use to initate/survive. If you think 75AP would be more useful than 330HP and the speed boost then feel free to sell the philosopher's stone and buy it.

I guess the biggest problem with shurelya's is that some people don't know when to use it or forget to do it, making it a bit useless. Maybe I'll include a more extensive description explaining how to use shurelya's.
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foxyloxy1234 (4) | April 30, 2011 6:37am

AP Janna is much better with her abilities, it's true. And there are AP items that give survivability: Rod of Ages, Zhonya's Hourglass, Rylai's Crystal Scepter, Haunting Guise, Abyssal Scepter...What you're talking about is possible with AP items, it's just harder to play that way. The only AP Jannas that die 5 seconds into a team fight are stupid ones that try to run in like they think Janna can DPS people down. Her ult (the only thing anyone seems to care about in game) has a ****ty AP ratio (35%?), but everything else it above 70% you can do an AP build with very little or no magic pen and you will deal a lot of damage...

You can also play Janna as an AD champ (which is scary if done right, seeing as maxed shield gives more damage than a BF Sword). She has good starting AD, decent attack range, and lots of CC. Playing her this way is a challenge, but that's why it's so much fun.

I actually prefer to tank with her (here's an example), but aura support works well too.

It's all about play-style and preference.

True. I have played AD Janna, Hybrid Janna, Tank Janna, AP Janna, and ofc support. But in all, although all the builds may work depending on the situation (game, team compositions), those builds are more of a gamble, especially the higher the player level you go. The builds work, but only one she truly excels at, and currently the best in the game imo, and that is support. You can play/build her differently and get it to work, but for a more consistent/positive performance, support is the way to go.

On a side note (pertaining to this guide/build), what do you all think of Morello's evil tome as an optional for Shureliya's. I mean it has the mana regen, a little less ( not much tbh), same cd bonus, and plus its 75 AP..all stats that are beneficial to Janna as well. Just a thought.
Peace
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Éldrimyre (2) | April 30, 2011 6:36am
Brilliant Janna guide and build. I find that a lot of players doubt Shurelya's, but I think it's a perfect item for Janna. Definitely a favourite!

+1
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The_Nameless_Bard (609) | April 29, 2011 10:05pm
AP Janna is much better with her abilities, it's true. And there are AP items that give survivability: Rod of Ages, Zhonya's Hourglass, Rylai's Crystal Scepter, Haunting Guise, Abyssal Scepter...What you're talking about is possible with AP items, it's just harder to play that way. The only AP Jannas that die 5 seconds into a team fight are stupid ones that try to run in like they think Janna can DPS people down. Her ult (the only thing anyone seems to care about in game) has a ****ty AP ratio (35%?), but everything else it above 70% you can do an AP build with very little or no magic pen and you will deal a lot of damage...

You can also play Janna as an AD champ (which is scary if done right, seeing as maxed shield gives more damage than a BF Sword). She has good starting AD, decent attack range, and lots of CC. Playing her this way is a challenge, but that's why it's so much fun.

I actually prefer to tank with her (here's an example), but aura support works well too.

It's all about play-style and preference.
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Canoas (153) | April 29, 2011 5:40am
First of all, thank you for all the comments and suggestions.

@Sawww
The reason why I only take 1 gold/10 item is because getting more won't be that helpful. You get your philosopher's stone at around 10 minutes right? So, you'll your second item at around 17 mins. Which means by the 30 min mark you'll be able to sell it for 0 profit. If the game doesn't last much longer it'll be a waste. Also, by using 800 gold on another gold/10 item you'll be delaying your other items for more than 5 minutes.
Honestly, I don't think the couple hundred gold you get later in the game are worth the 5 mins delay to your build. The faster you get aegies the faster your team will have that extra edge, +13.5% effective HP is a lot at mid game, I wouldn't delay it at all.

Soul shroud may be expensive but it's a really awesome item. 10% CDR and mana regen to your whole team is just awesome. Everyone casts more spells, doing more damage and more CC. It's not only boosting the team's damage but survivability as well.

Against a heavy AD team I do get glacial shroud -> frozen heart, but it's pretty rare. By endgame you won't really need the 500 mana and the cooldown can be gotten through other items. Usually even after building 5 items in a very long game I won't get the 6th and save the slot for wards instead.
Only if they have 3 AD and not everyone in my team uses mana, will I get a glacial shroud, skipping all other CDR items and 2 support auras. You'll finish your build at around the same time, with more 100 armor but with less 800hp and no CDR/Mp5 aura nor speed boost.
Zhonya's is there as an endgame item to provide that extra boost you'll need, frozen heart on the other hand has to be part of your core build if you want to get it.

I don't have gold problems with my build, even though I give all the last hits to my team mates. The faster you start supporting the faster you start getting assists. Delaying your build for an extra hundred at late game is not viable to me. With your build you'll make an extra 400 gold at around 50 mins. I'm not even sure if you get more extra gold than I do, since I get other support items my shurelya's will only be finished during late game, at around 45 minutes or so, leaving my philosopher's generating gold for 35 minutes, around 1k gold. Yours however, will be upgraded much sooner, not letting it give you as much gold as you'd like.

At least this is my opinion. I don't think I've made any mistakes but feel free to criticize.



@MrSickolufugus
If you itemize towards AP you'll either need to sacrifice CDR or Survivability.
If you choose to sacrifice CDR then you'll be hurting your team because you'll have much less CC and shields.
If you sacrifice survivability you'll be hurting your team because you'll be dead as soon as malz glares at you or WW jumps on your back. Even if you had a million AP you would be useless.

What you suggest is choosing the former, dying at the first 5 seconds of the battle. I just don't see how that's beneficial to your team. Support items like aegis give you lots of survivability, if they choose to focus you you'll actually be able to take it and slaughter them all with the help of your team. If they choose to focus your team then they'll have +13.5% effective HP, your (weaker) shields and more CC from the whole team, which easily beats a +300HP shield. You can also only shield one person as AP while aegis gives +13.5% HP to everyone. When you use your heal during team fights you'll rarely get to channel it for 4 seconds, otherwise they will focus you. As AP since you won't fully channel it the AP will be wasted, and if they do focus you then you'll have no chance of surviving.

The extra damage you deal with the tornado and zephyr are pretty much useless compared to the extra damage your team would do if you went support.

Janna is definitely not an AP champion. As support you'll be relying on your partners, but overall your team will be much much stronger. I'd love to hear from you again regarding the Janna playstyle. I think there are plenty of people on each side of the argument, and everyone could use a little enlightenment on both playstyles.



@rees1234
I guess there's not much to say.



@everyone else
Thank you for your support. If you have any opinions feel free to post. Be it regarding the build itself or the guide. If you want to see a better explanation of an ability or item or if the guide's structure could be improved don't be afraid to speak. I won't bite = )
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rees1234 | April 28, 2011 9:02pm
+1
I agree with Sawww on both his build suggestions and his response to tht last poster.
On to the build suggestions by Sawww, the gold/5 items is a great suggestion early game, and in turn can be made into really beneficial items for janna (heart of gold, phil.stone to shureliya's gives health/cd and a great activate.)
To tht last poster i agree wtf?
janna is frequently called queen of supports, most widely used support champs for a reason. The AP ratio on her skills isnt much of a concern, compared to their utility which is why she is played.
Your "tornado" is used for the knockup. Its a gd ganking tool/escape tool as well, as u control the time u can release it.
Zephyr is a nice little nuke without AP, plus it is an on-hit/target slow, on low cd and mana.
Your shield at rank 5 without any AP shields u enough, to get away from tht last turret hit, Karthus ult, etc. If an enemy AD carry is fed, no support champ shield will hold unless tht support champ is fed as well, so the comment about the shield is void.
Your monsoon is used for crowd/map control. The heal is a bonus imo.
Aegis is a great item. Its an aura item (armor/MR/AD). To put it on the tank is useless imo unless its more of a support tank like shen. basically if u have it on the support, more ppl will benefit from it, rather than the tank cause wen he initiates, only he will get the bonus most of the time.
Soul shroud again is more situational, but saying it isnt good is bad tbh.
She isnt an AP champ. An AP champ is like Annie, Ryze, Annivia etc who actually needs AP to be beneficial (ability wise etc) cause that is their role.
Janna is support. She doesnt need much AP or none at all to be useful, that is why she doesnt require much farm. Its her utility on her skills is what matters. Ap tiems while it may work on her, isnt necessary to do her job. Nothing is wrong in getting AP items if the game is going well, but your money is better spent on those TEAM items initially
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Sawww | April 28, 2011 8:31pm

-1, Because I don't see a full support Janna build as a viable option. Primarily, Janna has fatastic AP ratios, so even a support build needs to have some AP to make her a useful team member. with your build, your primary function is shielding, except your shield only absorbs 280 damage. An AD carry is going to pop your shield with 1 auto attack. Your Tornado is only good for the knock-up, as the base damage is extremely low, so the lack of AP negates your ability to poke before a teamfight. Your Monsoon is still decent, but thats simply b/c of the spell itself. I'm not saying you need to stack insane amounts of AP, but Janna cannot shine without a solid portion.

For Items, Aegis is wasted on a soft support champ. Unless the Tank(s) refuse to pick it up, you should never consider it. Granted you can help a tank by providing the 2nd aura if he already has an Aegis, but the rest of the team will only receive the single aura.
Soul Shroud, when planned for by a team, can be a very effective tool, as it allows everybody to ignore the last 10% cdr to hit cap. many characters, AP especially, will already reach CDR cap without the buff, thereby rendering it less effective. Also, by the time you finish build the Shroud, the 12 mp/5 aura is not needed. A far more beneficial item would be either a Deathfire Grasp or Nashor's tooth. Both provide a solid AP boost and mana regen, with DfG giving you a nice activated nuke capability that you lack due to the low AP, even feeding into the support mindset by being % based dmg. Nashor's on the other hand gives you the increased CDR, allowing you to both hit CDR cap, and change your glyphs to ap/lvl or MagRes.

All in all, Janna is an AP champion, and does her best work with a solid balance of stat. This is not Diablo 2, where pure Aura Stacking melted faces.



I honestly cannot believe you just said that.
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MrSickolufugus (3) | April 28, 2011 8:19pm
-1, Because I don't see a full support Janna build as a viable option. Primarily, Janna has fatastic AP ratios, so even a support build needs to have some AP to make her a useful team member. with your build, your primary function is shielding, except your shield only absorbs 280 damage. An AD carry is going to pop your shield with 1 auto attack. Your Tornado is only good for the knock-up, as the base damage is extremely low, so the lack of AP negates your ability to poke before a teamfight. Your Monsoon is still decent, but thats simply b/c of the spell itself. I'm not saying you need to stack insane amounts of AP, but Janna cannot shine without a solid portion.

For Items, Aegis is wasted on a soft support champ. Unless the Tank(s) refuse to pick it up, you should never consider it. Granted you can help a tank by providing the 2nd aura if he already has an Aegis, but the rest of the team will only receive the single aura.
Soul Shroud, when planned for by a team, can be a very effective tool, as it allows everybody to ignore the last 10% cdr to hit cap. many characters, AP especially, will already reach CDR cap without the buff, thereby rendering it less effective. Also, by the time you finish build the Shroud, the 12 mp/5 aura is not needed. A far more beneficial item would be either a Deathfire Grasp or Nashor's tooth. Both provide a solid AP boost and mana regen, with DfG giving you a nice activated nuke capability that you lack due to the low AP, even feeding into the support mindset by being % based dmg. Nashor's on the other hand gives you the increased CDR, allowing you to both hit CDR cap, and change your glyphs to ap/lvl or MagRes.

All in all, Janna is an AP champion, and does her best work with a solid balance of stat. This is not Diablo 2, where pure Aura Stacking melted faces.
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Sawww | April 28, 2011 7:43pm
I have just started playing Janna (few weeks back) and I love her. I agree with almost all of this guide. The thing I don't agree on is the build.

Once I decided to start playing Janna, I starting asking around for tips. I talked to Xpecial about builds, and we both think that Soul shroud isn't that great of an item. The main thing with Janna is you don't get that much gold. Because of this, most high elo Janna's tend to stack Gold/10 items so your lanepartner can get all the last hits, which you should do anyway. You just can't afford to spend your gold on things like that, and other items such as a Rod of Ages, which many people do.

My build I use now (That works great for me) is:

Dorans ring, more if you B'd and didn't have enough for a philo stone
Philo stone, then more philo stones or Heart of Golds depending on enemy team comp
If the enemy team has lots of CC, get merc treads. If not, get CDR boots.
Grab an Aegis if no one else on your team is going to get one.
After getting boots or an Aegis, rings and gold/10 items, get a situation item. I like to get a banshees if they have lots of CC or AP, or a quick silver sash. If they have more AD, get something like a Glacial shroud then upgrade later.
Upgrade your philo to a Shurelya's Reverie if you have the gold (or get the parts), and you can sell your Doran's if needed.
KEEP BUYING WARDS. EVERYTIME YOU B GO BUY A FEW WARDS!!!!

My reasoning for this build:
Doran's ring is a great starting item, with HP, some AP and mana regen all in one. Though it may not allow you to get a healthpot, it is well worth the backing for later one during the lane phase as the hp may very well save your life.
Philostone/HoG are a must or else you will have no gold. ALL SUPPORTS SHOULD GIVE THE LAST HITS TO YOUR LANE PARTNER!!! I cannot stress this enough. In the past, all the other Jannas,Tarics,Sonas would all take my cs leaving me with no gold. These items also give great regen, as well as more durability to help with your squishiness.
Aegis is a great item also for survivability, and the Aura helps more than most people would think. EVERY team should have one, either on your tank or on you.
Shurelya's Reverie also gives survivability, with great regen, CDR and an awesome speed boost for when your team needs it.
Merc Treads/CDR boots should be the only boots you EVER get on Janna. CDR is always good, and Merc treds for those heavy CC teams.
After all of these items, you need some Armor/MR as well or DPS's will still rip you apart with a Madreds. Banshees gives a great passive, as well as more health and Mana. Quicksilver Sash I only get for massive hard CC teams, such as stuns, Warwick or Malzahar Ult. The only item I get for armor is Glacial. CDR and Mana, as well as armor in one item is GREAT. I use to think Hourglass would be a good item on Janna, and while it is, you need a ton of gold for it, which you shouldn't have because you gave it all to your lane partner.

This is my general build, which is very close to some other good player builds as well. As you can see, it's already somewhat expensive. Supports shouldn't be getting kills, so you shouldn't have the money to get items like a Will of the Ancients or a Soul Shroud. If you do, it delays your whole build. I think that the core for Janna is:

Philo/HoG x2
Shurelya's Reverie
CDR/Merc Treads only!
A situational item (Banshees/QSS/Glacial).



Just my 2 cents.
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The_Nameless_Bard (609) | April 26, 2011 3:23pm
Figured I should finally comment lol I like your build and your guide and use it when I play Janna as a support (which, admittedly, isn't very often)
+1
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Sagiri | April 25, 2011 2:07pm
Your build has helped me a lot and it's quite easy to read and understand. Now I'm keen to learn to use her a bit more. Thanks a lot!
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Zarriox (1) | April 23, 2011 11:59am
Nice build - Add me Aquasa DK
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ASxPOKER | April 22, 2011 11:37pm
Only 2 of the 1st item and i get a score 18-1-19 .. 25 min game =D
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PhlnkeeBUG (4) | April 22, 2011 1:28pm
I hadn't decided how to rate your guide as I'm not a fan of the build but found the guide to be decent. I'll give it a thumbs up.
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Canoas (153) | April 22, 2011 8:07am
Thanks. Are you sure you upvoted though? Because I got 2 downvotes = /
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PhlnkeeBUG (4) | April 22, 2011 2:07am
I like AD Janna but your guide is good
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YourSecretStalker | April 19, 2011 11:21am
AMAZING build, ive never play janna until last friday and so far ive had 7/8 games won with over 20 assists in each, thank you so much!
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Canoas (153) | April 19, 2011 10:39am
Well, it only shows if comment to vote is enabled. Otherwise votes and comments are two separate things.
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Elezoz | April 19, 2011 8:39am
WHy doesn't it say I voted on my post?
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Elezoz | April 19, 2011 8:39am
WHy doesn't it say I voted on my post?
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Elezoz | April 19, 2011 8:00am
Great guide!
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Canoas (153) | April 19, 2011 4:31am
Well, a Heart of Gold takes around 14 minutes to give you more gold than it costs, including the gold you get from selling it. I get my philosopher's stone at around 9-10 minutes into the game, so you'll get the other 3 maybe 13-14 minutes later. Which means your hearts of gold will only get you more money than you spent at around the 30 mins mark if you sell them, while delaying your build for around 15 minutes.

In my opinion there is no need for this, as you delay important items in your build just to get a little extra gold later on. Hearts of gold only give you some extra survivability, but you'll lack the cooldowns, the mana and the auras to make your prolonged life be worthwhile. You'll be much more useful in battle if you don't get those hearts which in turn will provide more assists and subsequently more gold for the whole team.
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soodie (2) | April 19, 2011 12:41am
since you wont get much creepkills i prefere gettin 2-3 heart of golds for pushing ur income... if you get many creepkills, u play totally false..
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Akintunde | April 18, 2011 9:16pm
This build is amazing. I used it the first time I played Janna, then 3 more times. I don't think I could have done any better. The only thing I have to work on now is timing my ult.
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unholyyy | April 18, 2011 7:10pm
+1.

Made an account just to give you the +1 here.
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Canoas (153) | April 18, 2011 4:06pm
Are you sure you gave me a thumbs up? Because someone voted down.. I'm really hoping you made a mistake = P

Anyway, thank you all for supporting my guide = )
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morasi | April 18, 2011 3:08pm
Although I prefer a soulstealer on janna, due to her survivability and assists, this looks like a great build. Thumbs up!
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Rilaero | April 18, 2011 4:14am
I use this as a guideline for my Janna, very solid guide.
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KinzoX | April 18, 2011 12:30am
Great guide, just went 2/2/35 with it and let my dearly friend Yi carry and take us to victory with me to save his *** behind him :P

(Upvoted obviously, this just made me buy her)
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Canoas (153) | April 17, 2011 6:07pm
and what I mean is that it's impossible for every single kill to be gotten by the rest of the team. it is IMPOSSIBLE. if you have less than 10 minion kills than it's because you suck at last hitting and are wasting tons of minions that no one killed.

EDIT: sorry for the rage, just lost a really stupid game.
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foxyloxy1234 (4) | April 17, 2011 5:08pm
What he means by having s CS (creep score) of 10 is that he only eneded up with 10 minion kills, leaving all the last hits for his carry, which any good Janna will do. generally, Janna is a terrible early game farmer, but she doesnt need to. Her skills have so much utility as is, she doesnt need items to be effective. So most times her CS in games will be low if not the lowest in the team.
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Canoas (153) | April 17, 2011 5:35am
The reason I don't get a Doran's Ring is because a mana manipulator helps your partner too and is used for one of the items. IF you're not getting a mana manipulator then it's most likely because you want a ward to prevent ganks, which is impossible to get with a doran's.

I don't think 2 Kage's Picks are better than a philosopher stone. A philosopher stone is actually used and I don't think the kage's picks will provide as much gold as philosopher's. If you do get kage's picks you would need to buy a philosopher's later on, and it would end up pretty costy. Not to mention it would delay your build by a lot. Aegis is kind of rushed because during endgame no one has much penetration, so the armor/magic resit is more efficient. At end-game a little more armor and magic resist won't make much difference since everyone should already have over 100 of each.

What item would you exchange for the deathcap? I don't see how it would be more helpful to the team. Any item here will end up more useful than the deathcap, not to mention the high cost for a support character.
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SuperSpclAwe | April 16, 2011 8:55pm
Generally I start Janna off with a Doran's Ring. It gives her good mana regeneration AND it helps a lot with your shield and tornado in the early parts of the game. I also suggest you get 2 Kage's Picks before you start building your core items (forget Philosopher's Stone). Once again it helps you with your abilities, but with the added bonus of giving you tons of gold. Janna also doesn't need survivability in the early stages of the game, which is why I don't suggest you rushing items.

One thing though: Why not get a Rabadon's Deathcap? It helps her so much. But I get that it's a full support build, so whatever I guess.
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Canoas (153) | April 16, 2011 3:25pm
if CS does mean creep score, why the hell should a Janna have less than 10? I usually get around 30-40 per game if not more, 10 kills is really low. It means you were never alone in any lane and you didn't get the kills your partner couldn't get in time.


I just hope it gets more upvotes soon. I really liked being on the front page = (
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foxyloxy1234 (4) | April 16, 2011 2:16pm
CS means creep score, amount of creeps u kill, which is a lame term in itself. And this is the best Janna guide on the site, probably supporters of the "other" Janna builds trolling you, don't worry too much, scrubs anywayz.
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Canoas (153) | April 16, 2011 11:55am
First of all, please edit your post instead of making three in a row.

Now, I'm not sure if you know but a support needs survivability, you can't support while dead. Janna is not supposed to be just a character that hides in the bushes and provides aura, she is supposed to be part of the fight. Tornadoes, slows, shields and heals will be useful for the fight, you bring a lot of game changing CC. And for that you will be focused for sure.
Obviously you can get these items with any champion, there's no feature implemented in the game that prevents you from getting a certain item. I can use this build in master yi if I want to, it'll just be a stupid thing to do.
Again, this is just the build and why I think it's better to use these items/masteries. Knowing what to get and use and knowing how to play are two very different things.
Also, this is a support build, it's supposed to SUPPORT your team. A support is absolutely necessary if you want to win more competitive matches, which obviously require competent team players. If my team is not good any support will fail tremendously.
Carry Janna, in my opinion, makes no sense at all. If you want to make a carry Janna just take Anivia or Annie and you'll do MUCH better. There is nothing a carry Janna will do better than a true carry except for a half ***ed heal or shield.
Stark's fervour is pretty much useless in Janna unless your team has 3+ AD, otherwise a will of the ancients will provide more overall damage and healing to the group.



What a pity, it seems that once I got to 20 votes there were 3 troll votes right away. They were all waiting for the C2V to expire.. Now I'm not in the front page any more = (


EDIT: @Hypershatter What does CS mean?
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shrvn | April 16, 2011 8:56am
u forgot something ...... stark's fervor LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
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shrvn | April 16, 2011 8:49am
looool well if ur team sux why wud u get those items lol .aaaand carrry janna is rod of ages, levithan .
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shrvn | April 16, 2011 8:47am
banshee isnt full support and u can get those items with anyyyy champion ,u just have to kno how to play her not like here we go items are these spell order is this masteryy this go play and win
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anthonyg (8) | April 16, 2011 8:08am
Loved it. Also bought Janna. haha
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Hamduden (7) | April 16, 2011 4:01am
Voted +1
Gotta love this. Thanks a lot!
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hypershatter (53) | April 15, 2011 9:27pm
for a decent premade team, a good Janna should have less than 10 CS.
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Canoas (153) | April 15, 2011 2:45pm
@Basoosh
Oh, my mistake. It's 40 health per minute, not 5 seconds. I'll fix it soon and make it more understandable.
Well, I usually just tell people not to get them but if they really want to build it I'll let them. A nasus might farm the aegis faster, but you won't take much longer since it'll be one of your first items too and nasus could probably use a better item on his build.
Regarding other support items like Stark's and Frozen heart then there's really no problem, since you won't get them anyway and it'll benefit them more than it would benefit you.
Will of the Ancients is a different story though, since you'll only build it close to end-game if you get it at all. You could buy it earlier if he really needs the aura but you'll probably be sacrificing something that is more important to the team as a whole.
Anyway, if someone is getting an aura that you would get too just let them know you'll have it by around X minutes or when you reach X level. It's up to them to decide if it's best to build it themselves or leave it to you.

EDIT:
@Jeppepii
sdfa asfa ***dd sa? addasd asdfaddf asdfas asassada sdasasdsd d!

@Lilgremlim
Thanks mate


Soon the guide will hit the 20 votes. I just hope it doesn't get too many troll downvotes right away and sink into the bottom = (
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lilgremlin (1) | April 15, 2011 2:32pm
Voted +1
good team players are rare and valuable
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Jeppepii | April 15, 2011 12:26pm
Voted +1
asdasd
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Zarq29 (5) | April 15, 2011 9:10am
Usually happens that you play with champs who buy support items... Tanks usually get Aegis or Frozen heart; Vladimir often go for Will of the Ancients, and DPS like Olaf and master Yi usually buy Starks Fervor. If you play with one of those tank, you should tell him to get more tank items and leave aegis for you.

@Canoas

Thanks :)
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Basoosh (1) | April 15, 2011 7:50am
Voted +1
From the mastery section:

"+1% of you mana as HP per 5 seconds. From 40 Hp5 at lvl 1 to 110Hp5 at lvl 10, around 800 HP total"

I guess I don't understand what's going on in this sentence...? 40 HP5 at level 1 would be absurd. Strength of Spirit is closer to 4 HP5 at level 1. And what does '800 HP total' mean?


Otherwise, I really like the guide. The Janna item path graphic is great and spot-on. I personally think Philo Stone is essential on Janna. Since you have near-zero gold income from last hitting, that gold per 5 is really important and will help fund her ward habit. Maybe expand on this a bit in the guide?

What do you do when a teammate build Aegis first? (i.e. Nasus, who farms faster and often builds it as their first item).
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Canoas (153) | April 15, 2011 7:10am
@Zarq29
The problem with getting abyssal as the 5th item is that it leaves you vulnerable to CC when a banshee's would partially cover it. It also improves casters' damage but since you mainly use your spells to CC and can't do that much damage you're not really benefiting yourself. Furthermore, it's not better than a will of the ancients because even though it provides MR that will help you survive a nuke it doesn't give the rest of the team enough survivability that they might need. And if you can't survive a nuke in the first place, then you should be getting banshee's or zhonya's, not will of the ancients.

I can only think of buying abyssal scepter when the rest of the team doesn't have survivability problems, is mostly AP and you're the one getting focused by AP but with not enough damage or CC so that a banshee's won't be necessary.
If that does happen, you've already won the game no matter what item you get.

At least that's my view on it. Thank you for taking the time to share your insight though, +rep = )

@Pricee123
Oh thanks. How could I miss that out = /
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Pricee123 (1) | April 15, 2011 1:31am
Voted +1
Just a note, you missed spell "Green" at the end of 'items' bit, you put "Geen"

Awesome support build, this is the way i prefer to play, helping the team in a way that will matter, not KSing.
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Zarq29 (5) | April 14, 2011 11:35pm
no necessarily must be the last item, and never a "must-have". But like i said, maybe you need/want a high MRes from early and the aura supports your team, in that case you can have Abyssal Scepter it on mind..I just say that you can expand a little bit your build adding some info :)
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Magonushi | April 14, 2011 6:42pm
Voted +1
Excellent build, guide, and understanding of what this hero is designed for.
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Canoas (153) | April 14, 2011 3:42pm
@Habzz
Though luck = / I hate when I play a 1h game and end up losing due to something stupid like that.

@Zarq29
Keep in mind that you'll only start building your first final item when you've gotten 7000g total, around 40 mins game time as a support. I just can't see how the game would take over 40 minutes while you're crushing the other team.
Regarding the item itself, it can be better than Will of the Ancients if you need extra MR after the banshee's, but the +25% spell vamp will give a lot of health back to your casters including yourself.
Are you sure you want to be boosting the team's damage and your survivability while you can provide that awesome spell vamp bonus to toughen up the whole team?
Another thing you can't forget, If you do get that last item, who will buy the wards? Everyone else will either have their build completed or be very close to finishing it. Sometimes that last slot is better used to provide insane map awareness. And if the enemy team doesn't do the same, you will have won the game.

The occasions when I would choose to get this item aren't that common. Just like Zeke's Harbinger is viable if you have 3 AD on your team, but since it will almost never happen I won't include it here.

EDIT: Remember that this is just a guide. Everyone should be able to think for themselves and decide that a particular item might be better in a particular situation, specially in a support champion where the builds are so versatile.
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Zarq29 (5) | April 14, 2011 2:32pm
Have you tried Abyssal Scepter? The aura work pretty good if you have a magic-damage team, or with champs with big AoE like Fiddlesticks or Kennen (if they dont already have it). Abyssal will also empower your shields and heals. Also give you a nice MagRes. Abyssal imo can be a situational last item, in replacemente for Banshee's Veil (if you are crushing the enemies), Will of the Ancients (if the spell vamp Is no worh of, or if the enemies spam MR) or Zhonya's Hourglass (If you dont need armor)
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Habzz (3) | April 14, 2011 2:21pm
tried the build went 1/1/16! but I lost because i was disconnected XD
it was a 1hr long game!!
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Downsite (11) | April 14, 2011 9:53am
AS I stated on every of EvilDices guides those pictures of the purchasing order make it much easyer to have a build accoring to the matchup(gameup).For this your effort and build I spent an 1+ on you.
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roaringkitty (1) | April 14, 2011 7:54am
Voted +1
Not my favorite but seems great! :)
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Canoas (153) | April 14, 2011 7:14am
Thank you for all the votes!

@foxyloxy1234
It's not a bad idea at all. Zephyr does get less cooldown, improved speed and slow as it level while gale only gives extra damage and increased mana cost. I think I will change it to zephyr now that you mentioned it.

@Pelikins
I used to think like you, but after Searz helped me think things out I changed my opinion.
Janna has very good AP scaling abilities, but the marks only give +0.59 each, 5.31AP total. 5.31 AP will boost your shield by 4.78, which is nothing at all. 5 more HP each time you use the shield is useless. The marks give 8.55 Mpen, which is around 7% more damage at the base 30 MR. 7% more damage is around 10+ damage with a howling gale lvl 1 fully charged. It also scales as your damaging spells level, so you will do more damage with each of them. The 5 AP will only give 5hp to your shield, no matter what the level, which I find a bit useless.

Regarding the Strength of Spirit talent, it gives 1% of your total mana as Mp5. At lvl 1 it'll provide around 3.66 Hp5 at lvl1 + 0.64Hp5 per level. At level 18, before you get banshee's, it'll be 14.54Hp5 and 18.29 after banshee's. During laning phase it'll get you from 40 to 110 HP per minute, around 1000 HP total.
Not counting the time you're at full hp or went back to your base, it'll get you around 700-800HP. That's 4 health potions.
The archmage's sawy will give you 0.6AP per level, 10.8 at level 18. It takes a long time to become useful and it still won't be much.
Those 3-4 free health potions you get from the strength of spirit will help you a lot during your laning phase and will have a more positive effect on the outcome of the game than the 0.6AP per level ever will.
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rowkilla (1) | April 14, 2011 7:00am
Voted +1
+1
Pretty cool build, personally I like to have Heal over Flash on summoner spells simply because Flash only helps you while heal can help save any teammate and also provide a massive heal throughout the entire game, especially if you put that one point in the defense tree.
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Pelikins (44) | April 14, 2011 6:03am
Voted +1
First off, good guide +1

I do have a couple suggestions, however.

Marks of insight seem like a waste on a full support champion, especially when leveling her shield first.
The shield has a very good AP ratio. I would go with AP or AP/level marks over the penetration variety.

Second and last complaint is on masteries. Strength of spirit really seems like a waste of 3 points, especially with the itemization presented here. The entire item set only gives 375 bonus mana and that is from Veil which is your second to last item.
I recommend dropping those 3 points and putting them into the offense tree for bonus AP/level. With Janna's excellent AP ratios this will really help her throughout the game.
The build order seems very good. With the recent buff to spell vamp perhaps moving the WoA up in line might be beneficial (pending comp/enemy comp)
Whether you go mana manip first or not would depend on your laning partner. If your partner doesn't have mana I would go with a faerie charm + several potions and build the philo stone first. I used to do this with pantheon before he got hit with the nerf bat and had a lot of success this route.
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foxyloxy1234 (4) | April 14, 2011 6:00am
Janna is a total babe. She is the goddess of supports/assists, and with this build/guide, you'll be just that. The only difference in reference to your main build, is i max Zephyr 2nd instead of Howling gale, but you have that in your options so all good. Great guide, Janna ftw !
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Mimez | April 14, 2011 4:09am
Nice guide u got there. Read and it all and it seemed quite interesting. Going to try it soon.

Ah grande Canoas. +1
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Canoas (153) | April 13, 2011 4:13pm
It changed some time ago. Just like the flat HP quints are now +26 instead of +32.4(i think)
I don't remember it appearing in the patch notes though. Then again, with all the ninja champions that were being introduced they probably decided ninja nerfs would be fun too.
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Jebus McAzn (457) | April 13, 2011 1:02pm
EDIT: I was somehow under the impression that scaling mana regen overtook flat ones by level 4 instead of level 7, making them not as effective. Disregard that comment.
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Canoas (153) | April 13, 2011 12:50pm
Well, I do agree with Searz about the 3 wards being too much, since you already take CV. I should include getting a ward at the beginning though, if your pane mate does not use mana that is. I find the mana regen aura from Mana Manipulator really helpful and enables a strong harrassment early in the game.

Regarding the mana regen, the greater seals of clarity will only catch up at lvl 7, and by then you should have or be close to buying the philosopher's stone and ending your mana needs.

Thanks for the vote and comments. I have enabled the comment to vote now, hopefully it won't scare away people who want to vote.
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Searz (443) | April 13, 2011 12:23pm

The only fix you need is scaling mana regen over flat mp5 seals, but other than that, this is great. +1 and recommended.

You do know that MP5 is much less needed in lategame, don't you?
Is there a single good reason not to take early MP5 when you don't need it later on anyway?
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Jebus McAzn (457) | April 13, 2011 11:57am
Very well done. A good build for support Janna, and the only good build I've seen thus far that maxes shield first, which is how she should be played.

The only fix you need is scaling mana regen over flat mp5 seals, but other than that, this is great. +1 and recommended.

You might want to turn on comment to vote for now since this is a new guide and is vulnerable to trolls.
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AnIh (25) | April 13, 2011 11:07am
one ward to shoot ppl in brushes , one ward to ward the river for ganks and one ward in case .
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Searz (443) | April 13, 2011 10:34am
That's a bit overkill on the wards, I think..
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AnIh (25) | April 13, 2011 10:22am
very good but i will rather start with Faerie Charm + Health Potionx2 + Sight wardx3
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Searz (443) | April 13, 2011 9:45am
It's actually 434HP. The level one value is always the base+1*lvl. Still very squishy tho.
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Canoas (153) | April 13, 2011 9:37am
Thanks for pointing that out.

I used to have the ap quints listed along the HP ones, but I don't think they are very useful. Janna starts with 358hp at level 1, which is really low in my opinion. If you start with a doran's you'll get some extra hp, but at least I am not big fan of doran's on janna, and AP quints will make you an easy kill.
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Searz (443) | April 13, 2011 8:59am
Armor/MR IS better in the later stages of the game, but HP is better early on. That's a fact. I consider HP to be best of all the defensive choices because it's what you need most at early levels.

I choose 9def I like stuff that is useful early on :3
I actually underestimated Janna's mana pool and overestimated her HP5.
It seems she'll get about double HP5 during most of the game. That is something I like :)

Here's a few things I could spot that you should change:
You should add that Cleanse is a counter to aoe disablers, not just that it "will make a difference" :P

Quoted:
"ghost"

I think it's supposed to say "ghost".

Quoted:
With Janna you shouldn't get any last hits during early game, your laning partner should get them all. Try to use your gust to put the minions at half hp so your team-mate can kill them easily. Remember that sometimes it's best if you don't push the lane, so think before you blow the mobs hp away.

This should be something along the lines of:
Janna should only take lasthits that her laning partner can't get her/himself.
Don't waste mana on using your Q unless you need to push or get enemies off you. Focus on using it to let your laning partner lasthit freely. If enemies try to stop him/her then you just blow them into the air ;)

Quoted:
If you died and your team is alive then you actually did a good job.

This can be misinterpreted. It can be seen as; you dying=good :P
It should be something along the lines of:
If you help your allies survive by sacrificing yourself you actually did a good job.

Don't forget to add AP quints to the recommended runes!

Work hard on improving the guide now. Good luck!
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Canoas (153) | April 13, 2011 5:02am
No no, you are right. I completely forgot about janna's base armour, which is like 10+4per level. I was thinking that even though armour quints give less EHP it would compensate since you wouldn't be so weak against physical DPS. But Janna has pretty good armor, just with aegis it'll be 115 at lvl 18.
Also, she has around 350 hp at lvl 1 and will get 80 per level, so at lvl 10 you will have 1340hp since you already got aegis, with 80 armour and 71 Mres, 2358 Ehp.
With more 76hp you'll get 2492hp. with 12 armor it'll be 2438Ehp.
Not taking account the other items, flat HP would be better even at lvl 18 since your base armour is always rising. The only moment when the armour quints could be better is when you get soul shroud, which gives 520hp.

Regarding the 1% health regen, at lvl 1 it'll provide around 3.66 Hp5 at lvl1 + 0.64Hp5 per level. At level 18, before you get banshee's, it'll be 14.54Hp5 and 18.29 after banshee's. During laning phase it'll regen you 50-90 HP per minute, around 800-1000 HP total.
That seems a lot, but it's not that much counting the time when you go back or that you're at full hp already.
The 15%mpen becomes better than the +8.5 at around 55-60 mres. So the marks will be better during the early game when doing some damage as a Janna is the most important.
The 3% CD reduction is good, but at low levels you won't have enough mana to use your cooldowns and make use of those 3%.

I kind of agree with you now, the offence tree takes a long time before it's more useful that the defence one, during the whole laning phase the defence tree will prove to be a lot more helpful and it will most likely compensate the bonus the offensive tree gives at mid-late game.

I think regarding the build itself there's nothing else to change. All that's left is make the guide better. Should I include videos of some tricks Janna can pull? Like using your gust when an AD charges or just comes for you or flashing in and separate the enemy team/push one or two towards your team.
Maybe I need to include a discussion of the several spells.
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Searz (443) | April 13, 2011 1:18am
0/9/21 is the best imo, because it gives 12 in resistances(+6%Effective HP) and about 30% extra HP reg throughout the game. 9/0/21 gives 10AP/lvl, 3%CDR and 8 in resistances(+4%EHP). I'm not saying I know it's better, but I like it more.

12armor=+6%EHP. 78HP=+78EHP (duh :P)
At 500HP: 500*1,06=+30EHP
At 1000=+60EHP
At 1300HP is where it finally catches up to the HP quints. Armor/MR is better in the later stages, but HP is better early on. I find that it's early on you need it the most.
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Canoas (153) | April 12, 2011 4:51pm
Yeah, but keep in mind that I won't be alone. A Janna stays in the back line during team fights and only moves in for her ulti.
The bigger problem is during ganks where they can focus me from the start and blow up my banshee's and CC me, but with wards and CV it's hard to get ganked by their whole team.
If they do change focus to me during a fight, unless they are very well coordinated, I will probably see it coming and hit them with a gust or pop my shield in time or some might not switch targets and the damage will be dispersed.
I never really used cleanse, QSS or BV on Janna, so I always tried to play defensively.

Oh, and I do agree that we can never have enough CC reduction, but we need other things too.


Regarding Quintessences, are Greater Quintessence of Health really that great since the nerf? Won't some armour or magic resist be better?
I mean, with 3x armor quints you'll get 12 armor. At 1000HP that's the same as +120hp vs physical damage, while 3x health quints only give you 78hp. Maybe it's a bit more effective in the first few levels, but those 78hp will soon become almost useless compared to the extra armor, won't they?
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Nighthawk (677) | April 12, 2011 4:04pm
Let me put it this way for you. BV blocks 1 spell, and ANY half decent player will put a low CDR spell on you that sucks *** to get rid of that, and THEN put their combo on you. Not only that, but let's say you have 3 mages on the opposite team, 1 tank, 1 support and 1 nuke (relatively unlikely but w/e, almost all champs have some sort of dmg ability) they will almost always have 1 or 2 spells they can waste on your BV, and then as you go run away, they snare you, slow you, stun you and then pwn you. That's why QSS and Cleanse is still pretty good. You can never really have enough CC reduction, it will still end up saving your life.
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Canoas (153) | April 12, 2011 3:52pm
I know about the difference between cleanse and quicksilver sash, but I don't see why should I take cleanse against amumu/sona/galio instead of getting a QSS. I mean, when exactly do I build a QSS? If I get the banshee's veil then their 1st CC will most likely fail, which leaves QSS without much use. On a team with one of those 3 I'll already have cleanse so no QSS again. Like you said, if I get a QSS then there's no need for banshee's since it already has MRES and it's active, so now you'll get a weaker item occupying a slot.
The only time I can see myself getting a quicksilver sash is if I see cleanse is not enough or that they have too much CC and I need to get an escape method quickly.
Well, I guess I pretty much answered my question now. So you only get QSS if you need a cleanse during mid-game, when you can't get a banshee's. There's no way to include it in a standard build, just as an optional item.

I guess you're right with the AP runes, 6AP is nothing.
but IMO, if you put the armor marks and go 9/0/21, you'll get more armor than you get with 0/9/21, more Mpen (except during early game) and get a 11AP at lvl18. You already get plenty of Mres with the items and the health regen is neglectful since you won't stack mana until you build banshee's.

Oh, and thank you for spending your time discussing my build, you've been very helpful.
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Searz (443) | April 12, 2011 3:08pm
CV is always a must have on supporters.
Pick cleanse if you see your enemies get champions like Amumu, Sona or Galio (Morgana's Ult isn't instant, you can just use your ult to cancel hers :P . There's no need to counter Veigar). Otherwise I'd go for Flash.

I don't know if you were around before they nerfed the **** out of Cleanse, but QSS(quicksilver sash) is like the old cleanse. Here's more info if you don't know.

The thing with Stark's is that you don't benefit from the bonuses at all. You should get auras that benefit both you and your teammates.

Banshee's Veil is core because let's not kid ourselves here, blocking a spell can be really big sometimes. It is a core item unless you get QSS.

The AP marks are ****. AP is an excellent stat for Janna, but the bonus is just so small. The big bonus to your damage will be more helpful.
If you really don't like the idea of MrP marks you could go for armor or MR marks. They're the best defensive alternatives in marks imo.
If you go for 0/9/21 masteries I think you're best off with MrP marks. That is imo the best way to build. But you can go 9/0/21 with armor/MR marks too if you really want to for some reason.
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Canoas (153) | April 12, 2011 1:46pm
OK, so I will take Frozen Heart off and include a zhonia's hourglass.

I didn't really think about taking Cleanse against aoe stuns, but it does help a lot. One thing that I don't understand is when should I get a Quicksilver Sash or take Cleanse? Are they mutually exclusive? Should I take Cleanse only when they don't have a jungler so Clairvoyance isn't so usefull (it will rarelly happen though)?

Also, regarding starks, why is it not that good? The way I see it, with 2 AD team-mates it will be able to boost their damage and self-heal quite a bit.

EDIT: One more thing, in the build you suggested the marks are mpen. Why is that? Won't a Janna benefit more from AP runes? I know the damage would be higher with Mpen, but AP also boosts your shield and heal.

EDIT: Regarding cleanse, would you take it against a morgana/sona/veigar? They also have aoe stuns but not as strong as amumu or galio.

EDIT: Why is Banshee's Veil one of the core items? It does give survivability, but I can't see why it is that good.
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Searz (443) | April 12, 2011 12:47pm
CDR quints are bad. Just bad.
Should Shroud+CDR boots or Shurelya is the optimal build. That means 37%CDR with my masteries.

Oh, and Randuin is not very good either..
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Nighthawk (677) | April 12, 2011 12:45pm
I highly suggest not getting Randuin's. The new patch has nerfed it to the ground completely. SFC is the closest thing your going to get to the new Randuin's, 5% CDR is negligible and the slow is too, since you are going support not tank.
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Canoas (153) | April 12, 2011 12:43pm
I know that one of the problems with shurelya's is that people forget about it, that's why I said in the description that you can and should replace it depending on your play style. But the thing is, how will you make up for the 15% cdr?
IMO a Janna should have 40% CD reduction. With runes and masteries you can easily get 16%, 23% if you use CDR quints. If you take Soul Shroud then you'll get 33% total, but you still won't be able to max it, which is a problem. You can leave it at that if you don't like shurelya's that much, but I still think it's an awesome item for it's cost. I mean, shurelya's reverie costs 2200 and thanks to the philosopher stone's passive it's effective cost will be around 1200, which is very cheap for such an item. Not to mention it provides the needed stats as you build it.

Regarding Rod of Ages, I'm not a big fan. In order for it to be effective you need to buy it early in the game, and it's very very very expensive. 3k gold is a lot for a support, and it will hurt your build if you get it before Aegis of the Legion.



On a different note, I was thinking that maybe frozen heart isn't such a good idea. If we get Ionian Boots of Lucidity and Soul Shroud we can get a Randuin's Omen instead of Frozen Heart. It would provide the necessary armor, CDR and would be more useful in team fights.
Can someone please give me some feedback regarding this before I change the guide, since it's troublesome to change the flowchart (didn't think it would need changing at the time and only saved it as .jpeg).
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Searz (443) | April 12, 2011 12:41pm
The best supportive summoner spell is by far Clairvoyance. Any high level match will have a supporter with CV. Heal is not very good. It's ok on supporters, but still nothing special. I'd go with CV and Flash. CV is always a must.

The only reason to take Cleanse on Janna is to counter any AOE disabling ultimate. Like Amumu or Galio. She's the only one who can flat out counter AOE abilities like that. Cleanse->Ult and you'll have a great chance at winning the fight.

Look at the Janna build here for how you should masterize and for runes. You can switch the AP quints for HP if you like that more tho. Don't bother with the starting item. I know how to build 90% of the champions in the game in lategame, I'm just blurry about how to get there with champions I rarely play :3

Core items on Janna include:
Banshee's Veil
Aegis of the Legion
Soul Shroud
Boots are CDR or MR depending on your other items. Try to always reach 30-40%CDR.

Good items on Janna include:
Zhonya's Hourglass
Will of the Ancients
Quicksilver Sash (for the same reason Cleanse is good)
Shurelya's Reverie

Bad items you recommend:
Frozen Heart. You get enough CDR from other more beneficial items.
Zeke's Harbinger. Just a bad item unless you got a really ****py team comp. Like 4DPSers or something >.>
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Habzz (3) | April 12, 2011 10:53am
Voted +1
Very nice build, I often play Janna and struggle to find the right auras that work together.
I would recommend selling or replacing a philosopher's stone -> Shurelya's Reverie for catalyst -> RoA. The reason is mostly because of your survivability and scaling late game, everyone will be focusing you (as you stated) and the later the game the weaker you personally become due to the lack of stats given from your items. For instance, aura items don't really give very good stats, they just produce auras for your teammates. And TBH Shurelya's Reverie is only good for the CD reduction and the speed buff, but honestly people forget about it and use it at wrong times. I know it has decent regen stats but those are basically worthless outside of laning phase.
all in all great original build.
-Habzz
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anthonyg (8) | April 12, 2011 10:47am
I really like that janna-items picture. I have yet not played with her before, though I'd like to do so. Surely will keep this in mind once she is free to play. (I like support & auras. :D)