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Build Guide by Thunderwog

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Not Updated For Current Season

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League of Legends Build Guide Author Thunderwog

Janna: Support Us

Thunderwog Last updated on September 17, 2010
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Ability Sequence

2
8
14
15
17
18
Ability Key Q
4
10
12
13
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Howling Gale: (Active): By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. The distance traveled by the whirlwind increases for each second it channels.
Range: 1700
Cooldown: 10 seconds
Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)

Zephyr: (Passive): Janna summons an air elemental that passively increases her movement speed and enables her to pass through units.(Active): Janna launches her elemental to deal damage and slow an enemy's movement speed for 4 seconds.
Cooldown: 13 seconds
Range: 600
Damage: 60 / 115 / 170 / 225 / 280 (+0.8 per ability power)
Slow: 24 / 30 / 36 / 42 / 48 %
Eye of the Storm: (Active): Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage for 10.5 seconds (can target Turrets).
Cooldown: 10.5 seconds
Range: 800
Damage Shielded: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)
Monsoon: (Active): Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. Enemies that re-enter the storm have their movement speed slowed by 40%.
Cooldown: 120 seconds
Range: 725
Heal per second: 90 / 150 / 210 (+0.35 per ability power)



Boots:
+25 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%.

or

UNIQUE Passive: Enhanced Movement 2 Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5.