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And to comment on your carrot statement, I won't ever call the vegetable green, but it can be yellow, white, red or even purple. Just saying.
I hope copying high ElO players works for you...
Cba arguing with you anymore, so good luck with your tele/clar combo :)
Regards
And to start with, yes it's a little bit of a touchy subject, cause I don't agree with you at all with your statement.
And saying that you want to show things to me from another angle was a bit of a shock to me too. Because your first 2 comments start quite aggressively, but on to your comment.
1 Here come the arguments. A 255 second cooldown on a spell that get's you through 1 wall doesn't do you much good when the enemy's are faster, can tele with you or are on the other side of that wall, but that are just things that could happend, so ok. More importantly, if you go with your statement, which is a pusher needs flash, you can't push when flash in on CD. Well unlucky you, you can't go pushing for 255 seconds now OMG. Just look at my build, it says "hey, I'm bulky and shurelya's reverie makes me run fast, yippy!", so relying on flash just ain't good, ever.
2 Ok, saying that you will get targetted last is naive, but often enough nobody will attack you because there are 4 teammates in front of you in most cases. *whisper*Because of Janna's large range*whisper* But even if they do get in your face, a Howling Gale will often be enough to get away from an enemy champ, because even knuckelheaded teammates will help you kill that champ in that situation.
3 True flash would give you a suprise moment and a quick distant which is ideal for this situation, but a Howling Gale and shurelya's is often enough to get out of that situation, and you can slow her to just top that off. There, you've just saved yourself an use for a summonerspell and a large CD that comes with it.
4 I thought you said that you have read the whole guide, but still you say things about clarity, but I will quote for you "I take Clarity and Teleport myself, just for when I and mainly my teammate needs mana and so that I can teleport when I need to.
clarity isn't a neccesity so you can take another summoner spell for that one.", this sentence also just covers your whole argument but still...I will go on to clarify things for you. Janna does not kill alot no, but 20 to 30 assist do make good money.
I also stated in the build that Janna does not need alot of items/money to be good, which is 1 thing I am 110% certain off.
And as last comment, I have heard of Renigald, I do learn from high level players and your video showed a Janna with Smite, this said enough to me about that Janna...
Thx for reading the guide 2 times though.
I hope I said enough this time around...
But lets just get started with the arguing shall we? (INCOMMING WALL OF TEXT)
@1 I agree that it's got a looong cooldown, but for a good reason. It's the summoner spell that can be used in most ways, both offensive and defensive. But you saying that "you can't rely on the cd" is just a "yes, no" argue, which really gets us nowhere. (Back it up with some facts if you state stuff like that)
@2 "YOU DO NOT START TEAMFIGHTS AND THUS DON'T GET TARGETED UNTILL EVERYBODY ELSE IS DEAD" i had a good laugh there. The fact that you say u dont get targeted until everyone is dead is just ******ed. Either you're not in the team fight at all, therefore they cannot target you. Or they're just plain ******ed, because a Janna w/o a defensive summoner is just a delicious treat to any enemy carry. Again i'm said that your'e "aggrevated" by my comment, but as said, im trying to enlighten thee ;).
@3 I know what you said, but i would like to know how you react when an ugly evelynn pops up in your face. You can lock her out for 1.5 second (less if she got tenacity), which simply isn't enough as she will most likely face rape you. Ultimate seems like a good choice but you risk throwing away the target that your team focuses. Flash would imo be neat in this situation.
@4 This is the only arguement that makes sence to me. But really, endgame even tanks are raped if they overlook a carry. Considering that you're a support and that you're doing your job in the duo lane bottom, you shouldnt have much money to deal with, as this will mainly go to your carry. Therefore you will be squishy early game as you won't have money to deal with, and squishy endgame due to enemies having their items earlier than you. Extremely late game i bet that you can use your arguement with being tanky and less focused, but late game, Clarity looses it's role as you have many mana/mp5 items, and the mana hungry champions will hang on to the blue buff.
Your end comment confuses me, as iv'e read your guide through twice now, and i still have to find the spot where you argue against what i just wrote.
Also it's allowed to learn from high ELO players i recommend you watch "http://www.solomid.net/videoplayer.php?v=294&r" here's a janna that run w/o flash and Reginald (which is a high respected player) got one or two things to say about it.
Regards
1: Still with the flash thing? It has a cooldown that's too little too rely on.
2: As I stated, Janna is a support, a helper, but I will translate it for you. YOU DO NOT START TEAMFIGHTS AND THUS DON'T GET TARGETED UNTILL EVERYBODY ELSE IS DEAD.(Yes, your comments which are not thought through do kinda aggrevate me.)
3: As I have mentioned, throwing away kills is not a use of Janna's ulti...
4: And above all, getting locked down by a stun, being targeted first, or anything else won't kill my Janna easily. You would have known that if you looked at my build or used it, because my build makes her quite bulky and a great escaper.
Please, just try or even look at my build before you state a fault in my build.
Also without flash in teamfights you may think that ulti is the only thing that can save you, which can throw away many kills, from your teammates.
So to sum up, i believe it's just much safer to run with flash.
True it may seem that you cannot get away from ganks, but as I stated and experienced quite alot those summoner spells are not necessary. With her ulti throwing away the enemy's, shurelya's reverie and her Howling Gale to slow them, I have never needed something like flash or clairvoyance. Clairvoyance is a temporary sight too, so suspecting a gank with that doesn't always work. Flash is also handy for escaping true, but unnecessary if you know that when her ulti bashes the enemy's away, you can instantly make space with shurelya and with Howling Gale, then commen sense can do the rest. Thanks for stating it, but if you tested the build and my advice, you would know that this build does work.
He uses his ulti to escape, but not just for himself, but most of the time for other team members. This makes Janna so good for teamfights.
So, yeah, I don't agree with Dumbodyret :P
Other than that i find it a well written guide.
Regards