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Janna Build Guide by Zelvir

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zelvir

Janna - The shielded AD carry champ!

Zelvir Last updated on July 6, 2011
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Ability Sequence

2
9
13
14
18
Ability Key Q
3
7
12
15
17
Ability Key W
1
4
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 7

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

Hi, this is my ultimate Janna AD carry build. It's a bit sketchy one, and I've not tested it very much... Just one of those for people who wants to try something new! (;


Guide Top

Runes

As I call it "AD carry" you're gonna buy AD/Penetration/Attack Speed runes. I usually use a mix of AD/Attack Speed, but I've heard lots of builds uses penetration runes, that's great too.


Guide Top

Pros / Cons

Pros:

With her shield, she is able to have a very high AD from early game of.

Can stun using Howling Gale to catch up enemies, or flee with.

Using Zephyr she can run very fast, with a 10% speed bonus lvl 1, and run through minions when it's not on cooldown.


Cons:

She's a bit difficult to master and play.

She's not very strong late game, and very squishy.


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Summoner Spells

As for all carrys, Flash is a great ability for any gank and/or to get away from any fights.

Cleanse is a great ability too - I've used it lots of times to run away.

Personally I think that Ignite or Exhaust is a must combined with Cleanse or Flash. Exhaust is both great for a fast gank and/or to run away. Ignite is more offensive and is the ultimate gank spell to be used.


Guide Top

Skill Sequence

Not much to say, just remember to keep up your shield almost as much as posibble, cause without your shield, you're nothing while stacking AD.


Guide Top

Tactics

When ever you're in a fight keep up your shield and try to charge your howling gale before they run away or you need to run away for max damage. Only use Zephyr to slow down your enemies for a flee, if there is no minions to block the way. When it is on cooldown the "through minions" will NOT work.